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Model in the Zed3D bodybuilder pose set? Anyone know?
Anybody happen to know what model is used in the https://www.daz3d.com/z-sexy-bodybuilder-shape-preset-and-poses-for-genesis-8-female promo images? I am getting the product and would like to replicate her as closely as possible. Is it just Victoria 8, perhaps?
Thank you!
Semi new to rendering-now need help with cpu and gpu
I have been reading everything yes. Just had a hard week xD i will go back through this thread later todayNice render @Sven Dullah :)
You're doing great memoriiv! The size doesn't matter that much. My GPU would have taken something like 15 minutes for a similar render, so 1/10 of the time you've listed, that's okay considering you're using a CPU :)
I was trying to find a render software that I can use daz models that will render with my GPU
so victoria 4 would use 3delight?
would victoria 6 or 7 use iray?
also how do I light lanterns that do not have their own light
is it better to have rendering quality on? also should I turn rendering quality up?
If you're serious about rendering, some people suggest Octane, that, as far as I know, allows you to use AMD GPUs, and it should also be damn fast: https://home.otoy.com/render/octane-render/subscriptions/
Maybe, although, it would be cheaper in the long rung to sell your current GPU and to integrate the gap and buy an Nvidia one. A GTX 1660 looks good, and it should be available for around 200$.Yes, it would. Are you sure about this 3Delight thing? It feels like learning to code in Flash nowadays.
Victoria 6 = Generation 6 = Genesis 2. I was not here when Iray came out, but I think it was pre-Iray.
Victoria 7 is Genesis 3, so it should work with both Iray and 3Delight.
In any case, there are people who convert stuff between the two engines.There is a ton of ways to do that. The simplest is probably to create a point light. The most professional is maybe with this kit: https://www.daz3d.com/iray-ghost-light-kit-2
The render quality on just tells you when your render stops. If I'm at my PC, I set everything to the max and then I stop the render when I'm satisfied with it. If I'm batch rendering, I set 1000 iterations of something like that and I let the PC do its stuff ^^
could I use daz models in octane? or do they have their own?Would it use my AMD GPU?
I just got this pc and cannot change anything just yet.
At this point I do not think I can handle learning another program even if it is faster.Daz is my home.I can leave the rest for another decade. I left the render quality at 1 and set max iterations to 1000,outdoor well lit scene,for testing. If this goes well then it may be the best option for me. Would I need more iterations for indoor dim lit scenes? Are there good freebies out there?
Have you opened that link? There's a plugin for Daz, it gets integrated. You may have to set some surfaces, but it works inside Daz.
As I've already explained to you, the quality doesn't mean anything, it just decides when the render should stop on its own.
Indoor scenes are much harder in general, yes they need more iteration to achieve the same "noise level". Basically light rays bounce on every surface, and they need to be calculated multiple times, while in outdoor scenes they quickly go to infinite. You can mitigate this issue creating a good scene lighting, in order to not leave many places in the absolute dark. And you can reduce the max bouncing of the lights, but I wouldn't go under 12 if you don't want "black eyes" problems.
Hey...are you reading what I write to you? On my first post here I had linked the encyclopedia of all Daz freebies :O
Dim lit indoor scenes take a looooong time to get rid of the noises, I usually render it well lit, then make it dim in photoshop after with curves/levels.
If you don't close the render window, if 1000 samples isn't enough, you can turn up the sample settings, then continue where it left off. It's a tip I wish I knew when I first started out, and kept starting the render over lol.So I leave the render window open,turn up the iteration samples and then what do I do after that? Wow i just did it. That is amazing! Thank you so so much!I had said this to you on May the 9th :/
You're doing very good with these renders.
Semi new to rendering-now need help with cpu and gpuNice render @Sven Dullah :)
You're doing great memoriiv! The size doesn't matter that much. My GPU would have taken something like 15 minutes for a similar render, so 1/10 of the time you've listed, that's okay considering you're using a CPU :)
I was trying to find a render software that I can use daz models that will render with my GPU
so victoria 4 would use 3delight?
would victoria 6 or 7 use iray?
also how do I light lanterns that do not have their own light
is it better to have rendering quality on? also should I turn rendering quality up?
If you're serious about rendering, some people suggest Octane, that, as far as I know, allows you to use AMD GPUs, and it should also be damn fast: https://home.otoy.com/render/octane-render/subscriptions/
Maybe, although, it would be cheaper in the long rung to sell your current GPU and to integrate the gap and buy an Nvidia one. A GTX 1660 looks good, and it should be available for around 200$.Yes, it would. Are you sure about this 3Delight thing? It feels like learning to code in Flash nowadays.
Victoria 6 = Generation 6 = Genesis 2. I was not here when Iray came out, but I think it was pre-Iray.
Victoria 7 is Genesis 3, so it should work with both Iray and 3Delight.
In any case, there are people who convert stuff between the two engines.There is a ton of ways to do that. The simplest is probably to create a point light. The most professional is maybe with this kit: https://www.daz3d.com/iray-ghost-light-kit-2
The render quality on just tells you when your render stops. If I'm at my PC, I set everything to the max and then I stop the render when I'm satisfied with it. If I'm batch rendering, I set 1000 iterations of something like that and I let the PC do its stuff ^^
could I use daz models in octane? or do they have their own?Would it use my AMD GPU?
I just got this pc and cannot change anything just yet.
At this point I do not think I can handle learning another program even if it is faster.Daz is my home.I can leave the rest for another decade. I left the render quality at 1 and set max iterations to 1000,outdoor well lit scene,for testing. If this goes well then it may be the best option for me. Would I need more iterations for indoor dim lit scenes? Are there good freebies out there?
Have you opened that link? There's a plugin for Daz, it gets integrated. You may have to set some surfaces, but it works inside Daz.
As I've already explained to you, the quality doesn't mean anything, it just decides when the render should stop on its own.
Indoor scenes are much harder in general, yes they need more iteration to achieve the same "noise level". Basically light rays bounce on every surface, and they need to be calculated multiple times, while in outdoor scenes they quickly go to infinite. You can mitigate this issue creating a good scene lighting, in order to not leave many places in the absolute dark. And you can reduce the max bouncing of the lights, but I wouldn't go under 12 if you don't want "black eyes" problems.
Hey...are you reading what I write to you? On my first post here I had linked the encyclopedia of all Daz freebies :O
Dim lit indoor scenes take a looooong time to get rid of the noises, I usually render it well lit, then make it dim in photoshop after with curves/levels.
If you don't close the render window, if 1000 samples isn't enough, you can turn up the sample settings, then continue where it left off. It's a tip I wish I knew when I first started out, and kept starting the render over lol.So I leave the render window open,turn up the iteration samples and then what do I do after that? Wow i just did it. That is amazing! Thank you so so much!I had said this to you on May the 9th :/
You're doing very good with these renders.
Semi new to rendering-now need help with cpu and gpuNice render @Sven Dullah :)
You're doing great memoriiv! The size doesn't matter that much. My GPU would have taken something like 15 minutes for a similar render, so 1/10 of the time you've listed, that's okay considering you're using a CPU :)
I was trying to find a render software that I can use daz models that will render with my GPU
so victoria 4 would use 3delight?
would victoria 6 or 7 use iray?
also how do I light lanterns that do not have their own light
is it better to have rendering quality on? also should I turn rendering quality up?
If you're serious about rendering, some people suggest Octane, that, as far as I know, allows you to use AMD GPUs, and it should also be damn fast: https://home.otoy.com/render/octane-render/subscriptions/
Maybe, although, it would be cheaper in the long rung to sell your current GPU and to integrate the gap and buy an Nvidia one. A GTX 1660 looks good, and it should be available for around 200$.Yes, it would. Are you sure about this 3Delight thing? It feels like learning to code in Flash nowadays.
Victoria 6 = Generation 6 = Genesis 2. I was not here when Iray came out, but I think it was pre-Iray.
Victoria 7 is Genesis 3, so it should work with both Iray and 3Delight.
In any case, there are people who convert stuff between the two engines.There is a ton of ways to do that. The simplest is probably to create a point light. The most professional is maybe with this kit: https://www.daz3d.com/iray-ghost-light-kit-2
The render quality on just tells you when your render stops. If I'm at my PC, I set everything to the max and then I stop the render when I'm satisfied with it. If I'm batch rendering, I set 1000 iterations of something like that and I let the PC do its stuff ^^
could I use daz models in octane? or do they have their own?Would it use my AMD GPU?
I just got this pc and cannot change anything just yet.
At this point I do not think I can handle learning another program even if it is faster.Daz is my home.I can leave the rest for another decade. I left the render quality at 1 and set max iterations to 1000,outdoor well lit scene,for testing. If this goes well then it may be the best option for me. Would I need more iterations for indoor dim lit scenes? Are there good freebies out there?
Semi new to rendering-now need help with cpu and gpuNice render @Sven Dullah :)
You're doing great memoriiv! The size doesn't matter that much. My GPU would have taken something like 15 minutes for a similar render, so 1/10 of the time you've listed, that's okay considering you're using a CPU :)
I was trying to find a render software that I can use daz models that will render with my GPU
so victoria 4 would use 3delight?
would victoria 6 or 7 use iray?
also how do I light lanterns that do not have their own light
is it better to have rendering quality on? also should I turn rendering quality up?
If you're serious about rendering, some people suggest Octane, that, as far as I know, allows you to use AMD GPUs, and it should also be damn fast: https://home.otoy.com/render/octane-render/subscriptions/
Maybe, although, it would be cheaper in the long rung to sell your current GPU and to integrate the gap and buy an Nvidia one. A GTX 1660 looks good, and it should be available for around 200$.Yes, it would. Are you sure about this 3Delight thing? It feels like learning to code in Flash nowadays.
Victoria 6 = Generation 6 = Genesis 2. I was not here when Iray came out, but I think it was pre-Iray.
Victoria 7 is Genesis 3, so it should work with both Iray and 3Delight.
In any case, there are people who convert stuff between the two engines.There is a ton of ways to do that. The simplest is probably to create a point light. The most professional is maybe with this kit: https://www.daz3d.com/iray-ghost-light-kit-2
The render quality on just tells you when your render stops. If I'm at my PC, I set everything to the max and then I stop the render when I'm satisfied with it. If I'm batch rendering, I set 1000 iterations of something like that and I let the PC do its stuff ^^
Semi new to rendering-now need help with cpu and gpuNice render @Sven Dullah :)
You're doing great memoriiv! The size doesn't matter that much. My GPU would have taken something like 15 minutes for a similar render, so 1/10 of the time you've listed, that's okay considering you're using a CPU :)
I was trying to find a render software that I can use daz models that will render with my GPU
so victoria 4 would use 3delight?
would victoria 6 or 7 use iray?
also how do I light lanterns that do not have their own light
is it better to have rendering quality on? also should I turn rendering quality up?
Semi new to rendering-now need help with cpu and gpuNice render @Sven Dullah :)
You're doing great memoriiv! The size doesn't matter that much. My GPU would have taken something like 15 minutes for a similar render, so around 1/10 of the time you've listed, that's okay considering you're using a CPU :)
Victoria 4 comes before Genesis (that's generation 5 in general, that's why the last generation is called 8). If I'm not wrong, Iray came around Genesis 3, so you may want to use that or Gen 8!
I've actually seen some great artist achieve nice stuff with old figures, but they probably use them because of their huge library, or as a challenge.
Genesis 3 has many products at a low price already. Genesis 8 is going to stick around for a while, and I've already seen some complete outfits for 2$ on sale.Semi new to rendering-now need help with cpu and gpuVictoria 4 is much older than than Genesis 8 and older than any of the Genesis figures.
Semi new to rendering-now need help with cpu and gpuwhat is the difference between genisis 2,3,8?last I rendered victoria 4 was new
Who's Next to Join the G8 Family?An updated list for page 23:
- 42. Sanjay 8 2019-05-09
- 41. Tika 8 2019-04-25
- 40. Mr. Woo 8 2019-04-04
- 39. Mrs. Chow 8 2019-03-19
- 38. Bridget 8 2019-03-05
- 37. Landon 8 2019-02-19
- 36. Tasha 8 2019-02-05
- 35. Sydney 8 2019-01-15
- 34. Christian 8 2019-01-02
- 33. Nix 8 2018-12-18
- 32. Eva 8 2018-12-04
- 31. Lee 8 2018-11-22
- 30. Mei Lin 8 2018-11-06
- 29. Vladimir 8 2018-10-18
- 28. Gia 8 2018-10-01
- 27. The Brute 8 2018-09-18
- 26. Latonya 8 2018-09-04
- 25. Toon Dwayne 8 2018-08-21
- 24. Zelara 8 2018-08-10
- 23. Mabel 8 2018-07-17
- 22. Teen Kaylee 8 2018-07-03
- --. Daz Dog 8 2018-06-18
- 21. The Girl 8 2018-06-05
- 20. Floyd 8 2018-05-23
- 19. Mika 8 2018-05-09
- 18. Edie 8 2018-04-24
- 17. Penny 8 2018-04-11
- 16. Ollie 8 2018-03-27
- 15. Aiko 8 2018-03-13
- 14. Edward 8 2018-02-22
- 13. Alexandra 8 2018-02-13
- 12. Karyssa 8 2018-01-23
- 11. Owen 8 2018-01-09
- 10. Sakura 8 2017-12-26
- 09. Charlotte 8 2017-12-12
- 08. Darius 8 2017-11-28
- 07. Monique 8 2017-11-14
- 06. Lucas 8 2017-10-17
- 05. Stephanie 8 2017-10-03
- 04. Teen Josie 8 2017-09-19
- 03. Michael 8 2017-08-22
- 02. Olympia 8 2017-07-25
- 01. Victoria 8 2017-06-15
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICIRagazzi/e, non voglio fare l'avvocato del diavolo...per, oggetti free ogni 2 settimane, chacters gratuiti dentro il programma COMPLETO e GRATUITO, spesso sconti assurdi, a volte vecchi character gratis con qualche dollaro speso....cioè...scusatemi se non è abbastanza eh
Certamente ne vale la pena! ^^
Tutto quello che racimolo col Patreon lo reinvesto in prodotti, purtroppo se devo star sempre lì a cercare gli sconti del 90% è anche perché non ho molti soldi di base, altrimenti non starei ancora usando una GPU con 2,2Gb disponibili di VRAM xD
Quindi ora mi scade la membership, e poi vedrò di rinnovarla quando sarà in sconto di nuovo! Almeno è un motivo in più per non spendere soldi nei saldi a venire xD
Mi ricordo quando hanno dato gratis Stephanie 6, Victoria/Micheal 4 etc., però sono entrato con la generazione 8 e ho tutta la libreria settata su quella! I freebie, i coupon e gli sconti però mi interessano.All'inizio usavo molti freebie, ancora oggi controllo sempre renderosity e sharecg, però preferisco di gran lunga usare Smart Content, perché quando setto una scena voglio girarmi un po' velocemente vestiti/pose/espressioni/ambienti/shader ecc. che ho per scegliere quello che più si adatta alla situazione.
Quindi quando metto un freebie nella mia libreria poi mi tocca metterlo nello Smart Content, e ne vale la pena solo se è fatto molto bene xD
Inoltre attualmente non ho un SSD separato per la libreria, e di usare l'hard disk non se ne parla (non ho la pazienza di aspettare i caricamenti xD), quindi evito volentieri quegli ambienti freebie, pur bellissimi, da mezzo giga!
E purtroppo, come è normale che sia, spesso la qualità dei freebie non fa urlare al miracolo. C'è quel tipo francese, non so se l'avete notato, che riempie i siti dei freebie con vestiti orribili :O
Oppure quell'altro con pose fatte in mezzo secondo che pubblica una alla volta, o quelli che fanno pubblicità ai propri modelli dando texture inutili in giro xD3D Comic Book Tips And PicturesI decided to create a new image using Victoria 4 for this mini tutorial. There's loads of images, sorry to be taking up a lot of space
This technique comes from Blue Lightning TV on photoshop and is part of my workflow:
is the image I have createdThat was a VERY cool video. I'm not sure how well it would work for print-quality graphics, but it's worth exploring as a possible approach for some backgrounds I do in my Western work. Thanks again!
After viewing the video and looking at your image, I think you need more shadows on the figure to make the most of this effect. Maybe you could try some stronger lighting that leaves deeper shadows along her arms, legs and body? And, by the way, I think the base character has a very strong comic book look.
3D Comic Book Tips And PicturesI decided to create a new image using Victoria 4 for this mini tutorial.
There's loads of images, sorry to be taking up a lot of space
This technique comes from Blue Lightning TV on photoshop and is part of my workflow:

This is the image I have created
3D Comic Book Tips And PicturesI made a quick sketch style render using Victoria 4. I rendered out in Iray and did post work in Photoshop. I quite like the comic effect of these older generation characters. I haven't used them in ages, so I forgot how difficult it is to make clothing fit the models accurately. I think the Iray renders produce nicer results than the Unity renders I have been using. I still have a lot more tests to do, especially trying out Genesis 1 and 2 characters.
This test image is a bit rough, but I like the facial features. If anybody is interested I could provide a breakdown of this technique
Since I use Poser for my work, I'm pretty much "stuck" with the gen 4 characters (using Genesis is just too much work and there aren't Poser-ready poses and expressions available for them; in other words, although it is possible to use the new figs it is just too big a pain), so I firmly believe there is a lot of life left in them.
I, for one, would like to know what your process was for this image. It came out with a nice comic book feel to it.
Great, I'll put together a breakdown of how I achieve this. There are several ways to do it, but I will concentrate on the character I just created earlier. Feel free to try out the style yourself once I post it. Maybe you could find some new ways to improve the technique, and then share the results with us.
Looking forward to it.
Skin extractionsome are for g2, mostly genesis. So I wouldn’t be able to extract skin textures to separate folder? I wpuld like to save space as that’s pretty much the only thing I need
The folder isn't the sticking point.
Character skins are stored as a number of image files. The UV determines how those images are mapped on to the surface of the figure. If you have a suitable product, you can map older skins onto newer figures, for example the already-mentioned Genesis 3 Character UVs for Genesis 8 Female product for the ridiculously large number of UVs the Gen3 characters had, or going further back Victoria 4 for Genesis 2 Female.
However, there was a big change between Genesis 2 and Genesis 3 in how those image files are arranged. In G2 and earlier, the arms and legs share an image (they're separate on G3+), the ears are on the torso image instead of the face, and a whole heap of other changes. It makes it a more difficult to use G2 and older skins on G3 and newer models (and vice versa) - though Cayman Studios (some of them at Rendorosity) has a range of products that do make it possible.
Creating your own Normals and SpecularPlease give the character some clothing or zoom in to show only the head and shoulders. Also please don't show textures derived from the Daz maps as flat textuers, rather than wrapped around a model (and note that you can't share the results of your modifications as textures, rather than rendered images).
The tools are picking up the edges of the UV islands (the areas that provide textures) because there is an abrupt change of tone there. The Victoria 7 maps already include bump and specular maps in any event.
3D Comic Book Tips And PicturesI made a quick sketch style render using Victoria 4. I rendered out in Iray and did post work in Photoshop. I quite like the comic effect of these older generation characters. I haven't used them in ages, so I forgot how difficult it is to make clothing fit the models accurately. I think the Iray renders produce nicer results than the Unity renders I have been using. I still have a lot more tests to do, especially trying out Genesis 1 and 2 characters.
This test image is a bit rough, but I like the facial features. If anybody is interested I could provide a breakdown of this technique
Since I use Poser for my work, I'm pretty much "stuck" with the gen 4 characters (using Genesis is just too much work and there aren't Poser-ready poses and expressions available for them; in other words, although it is possible to use the new figs it is just too big a pain), so I firmly believe there is a lot of life left in them.
I, for one, would like to know what your process was for this image. It came out with a nice comic book feel to it.
Great, I'll put together a breakdown of how I achieve this. There are several ways to do it, but I will concentrate on the character I just created earlier. Feel free to try out the style yourself once I post it. Maybe you could find some new ways to improve the technique, and then share the results with us.
3D Comic Book Tips And PicturesI made a quick sketch style render using Victoria 4. I rendered out in Iray and did post work in Photoshop. I quite like the comic effect of these older generation characters. I haven't used them in ages, so I forgot how difficult it is to make clothing fit the models accurately. I think the Iray renders produce nicer results than the Unity renders I have been using. I still have a lot more tests to do, especially trying out Genesis 1 and 2 characters.
This test image is a bit rough, but I like the facial features. If anybody is interested I could provide a breakdown of this technique
Since I use Poser for my work, I'm pretty much "stuck" with the gen 4 characters (using Genesis is just too much work and there aren't Poser-ready poses and expressions available for them; in other words, although it is possible to use the new figs it is just too big a pain), so I firmly believe there is a lot of life left in them.
I, for one, would like to know what your process was for this image. It came out with a nice comic book feel to it.
3D Comic Book Tips And PicturesI made a quick sketch style render using Victoria 4. I rendered out in Iray and did post work in Photoshop.
I quite like the comic effect of these older generation characters. I haven't used them in ages, so I forgot how difficult it is to make clothing fit the models accurately.
I think the Iray renders produce nicer results than the Unity renders I have been using. I still have a lot more tests to do, especially trying out Genesis 1 and 2 characters.
This test image is a bit rough, but I like the facial features.
If anybody is interested I could provide a breakdown of this technique
Creating your own Normals and SpecularAs i bought Chandra and Victoria 7 there were for each Bodypart Specular and Normal Maps.
Now i tried to make my own Textures with Shader map 4 and Crazybump. As i render my own maps on my Chars i et only Errors on The Char. the different Maps are not fitting. i got only hard Edges. If i use the Original Maps i got a good Picture, bu with my own i got only Problems.
Beside that. My Specular Map is mostly Grayscale with Darker Parts. he Original Specular Maps are all Dark with 100% White Parts. I cannot set the setup to the same Pictures that are shipped with the Char.
How did the Artist made the Maps anyway ? The Origina are hard Black and Hard White. my Maps are only grayscale.
I was looking on youtube and Goofgle to find some Tutorials,but there was nothing.





