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question for the Wrap app users
yuyu.atem said:
Thank you very much! I saw he used Blender to fix the "last issues" that can happen after wrapping in Wrap, so if I understand well, when I obtain an issue about eyes and mouth postion, I shouln't try to fix it in Wrap and try to fix it in Blender, right? I obtained eyes that go out of the face after using the ApplySubset node, so I was a bit affraid...
I also have two other questions: I found another tutorial that recommands to use the lattice node instead the ApplySubset node:
https://www.youtube.com/watch?v=nR4_T0gTegI&list=PLPcx_LSSGfZd9iGlTTYWPhIL7chlJ2qPj&index=3&t=3sI tried to use it but I encountered another issue on the eyes:
We can see like a fissure on the eyeball... I changed the neighbors parameter to 20 but it didn't fix the problem.
So, I applied a Selectpolygons node to see better what happend by using the material display mode, and this is what I ontained:
I also compared to the original G8 basemesh, to be sure how it sould be:
So, after using the lattice node, we can see a pink part that sould be behind the eyeball and that seems to appear before. By hidding the eyeballs, I saw there is like a second eyeball inside the first one, so I gess it's a part of this second eyball that passed outside the first one.
So, my questions are:
- what would be the best way to fix this eye issue that appears after using the lattice node? I didn't find tutorial that mentions this issue...
- why is there a second eyeball inside the first one? Is it to improve the quality of the eye?
Thank you in advance for your help!
Lattice node is somewhat similar to how daz does autofollow morphs for fitted clothing etc. It takes the morph of the character and then applies a corresponding morph to the clothing (or whatever). I suppose in R3DS Wrap, their lattice node method is making some failed assumptions when applying the wrapping result deformation to the eyes of the original mesh. Perhaps that is because the eye is complex with internal geometry, not sure.
I guess if the lattice node are messing up your eyes, then dont use the lattice node on the eyes. If you want to use the output of the lattice node for the body then i guess you can take the part you want (the body) as another subset and apply it to the original mesh (and use the original unadulterated eyes, which you will then have to manually translate into place in Blender etc).
There isnt a "second eyeball inside the first one". The eyeball is multi-layered with different layers representing distinct anatomical features of the eyeball. Cornea + Eyemoisture is on top of iris + sclera. The gen 9 eyeball is more complicated still.
Grace Kelly head/face morph for V4?(Yes, I still use good old V4!) I seem to remember that there was at one time a face morph - either in a package available through the D3D store (Hollywood something?) or a freebie. Does anyone remember anything like that? I know about AOBB's "Princess" morph for G8.1F, but that's not what I'm looking for unless it can be adapted to V4. Failing a specific morph, is there another existing morph that looks enough like her that it can be dialed to a decent resemblance?
Mechasar's Characters Catalog: Who's next? (commercial)kirbawirba said:
I just bought the pack recently and am having trouble understanding this. So, if I try to use the new morph for Beverly without owning all of the products, does that mean the rest of the characters will be distorted?
Also, I'd like to encourage you to keep making stuff. Gladys is one of my favorite characters. If you ever do get around to it, do you think you can look at original Beverly's textures? It seems like she loses SSS properties in her hands. In some lighting situations they look bleached, or like she was washing dishes all day! Not something I'd ever let her do, btw! :D
You have some of the most unique and interesting characters on the market. Love them! Someday I will get enough money to buy them all!
EDIT: just read a post above this that mentions Smart Content. Can confirm that Smart Content does not show the vast majority of anything installed from the pack. It takes some hunting through SC to find anything, let alone everything.
EDIT 2: I CAN'T WAIT for your next release... They look fantastic!
Hi there! Thank you for your kind appreciation!
The Mega Add-Ons Pack, as the name suggests, consists of add-ons for my characters catalog only. Now, as you can see in your products library, the pack is split into 23 different zip folders, each one related to a different character (keep in mind that some add-on related to a single character can be further divided into 2 folders due to their size, something along the lines “folder 1of2”). This distinction is important because indicates that you should download and install ONLY the add-ons for those characters already installed in your Daz library, leaving aside the other add-ons. If you install an add-on for a character that you don’t yet own, the add-on won’t work and there is a chance that some hidden morphs could cause mesh distortions while you are using your Genesis 8/8.1 models. So, long story short, I strongly recommend to not install an add-on without first installing its related character.
That said, the “Bryana for Beverly” add-on needs the Beverly character, but you don’t need Brooke 8.1 in this case. In other words:
• Owned: Beverly + Brooke --> Obtainable characters: Beverly
• Owned: MMAP1 + Beverly + Brooke --> Obtainable characters: Beverly + Bryana
• Owned: MMAP1 + Beverly --> Obtainable characters: Bryana
• Owned: MMAP1 + Brooke --> Obtainable characters: none
• Owned: MMAP1 --> Obtainable characters: none
About her hands look, Iray makes the characters skin heavily influenced by the light color. I can suggest you to play with the environment lights, her translucency color, and you can also lower the values of her normal maps to make her skin smoother. These work pretty well. Or you can use the Bryana colors on Beverly, but keeping Beverly's normal maps, personally I love the result ;)AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIAnfy said:
...senza considerare che hanno tolto, di proposito "se no i niubbi si inkasinavano", la possibilità di regolare i parametri rimuovendo i limiti nel tab Render, così non si può più settare un valore adeguato che sia > 100 ai Min Samples.
Sono senza parole.
Puoi aggirare il limite con l'ennesimo workaround, devi rimuovere il clamp dal file di settaggi del render come si fa con i morph.
Zbrush or Blender for creating DAZ morphs ?One guy who creates HD morphs for DAZ characters and is not a PA uses GoZ. He makes it look like a smooth transition back & forth once he does his initial workaround. I relax to Nikolay Naydenov Blender tuts like he's Bob Ross. Nikolay doesn't require super high poly figures for his work & says he does most projects in Blender now, but he doesn't use DAZ. Maxon's 14 day free trial is cringe but better than nothing. Hard to get used to the software in that time. I'm sure one could find a workaround if one was so inclined. I don't think Adobe has bought it yet so $360 USD yearly is fair. That's like 2 days a year of no DAZ shopping to offset the cost
. I've toyed around with Blender a bit & I still accidentally use the "industry standard" hotkeyes for navigating. Sculpting is easier because of the pen not the mouse. When I'm doing HS modeling using the mouse that old muscle memory kicks in from time to time. So annoying I set DAZ Studio navigation to be the same as Blender's to help train my brain. I brought G9 loading to a crawl a while back OBJ'ing between Blender & DAZ MLP. Dup morph accident. Working 45+ hours staight will do that so I understand your inquiry. If I'm inspired I just want software that doesn't get in the way of what I invision in my mind. If ZBrush does that then it's worth every penny. Nikolay says you can't smooth edges in ZBrush the way you can in Blender. Not sure if that's still true or applicable to your needs. If you give ZBrush a try I'd be interested in your opinion / review / comparison.Morphs for pantyhose, socks and shoesIt would be really nice to see some products that include dress/undress morphs for pantyhose/stockings, socks and shoes, similar to the ones published by @Aeonsoul. There are plenty of similar products for shirts and jeans, and even bra/panties, but nobody seems to have realised a morph for dangling shoes, etc. It would be a nice addition to my collection!!! :) (citing General Grievous)
Mechasar's Characters Catalog: Who's next? (commercial)Mechasar said:
Fae3D said:
I have a question about "Cathy for Yvalanore". Will the fur and materials only work on Yvalanore specifically, or can I use them on other G8F if I don't have Yvalanore? Same thing with Hitoshi Sensei, do I have to have him specifically to make the tree work, if I'd rather use a different face? I have several of your products, and am especially interested in the morphs for Caryn and Tobyn, as I use them very often, but I don't have all of them.
Well, Cathy’s dForce hair is designed to match her shape. Without the Yvalanore character maybe you'll get some fiber distortions, especially on her face and ears. But other than that I should discourage you from installing any add-ons if you’re not going to install the related basic character first, that’s because there could be some hidden auto-corrective morphs included which are connected in glove with the new character shape. That means that, if the auto-corrective morph can’t find its linked shape, it will be activated in any case for every shape you use, causing mesh distortions for every character. So, you can give it a try, but I can not guarantee in this case, and if you notice any distortion on meshes be sure to uninstall the add-on.
I think the only add-ons you can use alone without incurring problems are the SlimeAttack and Hitoshi Sensei.
I just bought the pack recently and am having trouble understanding this. So, if I try to use the new morph for Beverly without owning all of the products, does that mean the rest of the characters will be distorted?
Also, I'd like to encourage you to keep making stuff. Gladys is one of my favorite characters. If you ever do get around to it, do you think you can look at original Beverly's textures? It seems like she loses SSS properties in her hands. In some lighting situations they look bleached, or like she was washing dishes all day! Not something I'd ever let her do, btw! :D
You have some of the most unique and interesting characters on the market. Love them! Someday I will get enough money to buy them all!
EDIT: just read a post above this that mentions Smart Content. Can confirm that Smart Content does not show the vast majority of anything installed from the pack. It takes some hunting through SC to find anything, let alone everything.
EDIT 2: I CAN'T WAIT for your next release... They look fantastic!
Growing Up Genesis 9 IssueSevrin said:
von Hobo said:
Sevrin said:
von Hobo said:
I purchased Growing Up for Genesis 9 but can't seem to get it to work.
I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!
However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.
Am I missing something?
IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything. That's different from G8. Be prepared for many morphs for G9 not working at all like the ones from previous versions.
OK. Not sure where to apply that from but it certainly explains why. Thank you.
It's a slider labeled "GU Youth Base Morph".
Ahh Yes. I think I had searched for "growing up", and "youth", and "gu" and found nothing but I will try again. It has to be there and I'm sure I'm just overlooking it somehow.
Growing Up Genesis 9 Issuevon Hobo said:
Sevrin said:
von Hobo said:
I purchased Growing Up for Genesis 9 but can't seem to get it to work.
I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!
However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.
Am I missing something?
IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything. That's different from G8. Be prepared for many morphs for G9 not working at all like the ones from previous versions.
OK. Not sure where to apply that from but it certainly explains why. Thank you.
It's a slider labeled "GU Youth Base Morph".
Growing Up Genesis 9 IssueSevrin said:
von Hobo said:
I purchased Growing Up for Genesis 9 but can't seem to get it to work.
I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!
However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.
Am I missing something?
IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything. That's different from G8. Be prepared for many morphs for G9 not working at all like the ones from previous versions.
OK. Not sure where to apply that from but it certainly explains why. Thank you.
Growing Up Genesis 9 Issuevon Hobo said:
I purchased Growing Up for Genesis 9 but can't seem to get it to work.
I also own the Genesis 8 version of this product. It works fine. You select a G8 figure and click one of the G8 morphs. It changes the figure. Easy!
However, in the Genesis 9 version, I tried the same thing... I select a G9 figure and click one of the G9 morphs. Nothing happens.
Am I missing something?
IIRC, for G9, you need to apply the "GU youth base morph", even if it's at only 1%, in order for the other sliders to do anything. That's different from G8. Be prepared for many morphs for G9 not working at all like the ones from previous versions.
Feet thru floorIf just with feet pose, Ctrl + D plus some tweaking to make the figure with high heels right on the floor, then export to Blender. No issue with DTB bridge or Diffeomorphic Daz Importer...
If with feet morph esp. toe morph, only Diffeomorphic works well...Import the toe morph(s) and dial it.
Daz to Unity 2019/2020+ Standard Shaders are brokenI am still using Daz Studio 4.21.0.5 and after Daz bridge transfer to Unity with built-in pipeline
the materials are not showing properly.
I remember, that this issue started to appear after last update to Daz to Unity bridge.
[Fisio SB addOn released] Fisio: Physics SimulatorHi Alberto, hey finally made time to try this SoftBody toolset.
Bought way back when you released as support, but summer was busy so left this to now.Objective was a hand on a breast. And breast was a geograft.
Followed your Ollie-nose example to start.
Ended up shell did not work for hand. Deforms were just wrong for a hand. Used springs, and then instant worked! Yay!
Took a few hours to figure out.
Before that had to test quite a few different settings.This will save me TONS of time now.
Takes like less than 10 seconds to sim on timeline a 22 frame collision.
To sculpt that would take forever for hands. Even arms will be so much faster etc.Made a hand-arm with changed origin for quicker easier posing to act as rigid node, so quite a few polygons. Changed timeline to Linear for O and finish positions for posed hand-arm.
And to finish using your create Morph function worked flawless!
So anyway, wanted to THANK YOU for this product!

Ps. should also mention. When did a quick rough test this summer, FisioSB worked.
Just knew it was too involved without spending lots of hours and focus.
So, today when I started to reproduce your Ollie-Nose tut, it said no FisioEngine.dll (see screenshot)
Yet had worked this summer.
Looked and there was no such file.
Manual DL'd the files and copy and pasted that file and sorta worked.
The selected facets kept falling to figure origin.
So copied and pasted the content and plugin files too, and now it all worked!
That was a new one and have seen some wierd ones.
Anyway just to let you know.Genesis 9 Mouth Figure refusing to auto-followCrosswind - not sure what ticked you off. I didn't mean any disrespect or argument with you. I know OPT 2 won't work because I'm not a newbie. I know how to make a modifier with auto-follow turned on. I don't need a tutorial on that particular topic - I've already tried that and as said - my G9 mouth doesn't seem to like morphs that make it open. Please re-read over my last two posts. As for OPT 1 - I'll definitely look over your workflow. Thank you for linking it. I think what you've misunderstood is that my auto-follow feature for G9 will move the mouth around a bit (XYZ) to make it stay in line with an auto-follow morph - but when I try to achieve a morph on my figure that opens the mouth - the mouth/teeth will not do anything and I suspect this is because of the jaw bones being locked. If you ever messed with G8 you know any head morphs would warp her teeth and inner mouth - sometimes beyond redemption and it was the same with her eyes - so I suspect this is one reason DAZ made G9 have separate eyes and mouth like this - to hinder that warping issue - and it does so kudos to them for that - but the auto-follow features is limited for the mouth and the eyes too somewhat...and I find that some morphs I make just won't have much effect on them. But I'm quite versed on auto-follow morphs enough to know how to make those. Sorry if I didn't clarify all of that previously.
I didn't say LILWEEP was wrong...didn't say you were wrong either. Sorry if I said something that was misconstrued. Thank you for your help and pointers. The work-around trick of idential naming is quick and effective, so it's what I'm running with till I can get something else to work. I posted my work-flow on it in case someone else is having similar issues.
Thanks again for posting the video...I'll watch it tonight when I get a moment. Much appreciated.
question for the Wrap app userscould you not just watch a video tutorial of someone wrapping to genesis figure before doing anything?
Obviously in your top post in this thread, the wrap with better resolution will give you better wrap, but alas you are stuck with base res when using genesis figures otherwise you cant import as morph. So increasing resolution is not helpful. Also there is a SubD setting within the Wrap node that you can change to improve the SubD used when wrapping.
Anyway, before trying to implement anything you learn from tutorials forums, make sure to look at the updates to RDSWrap because there were MANY improvements in latest version including how to do wrapping (using the new splines instead of select points). Just saying!
Opacity map weirdnessyou could also have a morph to flatten/resize the existing toilet so it's near enough to invisible (squashed to a dot below the floor)
Transfer Utility never workspaid said:
To fit the garment to the figure I tried to use the bones in blender - I did know almost nothing about blender - but then after importing the asset I get only blocks
In the Transfer utility there is an option "Reverse source shape from target" but I cannot select it. Well, it looks as if I have to dive deeper into Blender ...
Thank you so far!
You need to 1st choose Current from Source - Item Shape dropdown list before ticking Reverse Src....
Yes , it's worth learning more about Blender.. free (mostly) but strong...
Transfer Utility never worksTo fit the garment to the figure I tried to use the bones in blender - I did know almost nothing about blender - but then after importing the asset I get only blocks
In the Transfer utility there is an option "Reverse source shape from target" but I cannot select it. Well, it looks as if I have to dive deeper into Blender ...
Thank you so far!
Transfer Utility never workslilweep said:
crosswind said:
The perfect way is always using Base figure + default A pose, and well fit the clothing on it before transfer rigging. Current Shape + Reverse Def. has flaws in term of Base Geometry no matter what templates you use...
That's true. Esha says this in her content creation videos. I dont want to spread disinformation, just thought it might be easier approach for people like the OP who seems to be struggling doing quite simple things
Agreed. If it's just for personal use, that'll be simpler and not a big deal.










