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Daz 3D Forums > Search
  • Bone Minion problems for anyone else?

    I'd go back to the figure I made them for, add them to the animation I wanted them on, and save that. Then use Bone Minion to do the transfer. 

     

    No matter what the underlying animation is, once it's on Genesis 9, you can get rid of everything but the hands and save it so you can apply those hands to anything you want to.

    That's why I'm always making Partials for the figure generation I'm working on - so I have them when I need them.

    By

    Dartanbeck Dartanbeck November 2023 in The Commons
  • Gen 9 FN Ada Skin Tone

    Use the texture maps from a character like Angela 9, maybe dial in some of her morph to give the character more African features.

    By

    Gordig Gordig November 2023 in Daz Studio Discussion
  • Gen 9 & GoldenPalace geograft texture issue

    neoman said:

    I will check out how Golden Palace behavers on my Genesis 9 characters, but I don't use G9 very much./  My suggestion, use Genesis 8!  I have had very little problems with G8 and her Golden Palace...  Work wonderfully everytime.  Plus, Golden Palace for Genesis 8 has a lot of nice add-ons.  I know G9 might be the future, but I still love G8 more...

    Golden Palace works the same on G9 as it did for G8 on my end and has the same features and options, so no need to tell a user to go back to using G8 to get it to work. 

    To the OP, try it on a default female G9 and with different skins to see if it is happening all the time or with a specific skin/morph

    By

    FSMCDesigns FSMCDesigns November 2023 in Technical Help (nuts n bolts)
  • Dartanbeck's Journey - CG Filmmaking

    Do you have other rigged (or not?) figures that you'd rather be using?

     

    Daz Studio will allow us to make these dials for anything we can bring into Studio. Yes. This is Studio's thing - it helps Content Creators Create Content! 

    Figures like older Poser monsters... move some joints around and make a dial. Move other joints around and make another dial - rinse and repeat. You'll end up with a Really Fun to Animate solution in No Time!

     

    Save the results as Morph Assets and they'll work every time you load that figure.

     

    Anything that can load Daz figures and allow them to work as Daz figures will recognize these custom tools you've created. That's what Carrara always had over Every Other Modeler on the market - Always!!! But more. Crarrara has all manner of wonderful animation features - it literally begs us to animate! 

    By

    Dartanbeck Dartanbeck November 2023 in Art Studio
  • Do Daz Animations only work well in Daz or can they work in Unity?

    Hi, just tested transfer of Babina 8 animation from Daz Studio to Unity using Daz to Unity bridge

    and it works quite nicely. Just need to transfer more and then will create some video.

     

    By

    Artini Artini November 2023 in Unity Discussion
  • Bone Minion problems for anyone else?

    RiverSoftArt said:

    WendyLuvsCatz said:

    RiverSoftArt said:

    WendyLuvsCatz said:

    posting here as will be seen

    I have the Genesis 9 Bone Minion for V4 and M4 poses

    I assume it doesn't do hands, at least I haven't been able to transfer hand poses static or animated 

    Have you executed the Apply Changes script after applying the hand pose to the Bone Minion?  A pose will not automatically transfer unless the hip bone changes.

    yes but I may try adding some hip bone movement to see if that helps enlightened 

    That is not needed.  BTW, I just verified again that I can transfer a V4 hand pose to G9.

    I thought it carried all of my hand animations through....

     

    Also, if we want to bring more 'special' types of motions through - those created using pose control and/or shape dials and such, the "Heavyweight" Bone Minion does it beautifully! An example being the jiggle I apply using real physics via VWD V2 along with all of my control dial adjustment tweaks all come through.

     

    My workflow for that:

    1. I already had the animation completed for a different generation of figure - complete with jiggle and correction dials. 
    2. Open that scene > Go to aniMate > Create aniBlock from Studio's Timeline > Check the "Morphs" box in the popup dialog > Accept
    3. Open a new scene > Load in my new target character
    4. Go to Scripts > Riversoft Art > Bone Minion > Apply the Heavyweight Bone Minion 
    5. Go to Scripts > Riversoft Art > Bone Minion > Turn Off Limits (Very Handy and Fast Script!!!)
    6. Make sure I'm on frame 0
    7. Select the Bone Minion > Properties Pane > Bone Minion > Automatic Pose Transfer = Off (default is On)
    8. Automatic Pose Transfer is animatable, so always make sure you're on frame zero when turning this On or Off!!!
    9. With Bone Minion Selected, Apply the aniBlock I just created
    10. Go back to Frame 0 and head to Daz Studio timeline, set to "Play All Frames"
    11. On Frame 0, turn Automatic Pose Transfer back On
    12. Scrub forward one frame. then back to zero
    13. Hit the play button and let the magic begin!
    14. When done, hit rewind to go back to frame 0
    15. Turn Automatic Pose Transfer Off
    16. In Scene Pane, Select the figure (not Bone Minion)
    17. Go to aniMate > Right-click an empty part of aniMate > Create aniBlock from Studio Keyframes
    18. Play the animation
    19. Right-click the new aniBlock > Save as New > give the new aniBlock a home in your library

    By

    Dartanbeck Dartanbeck November 2023 in The Commons
  • G8 & G9 jaw morphs

    I'm after a Lantern Jaw morph for either G8 and or G9.

    Are there any? or can somone make one?

    Thanks;)

    By

    Mouser Mouser November 2023 in Product Suggestions
  • Bone Minion problems for anyone else?

    WendyLuvsCatz said:

    RiverSoftArt said:

    WendyLuvsCatz said:

    posting here as will be seen

    I have the Genesis 9 Bone Minion for V4 and M4 poses

    I assume it doesn't do hands, at least I haven't been able to transfer hand poses static or animated 

    Have you executed the Apply Changes script after applying the hand pose to the Bone Minion?  A pose will not automatically transfer unless the hip bone changes.

    yes but I may try adding some hip bone movement to see if that helps enlightened 

    That is not needed.  BTW, I just verified again that I can transfer a V4 hand pose to G9.

    By

    RiverSoft Art RiverSoft Art November 2023 in The Commons
  • Bone Minion problems for anyone else?

    RiverSoftArt said:

    WendyLuvsCatz said:

    posting here as will be seen

    I have the Genesis 9 Bone Minion for V4 and M4 poses

    I assume it doesn't do hands, at least I haven't been able to transfer hand poses static or animated 

    Have you executed the Apply Changes script after applying the hand pose to the Bone Minion?  A pose will not automatically transfer unless the hip bone changes.

    yes but I may try adding some hip bone movement to see if that helps enlightened 

    By

    WendyLuvsCatz WendyLuvsCatz November 2023 in The Commons
  • Bone Minion problems for anyone else?

    WendyLuvsCatz said:

    posting here as will be seen

    I have the Genesis 9 Bone Minion for V4 and M4 poses

    I assume it doesn't do hands, at least I haven't been able to transfer hand poses static or animated 

    Have you executed the Apply Changes script after applying the hand pose to the Bone Minion?  A pose will not automatically transfer unless the hip bone changes.

    By

    RiverSoft Art RiverSoft Art November 2023 in The Commons
  • Bone Minion problems for anyone else?

    posting here as will be seen

    I have the Genesis 9 Bone Minion for V4 and M4 poses

    I assume it doesn't do hands, at least I haven't been able to transfer hand poses static or animated 

    By

    WendyLuvsCatz WendyLuvsCatz November 2023 in The Commons
  • Any idea about creating corrective morph using Goz ? [Solved]

    You might've misunderstood how GoZ works as per the cases of " fixing corrective morphs (JCMs or cbs) " and "fixing FBM / PBM / bs, etc".  The former is pose-based, so the exported morph and modified delta morph is with "a pose" , while the latter is based on the figure with zeroed-pose. The "process of fixing" is different as per what you need...

    By

    crosswind crosswind November 2023 in The Commons
  • Gnoll figure?

    Gordig said:

    Lycan looks a bit closer to what you're looking for. You might not want to dial it in all the way, because it's a very overpowering morph.

    WOW! I like that Lycan!! smiley 

    By

    JasmineSkunk JasmineSkunk November 2023 in The Commons
  • Measuring the height of a Genesis 8 figure/modifying height

    MWall 2 for measuring
    https://www.deviantart.com/spyrorue/art/MWall-2-0-for-Daz-Studio-793218213

    Many morph packs come with dials to change the height and proportions of the figure

    By

    PerttiA PerttiA November 2023 in Technical Help (nuts n bolts)
  • Using a Persona's Morph with a Different Persona

    On Zerala 8 and Nix 8 there is a spine interaction HD morph. When I examine the Nix file list there is are separate line items for a spine interaction HD morph. Does this mean it has a separate slider in the Shapes tab for that particular morph which I can use on any G8M persona? For example to add the spine prop to the Peter HD for Vladimir 8 and dial in the HD morph to make it look like it belongs on Peter, but not add the Nix 8 general body shape morph. See attached picture for details.

    Also which of these line items indicate a separate slider for that HD morph?

    • /data/DAZ 3D/Nix 8 Spine/Base/Morphs/Daz 3D/Base/MCMNix8SpineInteraction_HDLv4.dsf

    • /data/DAZ 3D/Nix 8 Spine/Base/Morphs/Daz 3D/Base/PBMNix8SpineInteraction_HDLv4.dsf

    • /data/DAZ 3D/Nix 8 Spine/Base/Morphs/Daz 3D/Base/SpineDetails.dhdm

    • /data/DAZ 3D/Nix 8 Spine/Base/Morphs/Daz 3D/Base/SpineDetails.dsf

    • /data/DAZ 3D/Nix 8 Spine/Base/Spine_Cage_2920.dsf

    • /data/DAZ 3D/Nix 8 Spine/Base/Tools/Script Loads/Nix 8 Spine.duf

    http://docs.daz3d.com/doku.php/public/read_me/index/56189/file_list

    https://www.daz3d.com/zelara-8

    https://www.daz3d.com/nix-8

    https://www.daz3d.com/peter-hd-for-vladimir-8

     

    By

    hjake hjake November 2023 in The Commons
  • Any idea about creating corrective morph using Goz ? [Solved]

    duckbomb said:

    This doesn't really address the GOZ issue, specifically, but I've had MUCH better success simply exporting the figure out at base resolution manually, making the morph, saving it as an OBJ, and re-importanting through Morph Loader Pro.

    To make it even simpler, when I create charaters I take the whole thing and break it up into different group so my hair/clothes/accessories is separate from the base figure.  THis way, I can easily hide everything I don't want to export.  In the end it looks like this:

    • - G8.1 Girl FULL
      • _GirlNameHere
      • _GirlStuff

    Again, I know your question was about GoZ, but mine broke about 4 years ago and I never bothered to fix it once I started doing it manually.  It might be worth a shot if you feel like you're struggling more than necessicary.

    Thanks man, that's what I called traditional way, and it's really reliable.

    By

    Henry Henry November 2023 in The Commons
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    maiscxdo said:

    Hi everyone, I'm having a super unusual problem and I haven't seen anyone talking about it yet. The problem started in this new version 4.22.
    It turns out that when I save and reopen a project (after 2-5 times) the character LOSES his shaping. In other words, it looks weird, and it's not a slider that resets, the shaping just gets lost as if i had deleted it.
    I don't know why this happens. I work with a virtual influencer on DAZ, and maintaining the shaping is essential. Thankfully I still had the original files and was able to save it as a shaping preset, so when the shape changes I just apply it.

    I hope this gets resolved because I was really scared of losing my job!

    xoxx, akari

    Was this a preset for existing shapes or a newly imported morph or master slider setting existing shapes? If either of the latter, had you saved a new Morph Asset for it or was it just embedded in the scene?

    By

    Richard Haseltine Richard Haseltine November 2023 in Daz Studio Discussion
  • Big monster morph for Mooki

    Mooki the Critter looks like a small monster. So he should have a morph where he becomes much larger and has claws, more teeth, and bigger horns.

    By

    roberthintz0_ce2a12a4f0 roberthintz0_ce2a12a4f0 November 2023 in Product Suggestions
  • Any idea about creating corrective morph using Goz ? [Solved]

    This doesn't really address the GOZ issue, specifically, but I've had MUCH better success simply exporting the figure out at base resolution manually, making the morph, saving it as an OBJ, and re-importanting through Morph Loader Pro.

    To make it even simpler, when I create charaters I take the whole thing and break it up into different group so my hair/clothes/accessories is separate from the base figure.  THis way, I can easily hide everything I don't want to export.  In the end it looks like this:

    • - G8.1 Girl FULL
      • _GirlNameHere
      • _GirlStuff

    Again, I know your question was about GoZ, but mine broke about 4 years ago and I never bothered to fix it once I started doing it manually.  It might be worth a shot if you feel like you're struggling more than necessicary.

     

    By

    duckbomb duckbomb November 2023 in The Commons
  • I’d like to hire someone to create a model

    WendyLuvsCatz said:

    unless it's a morph of a Genesis figure

    Good idea, thank you.

    By

    whoacowboy whoacowboy November 2023 in Art Studio
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