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Daz 3D Forums > Search
  • One more time: converting Victoria 4 custom character to Genesis 8

    There is something else, though.

    Why do you want to transfer to G8?

    I have a V3 character I am very fond of. I have comissioned a G8 look-alike that I'm very happy with, but it's still not the character. I tried GenX2 to get the shape to G3, but it was an abject failure. When I thought more about why I wanted a G8 version it was down to a number of things:

    1. Rigging. V3 rigging is not great.
    2. Face rig & expressions. V3 not great.
    3. Lack of clothes (my character can't even use residual V3 clothes letalone share cross generationally). This was the biggest thing.
    4. Lack of sliders for 'Hand Grip' etc etc.
    5. Lack of iRay skin materials

    3) I discovered that it's possible to create a TriAx version of the character fairly easily and incorporate autofit clones. Doing this, I can now clothe my character with V3, A3, M3, F3, V4, M4, G3M, G3F, G3M, G8F and G8M clothing. Biggest bugbear sorted.

    4) The lack of sliders can be cured by me taking time to create them.

    5) I created an Iray material setting for V3. Something similar can be done for V4

    1 & 2) These are hard to address. But I'm going to learn how to improve the rigging.

    The biggest & most useful step is the conversion to TriAx and creating the autofit clones and making morphs autofollow. I documented my process in a tutorial here: https://www.daz3d.com/forums/discussion/655676/tutorial-making-triax-figures-from-old-parametric-characters/p1 The whole tutorial is as applicable to V4 as A3. The only thing is that I don't include the V4/M4 autofit clones for the other generations, which means you need to do a bit more work for yourself.

    So, it may get you a long way to what you want/need for your character while keeping it basically 'V4 with extras' and not doing a wrap. That said, I think I'm going to see if my character gets a good G8F wrap.

    Regards,

    Richard.

     

     

    By

    richardandtracy richardandtracy November 2023 in The Commons
  • One more time: converting Victoria 4 custom character to Genesis 8

    Matt_Castle said:

    No.

    While surprisingly tenacious, V4 is now old enough that the number of people who desperately want to bring forward V4 characters onto G8 is pretty small. Given V4 also has different data formats to the Genesis figures, it also makes a converter more difficult to create, so the return on effort is likely to be poor.

    For users with a sufficient skill level, then Dimension3D's Genesis Generation X2 can bring the shape forward onto G3, and from there Zev0's XTransfer or Riversoft's Character Converter could do a G3 to G8 transfer. Cayman Studios's Legacy UV products I believe include a V4 to G8F product that would handle the materials...

    ... but there is no single converter that will carry out the entire process, and there's not likely to be. The only way I could see it happening were if another vendor wishes to pick up the concept of Gen X2 after Dimension3D's passing, created a universal converter, and decided to do some considerable additional development work to include Generation 4 as an option.

    the_untold said:

    R3ds wrap..your chance to do it, they have demo.

    Thanks.-

    By

    Casette Casette November 2023 in The Commons
  • How to pose - model in Daz Genesis 9 ( T Pose ) please tell me who knows

    Richard Haseltine said:

    Moved to Technical help as it is a content, not a Daz Studio application, question.

    Whata re you trying to achieve, and why? Are you wanting a T zero pose for some reason?

    for Genesis 9, please tell me how to achieve the perfect pose? Or is she somewhere, somewhere, I don’t know?

    I need to put - Genesis 9 ( T Pose ) to create a morph for it, and for this it must be in ( T Pose ).

     

    By

    osmanovauma1987 osmanovauma1987 November 2023 in Technical Help (nuts n bolts)
  • Missing Mousso Lashes morph

    I actually have Albany and she uses her own lashes morph:
    /data/DAZ 3D/Genesis 8/Female/Morphs/Mousso/Albany/Albany Lashes.dsf
    Which file is throwing the error? I checked the most recent files available for download via the store and they are calling for the correct pathing for the morph.

    By

    Elliandra Elliandra November 2023 in New Users
  • Any thought about Character Creator Headshot plug in ?

    Exporting to Blender and fine tuning via modeling / sculpting
    In Blender mapping the head to Genesis geometry via projection tools or other solutions
    exporting as morph to DS.......

    Anyone with the Blender skills to do this bit can probabaly create custom genesis head morphs without the $500 buy in for headshot and CC4

    By

    wolf359 wolf359 November 2023 in The Commons
  • Any thought about Character Creator Headshot plug in ?

    Has somebody here used the Reallusion Character Creator's Headshot plugin to create a head from a photo and got the result into DS somehow?

    I am no so much asking about the details of how to do it, but whether is possible at all. I don't have used Character Creator but being interested in it.

    Question is whether it is possible to create heads for DS in general (an official way so to say, instead of hacks and workarounds which only developers can understand). If Blender is needed as intermediate step, that would be fine. Doing adjustments by sculpting or modeling is also ok for me.

    Workflow I am thinking about:

    • Getting a Photo of a head / face
    • Using it in Character Creator to create a 3d head
    • Exporting to DS directly (if possible at all)
    • Exporting to Blender and fine tuning via modeling / sculpting
    • In Blender mapping the head to Genesis geometry via projection tools or other solutions
    • exporting as morph to DS

    I know it is a simplified explanation but maybe clear enough to understand what I mean?

    By

    cgidesign cgidesign November 2023 in The Commons
  • [Released] dForce2Morph [Commercial]

    @RiverSoftArt I'm having trouble getting this to work on a shorter than average figure. When I try to use the morph that I have created, the clothing basically slides down the torso rather than stays in place. When I run the simulation everything looks correct. I then create the morph for the sweater, fit the sweater to a new figure, and thats where I run into problems.

    Bottom line: How would I go about using this to create a morph for a sweater to fit a large-breasted but short character? Also, how do I delete morphs that I don't want anymore? I have a bunch of failed attempts now. 

    By

    FrankTheTank FrankTheTank November 2023 in Daz PA Commercial Products
  • One more time: converting Victoria 4 custom character to Genesis 8

    Casette said:

    -Is there a PRODUCT in the store that EASILY converts a custom character from V4 to G8?

    No.

    While surprisingly tenacious, V4 is now old enough that the number of people who desperately want to bring forward V4 characters onto G8 is pretty small. Given V4 also has different data formats to the Genesis figures, it also makes a converter more difficult to create, so the return on effort is likely to be poor.

    For users with a sufficient skill level, then Dimension3D's Genesis Generation X2 can bring the shape forward onto G3, and from there Zev0's XTransfer or Riversoft's Character Converter could do a G3 to G8 transfer. Cayman Studios's Legacy UV products I believe include a V4 to G8F product that would handle the materials...

    ... but there is no single converter that will carry out the entire process, and there's not likely to be. The only way I could see it happening were if another vendor wishes to pick up the concept of Gen X2 after Dimension3D's passing, created a universal converter, and decided to do some considerable additional development work to include Generation 4 as an option.

    By

    Matt_Castle Matt_Castle November 2023 in The Commons
  • Why do I make redundant morphs? [Solved]

    If there's no change of Base Geometry, rigging, weight or UV Set, you don't have to save Figure/Prop asset from time to time... just your step of "save #1", reload your figure/prop, make morphs on it and save morph assets. That'll be fine.

    But do not save the same morph for times into different sub-folders under the same Product, that will make loading and cache messy

    By

    crosswind crosswind November 2023 in Technical Help (nuts n bolts)
  • Non DForce Hair items Conversion from Genesis 9 to Genesis 8

    I've used this tutorial on a few hair styles with success but where I run into some problems is when the style doesn't fit the dialed in clone on G9. I was wondering at what point should I try to adjust it to fit? My atempts result in any morph loaded onto the G8 character deforming the hair.

    By

    Daugueffxi Daugueffxi November 2023 in Technical Help (nuts n bolts)
  • Why do I make redundant morphs? [Solved]

    My workflow for making morphs has been producing two directory folders with the same morphs in them. One folder is called “Base”, while the other folder is called the name of the product. The folder called the name of the product probably gets created when I do my save as “Morph Asset(s)”, where the dialog box for that asks me to type in a name for the product. I have been typing in the name of the product every time, near as I can remember.

    Only one of the folders is needed. I know this because I have experimented with deleting the folder that has the earlier time-stamp.

    The bizarre thing is: sometimes the one with the earlier time-stamp is the one called “Base”, but sometimes it is the one called the product name. What’s up with that randomness? <-Question 1 of 2

    My guess is that the redundant morph directory folders come from my workflow in which I save my prop up to three times. I save so much out of fear that my morphs will be lost on closing Daz Studio.

    MY WORKFLOW for making morphs is typically this:

    Load in my model’s obj file and texture it.

    Save model as “Figure/Prop Assets ...” (save #1)

    Select the model.

    Go to Edit>Object>Morph Loader Pro...

    Load in my morph obj. and click “Accept”.

    Save model as “Figure/Prop Assets ...” (save #2)

    Save the morph as “Morph Asset(s) ...”

    In the dialog box asking for “Product”, I type in my product name and click “Accept”.

    Save model as “Figure/Prop Assets ...” (save #3)

    If the redundant morphs come from saving my prop too many times, which saves must I omit to stop this? <-Question 2 of 2

    By

    lukon100 lukon100 November 2023 in Technical Help (nuts n bolts)
  • First Impressions Genesis 9 - A Review

    Matt_Castle said:

    JasmineSkunk said:

    No Iris or lip parameters in the surface tab?

    The intention is that this is now addressed on a texture map level, with things like LIE masks; surface zones create a hard transition that is often very apparent, so they weren't great practice anyway.

    It also often wasn't uncommon for some assets to use an entire new set of texture maps just for the lips zone, which was horribly inefficient from a texture use perspective.

    Limited adjustability of legs and hips? Why do the thighs seem so long and the shins so short once I start dialing in a character? With no option to scale them independently, I sometimes end up with something that looks, just - off. And with no practicle way to fix it, I feel a little less satisiified with the character I'm creating.

    You can use the actual posing scale controls for this - and these can either be linked into a controller if desired, or baked permanently to a morph via the normal export/Morph Loader workflow.

    Hey! Thanks for the feedback! smiley 

    I agree this way the lips look better, but trying to figure it out as a "newbie" was extremely frustrating. I had lip options available to me that I couldn't figure out how to use.

    Who knows? I may end up liking it better in the long run. heart kissheartkissheart

    The leg thing though... Maybe I'm missing something? I only see a single "Scale" option in the parameters tab, which adjusts the leg's entire scale on all axis. It wasn't very satisfactory for making the adjustment (on the y axis only) where I want to make it. The only other option I found adjusts the legs length in it's entirety and didn't allow me to make proportional adjustments of the thighs and shins independently. Again, if there is a better way, I didn't discover it as a first time user.

    Mostly, I really like Genesis 9. I'm looking forward to seeing what becomes of them. smiley

    Thanks again for chiming in! I like to hear these things! Helps me learn too.wink

    By

    JasmineSkunk JasmineSkunk November 2023 in The Commons
  • Missing Mousso Lashes morph

    That is a lash morph Mousso uses for quite a few of the characters which is why it's in a Misc. folder. Which character are you trying to load?

    By

    Elliandra Elliandra November 2023 in New Users
  • First Impressions Genesis 9 - A Review

    JasmineSkunk said:

    No Iris or lip parameters in the surface tab?

    The intention is that this is now addressed on a texture map level, with things like LIE masks; surface zones create a hard transition that is often very apparent, so they weren't great practice anyway.

    It also often wasn't uncommon for some assets to use an entire new set of texture maps just for the lips zone, which was horribly inefficient from a texture use perspective.

    Limited adjustability of legs and hips? Why do the thighs seem so long and the shins so short once I start dialing in a character? With no option to scale them independently, I sometimes end up with something that looks, just - off. And with no practicle way to fix it, I feel a little less satisiified with the character I'm creating.

    You can use the actual posing scale controls for this - and these can either be linked into a controller if desired, or baked permanently to a morph via the normal export/Morph Loader workflow.

    By

    Matt_Castle Matt_Castle November 2023 in The Commons
  • Missing Mousso Lashes morph

    hey guys if anyone can point me in a direction because i hit a wall here.

     

    Missing file

    /data/Daz 3D/Genesis 8/Female Eyelashes/Morphs/mousso/Misc/Lashes.dsf

     

    For the love of God what pack contains this because i am going nuts.

    By

    Acky Acky November 2023 in New Users
  • The Houdini Megathread

    RobotHeadArt said:

    I had started a Houdini/Daz Studio thread several years ago with information on how to transfer geometry between the two.  I haven't gone back to see how much has changed in the latest versions of Daz Studio and Houdini.  It might be useful to some https://www.daz3d.com/forums/discussion/196556/daz-studio-and-houdini-go-procedural/p1

    Looks like there's some really good information in there, if you're interested in rendering in DS. For now I'm rendering everything in Houdini using Karma, although once I've subscribed to Houdini Indie I'll either use Arnold to render, or export Alembic to C4D and render in Arnold there.

    By

    Gordig Gordig November 2023 in The Commons
  • Daz instances to Unreal

    RexRed said:

    It would be nice to make use of the huge amount of Daz assets that I have bought that contain instanced items.

    The instance groups and the position data are simply ignored. I would rather use Daz items I already own. 

    I don't know about a tool to transfer instances, but it's very easy to paint any kind of foliage with the foliage tool in UE. You can also spawn foliage instances from materials:

     

    Being able to animate the plants in Unreal from Ultra Scenery would be nice too.

     

    You can "animate" plants in UE using materials, which is more like displacement in contrast to skeletal animation. Just check out some animated plants in UE and transfer the techniques used to static plant meshes from Daz.

    In general, I would like more focus on the UE bridge by Daz and PAs but I'm not sure it's gonna happen anytime soon. The differences are too big, the user bases are mostly different, focus is more on high quality pictures instead of animation with moving plants and things like that and the assets are mostly not optimized for game dev. I use a lot of Daz assets in a game I'm working on, but they do not always contribute to high performance and I also decimated some...

    By

    metaside metaside November 2023 in Unreal Discussion
  • The Houdini Megathread

    I had started a Houdini/Daz Studio thread several years ago with information on how to transfer geometry between the two.  I haven't gone back to see how much has changed in the latest versions of Daz Studio and Houdini.  It might be useful to some https://www.daz3d.com/forums/discussion/196556/daz-studio-and-houdini-go-procedural/p1

    By

    RobotHeadArt RobotHeadArt November 2023 in The Commons
  • Question about purchases

    Cool. 

    How do you look for Content, Smart Content?

     

    Open DIM, find the packages, right-click one of them > Show Installed Content.

    The lines that begin with "data" are not user-facing files. Those are just what needs to be installed to make it all work. In the event where pretty much the whole package is 'data', then what that pack is - morph dials located on the figure. In this case mostly under Actor > Head and Actor > Body, but then Expression will be under Pose Controls

    For other content, the paths shown will be available in the Content pane. I never use Smart content so I don't know how to find it that way.

     

    In the Content pane look under People > Genesis 9

    Anatomy will have the Essentials Expansion stuff

    Head shapes, body shapes and expressions will be dials located on your genesis 9 figure

    By

    Dartanbeck Dartanbeck November 2023 in Technical Help (nuts n bolts)
  • Wang 9

    AllenArt said:

    My last customization of Wang. If I keep going I'll ruin it. LOL I can make his eyes look more Asian with the G9 head morphs for the eyes, so I decided to save him this way and just add the eye morphs if I need them.

     

     

    I really like what you did with him and made it your own creation :) that's a huge part of what I love about DS - being able to tweak a morph to fit my aesthetics yes

    By

    Mada Mada November 2023 in The Commons
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