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Daz 3D Forums > Search
  • Genesis 9 morph help

    I ended up in ZBrush with the whole thing to get it just right plus the toenails looked wierd so had to fix those up too.  I just can't figure out a way to get the mouth and the eyes to be the right size.  In ZB working on both eyes at the same time never works out just right, the mouth might be OK to deal with but yea, the eyes doesn't work.  I tried just using the Scale dials but when I brought all of it back into DS they obviously didn't save as they are seperate so I guess in ZB I'll need to export EACH body part one at a time?  Seems the bridge needs to be updated to allow for multiple updates to a morph all in one go.  

    By

    RAMWolff RAMWolff November 2023 in Technical Help (nuts n bolts)
  • Genesis 9 morph help

    RAMWolff said:

    OK. SO batch save.  I'll see if that works.  There are only a few of my head morphs that need fixing so I'll test it out with my more extreme morph "fuzzy" which is this one .... 
    As you can see this extreme morph has the eyes tiny and the mouth size needing adjusting.  

     

    Yea indeed laugh ~ Pls first use Adjust Eye Rigging function in G9 Dev Tools, which may fix the rigging of both Eyes and Mouth. If the result is still not good, sculp them as needed.

    By

    crosswind crosswind November 2023 in Technical Help (nuts n bolts)
  • Genesis 9 morph help

    OK. SO batch save.  I'll see if that works.  There are only a few of my head morphs that need fixing so I'll test it out with my more extreme morph "fuzzy" which is this one .... 
    As you can see this extreme morph has the eyes tiny and the mouth size needing adjusting.  

     

    By

    RAMWolff RAMWolff November 2023 in Technical Help (nuts n bolts)
  • Genesis 9 morph help

    1st, since your converted head morphs on G9 are Auto-Followed by the attached anatomical elements, they just derive the morph Name(s) you defined on G9. You just, for instance, fix "_bs_" morph on Genesis 9 Eyes first, import as a delta morph with the same name in its hidden properties.

    2nd, there's no script from DS but the default "save as Morph Assets" function is already a "batch save".... just complete the needed fixing of morphs, correctly set Name/Label, Path, Type, Values for them in Params Settings and necessary ERC formulas in Property Hierarchy, then batch save the morph assets...

    By

    crosswind crosswind November 2023 in Technical Help (nuts n bolts)
  • Diffeomorphic DAZ Importer version 1.7.0 released

    Can anyone explain what's wrong with the bones when morphing?

    I used import daz favorite.

    But Bones don't change

    (Image removed by mod for nudity. Please remove the texture and repost it.)

    The strange thing is that only standard morphs work, the rest of the loaded ones don’t

    I checked in the daz all the bones are moving

    I tried "import custom morph"-"make all bones posable"

    did not help.

    Maybe I'm doing something wrong?
    help me please

    By

    igornanana igornanana November 2023 in Blender Discussion
  • How to pose - model in Daz Genesis 9 ( T Pose ) please tell me who knows

    Richard Haseltine said:

    osmanovauma1987 said:

    Richard Haseltine said:

    Moved to Technical help as it is a content, not a Daz Studio application, question.

    Whata re you trying to achieve, and why? Are you wanting a T zero pose for some reason?

    for Genesis 9, please tell me how to achieve the perfect pose? Or is she somewhere, somewhere, I don’t know?

    I need to put - Genesis 9 ( T Pose ) to create a morph for it, and for this it must be in ( T Pose ).

    What is a perfect T pose? Humans are not rectilinear. Are you wanting to project from a shape on a different geometry?

    I answer what is the ideal (T Pose) for (Daz Genesis 9)
    this means that the body stands by default, as it should stand in the program, in this (T Pose), so that everything is smooth: legs, neck, back, all of them, so that you don’t have to adjust every part of the body yourself.

    I noticed late that the face was raised upward.
    I ask so that I don’t encounter such problems in the future.
    I'm really surprised why (Daz) isn't this default pose.

    I have characters who stand in (T Pose), can I somehow copy this pose from it to (Daz)?

    Is it possible in some way from (3D models) from his skeleton? copy this ( T Pose ) to use for your models. for (Daz Genesis 9 - Genesis 8)

     

    By

    osmanovauma1987 osmanovauma1987 November 2023 in Technical Help (nuts n bolts)
  • Turboloader question

    Choppski said:

    Havos said:

    Choppski said:

    I think I have the utlities. I have seen that if I use the enable morphs and merge into scene with a character it does that. But for whatever reason, it's been really slow lately. with or without turboloader. Was thinking of really paring the gen8male down to only basics, but then creating new characters becomes tough.

    Are you using the latest DS version?, ie 4.22, that significantly speeded up figure loading for me.

    If you have a lot of expression packs, you might want to consider disabling those that you do not need.

    Thank you for the suggestions. I am not yet using 4.22. But this is odd that it is so sudden. I will consider upgrading.  And yes, I can try to remove the tons of expressions. LOL

    It could be that you have added a morph that is causing some conflicts, and this has suddenly slowed down the figure loading. The new version, I believe, is better at loading these types of issues.

    By

    Havos Havos November 2023 in The Commons
  • Aniblocks

    FYI - the Facial animations might not transfer, but it's worth trying.

    For that, use what's called the Heavyweight Bone Minion (included) as it looks deeper than the standard body motions. The reason it's separated is that it uses more resources to work (hence the name) so we're not always bogged down like that when simply transferring sitting down and playing cards, as an example.

     

    EDIT: I also edited my original post above to reflect the correct bundle in case you have other animations from other generations.

    Also to Note:

    I use Mixamo and I have instruction for how I do that Right Here, which requires that I use Genesis 2 Female (or Male). Wolf has a solution, I think, that can omit the use of using the earlier generation, so you may want to consider that instead, but I've been getting excellent with my method so decided to share the workflow. For that you'd also need the Genesis 2 Pose Bone Minion for Genesis 9.

    By

    Dartanbeck Dartanbeck November 2023 in Daz Studio Discussion
  • Aniblocks

    csteell_c2893e4ab6 said:

    The problem is that I have a big investment in Genesis 8 8.1 with animations. Things like Genesis 8 alive and other animations I have purchased.If DAZ is going to keep adding new figures I feel they should be backward compatible! There are not enough animations for Genesis 9! Cheers

    I'm sorry, I put the wrong link up earlier.

    Seriously! You can use All of those animations Directly on Any of your Genesis 9 figures - trust me, for what you want to do the cost - as you'll soon agree - is Nothing compared to it's worth.

    But you don't need the whole bundle, just the Genesis 8/8.1 Pose for Genesis 9 Bone Minion - and it's on sale as we speak!!!

     

    Riversoft Art's video pretty much covers pose transfer. It works for animations just as easily as turning it on and hitting the Play button in the timeline.

    Here's my full workflow - Instead of like Riversoft Art says (no need to convert and save) I use Bone Minion to transfer, create new aniBlocks and save them.

     

    The tutorial video is a Generation 4 Poses video. He only made one because they All Work the Same - and I can Verify that!!! I bought the Genesis 3 Poses to Genesis 9 first, and was so pleased with how well it worked, I started buying the Bundles I needed because my animations are all older Generation 4, Genesis 1 through 3 and a few 8. Well... my collection for Genesis 8 has really grown now, since that's what I'm using.

    Here's the tutorial. Imagine that the generation 4 figures are your Genesis 8/8.1 and what he's transferring to are Genesis 9. It works the same way, and his system translates all the skeletal rigging differences nicely.

    By

    Dartanbeck Dartanbeck November 2023 in Daz Studio Discussion
  • Genesis 9 morph help

    i assume you probably have to do corresponding eye fix and mouth fix morphs one at a time.  Perhaps there is a better workflow though, so someone correct me if im wrong.

    each corrective should be saved in the relevant Gen 9 subfolders in /data directory for Genesis 9 Eye and Genesis 9 Mouth correctives (e.g., data\DAZ 3D\Genesis 9\Genesis 9 Eyes\Morphs\etc\etc)

    They should be saved with same 'Name' as the Genesis 9 morph they relate to (e.g., Victoria9_head_bs_Head) so that they are loaded instead of an autogenerated autofollow morph.

    By

    lilweep lilweep November 2023 in Technical Help (nuts n bolts)
  • Turboloader question

    Turboloader comes with an interface that you run to switch on any morphs you want (it is a large list of products within which each morph can be viewed). After using it you then need to reload the figure.

    You can also buy the Turboloader utilities and use this to switch on any morphs of a character you have created before and store as a duf file.

    By

    Havos Havos November 2023 in The Commons
  • Turboloader question

    If I used turboloader to remove all but a small set of morphs and expressions from a genesis 8 figure, what if I decide I want to add something I have removed. Do I have to reset the parameters and then reload the figure? Or, can I click on the character or the add body morph?

    By

    Choppski Choppski November 2023 in The Commons
  • Diffeomorphic DAZ Importer version 1.6.0 released

    Hi, got another issue which I can't seem to solve. When importing dicktator, the anus isn't working - or better once imported the morphs to make it work and merged the geograft the glutes cover it - if I try to import the morph for making spread the glutes the body mesh detach from the dicktator mesh creating a gap - any solution please?

    By

    ladywolf1 ladywolf1 November 2023 in Blender Discussion
  • Genesis 9 morph help

    Hi. 

    I need Genesis 9 help with morphs.  So I had a whole mess of morphs I made for Genesis 8 male.  I'm mostly satisfied with my transfer of these morphs over to Genesis 9 but I have some really extreme morphs and well the eyes and the mouth just don't look good so wondering since these are all conformers now how does one go about saving out tweaks to these morphs?  Is there a script that will save out all the data info for all parts or do I need to do that one bit at a time?  

    Thanks so much

    Richard 

     

    By

    RAMWolff RAMWolff November 2023 in Technical Help (nuts n bolts)
  • How to pose - model in Daz Genesis 9 ( T Pose ) please tell me who knows

    osmanovauma1987 said:

    Richard Haseltine said:

    Moved to Technical help as it is a content, not a Daz Studio application, question.

    Whata re you trying to achieve, and why? Are you wanting a T zero pose for some reason?

    for Genesis 9, please tell me how to achieve the perfect pose? Or is she somewhere, somewhere, I don’t know?

    I need to put - Genesis 9 ( T Pose ) to create a morph for it, and for this it must be in ( T Pose ).

    What is a perfect T pose? Humans are not rectilinear. Are you wanting to project from a shape on a different geometry?

    By

    Richard Haseltine Richard Haseltine November 2023 in Technical Help (nuts n bolts)
  • Conversuion of Poser clothes to DAZ clothes?

    Converting from LaFemme to Genesis 9 will be a little bit of a headache I'm afraid.  I converted my Classic Tunic set I made for her and L'Homme over to Genesis 9 but since I work in ZBrush it was easy enough but to convert without allot of knowledge like using a clone there is no clone since those native Poser figures are not compatible in DAZ Studio.  You would have pose LF the exact way your native Genesis figure's default pose is.  Then export the clothing out as an OBJ as is and then import into DS using the Poser scale option to have them come in at the correct size for the Genesis figure, then scootch them as closely as possible to meet the figures body and the spend inordinate amounts of time using the various tools in DS to get them as close as possible then export them AGAIN as OBJ's and reimport them and then you might be able to get the Transfer Utility to get it rigged and fitted to the Genesis figure.  Sorry, no other easy way around all that.  

    By

    RAMWolff RAMWolff November 2023 in The Commons
  • One more time: converting Victoria 4 custom character to Genesis 8

    Havos said:

    Oso3D said:

    You'd be faaaaaaaaaaaaaaaaaaar better served just to buy a G8F character that looks close (particularly with skin), get the basic head/face for G8F morph packs, Sickleyield's free morph pack, and then dial in a replica yourself.

    The skin in particular is INCREDIBLY lower quality in V4 than G8, and it's very hard to convert that far (and, again, at the end of the day you'll end up with kinda meh skin)

    A lot of V4 skins are definitely low quality compared to those made today, but not all, and I have a number that have a lot more detail than some of those super smooth skins that some PAs push out for G8. The face and body maps are 4K on both V4 and G8/G9 so both have the resolution for good details, the arms/legs however have more map space on the later models.

    The problem with using V4 skins for me is that they are all before unbiased rendering, so there are just to many details baked into them like shadows and AO which usually looks odd (butt area and under the breasts) when using an unboiased renderer. Once I started using luxrender, I stopped using V4 skins and now with iray, see no reason to ever revisit them again

    By

    FSMCDesigns FSMCDesigns November 2023 in The Commons
  • One more time: converting Victoria 4 custom character to Genesis 8

    Oso3D said:

    You'd be faaaaaaaaaaaaaaaaaaar better served just to buy a G8F character that looks close (particularly with skin), get the basic head/face for G8F morph packs, Sickleyield's free morph pack, and then dial in a replica yourself.

    The skin in particular is INCREDIBLY lower quality in V4 than G8, and it's very hard to convert that far (and, again, at the end of the day you'll end up with kinda meh skin)

    A lot of V4 skins are definitely low quality compared to those made today, but not all, and I have a number that have a lot more detail than some of those super smooth skins that some PAs push out for G8. The face and body maps are 4K on both V4 and G8/G9 so both have the resolution for good details, the arms/legs however have more map space on the later models.

    By

    Havos Havos November 2023 in The Commons
  • One more time: converting Victoria 4 custom character to Genesis 8

    You'd be faaaaaaaaaaaaaaaaaaar better served just to buy a G8F character that looks close (particularly with skin), get the basic head/face for G8F morph packs, Sickleyield's free morph pack, and then dial in a replica yourself.

    The skin in particular is INCREDIBLY lower quality in V4 than G8, and it's very hard to convert that far (and, again, at the end of the day you'll end up with kinda meh skin)

     

    By

    Oso3D Oso3D November 2023 in The Commons
  • One more time: converting Victoria 4 custom character to Genesis 8

    There is something else, though.

    Why do you want to transfer to G8?

    I have a V3 character I am very fond of. I have comissioned a G8 look-alike that I'm very happy with, but it's still not the character. I tried GenX2 to get the shape to G3, but it was an abject failure. When I thought more about why I wanted a G8 version it was down to a number of things:

    1. Rigging. V3 rigging is not great.
    2. Face rig & expressions. V3 not great.
    3. Lack of clothes (my character can't even use residual V3 clothes letalone share cross generationally). This was the biggest thing.
    4. Lack of sliders for 'Hand Grip' etc etc.
    5. Lack of iRay skin materials

    3) I discovered that it's possible to create a TriAx version of the character fairly easily and incorporate autofit clones. Doing this, I can now clothe my character with V3, A3, M3, F3, V4, M4, G3M, G3F, G3M, G8F and G8M clothing. Biggest bugbear sorted.

    4) The lack of sliders can be cured by me taking time to create them.

    5) I created an Iray material setting for V3. Something similar can be done for V4

    1 & 2) These are hard to address. But I'm going to learn how to improve the rigging.

    The biggest & most useful step is the conversion to TriAx and creating the autofit clones and making morphs autofollow. I documented my process in a tutorial here: https://www.daz3d.com/forums/discussion/655676/tutorial-making-triax-figures-from-old-parametric-characters/p1 The whole tutorial is as applicable to V4 as A3. The only thing is that I don't include the V4/M4 autofit clones for the other generations, which means you need to do a bit more work for yourself.

    So, it may get you a long way to what you want/need for your character while keeping it basically 'V4 with extras' and not doing a wrap. That said, I think I'm going to see if my character gets a good G8F wrap.

    Regards,

    Richard.

     

     

    By

    richardandtracy richardandtracy November 2023 in The Commons
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