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DAZ 3D Human Figures - A History
Sorry to necromance the thread, but does anyone know the exact day Victoria 4.1 was released? I got the month and year but not when in April 2008. My email address does not have emails that go that far back.
are yoo a thread killer?How do I find the readme's for Victoria 4 or other stuff?
I Forgot What My Complaint Was - Complaint ThreadEither because you are watching it or it is an iray thing. Are you using iray?
Both. I'm not really rendering anything I'm that excited about. I don't have the props I need but I wanted to try things out.
And I totally forgot I was going to write this morning. I've not even opened plot factory or my docs. I'm a terrible person.
I am too busy getting bogged down with seemingly unimportant details than writing. When was Genesis released? I think Victoria 4 was released in 2006 or 2007?
Novica & Forum Members Tips & Product Reviews Pt 12Bought this old Ooh La La V4 dress at the $2.99 sale to check it out, looked like good quality work. It is indeed well done and converts well to Iray.
Other stuff used (converted to Iray):
School Hallway - https://www.daz3d.com/catalog/product/view/id/20823
Jasmina for Victoria 4 and Genesis 2 Female(s) - https://www.daz3d.com/catalog/product/view/id/19256
Amy Hair - https://www.daz3d.com/catalog/product/view/id/25142
Genetics as morphs? (Morphs as genetics??)Thought I'd take some time off from re-re-re-rendering the same scene to put this together as an example. Here, Victoria and Michael are the parents of Charlotte, with different amounts of each parent dialed in. These are all simple character dials, so it wouldn't scale smoothly to more intensively dial-spun characters (unless one converted those characters to their own dials), but it will give you some idea of how well this approach would work for what you're trying to achieve.
I have no choice but to make my own HD morphs, so how do I do it? I have zbrush.I want to modify Victoria 8 HD addon in Zbrush so I can add more detail like pores, skin anamolies, detail in the feet, hands, veins, things that should've been done properl in the HD addon but were neglected due to laziness. The Genesis 7 HD addons were very well done, but Genesis 8 HD addons are pretty bad.
I can GOZ the figure from DAZ to Zbrush, but it only exports the lowest subdivision level. Is there anyway to export the higher sub division levels?
Remember, "There's Always Another Sale™" (Report sales errors here.)Does the loyalty discount only work once? I want to make sure I have an "optimal cart" if it's only going to work one time.
I just used it to get a gift card. Then it worked again on a second cart. So, it looks like it is multiuse like last months Victoria's birthday coupons.
While I really appreciate the coupon, it is a bit disconcerting to realize that I just bought the Jane 8 Pro bundle and addons yesterday for $75 and could have got it for $60 if I had waited just one more day. Oh well. Such is life
Ok, thank you.
And yeah, that sucks about the pro bundle. I've had the opposite happen too before, where I think "Ok, if I wait another day or two maybe a gift card sale will come up that I can purchase first before buying the pro bundle or some other sale that will make the pro bundle sale more tempting" and then BAM, the bundle sale was gone. lol Timing can be tricky with these sales sometimes.
Remember, "There's Always Another Sale™" (Report sales errors here.)This is why these loyalty coupons are good. I just bought a bunch of stuff that were not even on my wishlist--stuff that I would not have bought otherwise. Can we please have them be based on item purchases (no matter what method is used), as opposed to just the giftcard purchases (for people who use store credit)? Please, please, please? :)))))))))))))))))))
Yes please, please, please!
I qualified for this loyalty coupon, possibly because I just bought a substantial GC last week - but I missed out on the Victoria Birthday ones despite buying a GC that qualifying week, so it doesn't even seem completely consistent.
Remember, "There's Always Another Sale™" (Report sales errors here.)Does the loyalty discount only work once? I want to make sure I have an "optimal cart" if it's only going to work one time.
I just used it to get a gift card. Then it worked again on a second cart. So, it looks like it is multiuse like last months Victoria's birthday coupons.
While I really appreciate the coupon, it is a bit disconcerting to realize that I just bought the Jane 8 Pro bundle and addons yesterday for $75 and could have got it for $60 if I had waited just one more day. Oh well. Such is life
Remember, "There's Always Another Sale™" (Report sales errors here.)There's a Loyalty coupon out for 20% off. Can anyone confirm if it can be used multiple times?I must be disloyal.

I have spent qute a bit over the past several weeks, but it was all gift card money, so that must not count...Yeah, it's probably still the giftcard purchase that counts. I finally got one of these coupons, but I did buy a giftcard last week, so it's probably that.
I really wish the actual spending would count, not the giftcard itself.But the Gift Card is the actual spending (for money). Excluding actual purchases of GCs and then counting other cash purchases and purchases with GCs would, I suspect, be a nightmare.
I usually only buy a giftcard once a month, and then buy stuff with store credit. If there were coupons every week (like there were during the Victoria celebration), and these coupons were based on the previous week's spending, then I only get one coupon, even though I might have spent more money during that month than someone who doesn't use store credit. For example, there were maybe four (?) Victoria coupons, and I did not get a single one of them, even though my spending was well over a thousand dollars during that time.
A simple solution could be to count every sale, except for giftcards--and not separate cash purchases and store credit purchases.Distortion when using previous G outfits on newer G figuresIN general, autofit has it limitations.
And particular for items with "shared" mesh. And by "shared" I mean mesh which potentially can be affected by more than one region. Like a dress where noth legs can affect it. I assume autofit will weigth each vertex to the closest skin surface.
Possible solutions:
* You can manually edit the weigth map, But this migth not be sufficient
* You can do one or more corrective morphs
* You can use some of the tools offered in the shop
like https://www.daz3d.com/rssy-clothing-converter-from-victoria-4-to-genesis-8-female
* You can try using dforce on the clothing
Female Character on Promotional PictureContest~~ Because I Said So! ~~ ENTRIES ONLY ~~July 2019Title: Chance Meeting
Statement used: "Hmmm... GypsyAngel was definitely here." Entry #1
Stuff Used: Apartment Floor,
Casual Jeans and T-Shirt for Genesis and Genesis 2 Female(s),
Hip Hop Outfit for Genesis 3 Male(s),
Story: Jordon and Sarah were on their way out to their favorite resteraunt when Scott and Angelia came out of their apartment. Scott was carrying Angelia because she had hurt her ankle while being chased by Scott in their apartment, so he was taking her to the hospital. Jordon didn't like their neighbours at all because they were always too loud.
Extra Stuff Used: Buccaneer Basic Textures, Buccaneer Basic for Genesis , Freak 5 Starter Bundle , V5 Summer Set , Victoria 5 , Advanced DAZ Studio Light Bundle , Nox Hair for Genesis 3 Male(s) & Female(s) , Vidal Braids for Genesis 2 Female(s) , Jordan Hair
Contest~~ Because I Said So! ~~ Featuring GypsyAngel ~~July 2019Title: Chance Meeting
Statement used: "Hmmm... GypsyAngel was definitely here." Entry #1
Stuff Used: Apartment Floor,
Casual Jeans and T-Shirt for Genesis and Genesis 2 Female(s),
Hip Hop Outfit for Genesis 3 Male(s),
Story: Jordon and Sarah were on their way out to their favorite resteraunt when Scott and Angelia came out of their apartment. Scott was carrying Angelia because she had hurt her ankle while being chased by Scott in their apartment, so he was taking her to the hospital. Jordon didn't like their neighbours at all because they were always too loud.
Extra Stuff Used: Buccaneer Basic Textures, Buccaneer Basic for Genesis , Freak 5 Starter Bundle , V5 Summer Set , Victoria 5 , Advanced DAZ Studio Light Bundle , Nox Hair for Genesis 3 Male(s) & Female(s) , Vidal Braids for Genesis 2 Female(s) , Jordan Hair
Edited to fix spelling mistakes
Novica & Forum Members Tips & Product Reviews Pt 12@plasma_ring: Thanks for showing us Beautiful skin for Iray! I like how you managed to achieve a toon look. Would you say this effect works due to your specific lighting you use?
I'm glad it's helpful! :D
Certain types of lighting really enhance the effect, especially using warm colors. I usually render sprites and portraits in a black or near-black environment like the ones found in Render Studio 2.0 - Volumetric Plus, The Void, or Tenebroso, and dramatic lighting works best in my experience since distinct light, shadow, angles, and planes all contribute to the painterly feel. For the examples in my original post I used Render Studio 2.0 and ElianeCK's Dramatic Lights 1 and 2. It's not a realistic effect, so it doesn't look as desirably unrealistic in very realistic lighting, if that makes sense.
I did a workflow experiment using the default sun-sky settings and it didn't turn out too bad. I think with the right combo of props and composition it would probably work fine--I'm just always rendering Gotham City overcast or at night (sun? I don't know her).
That said, I think messing with it in realistic lighting makes it easier to see why it looks "toony" and not just shiny. As Novica pointed out, the high reflectivity is because it's metallic, but it also tends to have deeper shadows. Lemme pull out my trusty comparison shots again:
Beautiful Skin looks like it has a very, very subtle dark aura that by providence or design helps enhance areas that are often defined by linework in comic-style art, like the jawline and nose. I'm not sure if this is also due to the metal-like properties (I don't know the first thing about shaders except that they look like delicious candy) but it's more of a penciling vs. the inked outline effect of shaders like Sketchy. Edit: I checked settings and it is probably definitely the metallicity!
Caveat: It's more pronounced on some characters than others, and I've tested this on one character where it was either not visible or too faint for me to see (Lyra). After some swapping skins and characters around it seems to have something to do with the skin itself; I'm using the complete presets that keep the original texture and not the Victoria or base G8F settings.
And this is why I lower the default bump--it's very aggressive, to the point where it looks like severe pitting on some characters (it's freckles! But backwards).
Setting up characters with it might be frustrating for people who aren't comfortable tweaking skin settings, but I'm suggesting it for a kind of a niche, off the wall purpose anyway. If you do like playing with skin settings though, it's super fun and interesting!
Misleading product page.....
Since we are enjoying a good whine

I occasionally come across this rather annoying discontinued product in my library
http://docs.daz3d.com/doku.php/public/read_me/index/169/start
it was a morph pack for some really old Zygote clothing for V1 to update it to V2 apparently
http://docs.daz3d.com/doku.php/artzone/azproduct/169
destinied to never be useable in any way

my own silly fault for buying it but it was only a couple dollars I see
the sad thing it was actually years before I realised I cannot use it
I have it too but as part of the Victoria 2 Bundle which also contains the clothing pack it's for. Got the whole thing for less than $10 here at DAZ.
I actually have all those others things listed too but not that one pack, bought separately
its no biggie just raising as it was a classic case of something being very unclear in its product description, it simply sounded like an upgrade for V2 but irrelevant as no longer in the store
the Original Poster’s example is pretty clear in its description that it’s a texture addon so has no case in my opinion at all.
Misleading product page.....
Since we are enjoying a good whine

I occasionally come across this rather annoying discontinued product in my library
http://docs.daz3d.com/doku.php/public/read_me/index/169/start
it was a morph pack for some really old Zygote clothing for V1 to update it to V2 apparently
http://docs.daz3d.com/doku.php/artzone/azproduct/169
destinied to never be useable in any way

my own silly fault for buying it but it was only a couple dollars I see
the sad thing it was actually years before I realised I cannot use it
I have it too but as part of the Victoria 2 Bundle which also contains the clothing pack it's for. Got the whole thing for less than $10 here at DAZ.
best way to remove this clothing problem?I had the same issue when I first started: https://www.daz3d.com/forums/discussion/112816/victoria-4-and-poke-through#latest
V4 is quite different than the Genesis line and requires a bit more time and patience to set up with clothing and poses. I found it funny that V4's clothing fit G2F so well, but I had massive poke-through when the clothes where on V4 (unless I was using the default V4 shape).
The tips in that thread really helped - particularly adding the smoothing modifier and push modifier. That's a big help.
I like V4 but don't use her as often due to the added time and patience it takes to set up scenes with her. Clothing can be a pain on anything other than the default V4 shape. I see now why SO MANY of the V4 characters don't have much body diversity and have very similar body shapes to the base Victoria 4. Deviating too much from the base shape definitely can cause more work for the user in trying to get things to fit right. I'm glad the Genesis line doesn't have that issue (well, at least not to the extent that V4, A3, and older figures have).
Lipsinc options in Daz studio, a Video reviewa bit off topic as Carrara
but this is how the 8 generations of Victoria speak with the Carrara mimic plugin
sadly only the first 4 generations could be exported fully to DAZ studio as pz2 files using a plugin no longer sold at DAZ by Fenric
g3 & 8 can bone movements via BVH with that plugin but lacks morphs
that looks really great Wendy the best i seen yet.
I don't use many voices in my animation so if i need a lipsynce i just use the 32 byte version of daz. when I'm using genesis 8 I've been hand keyframing my mouth movements for lack of a g8.dmc .. but like i said i hardly use dialogue in my animation. i try to make my films so they can be understood by anyone without voices which is not as easy as one would think.
BTW good thread wolf thanks for the good info.:)
Download Manager consistently fails to downloadAnd from the desktop that does work:
+++++++++++++++ Install Manager 1.2.0.27 starting +++++++++++++++++
OS bits: 64
Platform bits: 64
Qt Version: 4.8.7
Locale: en_US
Running on Windows 10, Build 9200, No Service Pack Installed
Physical Memory:
Total: 63.8 GB (68590501888)
Avail: 51.1 GB (54974504960)
Virtual Memory:
Total: 127.9 TB (140737488224256)
Avail: 127.9 TB (140732928221184)
Current Memory Usage: 19%
Current DateTime:
Loc: Sat Jul 6 20:52:01 2019
UTC: Sun Jul 7 03:52:01 2019
Application Data:
Location = C:/Users/donal/AppData/Roaming/DAZ 3D/InstallManager
Disk Total: 931.0 GB (999691829248)
Disk Avail: 408.0 GB (438125748224)
Reading dzInstall.ini
Current Account: Account
Current Download Path:
Location = C:/Users/Public/Documents/DAZ 3D/InstallManager/Downloads
Disk Total: 931.0 GB (999691829248)
Disk Avail: 408.0 GB (438125744128)
Current Content Install Path:
Location = C:/Users/Public/Documents/My DAZ 3D Library
Disk Total: 931.0 GB (999691829248)
Disk Avail: 408.0 GB (438125744128)
Current 64-bit Software Install Path:
Location = C:/Program Files
Disk Total: 931.0 GB (999691829248)
Disk Avail: 408.0 GB (438125744128)
Current 32-bit Software Install Path:
Location = C:/Program Files (x86)
Disk Total: 931.0 GB (999691829248)
Disk Avail: 408.0 GB (438125744128)
Starting CMS...
Connected to CMS: PostgreSQL 9.3.4, compiled by Visual C++ build 1600, 64-bit
Current Account: Account
Processed 444 installed products, totaling 102.3 GB
Product 60413-1 has the same name as 60413-2:Cinematography & Editing in the Unreal Engine
Product 53261-1 has the same name as 53261-2:Manga Marker Materials for Genesis 8 Female
Product 52195-2:Classic Long Hair with dForce for Genesis 8 Female(s) Tutorials has no tags
Product 42071-3:Genesis 8 Starter Essentials Mimic has no tags
Product 16281-2:Victoria 6 PoserCF has no tags
Processed 369 products with 506 unique product downloads





















