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Hylas' corner
Another attempt to bring something old (and free) to G8, this time the skin of the lovely Grace for V4 via these two products. I'm very happy with the result! I was specifically interested in Garce's skin but now I'm curious to see what all the other bi-weekly freebie V4 skins look like on G8.
Eyes and lashes are normal G8 materials. The morph is dial-spun, built around a freebie headmorph by RenderGuyNY.Freebie credits:
Morph by RenderGuyNY: https://sharecg.com/v/90309/gallery/21/DAZ-Studio/Genesis-8-Female-Faces
Pose Converter by Agent Unawares: https://www.deviantart.com/agentunawares/art/G3F-to-G8F-World-s-Greatest-Pose-Converter-709591348Wow, lovely render! And the butterflies are the perfect embellishment too.
THIS STUFF IS NOT EASYI installed Victoria using the DIM. I have no idea how to do the manuel install thing.
Still don't know why I can't log in using the same password. Doesn't seem to allow a recover password function in that box, either.
Black Is Beautiful IIThe skin of the lovely Grace for V4 on a G8 via these two products.
Freebie credits:
Morph by RenderGuyNY: https://sharecg.com/v/90309/gallery/21/DAZ-Studio/Genesis-8-Female-Faces
Pose Converter by Agent Unawares: https://www.deviantart.com/agentunawares/art/G3F-to-G8F-World-s-Greatest-Pose-Converter-709591348Hylas' cornerAnother attempt to bring something old (and free) to G8, this time the skin of the lovely Grace for V4 via these two products. I'm very happy with the result! I was specifically interested in Garce's skin but now I'm curious to see what all the other bi-weekly freebie V4 skins look like on G8.
Eyes and lashes are normal G8 materials. The morph is dial-spun, built around a freebie headmorph by RenderGuyNY.Freebie credits:
Morph by RenderGuyNY: https://sharecg.com/v/90309/gallery/21/DAZ-Studio/Genesis-8-Female-Faces
Pose Converter by Agent Unawares: https://www.deviantart.com/agentunawares/art/G3F-to-G8F-World-s-Greatest-Pose-Converter-709591348Any good latina figures out there?The best I've found so far for that role of the modern generations is Anna for G3/V7. You may want to tweak the shader a bit to make her less glossy/glassy, but the skin textures were just what I was hoping for for this type of character.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I started doing another Victoria 4 -GenX-> Genesis 3 -This product-> Genesis 8 conversion from scratch yesterday to test.
On the "GenX needs replacement" front, this time the head and body looked just fine, but the default pose was getting messed up in some way. Oh well.
I did hit another snag with the conversion this time. The default utility still didn't like GenX morphs, so I switched to the scene transfer utility. This time it hit me with an error message, telling me to check the log, but the log was empty. I had to hit the sack at this point, so it's probably another user related problem, but it does look like handling GenX conversions is an issue.
For those wondering about purchasing this, though, I've been very successful with everything else. :)
Right. That's why I'd like a direct from M4 to G8 version. No going through GenX. Probably get a more perfect shape, too, because M4 to G1 does not always come out just as M4 looks.
Any good latina figures out there?Maybe Benita with some tweaks would work for you?
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I started doing another Victoria 4 -GenX-> Genesis 3 -This product-> Genesis 8 conversion from scratch yesterday to test.
On the "GenX needs replacement" front, this time the head and body looked just fine, but the default pose was getting messed up in some way. Oh well.
I did hit another snag with the conversion this time. The default utility still didn't like GenX morphs, so I switched to the scene transfer utility. This time it hit me with an error message, telling me to check the log, but the log was empty. I had to hit the sack at this point, so it's probably another user related problem, but it does look like handling GenX conversions is an issue.
For those wondering about purchasing this, though, I've been very successful with everything else. :)
Hmmm. There was nothing in the Daz log?
Nope. Last updates there were from me messing up in the eventually successful Brenda conversion from the day before. :)
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I started doing another Victoria 4 -GenX-> Genesis 3 -This product-> Genesis 8 conversion from scratch yesterday to test.
On the "GenX needs replacement" front, this time the head and body looked just fine, but the default pose was getting messed up in some way. Oh well.
I did hit another snag with the conversion this time. The default utility still didn't like GenX morphs, so I switched to the scene transfer utility. This time it hit me with an error message, telling me to check the log, but the log was empty. I had to hit the sack at this point, so it's probably another user related problem, but it does look like handling GenX conversions is an issue.
For those wondering about purchasing this, though, I've been very successful with everything else. :)
Hmmm. There was nothing in the Daz log?
Who's Next to Join the G8 Family?An updated list for page 25:
- 47. Kanade 8 2019-07-17
- 46. Teen Jane 8 2019-07-03
- 45. Ellithia 8 2019-06-20
- 44. Elios 8 2019-06-06
- 43. Kala 8 2019-05-23
- 42. Sanjay 8 2019-05-09
- 41. Tika 8 2019-04-25
- 40. Mr. Woo 8 2019-04-04
- 39. Mrs. Chow 8 2019-03-19
- 38. Bridget 8 2019-03-05
- 37. Landon 8 2019-02-19
- 36. Tasha 8 2019-02-05
- 35. Sydney 8 2019-01-15
- 34. Christian 8 2019-01-02
- 33. Nix 8 2018-12-18
- 32. Eva 8 2018-12-04
- 31. Lee 8 2018-11-22
- 30. Mei Lin 8 2018-11-06
- 29. Vladimir 8 2018-10-18
- 28. Gia 8 2018-10-01
- 27. The Brute 8 2018-09-18
- 26. Latonya 8 2018-09-04
- 25. Toon Dwayne 8 2018-08-21
- 24. Zelara 8 2018-08-10
- 23. Mabel 8 2018-07-17
- 22. Teen Kaylee 8 2018-07-03
- --. Daz Dog 8 2018-06-18
- 21. The Girl 8 2018-06-05
- 20. Floyd 8 2018-05-23
- 19. Mika 8 2018-05-09
- 18. Edie 8 2018-04-24
- 17. Penny 8 2018-04-11
- 16. Ollie 8 2018-03-27
- 15. Aiko 8 2018-03-13
- 14. Edward 8 2018-02-22
- 13. Alexandra 8 2018-02-13
- 12. Karyssa 8 2018-01-23
- 11. Owen 8 2018-01-09
- 10. Sakura 8 2017-12-26
- 09. Charlotte 8 2017-12-12
- 08. Darius 8 2017-11-28
- 07. Monique 8 2017-11-14
- 06. Lucas 8 2017-10-17
- 05. Stephanie 8 2017-10-03
- 04. Teen Josie 8 2017-09-19
- 03. Michael 8 2017-08-22
- 02. Olympia 8 2017-07-25
- 01. Victoria 8 2017-06-15
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I started doing another Victoria 4 -GenX-> Genesis 3 -This product-> Genesis 8 conversion from scratch yesterday to test.
On the "GenX needs replacement" front, this time the head and body looked just fine, but the default pose was getting messed up in some way. Oh well.
I did hit another snag with the conversion this time. The default utility still didn't like GenX morphs, so I switched to the scene transfer utility. This time it hit me with an error message, telling me to check the log, but the log was empty. I had to hit the sack at this point, so it's probably another user related problem, but it does look like handling GenX conversions is an issue.
For those wondering about purchasing this, though, I've been very successful with everything else. :)
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I keep getting the error "failed to save morph asset" - is there anything specific I should -not- include in the character preset as far as morphs go? She's based off Victoria 7 and doesn't have any geografts or anything. The only oddity is that I do have a couple custom-created x-tools morphs that I use for her (isolated Ophelia 7's legs and Georgia's mouth).
*edit* Even forcing the conversion fails. :(Strange. Can you post the full Daz log (not the abbreviated one in the script dialog)? Have you tried using the other convert custom scene character script?
Not sure if this helps? -
2019-07-30 18:13:29.493 WARNING: ..\..\..\..\..\src\sdksource\fileoutput\dzassetoutfile.cpp(611): Failed to create file path.
2019-07-30 18:13:29.493 WARNING: ..\..\..\..\..\src\pluginsource\DzAssetIOFilters\dzmorphsupportassetfilter.cpp(935): Failed to write Morph Asset(s).
2019-07-30 18:13:47.346 Failed to save Morph Asset(s). See the log for more details.
2019-07-30 18:13:47.353 DEBUG: Error: Operation failed
2019-07-30 18:13:47.354 DEBUG: Error saving morphsI haven't tried the scene character script yet. I did try removing the x-tools morphs and those don't appear to be the problem (which is good because most of my characters use stuff tweaked from x-tools).
*edit* The scene character script does appear to work, though I'm not entirely sure how to save that off as a character preset. Or do I just save that as a new shaping preset and then I'm good to go?
*edit #2* The converter finished and the base shape seems pretty close, albeit with some tweaks needed (pretty much the lips need the most tweaking). However the eyes seem off. The area around them is fine...but the eyeballs are weird. Like distorted? I guess? Like the pupils don't sit right in the eyeball or something. And trying base G8 eye set after eye set doesn't seem to help fix the oddness about them. There are wierd reflections, etc that I've never seen when using the same G8 eye textures on out-of-the-box G8 characters. I've attached a couple screenshots. Left is my dial-spun G3 character and right is the conversion before tweaking. I knew the G3 eye textures would need to be replaced, so the conversion is using a G8 texture from Muosso. The smooth shaded screenshot really shows the distorted eyeballs.
It is saying "Failed to create file path". I need to see some of the log from BEFORE that message.
Yes, you can save as a character preset.
The eyes are probably a tolerance issue. Try again with tolerance around 0.02. (to be faster, it is better that you delete the morphs from My Library (or whatever is your first content directory)/data/DAZ 3D/Genesis 8/Female/Morphs/VENDOR NAME/PRODUCT NAME.
MimicMolly's Renders & WIPsI managed to transfer Maelwenn's Lydia HD for Victoria 7 (except for the HD morphs) onto G8F. I had gotten her a while ago, but haven't used her until now. I decided to do a test render with her and the Eudora Hair which I transferred to G8F thanks to RiverSoftArt's V4 hair transfer script. (Eudora Hair is basically the older/lighter alternative to Linday's Classic Long Curly Hair with dForce for G8F. I can barely use Linday's hair on my system.
) This first test render I used the trusty Artemis X for Genesis bodysuit.Test render, with default skin settings and default HDRI. (Eudora hair has ColorWerks applied to it. I used the Look At Me eyes because transfers always have messed up eyeballs.)

Somehow Lydia looks Latina here to me. I could tweak her nose a bit more for her to look more "passing". But yes, this is Lydia and she looks nothing like the "pretty white girl" in the promos. This got me curious and decided to use the same skin and apply it to the shaping preset that's supposed to look like me (an actual Latina.) Used a different hair color, used one of Minto's glasses that look like mine and Aeon Soul's Lyra Outfit for G8F because it's cute.

Personally, I don't feel I need a Latin American base. Especially since my ethicity is so diverse-looking. However, I completely understand people wanting characters like this out of the box. They might not know where to start to properly dial-spin their own "believable" ones. I take this for granted because it's my people, who I was raised with and see everyday. It's a no-brainer for me to whip up one. Still, as long as it adds to the gene-pool, I don't mind if it's different than what I got. The more, the better.
Contest~~ Because I Said So! ~~ ENTRIES ONLY ~~July 2019Mynx goes out! Really?
Statement used : "Well, we all knew GypsyAngel is creative."
Entry #1
MynX for Victoria 7 by GypsyAngel, Reflections, i13 Clothing Boutique Interior, Z Hotshot - Gun and Poses for Genesis 8 Male & Michael 8

Mynx lives a dangerous life but she is like every other girl she loves to party. But how can she go out if she can't find her new skin. Where is it? She is sure she saw it yesterday, ... maybe GypsyAngel knows. After all she is her creator.
Additional products used : PRO-Studio HDR Lighting System, Hair Salon, Sparkle Shaders for Iray, Hard Surface Shaders for Iray, Glassware Collection for Iray Vol. 2
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Brenna genesis 3 to Brenna genesis 8 was quite successful, as you can see. (original right, genesis 8 left. You can really only tell from the funky eyes on genesis 8, as I didn't update those, and a slightly open mouth on the gen 3). Perfect, and looking forward to bringing over my g3 ladies.
OTOH, my Frankenstein's bride was... less so. Everything seemed to work fine (nothing interesting in the log), even if the conversion took 4 times longer than with Brenna. The body result is just as off ("original", ie. character using both a single dial gen x created morph and a bunch of genesis 3 dials to be as close to the original as possible on left, conversion on right).
I am not sure I understand your text on the Frankenstein's bride one (beyond that it didn't work obviously). Is the body result good? If you load it in your character, which morphs are non-zero? After deleting your first conversion attempt and morphs, how about trying the other script? It won't copy the texture or make the character preset, but I wonder about the morphs.
Sorry about the confusion here:
1) Bride of Frankenstein was an attempted humorous reference to a character of sketchy origin, ie. v4+genX+dials for face, g3f character and dials for body due to a disappointing genx transfer. I should have realized there is a "Frankenstein's Bride" (or probably several) in the store.
2) Body result was, well, about as far from the original as can be
3)... and I see now, why, as it looks like no morphs whatsoever were, in fact, ported. Eyelashes is the only "currently used" parameter or morph for the ported character.
4) The other script is, indeed, a lot better. Results below. In genesis 8, on the right, the nose is a bit broader, the upper lip larger and the jawline different, but it's certainly a lot closer to the original than the g3f was before I spent 4 hours playing with dials. Still not the same fidelity as with Brenna above, though.
LOL. Yes, Daz is one of the few places where if you say "Bride of Frankenstein" I immediately go looking for the product you bought! (which I did, but it didn't look like your "bride")

4) I am glad it is better. Were any of the morphs HD? The script cannot transfer HD morphs as HD so that can account for differences.
I don't think I have any HD morphs used, none labeled as such, anyway. The base is still DMR Ella, a Victoria 4 character (and AFAIK a rather popular one) from the Daz store that I used GenX to port to Genesis 3 with rather limited success. As far as I know I just used the standard g3f head morphs package to fine tune the result to get closer to the original in G3F. In fact, (and that's something I still have to troubleshoot), I didn't even use the GenX Victoria 4 shape at all, as the result wasn't significantly closer and I preferred to use the minimum amount GenX considering the unfortunate situation with it.
The discrepancies are probably related to the GenX transfer, as lips/nose/jawline were the parts where I had to do most manual tweaking. Probably just shows the necessity for a V4 to Gen 8 tool, but I'll look into this further. It's coincidental I'm doing her among my first characters, as I just decided last weekend I want to be able to use that character in G3F and your product came out while I was doing test renders etc for her. That's also why I haven't managed to zero in where the issues are coming.
Ah! Ok, well keep me updated. Since I was never a GenX user, I didn't have any of these copy of copy characters to test.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Brenna genesis 3 to Brenna genesis 8 was quite successful, as you can see. (original right, genesis 8 left. You can really only tell from the funky eyes on genesis 8, as I didn't update those, and a slightly open mouth on the gen 3). Perfect, and looking forward to bringing over my g3 ladies.
OTOH, my Frankenstein's bride was... less so. Everything seemed to work fine (nothing interesting in the log), even if the conversion took 4 times longer than with Brenna. The body result is just as off ("original", ie. character using both a single dial gen x created morph and a bunch of genesis 3 dials to be as close to the original as possible on left, conversion on right).
I am not sure I understand your text on the Frankenstein's bride one (beyond that it didn't work obviously). Is the body result good? If you load it in your character, which morphs are non-zero? After deleting your first conversion attempt and morphs, how about trying the other script? It won't copy the texture or make the character preset, but I wonder about the morphs.
Sorry about the confusion here:
1) Bride of Frankenstein was an attempted humorous reference to a character of sketchy origin, ie. v4+genX+dials for face, g3f character and dials for body due to a disappointing genx transfer. I should have realized there is a "Frankenstein's Bride" (or probably several) in the store.
2) Body result was, well, about as far from the original as can be
3)... and I see now, why, as it looks like no morphs whatsoever were, in fact, ported. Eyelashes is the only "currently used" parameter or morph for the ported character.
4) The other script is, indeed, a lot better. Results below. In genesis 8, on the right, the nose is a bit broader, the upper lip larger and the jawline different, but it's certainly a lot closer to the original than the g3f was before I spent 4 hours playing with dials. Still not the same fidelity as with Brenna above, though.
LOL. Yes, Daz is one of the few places where if you say "Bride of Frankenstein" I immediately go looking for the product you bought! (which I did, but it didn't look like your "bride")

4) I am glad it is better. Were any of the morphs HD? The script cannot transfer HD morphs as HD so that can account for differences.
I don't think I have any HD morphs used, none labeled as such, anyway. The base is still DMR Ella, a Victoria 4 character (and AFAIK a rather popular one) from the Daz store that I used GenX to port to Genesis 3 with rather limited success. As far as I know I just used the standard g3f head morphs package to fine tune the result to get closer to the original in G3F. In fact, (and that's something I still have to troubleshoot), I didn't even use the GenX Victoria 4 shape at all, as the result wasn't significantly closer and I preferred to use the minimum amount GenX considering the unfortunate situation with it.
The discrepancies are probably related to the GenX transfer, as lips/nose/jawline were the parts where I had to do most manual tweaking. Probably just shows the necessity for a V4 to Gen 8 tool, but I'll look into this further. It's coincidental I'm doing her among my first characters, as I just decided last weekend I want to be able to use that character in G3F and your product came out while I was doing test renders etc for her. That's also why I haven't managed to zero in where the issues are coming.
question toward characters sizeThere is a product in the store which will give you this information:
Measure Metrics for DAZ Studio
You can also go to the product page for Daz original figures (Michael 8, Victoria 8 etc) and the information for height, chest size, waist circumference is there.
THIS STUFF IS NOT EASYI unchecked the box (Filter By Content) and that seems to have worked to allow the Victoria 4 to load into the Smart View. Still figuring this stuff out.
Weird - when I clicked on the Victoria 4, it opened a box that allows me to log in, showing all included assets for the sets, but my password doesn't work in that box? Same password as I have here.
Thank you.Sounds as if it isn't installed (according to the database), though in fact Victoria can't yet be installed through DS - it has to be DIM or manual.
[Released] Look At Me II Pose Control [Commercial]
Look At Me II Pose Control is a upgrade to the popular Look At Me Pose Control, providing a set of scripts for controlling your characters' head and eye movements, enhanced now also with chest and abdomen, for precise and natural posing! Easily pose your figures to look at the camera, to look into other character's eyes, or to look at an item in your scene! Look At Me II Pose Control has been designed to work with almost any character or figure... from Victoria 4 to Genesis 8, from Horse 2 to Dragon 3, male or female. Anything with a head and eyes!Separately control how much characters' abdomen, chest, head/neck and eyes move to look at your target, whether it's to look into the camera, at an item, or at each other!
Compatible with Assembly Line Pose Automation Kit by RiverSoft Art.
No poses are included with the package.
Features
- Look At Me II Pose Control Scripts: (.DSE)
- Look at Camera II
- Look at That II
- Look at Each Other II
- Look into My Eyes II
- Detailed User Guide (.PDF)
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I keep getting the error "failed to save morph asset" - is there anything specific I should -not- include in the character preset as far as morphs go? She's based off Victoria 7 and doesn't have any geografts or anything. The only oddity is that I do have a couple custom-created x-tools morphs that I use for her (isolated Ophelia 7's legs and Georgia's mouth).
*edit* Even forcing the conversion fails. :(Strange. Can you post the full Daz log (not the abbreviated one in the script dialog)? Have you tried using the other convert custom scene character script?
Not sure if this helps? -
2019-07-30 18:13:29.493 WARNING: ..\..\..\..\..\src\sdksource\fileoutput\dzassetoutfile.cpp(611): Failed to create file path.
2019-07-30 18:13:29.493 WARNING: ..\..\..\..\..\src\pluginsource\DzAssetIOFilters\dzmorphsupportassetfilter.cpp(935): Failed to write Morph Asset(s).
2019-07-30 18:13:47.346 Failed to save Morph Asset(s). See the log for more details.
2019-07-30 18:13:47.353 DEBUG: Error: Operation failed
2019-07-30 18:13:47.354 DEBUG: Error saving morphsI haven't tried the scene character script yet. I did try removing the x-tools morphs and those don't appear to be the problem (which is good because most of my characters use stuff tweaked from x-tools).
*edit* The scene character script does appear to work, though I'm not entirely sure how to save that off as a character preset. Or do I just save that as a new shaping preset and then I'm good to go?
*edit #2* The converter finished and the base shape seems pretty close, albeit with some tweaks needed (pretty much the lips need the most tweaking). However the eyes seem off. The area around them is fine...but the eyeballs are weird. Like distorted? I guess? Like the pupils don't sit right in the eyeball or something. And trying base G8 eye set after eye set doesn't seem to help fix the oddness about them. There are wierd reflections, etc that I've never seen when using the same G8 eye textures on out-of-the-box G8 characters. I've attached a couple screenshots. Left is my dial-spun G3 character and right is the conversion before tweaking. I knew the G3 eye textures would need to be replaced, so the conversion is using a G8 texture from Muosso. The smooth shaded screenshot really shows the distorted eyeballs.













