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G8.1 Clothing morphs autofitted [or not] to G8F
If you are making a morph for an autofitted clothing, you first need to save the autofitted clothing as a new item. Have you done that?
G8.1 Clothing morphs autofitted [or not] to G8FI tried again. Used Morph Loader Pro to reload the morphs up to the garment with the correct Scene ID but still no morphs are showing. Am running out of ideas now - seems like it is not possible.
Zack 9caravelle said:
ainm.sloinneadh said:
caravelle said:
An interesting and versatile character, but I have enough older Generation 9 men in my library by now, and the Alternate Shapes do not contain 'younger' morphs, like the females' (why actually?).
I'm wondering why they're being treated differently too. I love the younger; older morphs. I render my custom women at various life stages and the way morphs work as a good base to dial in different periods of their lives. They're very similar, but there's enough of them and enough variation that I can use a different younger; older base morph on each custom character to represent characters that have aged slightly differently. The only problem is that similar options for the men who've aged with them are limited!
Less interested in men getting buff alternate shapes instead. There are plenty of buff shapes that can be dialed in, imo. I really hope there's equivalence between the sexes going forward on alternate shapes. If that means including a buff shape for women in addition to a young shape, I won't complain! But it feels like the whole "women cute, high heels; men strong, boots" thing that we sadly get too much of.
Yes, Daz often (not always) follows very outdated, very conservative role models. And this is not made any better by handing a gun to a 'sexy' dressed-up girl in high heels and letting her pose with it. The fact that there are no age morphs for men is another point: women have to be as young as possible; for men this is supposedly not important. But at least older women have been allowed to appear in Daz since Genesis 8. That is progress that has to be acknowledged.
As a counterpoint, I'm glad that we're getting more schlubby dudes.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICICiao ragazzi, scusate se approfitto del vostro aiuto. Desideravo sapere se è possibile applicare un morph preimpostato solo su una parte del personaggio. Mi spiego meglio, ci sono alcuni personaggi che non hanno i morph suddivisi per corpo e testa, ma modificano l'intero personaggio, quindi se volessi interagire solo sulla testa, avrei un modo per farlo? Grazie in anticipo
New TriAx Character, clothing to moving with character morph - SolvedBejaymac, thanks for taking the time to answer in such a detailed manner. I will have to think long and hard about how to proceed.
I have a strong attachment to the Glamorous Vickie character and wish to continue being able to use it for a good while. The character is not a direct morph of V3 (using a different .cr2 file but the vertex and facet count is identical with the positions being equivalent), which makes it fiendishly difficult to obtain a range of clothing. For me, the ability to use autofit clones with a TriAx based figure is enough to make a lot of posing limitations an acceptable price to pay, especially as I have already been limiting the way I use the character to avoid elbow and buttock distortion.
I will check to see if the 'Nominally Parametric' and 'TriAx' versions are much different with elbow and buttock bends. My gut feeling is that they aren't much different - but without a side-by-side comparison I'm not certain. If they are similar, it could be one of the hidden improvements to DS over the years.
Regards,
Richard
Separate dForce timelines?When I use dForce, I almost always create a new scene with just the figure and prop, starting the figure from a known pose, easing into the seating position. Export as .obj and import as a morph. For animated sequence, the simulation timeline starts the anim at frame 50, giving plenty of time to place the figure. Then I export 50 to end as mdd, import into Blender, export again as an .obj sequence. Then in the main scene, import them all as morphs one frame at a time (can write a script to do that part).
Zack 9ainm.sloinneadh said:
caravelle said:
An interesting and versatile character, but I have enough older Generation 9 men in my library by now, and the Alternate Shapes do not contain 'younger' morphs, like the females' (why actually?).
I'm wondering why they're being treated differently too. I love the younger; older morphs. I render my custom women at various life stages and the way morphs work as a good base to dial in different periods of their lives. They're very similar, but there's enough of them and enough variation that I can use a different younger; older base morph on each custom character to represent characters that have aged slightly differently. The only problem is that similar options for the men who've aged with them are limited!
Less interested in men getting buff alternate shapes instead. There are plenty of buff shapes that can be dialed in, imo. I really hope there's equivalence between the sexes going forward on alternate shapes. If that means including a buff shape for women in addition to a young shape, I won't complain! But it feels like the whole "women cute, high heels; men strong, boots" thing that we sadly get too much of.
Yes, Daz often (not always) follows very outdated, very conservative role models. And this is not made any better by handing a gun to a 'sexy' dressed-up girl in high heels and letting her pose with it. The fact that there are no age morphs for men is another point: women have to be as young as possible; for men this is supposedly not important. But at least older women have been allowed to appear in Daz since Genesis 8. That is progress that has to be acknowledged.
Zack 9caravelle said:
An interesting and versatile character, but I have enough older Generation 9 men in my library by now, and the Alternate Shapes do not contain 'younger' morphs, like the females' (why actually?).
I'm wondering why they're being treated differently too. I love the younger; older morphs. I render my custom women at various life stages and the way morphs work as a good base to dial in different periods of their lives. They're very similar, but there's enough of them and enough variation that I can use a different younger; older base morph on each custom character to represent characters that have aged slightly differently. The only problem is that similar options for the men who've aged with them are limited!
Less interested in men getting buff alternate shapes instead. There are plenty of buff shapes that can be dialed in, imo. I really hope there's equivalence between the sexes going forward on alternate shapes. If that means including a buff shape for women in addition to a young shape, I won't complain! But it feels like the whole "women cute, high heels; men strong, boots" thing that we sadly get too much of.
SereneNight’s Sci-Fi Fun Thread 3I messed around with it more last night. I found you can sort of do the adjust rigging to shape when the figure still has the plug-in active, then save. Then all you need to do is edit the parameters and do the erc freeze,
One disappointment I'm finding is that something in the altering the process is baking the height in the head morph? It was late when I was messing around with it. But when you straight up do the app, it doesn't do that but something in the manual save is doing it.
I thank you for writing up your method for this. I intend to convert a lot of figures since frankly the real world proportions of g9 kind of don't suit the style I am used to.
Zack 9I picked him up for the clothing and his accessories. Although the hood of that dforce hoodie looks bad. Wish we'd return to conforming clothing. thin dforce stuff lacks realism and it's strange to see a realistic model in unrealistic clothing.
I'm not really a fan of characters inspired by popular actors. I do think the shorter morph will be useful though. Will test later tonight.
Carrara Non Photo Realistic Works 2G9 - Alina G8F morph
Is there a morph to deleat some "wrinkles"This character Keita doesn't have any HD morph so that's just the natural crease around nose wings ( nasolabial folds ) and mouth corners ( mouth corner folds). Those folds might've been 'enhanced' by the PA thru sculpting.
So if you really don't like them, you may use Smooth and Flatten brushes to shape them a bit, in Blender.
Is there a morph to deleat some "wrinkles"Hello,
I would like to know if it exists a morph (or maybe another way) to delate some wrinkles on the face. Indeed, I am trying to create my character but there are some wrinkles that exist on the character from which I started, and I don't know how to avoid it:


These wrinkles seem to had been amplified by the modifications I made by using some nose and face morphs, but I have the impression they was already on the character base I used (DD Keita: https://www.daz3d.com/dd-keita-for-yuzuru-8). However, they don't seem visible in front view. Do you have an idea to improve it, please?
Thank you in advance!
rigidy nodes disappear after save as figure assetRigidity Groups and Rigid Follow Nodes are different things. You must mean the latter but only the former can clear the generated morph(s) (i.e. prevent distortion). For saving Rigid Follow Nodes with the graft, first save the graft as a Figure Asset, then save it as a Wearable Preset. You may overwrite the user-facing Figure Asset as well.
New TriAx Character, clothing to moving with character morph - Solvedrichardandtracy said:
Sven Dullah said:
Did you switch to edit-mode and check auto-follow for those morphs?
You need to re-fit all clothing etc after making changes in there.
I have done this, and it doesn't seem to work. Odd. When I select the smaller chest morph, the clothes remain in the same place & a gap develops between the clothes & the character.
I can do some testing later, long time since I did this;)
Do I need to put 'fbm' in the name or something similar? Or something in the parameter type. At the moment it has type 'None', but changing it to Modifier or Modifier/Shape seem to have no effect.
I'd set them to modifier/shape, so I can save shaping presets in the future. The type won't change the way the morph behaves. Just a way of categorizing them, so you can save them as various presets.
Genesis 3 and 8 to 9 Pose Converter (Commercial)contact_40b2015a said:
Hello would it be possible a script for aniblocks with morph ( because face capture ) or animation poses ? . Thank you !!
Hi. Don't think we will do that to be honest.
New TriAx Character, clothing to moving with character morph - Solvedrichardandtracy said:
Crosswind: No, V3 as a parametric figure does not. The figure is no longer a parametric figure, having been converted to TriAx weighting. As with every other TriAx figure created from scratch, the effect of morphs seems to need to be set so it'll affect the clothing.
The only tool available that I know of (Gen-X2) does not effectively permit character transfer from V3 - the transfer is on the unrecognisable side of not-good. Further, using tools written by someone else does not help me learn how to create a character from scratch in DS, which is part of the point of this. I want to use G8F clothing on this figure (and I can at the moment) not use this figure on G8F. There are some G8F features that work due to the settings in DS, and I want the V3 based character to be able to take advantage of the same settings. Just severely hampered by the lack of DS documentation.
Regards
Richard.
Okay, understood. The 'old' non Genesis figure I ever used was V4 and I could only used GenX for conversion at that time... Then I always use Wrap for figure / textures conversion so as to take features of 'new Genesis'.
Thanks!
Genesis 3 and 8 to 9 Pose Converter (Commercial)Hello would it be possible a script for aniblocks with morph ( because face capture ) or animation poses ? . Thank you !!
Celebrity Look-a-Likes for 3D figures Part 4nemesis10 said:
zombietaggerung said:
Peter Dinklage? https://www.daz3d.com/zack-9-hd
other than stature, not even close.
I already thought the main promo with the beard looked quite a lot like him before I noticed that he includes a dwarf morph.
SereneNight’s Sci-Fi Fun Thread 3Serene Night said:
So with the figure converter by Manfriday. The manual is obviously incorrect and I redownloaded it twice, thinking maybe there was something wrong with my install because the screenshots depicted are not what I see as there is no option to save the morph with the adjust rigging to shape option chosen.This is disappointing and very unclear. And yes, read the commercial thread, after I tried to figure out why it wasn't working properly, and learned the feature was removed but its still not really clear what the average person is to do when using this product to save it correctly.
So I am assuming I'm expected to finish up fix and resave the product correctly? Er, isn't that why I buy products to do that for me?
The manual doesn't say, but what are the next appropriate steps for the average user to use and save these individual morphs without buying another product.
This is what I said about that step in my review over on DA:
I did do both "Adjust rigging to shape", which ManFriday states, in the PDF that comes with the program, might be needed. Also did ERC Freeze, which is needed after doing "Adjust rigging to shape", and which is not mentioned in the manual, so remember to do that step. Then, once the ERC Freeze has completed, dial your character back to zero, with none of your converted morphs active, and Save Morph Assets for those morphs. One thing to note, however: for me, at least, ERC Freeze somehow turned the BODY slider into a controller for both Body and Head, so that when I dial in the Body, the Head comes along for the ride. It's not a huge deal -- the head can be dialed out without affecting the body, if needed, and can be dialed in separately by itself -- but it was unexpected.















