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When did you come to DAZ?
My first paid order: Ron's Winter Bundle for $32.95 (!) in Aug 2015.
A quite popular german photoshop course had nudged me (and i guess not a few others) to daz for that reason. About a year later i invested in gen 2 and 3 basic morph products. But at first it was only Ron's PS brushes i was looking for.
ETA: very nice thread idea, enjoyed reading very much - thanks!
When did you come to DAZ?Richard Haseltine said:
daveso said:
Diomede said:
My first purhase from what is now Daz3D included the Millenium Woman and the Millenium Man, which now are rerred to as Victoria 1 and Michael 1. I am not sure if the company name had become Daz3D at that point or if it was still Zygote. I do know that the figures were to be used in Poser, not Studio. I go back to Poser 2. My order history puts it later, so I may have purchased Michael 1 and Victoria 1 through a third party vendor. My history according to my account lists my first Daz3D order as being October, 2003, and included Victoria 3. I think that may reflect company mergers, sort of the way content I purchased from RDNA is now in the Daz3D accounts.
I had picked up a couple of the early characters free in a magazine CD. What mag was it? Unfortunately I finally got rid of them all, and the CDs ... I think it was Zygote when they fisrt came out, but it wasn;t long after that Digital Art Zone was spun off... if my memory is working.
Just found this in Wikipedia -- Victoria 1 was released by then-Zygote in February 1999 and was the first named medium-resolution figure for use with Poser. She was originally released as 'The Millennium Woman', but the resulting colloquial shortening to "Millie"[4] led to Zygote renaming her as Victoria.[citation needed] Zygote also sold an anime-morphed character for Victoria named Aiko,[disputed – discuss] and each successive generation of Victoria has so far had an accompanying Aiko (whose facial morphs can vary between anime and a less exaggerated Asian).My recollection was that Aiko (1) was Victoria 2 era - though of course Victoria/Michael 2 were essentially morph expansions for the first version (before the methods for adding a morph set had been fully worked out - though they did add new figures, the V2/M2 to P4 figures that had the body reshaped and rerigged to use clothes for the stock Poser 4 Female and Male).
IIRC, Aiko 1 was basically a morph of Stephanie, who herself was a female version of Michael 1. I think. LOL Was soooo long ago and I'm getting old now.
When did you come to DAZ?Leana said:
Richard Haseltine said:
daveso said:
Diomede said:
My first purhase from what is now Daz3D included the Millenium Woman and the Millenium Man, which now are rerred to as Victoria 1 and Michael 1. I am not sure if the company name had become Daz3D at that point or if it was still Zygote. I do know that the figures were to be used in Poser, not Studio. I go back to Poser 2. My order history puts it later, so I may have purchased Michael 1 and Victoria 1 through a third party vendor. My history according to my account lists my first Daz3D order as being October, 2003, and included Victoria 3. I think that may reflect company mergers, sort of the way content I purchased from RDNA is now in the Daz3D accounts.
I had picked up a couple of the early characters free in a magazine CD. What mag was it? Unfortunately I finally got rid of them all, and the CDs ... I think it was Zygote when they fisrt came out, but it wasn;t long after that Digital Art Zone was spun off... if my memory is working.
Just found this in Wikipedia -- Victoria 1 was released by then-Zygote in February 1999 and was the first named medium-resolution figure for use with Poser. She was originally released as 'The Millennium Woman', but the resulting colloquial shortening to "Millie"[4] led to Zygote renaming her as Victoria.[citation needed] Zygote also sold an anime-morphed character for Victoria named Aiko,[disputed – discuss] and each successive generation of Victoria has so far had an accompanying Aiko (whose facial morphs can vary between anime and a less exaggerated Asian).My recollection was that Aiko (1) was Victoria 2 era - though of course Victoria/Michael 2 were essentially morph expansions for the first version (before the methods for adding a morph set had been fully worked out - though they did add new figures, the V2/M2 to P4 figures that had the body reshaped and rerigged to use clothes for the stock Poser 4 Female and Male).
The first Aiko was a character for Stephanie, so yes that would be Generation 2.
Thanks, I had a niggling idea that Stephanie (1) was involved.
rigidy nodes disappear after save as figure assetI had an interesting issue with a rigitiy node. When I transferred my shorts over I had a belt buckle that was loaded to the shorts but after the transfer they load to further up G9's body and I know why because G8 is quite a bit taller but can't remember how to save the new position out as an updated option for the newer generation
When did you come to DAZ?Richard Haseltine said:
daveso said:
Diomede said:
My first purhase from what is now Daz3D included the Millenium Woman and the Millenium Man, which now are rerred to as Victoria 1 and Michael 1. I am not sure if the company name had become Daz3D at that point or if it was still Zygote. I do know that the figures were to be used in Poser, not Studio. I go back to Poser 2. My order history puts it later, so I may have purchased Michael 1 and Victoria 1 through a third party vendor. My history according to my account lists my first Daz3D order as being October, 2003, and included Victoria 3. I think that may reflect company mergers, sort of the way content I purchased from RDNA is now in the Daz3D accounts.
I had picked up a couple of the early characters free in a magazine CD. What mag was it? Unfortunately I finally got rid of them all, and the CDs ... I think it was Zygote when they fisrt came out, but it wasn;t long after that Digital Art Zone was spun off... if my memory is working.
Just found this in Wikipedia -- Victoria 1 was released by then-Zygote in February 1999 and was the first named medium-resolution figure for use with Poser. She was originally released as 'The Millennium Woman', but the resulting colloquial shortening to "Millie"[4] led to Zygote renaming her as Victoria.[citation needed] Zygote also sold an anime-morphed character for Victoria named Aiko,[disputed – discuss] and each successive generation of Victoria has so far had an accompanying Aiko (whose facial morphs can vary between anime and a less exaggerated Asian).My recollection was that Aiko (1) was Victoria 2 era - though of course Victoria/Michael 2 were essentially morph expansions for the first version (before the methods for adding a morph set had been fully worked out - though they did add new figures, the V2/M2 to P4 figures that had the body reshaped and rerigged to use clothes for the stock Poser 4 Female and Male).
The first Aiko was a character for Stephanie, so yes that would be Generation 2.
How to Use a Push Modifier: Creating a Blanket / Adjusting Clothing Fit and MoreOMG I didn't know it and I used to use dform, export to hexgon to make morph, and smooth iteration to 20 to avoid clothes collision, how much time I have wasted.
Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]It worked great! One last thing and I apology if you already gave the answer in this thread or in the manual : I create morph 1. Then I apply another morph on the figure. If I save this as morph 2, the related controller will affect morph 1 too. So far I have to close the script and clear or respawn the figure each time. Is there an option to reset the figure directly in the script ?
EDIT : Found it in Settings > Clean/Zero > Morph to zero before preview
When did you come to DAZ?daveso said:
Diomede said:
My first purhase from what is now Daz3D included the Millenium Woman and the Millenium Man, which now are rerred to as Victoria 1 and Michael 1. I am not sure if the company name had become Daz3D at that point or if it was still Zygote. I do know that the figures were to be used in Poser, not Studio. I go back to Poser 2. My order history puts it later, so I may have purchased Michael 1 and Victoria 1 through a third party vendor. My history according to my account lists my first Daz3D order as being October, 2003, and included Victoria 3. I think that may reflect company mergers, sort of the way content I purchased from RDNA is now in the Daz3D accounts.
I had picked up a couple of the early characters free in a magazine CD. What mag was it? Unfortunately I finally got rid of them all, and the CDs ... I think it was Zygote when they fisrt came out, but it wasn;t long after that Digital Art Zone was spun off... if my memory is working.
Just found this in Wikipedia -- Victoria 1 was released by then-Zygote in February 1999 and was the first named medium-resolution figure for use with Poser. She was originally released as 'The Millennium Woman', but the resulting colloquial shortening to "Millie"[4] led to Zygote renaming her as Victoria.[citation needed] Zygote also sold an anime-morphed character for Victoria named Aiko,[disputed – discuss] and each successive generation of Victoria has so far had an accompanying Aiko (whose facial morphs can vary between anime and a less exaggerated Asian).My recollection was that Aiko (1) was Victoria 2 era - though of course Victoria/Michael 2 were essentially morph expansions for the first version (before the methods for adding a morph set had been fully worked out - though they did add new figures, the V2/M2 to P4 figures that had the body reshaped and rerigged to use clothes for the stock Poser 4 Female and Male).
How Many Figures Do You Own vs How Many Do You Use?I log characters and morph packs onto a Google spreadsheet and that is up to 2,375 lines now. I joined midway of Gen 3, or 7, so only had a few Generations 3, 4, G1, G2, but with free bundles they have expanded. But there is one G2F I love, and the base females of G3F, G8F, G8.1F have turned out to be repeat uses for morphing from. I am not as crazy for the base G9, too pudgy. But I haven't explored all the new free characters now in the G9 Starter Essentials. I have absolutely started to slow down buying every character I see now in the store.
grimskull InquiryLooks like a HD morph, so no, you can't convert it to G8F.
If you want a version with a feminine body you can try using it in combination with female morphs for G8M, like the transgender morph pack for example.
grimskull InquiryHi there, Just bought this and was wondering if there was a way to convert it to female, or a way to just have the skull head on a female body, would i need any converters, or transfer tools, or can someone make a grimskull female version??
https://www.daz3d.com/grimskull-for-genesis-8-maleFarmer Clothes for Genesis 8 Male(s) shirt is causing a crash :SOLVEDWell I've just spent the last 4 hours fighting with it and finally tried exporting it as an object ,importing it ,using transfer utility on it and then changeing it to a figure and resaving as a follower and I think I got it to work ,didn't try it with
G8.1 , of course I'm not sure I'll remember what I did in the morning ....ugh ,but I'll be happy to render it .....That is so frustrating that you had no issue ,cause for me even the preload set crashed DS when I tried to render , but when I broke it down once again it was the shirt causing the issue .......
Thank you for checking @Leemoon_c43b45a114
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIKainjy said:
Prima c'è Halloween.. per cui da adesso fino al 31 ci saranno mostri/demoni
ah si hai ragione, ma vuoi mettere la tentazione del nuovo morph palesemente ispirato all'attore .... >_>...io onestamente preferisco l'originalità, sarò vecchio....
Fit Control for Genesis 8 (Commercial)Succulent Fruit said:
These morphs don't work, guys... I downloaded the base and addon scripts, ran the script on my genesis 8 female with a dress equipped. The box came up asking which clothing pieces I wanted to modify, and I selected her dress. It appeared to load some things, then was done, but nothing happened. There are no additional morphs on her dress at all.
Nevermind, the issue was the particular dress I was attempting to morph. Apparently the script doesn't recognize bottoms-only skirts, it has to be a full body skirt.
I'm trying to add morphs to a dress, and I'm having this problem.
Problem in scaling armature in blender exportI did try it, but ended with another problem. Can't load expressions or body shape morphs. Loading custom morph from daz file don't work. Morph becomes visible but is empty.
Diffeo export at base level with geograft, import as morphI did the same. First it appeared to be promising with old test figures, but later on, every attempt to properly use genesis9 was a failure. I may not know everything, but ready to give up.
My main goal was to use G9 figure with some morphs and especially facial expressions in Blender. Daz2Blender bridge seems to do it, but figure is not posable, since all of them used ERC morphs, which are not supported. Especially hands and fingers are not aligned with armature. Facial expressions works only partially because they are mixture of armature and mesh morphs.
In Diffeomorphic, ERC morphs work, but only G9 built in ones when they are imported first time. I can't load custom morphs like body shapes or expressions afterwards. Load custom morph loads morph, but they don't do anything. I tried bakig HD-details into displacement map and using only standard mesh, but that don't help either.
The older generation: Victoria 2/3, Michael 2/3 and their children rendersIt appears all the shaping morphs within the character (eg for A3, the 'Realistic' morph) you need to go through and change the two green ringed parameters to the values below:

Then after saving & re-starting DS, the clothing auto follows.
Need to do it for every one that shapes the A3 character. And there are a lot!
Must Credit BeJayMac, Sven Dullah and DermoK3 for their help.
Regards,
Richard
New TriAx Character, clothing to moving with character morph - SolvedDaremoK3 said:
Bejamac knows his stuff, and the more I see crosswind on the forums, he/she seems to know a lot as well, so there advice is sound.
However, for Sven Dullah's original advice (which is correct for the morph transfers), I would like to add one thing I did not see in posts above -- Live environment changes versus fresh (reload) environment.
If you are working from a live session where you are trying to retroactively assign the auto-follow value of character morphs to the auto-followed clothing -- This will not work, because the state is already (live) stored in memory, so even if you make the change, you will not see it propagate to the already established clothing link.
You must delete all clothing, make the character morphs auto-follow changes, resave the character asset with the new parameter declarations, delete and reload the character, then reload the auto-fit clothing to establish the new parameter link for auto-follow.
Yes I guess just re-fitting won't work, thanks for filling in!
Genesis 9 - Exclude body parts from FBMscrosswind said:
Catherine3678ab said:
One of these might be of interest:
...That depends, I have to say. For the case of fixing FBMs on conforming wearables, the technique of clearing deltas won't work well in most of the cases...(especially on Stylized characters). Rigidity Groups may help to some extent but the best way is always involving a modeling / sculpting software.
Or... do not use the full body morph of the character other than customizing the body shape by using morph package products (e.g. Shape Shift from zev0)
These aren't aimed at fixing wearables, they are for clearing morphs on the main figure. Then the wearables should fit as designed. Aside from fixing oopsies, it's not likely something that PAs would be using on their characters either. More a handy way of the individual solving a problem on a case by case basis, at least that's my take on it.
Genesis 9 - Exclude body parts from FBMsOr... do not use the full body morph of the character other than customizing the body shape by using morph package products (e.g. Shape Shift from zev0)
That's exactly what I'm doing, to be honest. I just wanted to know if someone knows a workaround for this problem.
I'm full well aware that the clothing designers can't possibly cover all FBMs. Especially those, appearing after the clothing set. That's why I've been asking for a way to exclude certain body parts from the FBM and if there's a hidden parameter somewhere to achieve just that.










