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Dragon-person for G8F
It's a morph for Victoria 4, but there's the Lacerian available at Philosopher's Egg:
https://www.philosophersegg.com/shop/index.php?rt=product/product&path=78_72&product_id=146#review
At least this is my impression of what a more reptilian female dragon could look like paired with fireblast's Genesis 8 male examples.
There's also a reptilian morph available in HFS Ultimate Shapes for Genesis 8:
https://www.daz3d.com/hfs-ultimate-shapes-for-genesis-8-female
"Alice in Wonderland" characters and outfits (besides Alice)?If you have the HiveWire3D house cat, there's a freebie morph for the Cheshire Cat:
https://www.renderosity.com/freestuff/items/77974/cheshire-for-hw-house-cat
Does anyone have these products?I have the Renne Hair also. I have tried it a couple times and am at the point of returning it. Very few workable morph dials and yesterday, it fell into the character's upper body and out of her arm pit. At least it didn't cause an explosion during a simulation which surprised me. But it is like a brick. I prefer a hair piece that 'looks' like hair.
Just checked, bought it in August, too late for a return. Pity that.
Diffeomorphic DAZ Importer version 1.7.0 releasedYes, removing morphs is a limited feature you can only remove whole categories not single morphs. But you can choose or make new categories on import to better subdivide the morphs for your needs. For example when you're not sure if you want to keep the morph you can assign it to a "temp" category.
As for bugs you can report them at bitbucket for Thomas to check. There you can also make requests for new features or improvemennts, but for morphs it was already requested to remove single morphs and Thomas replied it is not possible for the way they are coded internally.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)I’ve been working on converting a Genesis-2 female to Genesis-8 and no single product has done well on capturing the face shape.
I have though obtained very good shape (geometry mesh) conversion if I first save the Genesis-2 female as an OBJ, then importing it back into DAZ using the Morph Loader Pro and saving it as a Morph Asset. Next, I used the Gen-X product to convert to a Genesis-3 female.
I used this same workflow using X-Transfer tool to convert the Genesis-3 female to as Genesis-8 female, except creating a custom Morph Asset based on exporting a OBJ of the Genesis-3 female and importing it back into DAZ using the Morph Loader Pro and saving it as a Morph Asset. When using X-Transfer, I have my custom morph set as a “favorite”. The new Genesis-8 female looks exactly like the original Genesis-2 female but I think the bone/joints rigging is messed up because geografts such as eyelashes (and others) don’t get placed on the figure correctly.
FYI – If I let Gen-X use the Genesis-2 female and all the character morphs, and X-Transfer tool to convert the Genesis-3 female to as Genesis-8 female the results don’t look close to the original.
Any ideas on how to salvage my perfectly converted Genesis-2 to Genesis-8 female (geometry mesh) into a working and properly rigged character?
DAZ DOG 8 ExpressionsTo open the mouth use the Jaw bone, to pose the tongue use its bones (which are children of the jaw). There is a Snarl morph to bare the teeth.
Let's appreciate/discuss today's new releases - ongoing threadLlola Lane said:
stelari said:
tsroemi said:
What a bummer it doesn't seem to behave itself at all. Maybe the hair is not attached to the scalp? Anyways, one can probably get it to move a little or fit differently with some prodding by Mesh Grabber or in Hexagon.
I had a bit of a play, and by using a dforce weight modifier you can get pretty good dforce results - this was the video that introduced me to them a while ago. Basically just masking the hair so the dforce only applies to part of it. I just used mostly default dforce values, although lowered the Dynamics Strength to 0.9 and turned self collide off (on the hair, I left the hair cap alone). It wasn't perfect, there were a few straggling pieces that went too far, but seems plausible to be useable as dforce hair with some tweaking.
Thanks for the tips stelari ... I am very novice when it comes to dforce... and lazy... Not sure I could even do what you did... I didn't even know it was possible to "mask the hair parts". I'll give the video a watch but I'm pretty daft when it comes to learning new things sometimes... lol. Yours looks great... I suppose you could save it as a morph once you like it for future use???
Great, well done! I'm kind of shying away from the weight maps still, it seems like soooo much hassle. Getting results though, as I can see! Thanks once again for trying out and posting here.
Celebrity Look-a-Likes for 3D figures Part 4Haruchai said:
Tlameteotl said:
What is, in your opinion, the best Daisy Ridley morph out there?
I have a particular fondness for Isobel Redley by intheflesh (at RenderHub)
Thannks! She looks great!
Celebrity Look-a-Likes for 3D figures Part 4Tlameteotl said:
What is, in your opinion, the best Daisy Ridley morph out there?
I have a particular fondness for Isobel Redley by intheflesh (at RenderHub)
Celebrity Look-a-Likes for 3D figures Part 4What is, in your opinion, the best Daisy Ridley morph out there?
Let's appreciate/discuss today's new releases - ongoing threadstelari said:
tsroemi said:
What a bummer it doesn't seem to behave itself at all. Maybe the hair is not attached to the scalp? Anyways, one can probably get it to move a little or fit differently with some prodding by Mesh Grabber or in Hexagon.
I had a bit of a play, and by using a dforce weight modifier you can get pretty good dforce results - this was the video that introduced me to them a while ago. Basically just masking the hair so the dforce only applies to part of it. I just used mostly default dforce values, although lowered the Dynamics Strength to 0.9 and turned self collide off (on the hair, I left the hair cap alone). It wasn't perfect, there were a few straggling pieces that went too far, but seems plausible to be useable as dforce hair with some tweaking.
Thanks for the tips stelari ... I am very novice when it comes to dforce... and lazy... Not sure I could even do what you did... I didn't even know it was possible to "mask the hair parts". I'll give the video a watch but I'm pretty daft when it comes to learning new things sometimes... lol. Yours looks great... I suppose you could save it as a morph once you like it for future use???
Move Parameter Dial, Permanentlycrosswind said:
...&
Richard Haseltine said:
...
Sorry for having bothered you, as a combination of User Error, using DIM for installing stuff and having a personal content structure seems to be the reason for my problem.
I have several content directories, sorted for the source of the content (DAZ Shop, Rendo etc.) and use DIM for installing the products obtained from the DAZ shop, while unpacking/saving the products from other sources manually. When I thought where another file responsible for the problem might be found, I checked the Data folder in the Rendo content directory and found a second G8F.dsf there, together with morph files for most of the G8F named figures from the DAZ shop. I'm not sure if these filed got save there by DIM or if I moved them by my own stupidity, but after deactivating the the Rendo content and starting DAZ with only the DAZ shop content the changes I did were active..
Seems having another G8F.dsf was responsible for the changes not showing up. So now all I have to do is to check for other double files in those content directories I guess...
So thanks for Your help, as it made me look for other possible reasons above those already mentioned in previous posts here
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Xagrim said:
No it works if i load it into a Scene.
But after the converting there is no Sloane Slider for the Genesis 8. But if i reduce the Victoria 7 slider for the body, the body is okay but it don't work for the Head. I have try all options, like 2020,2019 with hide eyes...
Could the problem be i don't have this one: 200 Plus Head and Face Morphs for Genesis 8 Female(s) | Daz 3D
For the original Sloane the G3 Pack i have.
And i don't really know in which cases i better use the scene converter instead of the character converter?
More than likely, the script failed trying to find the morph for the character slider. The script needs to fix a few lines in the character slider when it is created so it works. On some systems, it cannot find it so it cannot update the file. If you start from scratch (i.e., delete the generated morphs), convert Sloane, and post the log of the conversion, I can see.
Does anyone have these products?barbult said:
Destiny's Design said:
I have the Bodacious Bob and it does have a de volumeing morph that makes the hair lay flatterI also have Bodacious Bob and I don't see any morph like that. What is the name of it? I must be overlooking it. Even though it is dForce hair, it does not move much during simulation. It stays very poofy on top.
I think you're right, I don't know what I thought I was remembering I was 100% sure I'd seen and used something like that. I don't know if I was mis remembering the make smaller morph. I've edited my comment from before
Diffeomorphic DAZ Importer version 1.7.0 releasedThanks. Seems like that would let me remove all custom morphs. It would be cool if there was an option to remove single morphs right in the custom morph panel.
I have encountered what i think might be a bug. When you load a unbaked g8.1 or g9, load facs, load a custom morph that morphes the armature (tested with ariel9 head, vic9 head, eve8.1 head), morph the armature and then dial in the "eye look up-down" facs, the r_eye and l_eye bone seem to be not working correctly.DAZ to Unity - blendshapes missingI made some "progess" or at least have more insight now.
following https://www.daz3d.com/forums/discussion/394681/export-all-morphs-how i can adjust the rules for a fbx export to get any available morph. "DazFBXAllMorphs.png"
with that i finally got some blendshapes ... but only 5 -_- "DazEmoti_w_blendshapes.png" . this is also not changing no matter what i select in the Daz scene.
that result is also matching with blender where "Shape Keys" shows me the exact same 5 morphs. so something is clearly happening there but most of the morphs are just not included in the export file.
is there something from the Daz Installation Manager (DIM) a have to install to support the Daz export? these are all the packets i have "DIM_Installs.png"
Dragon-person for G8FNoah LGP said:
Note: If you need a Drago with breast, you can apply a female morph to G8M
The downside here (at least for me) is that I already have established characters using certain morphs in G8F, most of which are G8F-specific (Kherington, for example), so simply adding boobs doesn't help, as I need the face to still resemble the G8F character. I guess if I only needed the dragon face and not the human one for the figure, that'd work, that's just not my specific need.
Does anyone have these products?Destiny's Design said:
I have the Bodacious Bob and it does have a de volumeing morph that makes the hair lay flatterI also have Bodacious Bob and I don't see any morph like that. What is the name of it? I must be overlooking it. Even though it is dForce hair, it does not move much during simulation. It stays very poofy on top.
Does anyone have these products?jd641 said:
Does anyone have these two hairs?
dForce Bodacious Bob Hair for Genesis 9

I want to know if it's possible to de-volumize (is that a word?) the hair and have it lay flatter on the head.
And Renne Hair with dForce for Genesis 9

There's not too many variations on the product images, how well does it work with more extreme poses and movements?
Thanks!
I have the Bodacious Bob and it does have a *de volumeing morph that makes the hair lay flatter [Edit, I must be having some sort of fever dream, I don''t see the morph I thought I remembered. maybe I was thinking of "Scale Smaller" morph]
Short morphSapphireBlue said:
heinzerbrew_f94794efff said:
I'm looking for morph to shorten characters. I don't want a 6 foot tall woman. So I need something that correctly changes the body to something like 5 foot 3. I think the child morphs probably would mess up the head and chest. I want a short or average height woman not a child.
Any ideas? Is there an easy want to do it for free or a product to buy?
This is done using the body morphs products for various genesis generations. Which generation are you using? G8, G9? For G8F you'd use the height morph in the Genesis 8 Female Body Morphs product for example, to adjust your character's height .
Thanks, right now I'm using 8, some day I will move to 9.










