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Does anyone know what character this is?
Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?
Accordng to Groucho, Lydia was a tattooed lady.
Does anyone know what character this is?Who the hell is Lydia 7? There was a PA character named Lydia for Victoria 7, is that the one you mean?
Epic Games acquires QuixelIt is possible to import Daz models into Unreal.
I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.
So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.
Ok, I get that but what can I do with my DAZ character or scene once I have imported it into Unreal? The reason I downloaded Unity was because I am told it has a VR viewer and I have just bought a VR headset but when it comes to doing anything in Unity, I seem to run into the need to do some coding, which is just not going to happen. I avoided coding in a long career in computer support and don't intend to start now. My son is a senior software engineer so I could ask him to help but he sees DAZ Studio as some kind of Ken & Barbie game and thinks it is funny that his old man is playing with dolls.
Whatever you want. Unreal is a game engine, but it can be used for animating or even taking single frame shots. Being a game engine, it is designed to render quickly, that is big difference between Unreal and Iray. With any half decent GPU you can render in real time. It does support ray tracing, but without a RTX card that is not is a good idea to try. But you can still create fairly realistic renders if you know what you are doing. You do not need to know coding so much. Its like Daz in that a GIU can handle most things. Coding is an option if you want to dig deeper into the finer workings for full control, but not absolutely necessary. Just like Daz, you can buy or import assets you have bought and take the easier path. That includes animations, plus you can buy things like physics simulations, music, and more in the Unreal asset store. If you just want to take pictures, then you don't need to know too much about how things work. Again, since this is a game engine, those pictures can be rendered nearly as fast as you can press the button. I believe there are options for more photo real effects, which do take longer, but not Iray long. Game engines can be super versatile.
There are video tutorials on importing Daz characters to Unity. https://www.youtube.com/results?search_query=daz+to+unreal There are also some sold here in the Daz store.
Just found this clip on youtube of somebody messing with Daz to iclone to Unreal.
So you can do stuff like that.
Thanks for the explanation. In short, I can't afford the time it takes IRay to render even very short animations and I have not had much success with getting scenes into Blender to do that in Eevee. I know that there is documentation for the Diffeomorphic tool but I found following it difficult because I probably don't know some stuff that the designer considers too basic to bother explaining. So I have yet to get a scene into Blender. Same goes for the Teleblender script (the latest) - very little explanation and a lot assumed about the knowledge of the user.
Then I bought this VR headset and I read in various posts that Unity was the way to go if I want to view my DAZ Studio scenes in VR. Not only that but, as you say, rendering is close to real time so that's great for animations. But I hit a wall when it came to figuring out how to do all that because I kept finding tutorials involving coding. Fair enough, it is a game engine and it is meant to be a coding platform - not a DAZ Studio alternative. I don't know if Unity has soft body physics or cloth simulation and without those I would be much less interested in spending time learning how to use the GUI. Same goes for Unreal - I just don't know the advantages of one over the other when it comes to game engines.
Why don't some objects fit the modelThe issue is that you are not setting the original figure (Victoria 4) the the shoes were made for in the AutoFit dialogue, so it doesn't know what the starting point should be. Assuming that the figure is the Stephanie 6 (which means Genesis 2 Female) character selected in the content pane on the left then you will need the Victoria 4 clone shape for Genesis 2 Female, from the store, or you will need to load Genesis, load and fit the shoes - selecting Victoria 4 as the original figure they were made for - then fit those shoes to your character - selecting Genesis as the figure to be converted from.
Victoria 8 HD + Vertigo Ponytail -> 2 black spots on forehead.Ty.
It got solved by changing Vertigo Ponytail->Actor->Adjust->Adjust Forehead In-Out.
Question. What did I actually change? The forehead of Victoria or the hair? Visually it looks like the hair, but the naming in the hiearchy make me think that is the actors forehead.
On a sidenote: I couldn't find skull cap or cap in the "Parameters", have I missed something?
Regarding moving stuff to Origio. Wouldnt that be a problem if you have multiple objects with the same problem?
Is there any 3D program compatible with Daz Studio?Another possibility is Poser. Daz3D Victoria and Michael assets were originally designed for Poser (cr2 format, which Studio used to open natively, still might?). Many later Daz figures and assets could be used in Poser using DSON format. I'm not up to date on compatibility of assets in the most recent versions, but folks can find out more in the Poser forums here on the Daz3D site.
Epic Games acquires QuixelIt is possible to import Daz models into Unreal.
I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.
So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.
It's true, Unity wasted no time making Unity Pro free after UE4 went free.
Epic Games acquires QuixelIt is possible to import Daz models into Unreal.
I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.
So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.
Ok, I get that but what can I do with my DAZ character or scene once I have imported it into Unreal? The reason I downloaded Unity was because I am told it has a VR viewer and I have just bought a VR headset but when it comes to doing anything in Unity, I seem to run into the need to do some coding, which is just not going to happen. I avoided coding in a long career in computer support and don't intend to start now. My son is a senior software engineer so I could ask him to help but he sees DAZ Studio as some kind of Ken & Barbie game and thinks it is funny that his old man is playing with dolls.
Ha ha, it may be as easy as drag and drop but the results are professional quality and character is a custom character also vs. who make a custom character from scratch by investing lot of time.
I can do little bit modeling with Blender but gave up, who will invest time to make a model when all models are ready for me and sometimes just need custom morphing if my goal is just the end result.
Time is very important. Therefore rendering is becoming faster day by day, e.g. Ray Tracing GPU, Realtime rendering etc.
Epic Games acquires QuixelIt is possible to import Daz models into Unreal.
I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.
So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.
Ok, I get that but what can I do with my DAZ character or scene once I have imported it into Unreal? The reason I downloaded Unity was because I am told it has a VR viewer and I have just bought a VR headset but when it comes to doing anything in Unity, I seem to run into the need to do some coding, which is just not going to happen. I avoided coding in a long career in computer support and don't intend to start now. My son is a senior software engineer so I could ask him to help but he sees DAZ Studio as some kind of Ken & Barbie game and thinks it is funny that his old man is playing with dolls.
Whatever you want. Unreal is a game engine, but it can be used for animating or even taking single frame shots. Being a game engine, it is designed to render quickly, that is big difference between Unreal and Iray. With any half decent GPU you can render in real time. It does support ray tracing, but without a RTX card that is not is a good idea to try. But you can still create fairly realistic renders if you know what you are doing. You do not need to know coding so much. Its like Daz in that a GIU can handle most things. Coding is an option if you want to dig deeper into the finer workings for full control, but not absolutely necessary. Just like Daz, you can buy or import assets you have bought and take the easier path. That includes animations, plus you can buy things like physics simulations, music, and more in the Unreal asset store. If you just want to take pictures, then you don't need to know too much about how things work. Again, since this is a game engine, those pictures can be rendered nearly as fast as you can press the button. I believe there are options for more photo real effects, which do take longer, but not Iray long. Game engines can be super versatile.
There are video tutorials on importing Daz characters to Unity. https://www.youtube.com/results?search_query=daz+to+unreal There are also some sold here in the Daz store.
Just found this clip on youtube of somebody messing with Daz to iclone to Unreal.
So you can do stuff like that.
Epic Games acquires QuixelIt is possible to import Daz models into Unreal.
I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.
So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.
Ok, I get that but what can I do with my DAZ character or scene once I have imported it into Unreal? The reason I downloaded Unity was because I am told it has a VR viewer and I have just bought a VR headset but when it comes to doing anything in Unity, I seem to run into the need to do some coding, which is just not going to happen. I avoided coding in a long career in computer support and don't intend to start now. My son is a senior software engineer so I could ask him to help but he sees DAZ Studio as some kind of Ken & Barbie game and thinks it is funny that his old man is playing with dolls.
Epic Games acquires QuixelIt is possible to import Daz models into Unreal.
I do think that Daz should be very seriously looking at ways to make that process as easy and painless as possible. It is in Daz's best interest to have as much of a bridge as possible to Unreal, which would directly translate to more sales. Unity would work as well, but I personally think that Epic's aggressive moves will lead to more people using it long term, plus Epic is constantly reinvesting in their engine to make it better. If Epic is lacking something, they WILL go buy it. The way they do business is sort of like Amazon, in that they do not necessarily chase after pure profit, they are constantly doing more stuff to grow and expand. They are also willing to cut margins thin to entice people to use their products, like this example right here of just giving away Quixel content for free when using their Epic engine.
So they are not just offering Epic for free, they are even offering a bunch of content for free. That would be like Daz offering Victoria for free, no stacking sale needed, just free all the time as long as you use Daz Studio to render her.
Victoria 8 HD + Vertigo Ponytail -> 2 black spots on forehead.Hi.
New user here. (Started a couple of days ago).
Bought the Vic 8 pro bundle and the HD pack.
I get black spots when rendering with the HD addon if the Ponytail is added. Without hair the forehead is fine.
I have tried:
- Adding drawing dome.
- Only adding the HD figure and hair, meaning no background, clothes, make up etc.
Without the HD addon things looks fine.
Please advise.
Confusion over Figures, Models, Genesis 1-2-3 to 8, Victoria models and so onSo if I already have Genesis 8 I don't need Victoria 8 for clothing that states that I need Victoria 8?
Almost certainly not. Very occasionally a piece might work with only the named character, though the only example I can think of was for one of the teen figures, but geenrally fitted items will work on the base. Characters wil probably use the named character shape as part of their shape, so using those without the named character will be more or less different in shape - but the materials should still be OK.
Confusion over Figures, Models, Genesis 1-2-3 to 8, Victoria models and so onSo if I already have Genesis 8 I don't need Victoria 8 for clothing that states that I need Victoria 8?
Confusion over Figures, Models, Genesis 1-2-3 to 8, Victoria models and so onVictoria 8 is here: https://www.daz3d.com/victoria-8
The base figure for Victoria 8 is Genesis 8 Female, available from the Genesis 8 Starter Essentials (free with Daz Studio): https://www.daz3d.com/genesis-8-starter-essentials
Confusion over Figures, Models, Genesis 1-2-3 to 8, Victoria models and so onI'm still confused. Many costumes and such state that Victoria 8 is a required procuct. I don't see in the DAZ catalogue anywhere to buy the basic Victoria 8 figure/ character or whatever it's called. Where is it in the catalogue and what is the very specific name/SKU?
Are there any Bouffant hairstyles from the 50's , 60's or 70's ?I was probably thinking of oen of these
https://www.daz3d.com/pina-hair-for-genesis-3-and-8-females
https://www.daz3d.com/josina-hair-for-genesis-3-female-s
https://www.daz3d.com/gwen-hair-for-genesis-3-and-2-female-s-and-victoria-4though that's not quite the picture I had in mind.
Remakes of Old Victoria & Michael Clothingmaybe it didn't sell well to warrant a remake. I know I would have no interest in it
This is the link to the dress: https://www.daz3d.com/blue-moods
Firstly, there are thousands of products that I and all other Daz customers have no interest in, but that doesn't mean that any one won't be exactly what other customers are looking for. I'm currently planning some period compositions, some of which will be 30s and art deco based, so I've been collecting suitable items re which the above dress and headpiece are perfect. But these latter could be given variant shapes and a series of materials which would make the costumes great for sci-fi nobles and priestesses, and also for fantasy nobles and sorceresses. Having always loved art deco this costume is ideal for some of my planned compositions despite that there's only the one colour, but being for Victoria 3 I can't use it. There are also other old costumes for V4 & M4 or earlier re which at least to me are nicer designs than current parallels for G2-G8 characters, so I can't see remakes not being popular, or in some cases even more popular than current parallels. There also seem to be more period pieces for the earlier models than for the later, and I've often seen requests for such in this forum.
Daz Studio is neglecting to export a specific morph, but only when I export it as a .dae file.I've tried that, which you would think would make sense, but it's giving me an error that I don't understand. Please note that the error I'm getting is with both my model and in this screenshots' case, it's just the basic victoria 8 model.
Exporting FBX from DAZ, rig comes out messed up in Blender?Psyckosama, the link you provided is Diffeomorphic. I tried Diffeomorphic before, and it also didn't solve my problem. I discussed it earlier in this topic. glossedsfm, pre/post rotation puts the bones in place, but doesn't move the character. Force automatic children did absolutely nothing. Automatic bone rotation also didn't affect it any. andya_b341b7c5f5, I've attached a picture of the Diffeomorphic error. Richard Haseltine, I'm exporting a character model. For the Diffeomorphic error, I used the Victoria model with all of the default DAZ settings, so it's not a problem with my model.










