• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Genesis 9 F. Pose is deforming hands

    NP ~ I saw the file attached. When opening the scene file, it popped up that some morph files are missing as I don't have them for sure. It seems one morph (Renee G9) was created by you, another one (Emma) seems not from Daz3D store, a 3rd party product or something?

    So at least one of them is the culprit.... because after loading the scene, I dialed the same pose as above, there's no problem. Pls check, and try to remove the morph file from the data folder, one by one.

    By

    crosswind crosswind December 2023 in Technical Help (nuts n bolts)
  • Maryam 9

    tsroemi said:

    Thorne said:

    The images I posted were the original Maryam as I submitted her (sans textures in any case). Since this was purchased by DAZ they have the right to change it as they see fit. Maybe they will release the orginal shape. She always had the chin dimple, but I made some images without it in early development (I don't know if it is still optional or not).
    The texture used here is Helena by Maelwynn:  https://www.daz3d.com/mw-helena-for-genesis-9

     

    Thanks, that's really interesting! I wish you could put the original morph in the store as well, she's really cute. And the Helena texture fits her well. The eyebrows are clearly someone else's though, no? Refreshing to see some less highly groomed and more natural brows! Anyways, a very sweet figure, your Maryam.

    The eyebrows I used are the "G9 Eyebrows Fiber Style 01 Thick" included with the G9 Essentials. Thank you! Some really nice images here. :)

    By

    Thorne Thorne December 2023 in The Commons
  • Daz Studio Iray - Rendering Hardware Benchmarking

    Remember this test is not an absolute. The results could also be influenced by how short the test is now. A delay of just a few seconds can translate to multiple iterations being lost. Thus the penalty gets higher for the fastest GPUs. A better way is to test on some larger scenes and observe how much impact it has.

    That said, it is also possible the issue comes Iray 2022, which is still what Daz uses. The 4090 can achieve 28+ iterations with Iray 2021. At some point, one day, who knows when, Daz Studio may get Iray 2023. Iray 2023 showed up in the PRIVATE beta channel recently. So hopefully it will make its way to the public beta eventually. It did not make it into the beta that just dropped which contains Face Transfer 2. You just have to keep asking Daz when we might finally get to play with this new Iray.

    By

    outrider42 outrider42 December 2023 in The Commons
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    On the missing files, did you get the updated content from https://www.daz3d.com/forums/discussion/662091/face-transfer-2#latest ; ?

    People aren't reading that thread and keep complaining about this same thing ("missing" files). If the Beta needs a different version of Genesis 9 Starter Essentials files, why isn't there a Beta version of Genesis 9 Starter Essentials in DIM? We are frequently reminded that most customers don't use the forums, so how does Daz expect "most customers" to get the needed files?

    It isn't a different version, it is additional files on top of the existing version.

    That's even more puzzling to me. If the new files are additional files, wouldn't they be ignored by the General Release code and cause no harm to those users? Why not just update the normal Genesis 9 Starter Essentials then, so everyone can get the files they need by updating Genesis 9 Starter Essentials with DIM?

    If they became official parts of the main package they could not then be removed safely, if necesary (or if they proved unnecesary by being replaced). That is what happened, by accident, with the Genesis 9 Starter Essentials and broke some content until it was fixed. Keeping them separate theya re not tied in the same way, and the end user is likely to have the zip if needed anyway (it will take up less space than multiple copies of the Genesis 9 Starter Essentials).

    Thanks for the continued explanations. I guess you will just have to keep answering questions about missing files for a longer time. It's too bad that purchasers of the Face Transfer 2 start off with a bad impression, because of that issue. At least Rob provided the files for people who read his thread.

    By

    barbult barbult December 2023 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    barbult said:

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    On the missing files, did you get the updated content from https://www.daz3d.com/forums/discussion/662091/face-transfer-2#latest ; ?

    People aren't reading that thread and keep complaining about this same thing ("missing" files). If the Beta needs a different version of Genesis 9 Starter Essentials files, why isn't there a Beta version of Genesis 9 Starter Essentials in DIM? We are frequently reminded that most customers don't use the forums, so how does Daz expect "most customers" to get the needed files?

    It isn't a different version, it is additional files on top of the existing version.

    That's even more puzzling to me. If the new files are additional files, wouldn't they be ignored by the General Release code and cause no harm to those users? Why not just update the normal Genesis 9 Starter Essentials then, so everyone can get the files they need by updating Genesis 9 Starter Essentials with DIM?

    If they became official parts of the main package they could not then be removed safely, if necesary (or if they proved unnecesary by being replaced). That is what happened, by accident, with the Genesis 9 Starter Essentials and broke some content until it was fixed. Keeping them separate theya re not tied in the same way, and the end user is likely to have the zip if needed anyway (it will take up less space than multiple copies of the Genesis 9 Starter Essentials).

    By

    Richard Haseltine Richard Haseltine December 2023 in Daz Studio Discussion
  • Does Daz To Unity Newest version work well and Have Ability to make Skin Shiny?

    Poly few seem to save the morph data with the model data, so it's been working for me. Otherwise, with other tools if you keep the original object in yuor scene (disabled), then that can worked too,

    I'm able to get animatable swappable clothes + morphs + Lod all working nicely together, though it can be quite tricky to get it to work. I'll try to do a tutorial at some point. I tried Daz decimator, it messes up the UV's more often than not, it's not a good tool.

    By

    aweswan aweswan December 2023 in Unity Discussion
  • Face Transfer 2

    Richard Haseltine said:

    Siciliano1969 said:

    KomodoVR said:

    Siciliano1969 said:

    KomodoVR said:

    TesseractSpace said:

    KomodoVR said:

    I recently installed version 4.22.0.7 of DAZ Studio, which includes the Face Transfer 2 feature. After installation, I successfully entered the serial number and restarted DAZ Studio as instructed. However, I'm encountering an issue where the "Face Transfer 2" panel is not appearing in the program. I have verified that all other panels, including Face Transfer 1, are visible and accessible.

    I am wondering if a complete system reboot is required for the changes to take effect, or if this issue might be related to the update process itself. Specifically, I'm considering the possibility that the latest update's purpose was solely for serial number entry and that the actual utility of Face Transfer 2 might be included in a subsequent update.

    Can anyone provide guidance or steps to resolve this issue? I'm keen to use the Face Transfer 2 feature that I have paid for.

    Thanks in advance.

    From what I saw, it just uses the same Face Transfer pane. It's just now it works with Genesis 9 rather than 8, unless you force it to use 8 by loading and selecting a gen 8/8.1 figure, in whicb case it uses FT1 from what I read.

     

    Thank you, I got it working! I was expecting a new panel, or at least something that read "Face Transfer 2," as everything otherwise suggests it's still the first "Face Transfer" product.

     

    To anyone who can help: As this product is still in beta, I'm seeking assistance with a couple of issues. I can successfully transfer a face from a photo to Genesis 9, but during the process, I'm encountering two errors related to the "Genesis 9 Starter Essentials." One error occurs when using FT2 for a new figure, and the other error occurs when using FT2 on an existing G9 figure.

     

    The first error reports a failure to load a Genesis figure, specifically pointing out the absence of a female Genesis file at a designated path (refer to Error #1 below). The second error indicates a problem with loading the base material preset, which, as it warns, could result in diminished quality of the image transfer (refer to Error #2 below). Notably, I have installed both "Genesis 9 Starter Essentials" and the "Genesis 9 Starter Essentials Expansion" through DIM.

     

    Error #1: The error message states, "Failed to load a Genesis figure. Could not locate a female Genesis file: data/Daz 3D/Genesis 9 Starter Essentials/Utilities/Genesis 9 Female With Basic Wear.duf." Interestingly, my directory lacks a "Utilities" folder under "C:...\My DAZ 3D Library\data\DAZ 3D\Genesis 9 Starter Essentials."

    Error #2: This error message reads: "Failed to load the base material preset. The image will still transfer, but with reduced quality."

    Getting exact same issues

     

    Here's a step-by-step solution that should resolve the issue (it worked for me):

    1. Visit the DAZ3D forum post here: https://www.daz3d.com/forums/discussion/662091/face-transfer-2#latest

    2. On the post, you'll find an attachment named "FaceTransfer2Content-11-29.zip". Download this ZIP file.

    3. Once downloaded, unzip the contents to a temporary folder on your computer.

    4. In the unzipped contents, locate the "data" folder and its subfolders. Copy these.

    5. Paste the copied "data" folder and its subfolders into the "data" folder where your DAZ Studio library is located. This step is crucial for the solution to work.

    By following these steps, you will be adding all the necessary files to your DAZ Studio library, eliminating the missing files error.

    Excellent, thank you!  Ironically I did read the Face Transfer 2 update page but somehow the file at the bottom did not register with me.  :)

    Although that should be safe there is a small risk that filenames in the official content may not match the beta content, and perhaps a bigger risk that they will chnage during the beta. A safer approach would be to unzip them to a separate folder and select that as a new content directory, then use Content Directory manager to make sure that it came first in the list of Daz Studio content directories. If the content is updated just empty the folder and put the enw files there; once the content is integrated into the release version simply remove the new content directory from DS' list.

    Thanks Richard, good idea

    By

    Siciliano1969 Siciliano1969 December 2023 in The Commons
  • Maryam 9

    Thorne said:

    The images I posted were the original Maryam as I submitted her (sans textures in any case). Since this was purchased by DAZ they have the right to change it as they see fit. Maybe they will release the orginal shape. She always had the chin dimple, but I made some images without it in early development (I don't know if it is still optional or not).
    The texture used here is Helena by Maelwynn:  https://www.daz3d.com/mw-helena-for-genesis-9

     

    Thanks, that's really interesting! I wish you could put the original morph in the store as well, she's really cute. And the Helena texture fits her well. The eyebrows are clearly someone else's though, no? Refreshing to see some less highly groomed and more natural brows! Anyways, a very sweet figure, your Maryam.

    By

    tsroemi tsroemi December 2023 in The Commons
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    On the missing files, did you get the updated content from https://www.daz3d.com/forums/discussion/662091/face-transfer-2#latest ; ?

    People aren't reading that thread and keep complaining about this same thing ("missing" files). If the Beta needs a different version of Genesis 9 Starter Essentials files, why isn't there a Beta version of Genesis 9 Starter Essentials in DIM? We are frequently reminded that most customers don't use the forums, so how does Daz expect "most customers" to get the needed files?

    It isn't a different version, it is additional files on top of the existing version.

    That's even more puzzling to me. If the new files are additional files, wouldn't they be ignored by the General Release code and cause no harm to those users? Why not just update the normal Genesis 9 Starter Essentials then, so everyone can get the files they need by updating Genesis 9 Starter Essentials with DIM?

    By

    barbult barbult December 2023 in Daz Studio Discussion
  • Tutorial: Making TriAx Figures from Old Parametric Characters

    richardandtracy said:

    Grafitaleblu said:

    richardandtracy said:

    Indeed the meshes do seem to break between the legs for skirts and dresses. I think the reason is that the automatically applied weight map weights to the clothing as the clothing is applied are very sharply divided between left and right legs. So, the skirt around the right leg has 100% weighting right from the Centreline all the way round the right leg. And the facet one facet to the left of the Centreline has a 0% weighting for right leg moves. This means the facet to the right of the Centreline moves with the leg, and the one next to it doesn't. Making a big step discontinuity. It'd be much better if we could work out how to create a clothing template like the one that's supplied for G9 dress fitting and get a smooth graduation from the centre of the left leg where it's 0% weighting to the centre of the right leg where it's 100%. At the moment I don't know how to do that, sorry. But I plan on finding out eventually. Regards, Richard

    Thank-you for your quick response.  Would the automatically-applied-weight-map a third weight map, different than the outfit weight map and the model weight map?  I am trying to understand daz3d world view if you will.

    Thank-you again Richard,
    -b

    The automatically applied weight map is based on the brand new TriAx figure that you've created, not on the weight maps (if present) of the clothing. For example, you have a a TriAx V4 character and you want to put V4 clothing on the character. But V4 clothing is all parametric, so DS starts from scratch using the V4 TriAx figure as the source for creating new boles & weight maps. This process is effectively the same as the Transfer Utility that creates mapping & bones in garments for obj models & that sort of thing. To be able to make it into a dress or something similar ideally there would be a template garment hidden as part of the character (such as there is in G9) which tells DS a different type of weight mapping compared to the default one that the user can select when transferring the garment.

    And this is where my lack of complete knowledge stumps me. I will learn & publish it. I had an idea it was similar to DollyGirl's suggested method, but I need to work it through myself, walk blindly into any pitfalls etc first and be confident of doing it myself.

    Regards,

    Richard

    I think see where the gap/hiccup is.  I look forward to your future discoveries.

    Thank-you Richard,
    -b

    By

    Grafitaleblu Grafitaleblu December 2023 in Freebies
  • Emotion sliders & Poses not working with Metamixer face

    wildbillnash said:

    Hi Crosswind. Actually, I already used Metamixer to create the head morph. The problem is posing the expression. The either don't work or barely work. And there is no 'Mouth Open" option in the mouth folder. There is, though, a "Close Mouth" option. But the mouth is already closed. And when I have the figure stick out their tongue, the tongue slices through the lower lip. Talk about being sharp tongued.

    Below is an image showing the face in Fear Shock.

    Understood. So this figure is Genesis 8.1 Female, correct ?

    If so, these G8.0 expression dials won't work on G8.1.  There's an "unofficial pre-requisite" you have to set up first...

    G8.1 use an expression system of FACS, so as default, all G8.0 expressions dials are blocked by "dummy properties". So if you dial G8.0 expression, nothing's gonna happen. You have to "remove those blockers"...

    By

    crosswind crosswind December 2023 in Daz Studio Discussion
  • Emotion sliders & Poses not working with Metamixer face

    Hi Crosswind. Actually, I already used Metamixer to create the head morph. The problem is posing the expression. The either don't work or barely work. And there is no 'Mouth Open" option in the mouth folder. There is, though, a "Close Mouth" option. But the mouth is already closed. And when I have the figure stick out their tongue, the tongue slices through the lower lip. Talk about being sharp tongued.

    Below is an image showing the face in Fear Shock.

    By

    wildbillnash wildbillnash December 2023 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    barbult said:

    Richard Haseltine said:

    On the missing files, did you get the updated content from https://www.daz3d.com/forums/discussion/662091/face-transfer-2#latest ; ?

    People aren't reading that thread and keep complaining about this same thing ("missing" files). If the Beta needs a different version of Genesis 9 Starter Essentials files, why isn't there a Beta version of Genesis 9 Starter Essentials in DIM? We are frequently reminded that most customers don't use the forums, so how does Daz expect "most customers" to get the needed files?

    It isn't a different version, it is additional files on top of the existing version.

    By

    Richard Haseltine Richard Haseltine December 2023 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    douglasmartinsxd said:

    The only thing people want with the daz update is an iray 2023 update. If they have priority with Face transfer 2 and the inclusion of some unnecessary icons in the layout, that's fine, but what does it cost to launch iray 2023.0.6? , if the DS4 iray is already breaking several things inside the DS4?

    We all know they won't release DS5 because Releasing FT2 now kills any hope that DS5 is anywhere near. DS5 will have a new SDK and so will break existing plug-ins, so it wouldn't be released as a DS4 plugin if DS5 was near completion.

    Daz recompiles the in-house plug-ins for every release, and surely knows how to adjust the code - I don't see any reason to think this would block, or indicate a a lack of progress towards, DS5.

    So again I ask the question why hold back the launch of the new iray if a large part of Daz is already It's all buggy with the old iray, if iray 2023.0.6 is going to break again, so be it, but at least we'll have a faster iray with more features for newer Nvidia cards.

    By

    Richard Haseltine Richard Haseltine December 2023 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Anfy said:

    Of course, your mileage may vary!

    Eh, ragazzo mio... C'è un motivo se sono inchiodato ancora alla versione 4.12.0.86 e ho installati i pacchetti di G8 Pre-Face Transfer.

     

    @Muscleman:

    Lo spero. laugh

    By

    Imago Imago December 2023 in The Commons
  • Any way to split a morph, like eyeballs

    So need some further advice.  IT seems when DS rerigged the Fuzzy morph for G9 the Thumb 3 joint on each hand bend the incorrect way.  Like instead of a fist the thumb - 3 joint goes the side!  frown

    By

    RAMWolff RAMWolff December 2023 in Technical Help (nuts n bolts)
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    outrider42 said:

    frank0314 said:

    Daz refuses to let us even BETA test it in their BETA

    Where in the world was that ever said besides now? If you are using the Beta you have to report those issues the proper way by submitting a ticket and not here in the forums, to be fixed. They are released as Beta's for people to find those issues because it's physically impossible to test every single function and system configuration for the Alpha team. If people don't want to participate in testing it then you just don't download it. If you do want to test the new features and see if it will hold up to how you use it then install it and do as with any Beta version anywhere and report the issues so they can be looked at.

    I am talking about the Iray plugin. Your response explains the logical way a beta works, which yes, I agree with completely...that is why I am so frustrated.

    But you see, the DS beta is not being used to test Iray. The Iray plugin inside Daz Studio has not changed in a very, very, long time. The Iray plugin in Daz Studio is Iray 2022.1.7, which Daz released on April 24.

    This beta is testing updates to 4.22.0.1. There is a 4.22.1.x branch in the private beta, which on the last few versions may well be 4.23.0.x on general reelase, and that presumably wil have an Iray update. Face Transfer 2 is low risk, Iray update is not. You may not agree with the team's approach to risk management, but their actions are considered and taken in the light of past experience and (general) user reactions

    When did the Iray 2022.1.7 SDK release? It released on April 21. So Daz released the plugin to the public beta just 3 days after the Iray dev team released it. It would appear that with 3 days, they skipped the private build completely. Hmm.

    Then...silence. The Iray dev team continued to release nearly monthly updates all year long, including Iray 2023, which contains many improvements and bug fixes. Iray 2023.0.0 released in JUNE. We heard nothing from Daz. Hmm.

    Iray 2023 has received monthly updates ever since, jumping to 2023.0.6.

    It goes deeper. The problems that people have been having with Iray predate this version of Iray. Just as one example, Ghost Lights were already dead, and had been dead since the first DS 4.20 released with a much earlier build of Iray. So Daz just suddenly stopped putting new Iray updates into DS...for some reason. Hmm.

    or for one or more resons, such as breaking other things?

    Yet the reason given, now on at least two separate occassions by Richard is that the Daz team wants to make sure the new Iray doesn't break anything. "based on their comments for this round, appear when Daz is confident that it will not cause new issues" This statement says a couple things, including the fact that Daz is indeed holding Iray 2023 back. But that really doesn't make sense. After all, just use some logic. The things Iray broke all happened long before Iray 2022.1.7 released. The problems all began way back in Feb 2022. Yet Daz continued releasing updates to Iray for more than an ENTIRE YEAR before suddenly deciding to stop? So why the sudden change in release schedule?

    Moreover, Iray 2023 never appeared anywhere in the beta builds, not even private builds. It wasn't until very recently that Iray 2023 showed up in a beta, a private one. Funny enough, Iray 2023.0.6 popped up in the private beta channel at nearly the same time Face Transfer 2 did. Isn't that interesting.

    Yet...only Face Transfer 2 has released to the public. And boy, did it sure come out fast. I don't think we need to ask why. But you know, I will anyway. Why was Face Transfer 2 pushed to the public build so fast? I mean, come on, they even put it on pre order, and the first place to actually use it is in the beta of all things. A preorder for a beta??? And yes, I have to ask, because that is extremely strange. If Face Transfer 2 is fine, why isn't it in the full build? What is going on?

    So this all brings up some questions. If Daz is waiting to make sure the new Iray doesn't break anything...why hasn't it showed up in the beta before now? When was Daz supposedly testing this? Was it in a secret lab somewhere? How are we the customers supposed to interpret this? Going back to your own description of how a beta works, how are customers supposed to file reports when they don't even have the plugin to test? Thus my frustrated plea to put the plugin in the beta.

    Why, if Daz wanted to avoid Iray breaking things, why did they wait an entire year AFTER THOSE THINGS WERE ALREADY BROKEN before deciding to stop updating Iray? How does that make sense? Why didn't they stop at Iray 2022.0.0? Or hell...why didn't they just revert back to Iray 2021??? Oh wait...VDBs were in the store, huh.

    And...again, if Daz is playing it safe, how can they claim that when they keep breaking their own stuff with DS itself?

    There seem to be a lot of "funnily enough" and "intersting" bits dotted in there - what exactly are you imaging daz is conspiring to do, and what possible beenfit could they derive from it?

    By

    Richard Haseltine Richard Haseltine December 2023 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    douglasmartinsxd said:

    The only thing people want with the daz update is an iray 2023 update. If they have priority with Face transfer 2 and the inclusion of some unnecessary icons in the layout, that's fine, but what does it cost to launch iray 2023.0.6? , if the DS4 iray is already breaking several things inside the DS4?

    We all know they won't release DS5 because Releasing FT2 now kills any hope that DS5 is anywhere near. DS5 will have a new SDK and so will break existing plug-ins, so it wouldn't be released as a DS4 plugin if DS5 was near completion.

    So again I ask the question why hold back the launch of the new iray if a large part of Daz is already It's all buggy with the old iray, if iray 2023.0.6 is going to break again, so be it, but at least we'll have a faster iray with more features for newer Nvidia cards.

    I agree with you; I also want the DAZ to finally update with Iray. Due to not doing so, the rendering speed of Daz is lacking in comparison to other 3D software programs.

    By

    hamadahmad hamadahmad December 2023 in Daz Studio Discussion
  • Why does the model (G8) always force a switch back to A Pose when exporting to FBX?

    "Forcing to default A or T pose" is DS' specific behavior because an initial shape / pose are needed as per different export rules (baked, exported...) while exporting to FBX...

    The garment on the figure is a dForce item that you've simulated, correct ?  If so, the simulated item (with change of vertex positions) cannot be correctly baked and exported with FBX. A trick you may try:

    - Before exporting to FBX, export the simulated garment to an OBJ file with Base resolution. Clear the simulation result of the garment, import OBJ file with Morph Loader Pro (with options - Reverse Deformation + Delta Only) to the garment. Dial the morph to 100%
    - Export to FBX with correct settings. (Merge...) Then the static "simulated morph" will be correctly baked.
    - Import FBX to other software.

    By

    crosswind crosswind December 2023 in New Users
  • Installed Latest DazToUnityBridge But Presets are Who Knows where

    I thought Presets would be selectable by default from the Documents/DAZ3D/ folder but in there there's just a Daz To Unreal folder and when i push Morphs in the Daz to Unity Dialogue box and choose from the presets drop menu there's nothing to choose from even though. I made my self a Daz To Unity folder in that same path but it doesn't seem to help because when i choose from the drop list in the morphs dialogue window it's still empty. What folder is that Preset drop down menu looking at, in order to list the morph presets?

    By

    nokoteb99 nokoteb99 December 2023 in Unity Discussion
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.

Create An Account