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[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]
Roobarb said:
I'm really not having much luck with conversions. I've tried through some batch conversions as wel as in scene from a G8 to G9 and the result vary from slightly deformed to wildly mangled. I'm not sure where I'm going wrong but I'm definitely not getting the results I see others getting. Screenshot attached from Agma 8 to Gen 9 (added some clothing for modesty).
I've tried answering the pop up question for zeroing as both Restore and Zero in case I'd picked the wrong option but this is generally what I'm getting.Any ideas on what's happening here?
It's a hit and miss for me as well. Daz core characters like Charlotte 8 and Victoria 8 transfer well, characters from other sites fail miserably.
Not sure if it's true, but I found this:
- characters installed through DIM seem to work better than those installed through DAZ connect
- dial out HD morphs
- 8.1 characters seem easier than 8 characters
how to fix mouth after converting from g8 to g3?Make which mouth disappear ? "Ferocious Beast HD Whip Mouth" or G8M's "mouth" after you zeroing "Ferocious Beast HD" morph dial?
Face Transfer 2Below are 2 examples of Genesis 9 female heads created with Face Transfer 2

Auto Muscle Enhancer HD [Commercial]No. Infact this version blocks it (the more you dial up AME, if ASE is present, it gets dialed down) because the ASE from the male version was drastically different to the female version, and this female version was based of the male version of AME, so it did not play nice with the female ASE. If you want to see what it will look like with both active just set the hidden ASE Blocker morph to 100. That will allow both to be active at the same time.
how to fix mouth after converting from g8 to g3?hi, im trying to convert this product Ferocious Beast HD for Genesis 8 Male to g3.
i did managed to convert everything exept the mouth since the morph of Ferocious Beast makes the mouth disappear when converting to g3 it comes out really bad (i did removed the mouth that comes with the package).
my question is how to fix it? or maybe i can remove the mouth morph from the main morph?
Face Transfer - The Basics {tutorial} ~ AND a Sequel ;-)And a brief Sequel ~ going over how to get a basic skin set started using Face Transfer {the original}.
Uploaded to Renderosity.
Maryam 9Thorne said:
rcourtri_789f4b1c6b said:
Really puzzling. So, Daz bought the rights to the character model from the PA, then radically changed the head and/or face?
I'd love to read the reasoning behind this, but I suspect Daz's general opacity (and maybe an NDA) will keep this weirdly mysterious.
Actually they included all the original parts as I understand it. The original face is included after all, they just added extra stuff to create a fuller package which is pretty cool.
Huh? But to me, your Maryam morph looks totally different from the one in the store. Am I getting this wrong somehow?
Oh, and thank you for including the info on the eyebrows!
Good east Asian character for G8FThank you for the suggestions! I don't have the morph pack. I fiund another character that might be up for the challenge. When I started searching I wasn't aware most east Asian characters either look very young or are Mrs Chow level or skewed in the stylized/cartoony direction... I tried mixing some but wasn't super happy with the results.Fixing auto follow for custom body without morphsIf the clothing doesn't follow the morphs, then autofollow is not checked for that morph (in the character)
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIKainjy said:
Ma sei solo appassionato o lo pratichi anche ?
E comunque c'è di peggio.. hai mai visto Marisa di Street Fighter ? https://streetfighter.fandom.com/wiki/Marisa
Ecco come ci vedono i Jappi nel sol levante
Marisa è solo una ragazzona robusta e allenata, i morph per G8 è abuso di anabolizzanti. (⊙o⊙)
E forse anche un pò di Synthol. (⊙x⊙;)
Why does the model (G8) always force a switch back to A Pose when exporting to FBX?crosswind said:
"Forcing to default A or T pose" is DS' specific behavior because an initial shape / pose are needed as per different export rules (baked, exported...) while exporting to FBX...
The garment on the figure is a dForce item that you've simulated, correct ? If so, the simulated item (with change of vertex positions) cannot be correctly baked and exported with FBX. A trick you may try:
- Before exporting to FBX, export the simulated garment to an OBJ file with Base resolution. Clear the simulation result of the garment, import OBJ file with Morph Loader Pro (with options - Reverse Deformation + Delta Only) to the garment. Dial the morph to 100%
- Export to FBX with correct settings. (Merge...) Then the static "simulated morph" will be correctly baked.
- Import FBX to other software.Thank you very much. I'll give it a try :)
Genesis 9 F. Pose is deforming handsAngells said:
Thank you it worked I did that with my morph character, and now the issue is not there. I was working on a freebie for xmas give away. Thanks for your help.
Great! You're welcome ~ Happy rendering !
Genesis 9 F. Pose is deforming handsThank you it worked I did that with my morph character, and now the issue is not there. I was working on a freebie for xmas give away. Thanks for your help.
Mihrelle Casual BobFirst, there's wearable preset in the product for G8.1F, so you don't have auto-fit when you load the G8.1 wearable preset to your G8.1 figure unless it's cross-gender (G8.1M).
Then, I could not reproduce the issue you mentioned, even with very unique or stylized head morph. So better post a screenshot.
Another option is that you may just parent "MRL CBob Base G8.1 Female" to the figure's head rather than fitting it to the figure. There'll be no problem for dForce simulation.
Genesis 9 F. Pose is deforming handsThat has nothing to do with DS itself, that's the issue comes from the morph you made. With that morph dialed, Adjust Rigging to Shape, ERC Freeze then resave as morph asset.
Mihrelle Casual BobGen 8.1 with a character morph. Hair floats above the top of the head. Then, dforce simulation looks like there is a wind blowing from the side.
Mihrelle Casual BobAnyone using [Mihrelle Casual Bob] this product? I'm having issues with auto fit with a morph and the dforce seems to go sideways. Am I missing a setting somehere?
Face Transfer 2"Purchasing Face Transfer 2 in pre-release means you will get access to the unlimited version in the beta (Public Build) versions, as well as the General Release version which will both be launching in the coming weeks."
False, at least for me, as the "Face transfer unlimited" product is still asking for a serial number that does not exist in my account, so I only have access to Face Transfer 2, not both... IF however, the wording choice "Unlimited version" represents both FT 1 and FT 2, then the product page NEEDS more specificity in the description!
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)BrianP21361 said:
It doesn't seem to be projecting the morphs onto the dress when I conform it to G8F. Is it because it's a DForce item? Any ideas on how to fix it?
yes
try using the transfer utility on it but bear in mind the legs will do weird stretching on the skirt
you could use the transfer utility to rig it to a different nondforce skirt with posing bones and/or morphs
Genesis 9 F. Pose is deforming handsNP ~ I saw the file attached. When opening the scene file, it popped up that some morph files are missing as I don't have them for sure. It seems one morph (Renee G9) was created by you, another one (Emma) seems not from Daz3D store, a 3rd party product or something?
So at least one of them is the culprit.... because after loading the scene, I dialed the same pose as above, there's no problem. Pls check, and try to remove the morph file from the data folder, one by one.











