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Daz 3D Forums > Search
  • Mousso - Albany HD for Genesis 9

    nonesuch00 said:

    So lovely, I have Premiere to transfer her morph but how to transfer her texture set?

    You can use either of these products to use G8F textures on G9:

    https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-female

    https://www.daz3d.com/rssy-genesis-8-and-81-female-material-suit-for-genesis-9

     

    By

    Leana Leana October 2025 in Product Suggestions
  • looking to combine three D-Formers into a single one in order to create a Morph

    i couldnt get it to work. it would just delete the D-Formers and not create anything. since, as with most of the other threads i've posted here, this is just one step on the way to a much larger project, i went ahead and made separate morph dials for the left and right side of the mouth, and so far havent bothered with the center. why that is, i dont know, but I'm going to work with what i have.

     

    thank you

    By

    soapwell soapwell October 2025 in New Users
  • Audrey 9 - the obligatory discussion thread

    I bought both bundles on the first day and I think the characters are a good addition to our gene pool. Especially since they can be a great base to morph off of.

    That said, I did not buy a lot of the extras for the 'librarian' outfits. I volunteered at a MWR library for a year or so in the early 1990s and the head librarian was a male, professional librarian. The staff were all women in their 50s to 40s, civil service employees. Their focus was to have materials available for college to elementary studies, entertainment (videos, music, magazines) and to encourage reading in small children. And to create a safe, welcoming place for everyone on the base, military, civilian, and dependents to relax, research, read, learn and enjoy themselves. That is what every library I have ever walked into has tried to do. 

    I was offended by the 'sexy librarian' promos to say the least. But then I don't like the tropes used for Native Americans, Africans, Hispanics, Asians... people are so much more than what those tropes restrict them to. 

    By

    memcneil70 memcneil70 October 2025 in The Commons
  • HD Essentials Marks and Scars for Genesis 9 - Materials?

    Riesco said:

    These are morphs only, designed for use with SubD levels 3 and 4. No materials or textures are included. All morph sets (glutes, breasts, skin, feet, etc.) may affect GeoGrafts. If you're using GeoGrafts on your character, you'll need to manually set those morphs to 0 to prevent distortion.

    How does one manually set the  morph to 0?  Thank you.

    By

    japangg japangg October 2025 in The Commons
  • looking to combine three D-Formers into a single one in order to create a Morph

    The option of Morph Spawning supports creating a single morph with multiple DFormers... as long as you do it correctly.

    The steps are straigh-forward: add multiple DFormers to the figure, deform the figure with them separately, then Spawn Morph with Delete Applied D-Former(s) checked.

    If you want to spawn separate morphs, uncheck Delete Applied D-Former(s), zero each DFormer one by one before spawning each morph.

    By

    crosswind crosswind October 2025 in New Users
  • HD Essentials Marks and Scars for Genesis 9 - Materials?

    Riesco said:

    These are morphs only, designed for use with SubD levels 3 and 4. No materials or textures are included. All morph sets (glutes, breasts, skin, feet, etc.) may affect GeoGrafts. If you're using GeoGrafts on your character, you'll need to manually set those morphs to 0 to prevent distortion.

    Thank you very much. 

    By

    3DMinh 3DMinh October 2025 in The Commons
  • looking to combine three D-Formers into a single one in order to create a Morph

    i'd like to have three D-Formers for the left, center, and right of a mouth combine into a single morph so that i can make another set of D-Formers for the rest of the body. I couldnt see any obvious way to do this in DAZ. The https://renderguide.com/daz3d-create-custom-morph-tutorial/ tutorial shows how to create a morph from a single D-Former, and it works, but i see no obvious way to use it to merge three D-Formers into a single morph, and neither will it let me use it to take the D-Formers one at a time into separate morphs (which would be inconvenient but workable). So basically Im stuck with a model that has three D-Formers all in the head area and I can't add any more without them being tied to the head morphs. Is this possible, or is it simply a matter of how the software is built ... that every person creating a morph has to create a single D-Former, transfer that to a morph, and create another D-Former, transfer that, and so on?

     

    I appreciate any help you can give. Thank you

    By

    soapwell soapwell October 2025 in New Users
  • Suggestion for a DS Tool

    Which can be done with a GeoGraft or a morph. 

    While Daz allowed the use of RTE files up to Victoria 4 it isn't an automatically permissible thing and as far as I know it isn't allowed for Genesis #.

    By

    Richard Haseltine Richard Haseltine October 2025 in Product Suggestions
  • Suggestion for a DS Tool

    Richard Haseltine said:

    A lot of the things that could be used for are covered by morph assets, UV assets, GeoGrafts etc.

    that is not, what it is for.

    My suggestion is for altered geometry.

     

    By

    Masterstroke Masterstroke October 2025 in Product Suggestions
  • [Solved] Need help with "overlapping" morph slider, G2F

    Actually, I just found a solution myself. I guess typing helps me think.

    So: Right click Parameters tab > Preferences > uncheck Consolidate Properties

    Now I do see separate, multiple sliders for Pupils Slit and Pupils Dialate. I can click the small gear icon on each, click Parameter Settings..., and then see the file path for each. 

    Looks like ActualEyes4 was the source of the extra morph sliders.

    By

    bustershotg bustershotg October 2025 in Technical Help (nuts n bolts)
  • [Solved] Need help with "overlapping" morph slider, G2F

    I only recently noticed a couple morph sliders for my Genesis 2 Females have a (2) in front of them. Specifically Pupils Slit and Pupils Dialate. And the present slider value is a question mark. If I move the slider, I get a normal value, but Pupils Dialate doesn't behave as expected.

    I'm guessing I recently installed morphs that effectively added duplicate morph sliders, so I'm sliding more than one morph at once and getting weird results. Is there a way I can look at where a morph slider comes from, so to speak? I don't know when exactly this problem started, so I'm having trouble guessing what might have caused it among all the products I have in DAZ Install Manager. 

     

     

    By

    bustershotg bustershotg October 2025 in Technical Help (nuts n bolts)
  • What happened to Michael (and Victoria 4)?

    If they are missing it may be because the ExP figures need to have all their morph sets installed in the same folder (installing through DS puts each product in its own folder on disc, which are then merged into a single virtual folder under Daz Connect in the Contnt Library pane format lists.

    By

    Richard Haseltine Richard Haseltine October 2025 in Daz Studio Discussion
  • Suggestion for a DS Tool

    A lot of the things that could be used for are covered by morph assets, UV assets, GeoGrafts etc.

    By

    Richard Haseltine Richard Haseltine October 2025 in Product Suggestions
  • Audrey 9 - the obligatory discussion thread

    Tarantanamir said:

    Honest questions. Why do you buy these individual characters ? Is it for the skin textures or the character itself ? Can't you achieve the same with dials and morphs ? Hair I get, but the characters not. They all look the same, just with different skin tones and textures. 

    I buy them mostly for the skin these days, and Daz Original skins tend to be very good quality. I'm not a texture artist, so that feels like a good reason.

    I do make custom characters for the protagonists of my renders/stories. Morph dialing, mesh adjustments. But I also need a lot of background characters and I don't want to spend any time on those. Mixing together 2 or three characters and throwing a skin on is as much as I want to do.

    There's a lot of hair that looks incredibly similar but for a gust of wind - particularly in wider shots. A lot of the products in the store are interchangeable.

    By

    Ainm Ainm October 2025 in The Commons
  • HD Essentials Marks and Scars for Genesis 9 - Materials?

    These are morphs only, designed for use with SubD levels 3 and 4. No materials or textures are included. All morph sets (glutes, breasts, skin, feet, etc.) may affect GeoGrafts. If you're using GeoGrafts on your character, you'll need to manually set those morphs to 0 to prevent distortion.

    By

    Adela Adela October 2025 in The Commons
  • Nocturna for Genesis 9 [commercial]

    Thanx

    I hope the seperate buffy style vampire face morph will help fill out other vampire legions

     

    By

    RawArt RawArt October 2025 in The Commons
  • Making fit and muscular characters

    What generation are you using? In addition to the packages mentioned in Halcon Bluesky's post, Daz has head and body morph packs for Genesis 2 through Genesis 8/8.1 that have "fitness" and "bodybuilder" dials. Just search the Daz store for <figure name> head morphs and <figure name> body morphs (e.g. Genesis 8 Female Body Morphs).
    Additionally, SickleYield has a 200 free morphs for Genesis 8 pack that has dials for individual muscles/muscle groups (thighs, back muscles, abs, biceps, delts, etc.) https://www.deviantart.com/sickleyield/art/SY-200-Free-Morphs-Genesis-8-756465264  

    By

    Chezjuan Chezjuan October 2025 in New Users
  • Question about Wearable Presets - Answered, thanks.

    Thank you.

    I was meaning hiding the neck/temple facets with the geometry editor. I'll be saving the nut, bolt & spacer as a normal support asset with a bolt withdrawal morph and a spacer length morph, then saving as a wearable preset on different generations of character. Might as well make it usable on G2-G9 so anyone can have a bit of fun (do many people use G1?) and also for my TriAx V3 (probably not distribute that one). The hidden facets will need to be different for each generation and I only want to save a single support asset to keep the load on people's machines to the minimum. There are 684 facets and 516 vertices, so it's not excessive.

    Regards,

    Richard

    By

    richardandtracy richardandtracy October 2025 in Technical Help (nuts n bolts)
  • There's Always Another Sale Thread -- Discussions Only Pt 5
    paulawp (marahzen) said:

    Riesco said:

    XiousDs said:

    I think a true daz elemental character would be cool where she or he can be like water, fire, earth, air, etc. Daz should hit up more stuff in the fantasy genres to provide more of something there is less of. Maybe look at a few of their PAs like Rawart and Oso and make some top notch characters using them as inspiration for something different? How many slime people has actual Daz put forth as a primary character? We got the lion folk, but we have all kinds of other folk that daz could have some really cool things made with. We have had some really cool succubus and vampire ones, but there is so much more that could be explored and potentially taken to the next level, like the dryad character that was released a while back. But not only is she meh theme, she is 4 items for $100, she does not even include the expressions in her base set and she is not triggering an awesome deal. Maybe if I could trigger any gen 8 pro sets for $5, but not gen 3s. On the big sales I pass on so many gen 3 pro sets I could get for around $3.

    I completely agree, we definitely need more variety, and especially more standout characters like Tara Succubus, Sylvia Dryad, Lahr, and Lycan. Those are the kinds of releases that genuinely excite me. It would also be great to see some of the classic, iconic characters reimagined for G9, like the Tree Giant, or entirely new creations inspired by the endless number of humanoid beast races like lizards, kobolds, bears...

    I'm not sure why we keep seeing so many similar looking characters, like Brianna, Lauryn, Madison, and Audrey, as they often don't add much that's new or different from what's already available. Some of them even feel a bit rushed. For example, Madison seems to lack detail without the base G9 8K maps. In contrast, characters like Bishop and Asha clearly had real passion behind them, they stand out.

    Speaking for myself, I keep hoping for a realistic baby, toddler and small child. Yes, I have every age-related morph there is for G9, but creating a baby from an adult figure is a big ask.

    I would support that addition. With the age morphs and a slight application of face neutralizer you can get some decent young versions of characters to around age 5, but a consistent character much younger than that is pretty problematic.

    By

    XiousDs XiousDs October 2025 in The Commons
  • Using Genesis 9 Skin on Genesis 8 Figures

    Ahh,  I forgot about the expression part.... but it can be fixed by using corrective morphs.  I made two corrective morphs for Mouth Open and Jaw Open (ss 1 ~ 2), but I can only share the Modifier assets ...

    You have to firstly save the Material Suit as a Figure Asset... them place the corrective morph files in the attached ZIP into the data folder of the Figure Asset of Material Suit, e.g. /data/Fauvist/Material Suit G8M/Base/Morphs/Fauvist/Base/

    Remember to bring Mouth and Teeth back from Auto-Hide setup (still by following the above 5 steps' tutorial) ... before saving Figure Asset (by using the settings in below screenshot 3) ~~ smiley

     

    By

    crosswind crosswind October 2025 in The Commons
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