-
error::backtrace() raises an error
Praxis said:
Richard Haseltine said:
A bit moe inforamtion. It was an error in the DS 4 scripting documents, which has now been corrected. It was in the DS 3 QSA Error object. I am told the report by Google AI here https://www.google.com/search?q=Qt+3+QSA+Error+object+properties+and+functions is correct
Thanks for the link.
I suspect it was only intended to work in "debug" versions of apps.
It did wwork in DS 3, but it depended on the older QSA scripting engine that was not available for the version of Qt used for DS4 (which is why older scripts have to be converted on loading, a feature that is not available for newer Qt versions and so will not be in DS 2025+ - see https://www.daz3d.com/forums/discussion/comment/9137811/#Comment_9137811 ) QSA also had nice auto-complete features.
Celebrity Look-a-Likes for 3D figures Part 4sellet said:
nDelphi said:
Gordig said:
KOO Lucie looks like Carrie-Anne Moss, and the last promo is very Trinity-inspired.
Yeah, it's her. KOO is one of the celebrity-lookalike producers, so he/she definitely modeled her.Any KOO list BTW?I don't have a KOO list of all their models, but what I do have of them in my directory you can search using the keyword "koo", it's the same for every other creator that brands their models' titles, for example "HID":
Such as: https://www.beammeup.net/blog/3d-celebrities/poser-celebrities.php?keywords=koo&active=1
error::backtrace() raises an errorRichard Haseltine said:
A bit moe inforamtion. It was an error in the DS 4 scripting documents, which has now been corrected. It was in the DS 3 QSA Error object. I am told the report by Google AI here https://www.google.com/search?q=Qt+3+QSA+Error+object+properties+and+functions is correct
Thanks for the link.
I suspect it was only intended to work in "debug" versions of apps.
error::backtrace() raises an errorA bit moe inforamtion. It was an error in the DS 4 scripting documents, which has now been corrected. It was in the DS 3 QSA Error object. I am told the report by Google AI here https://www.google.com/search?q=Qt+3+QSA+Error+object+properties+and+functions is correct
Daz Studio and LinuxTheMysteryIsThePoint said:
Robert Freise said:
I don't trust WINE because it has allowed Windows vunerabilities into the system,
I wonder if you can run WINE in a chroot?
Did a quick search and yes you can
Daz Studio 2026 Beta - version 6.25.2026.9715! (Updated April 09, 2026)abspetznaz83 said:
Hi there, this is my first post here.
I find myself forced to ask to you guys, hoping in can get a fix to this issue that has been troubling me since yesterday. I recently changed PC so i had to start using DAZ 2025 ALPHA. It worked fine for like a month, then yesterday my MAT COPY scripts stopped working. When i click on it i get "An error occurred while reading the file. See the log for more details". This is what i get i the log.
2025-11-09 18:24:49.326 [WARNING] :: Script Error (E:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Male/Anatomy/Dicktator v3/0_GM 8_1/2_Dicktator_Material Copy v3_GM8_1.dse): Line 304
2025-11-09 18:24:49.326 [WARNING] :: TypeError: Property 'setLabel' of object QVariant(DzTSharedPointer<DzElement>, DzUberIrayMaterial(0x1fff99e0230, name = "Body")) is not a function
2025-11-09 18:24:49.326 [WARNING] :: Error in script execution: E:/Daz 3D/Applications/Data/DAZ 3D/My DAZ 3D Library/People/Genesis 8 Male/Anatomy/Dicktator v3/0_GM 8_1/2_Dicktator_Material Copy v3_GM8_1.dseDoes anyone knows if there's a fix to this, please?
Oh, i want to clarify that this happens with everything having a mat copy script such as breastacular, lickalicious and so on so forth.
Thank you in advance.
I already opened a new thread and got prompted to post here, hope to find a solution :)
The vendor updated the scripts for DS 2025 three months ago. Check the support thread on Meipe's sub-forum on renderotica ~~
New issue with MAT COPY Scripts.The vendor updated the scripts for DS 2025 three months ago. Check the support thread on Meipe's sub-forum on renderotica.
Skin Builderdaveso said:
jmucchiello said:
Silas3D said:
@jmucchiello Was there something in particular you were looking to achieve?
Nothing specific. I was told it was "an important G8 resource not available in G9". I really don't know what Skin Builder does that is so important. I've been editing skin textures directly in image software to get skin effects for the most part. But if there's an easier solution, I'm willing to try one.
I dont remember the proceedure exactly, but you can create a skin in Skin Buider, save it, then apply one of those G8 to G9 clones and apply the created skin to that. I think thats how it went. I did do it once, but a few months ago . It worked. I just found this but did not watch it. Could be your answer.
Skin Builder 8 Skin to G9Yeah, video uses the "RSSY Material Suit": Do Skin Builder on G8 - apply via "Material Suit" to G9 - muck about with the eyes etc -- Does work, at least on vanilla characters, haven't tried on a character with Skinbuilder "skin": https://www.daz3d.com/rssy-genesis-8-and-81-female-material-suit-for-genesis-9 (male character suit can also be purchased)
There's also this product https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-female - I don't own it, so can't say if you can load Skinbuilder made "skins" to it. See this post on these forumns: https://www.daz3d.com/forums/discussion/606081/legacy-uvs-for-genesis-9-will-i-be-able-to-convert-textures for info
And there's J's tutorial (from 2022 before many g8-g9 plugins were available) which, from a skim read, seems extremely full on and requires a third party product (at least I think 3rd party): https://www.versluis.com/2022/11/converting-skin-textures-for-use-with-genesis-9/ <-- many "other forums" suggest something like this as the "best" method
You might find such posts by doing a search for "daz g8 to g9 uvs"
can you help me find a product?felis Very cool! Absolutely, this would be fun and quick to do in Photoshop or any photo editing software.
Use a Character texture you want to use and apply a fun black layer on top. The ideas are endless :)
There are many tattoos on Rendo. Just go to freestuff and do a search!
can you help me find a product?I was able to find a lot of hand tattoos on a site called Poser Content. It is a safe search website. I looked for "Finger Tattoos" or "Hand Tattoos." I am not certain which figure that is in your picture, however you can search by generation, such as Genesis 8 Female or Genesis 9.
I love black fingers and have Hand Salon - Fake Nails and Jewelry | Daz 3D for Genesis 8 Female.
From a 3060 12Gbs to a 5060ti 16Gbs?In DIM click the gear icon and select Advanced Settings. In there click Download and find Daz Studio 2025 in the list and tick it, and Accept.
Then go to Ready to Download tab and search for 2025 in search bar.
Also try to look in this thread https://www.daz3d.com/forums/discussion/728111/daz-studio-2025-alpha-version-6-25-2025-30407-updated-october-31-2025#latest
How do "you" search the daz forums?FrankTheTank said:
hjake said:
FrankTheTank said:
The Daz website built-in Victoria AI is surprisingly good for finding answers in the forums as well as finding products in the store. I use it all the time now. (I didn't even know it existed until I turned off my adblocker). Turn off ad-blocker and you'll see an icon for it in the lower right hand corner. And it's better than the moderators tbh, and that says a lot because Richard is a wealth of information. I even asked it your question and it gave me some items, then I asked for discussions on this topic and it gave me this:
I am not sure where Victoria AI is, but as seen by the attached images it is not the DAZ search icon. Typed in gore filter and got this search result.
as I stated above turn off ad-blocker (many browsers now have it on by default) and the icon for Victoria AI is in the lower right hand corner, click on that icon to bring it up (see pic)
Oops, didn't notice you posted a screen cap
How do "you" search the daz forums?hjake said:
FrankTheTank said:
The Daz website built-in Victoria AI is surprisingly good for finding answers in the forums as well as finding products in the store. I use it all the time now. (I didn't even know it existed until I turned off my adblocker). Turn off ad-blocker and you'll see an icon for it in the lower right hand corner. And it's better than the moderators tbh, and that says a lot because Richard is a wealth of information. I even asked it your question and it gave me some items, then I asked for discussions on this topic and it gave me this:
I am not sure where Victoria AI is, but as seen by the attached images it is not the DAZ search icon. Typed in gore filter and got this search result.
In the store, it is here in the bottom Rt hand corner
Switch the wrist an accessory fits to? (B.E.T.T.Y watch)I did see those, but the B.E.T.T.Y ones gave me that vintage casio digital look that was hard to beat (and meets the character discription), but if there's any other sets around please let me know!
I'd attach a test render to show the results, but the Daz forum's not playing nice this morning
Please let us have a mature content filter for gore!!!Well, we did end up with nightmares last night. Great. In response to Matt_Castle, I completely understand. I am NOT asking to filter away spiders, underwater scenes, depictions of high places, etc., I would like for the website to adhere to at least a PG-13 rating. According to www.filmratings.com/ratings-guide (quote/):
PG - Generally, violence is mild in nature. May include pushing and shoving, fist fights or brawls. Violence may be cartoonish, comedic or slapstick, or fantasy-like. If weapons are used, they are usually unrealistic (i.e. laser guns, glowing swords, magical powers etc.). If guns are present, they are used infrequently and, generally, bullet impacts to characters will not be observed on screen. Usually, there are no real details of lasting harm observed on-screen (i.e. no blood, visible wounds, characters dying onscreen).
PG-13 - Violence may have some realism to it or there may be frequent scenes of violence, but generally, violence will not be both realistic and pervasive or extreme. May include some blood but there is little to no lingering details. May contain some stronger scenes of violence but such scenes are infrequent.
R - Violence is more realistic than PG-13, usually with injury details more evident or distinct. Violence may be graphic in nature. May include varying amounts of blood or gore, torture, dismemberments, decapitations, etc. The injury is usually evident, such as gunshot, stab wounds, and knife/sword slashes. Can be intense in nature.
And farther down the page, there are definitions of different violent content:
Gore
Focus is on extremely bloody bodily injury. May include dismemberment, disembowelment, decapitations, exposed entrails or other images of exposed innards or organs; blood and guts; open wounds, torn flesh, exposed brain matter, explosions of blood, etc. (May also be described as Grisly or Gruesome) [R]/end quote
I understand that the filmratings website is not a supreme authority, but I think it pretty well explains the general meanings. It appears to me that, at the moment, the website would warrant an "R" rating. I understand that because of the type of things people make with Daz, there is no way to keep things PG and still be a storefront (I don't know of many stores at all anymore that are PG). But I feel that PG13 is a reasonable request.
Anyway, thank you Tsroemi for also putting in a ticket. I don't think Daz employees usually look at the forum, so I think tickets are probably the only real way to suggest things to them.
How do "you" search the daz forums?hjake said:
FrankTheTank said:
The Daz website built-in Victoria AI is surprisingly good for finding answers in the forums as well as finding products in the store. I use it all the time now. (I didn't even know it existed until I turned off my adblocker). Turn off ad-blocker and you'll see an icon for it in the lower right hand corner. And it's better than the moderators tbh, and that says a lot because Richard is a wealth of information. I even asked it your question and it gave me some items, then I asked for discussions on this topic and it gave me this:
I am not sure where Victoria AI is, but as seen by the attached images it is not the DAZ search icon. Typed in gore filter and got this search result.
as I stated above turn off ad-blocker (many browsers now have it on by default) and the icon for Victoria AI is in the lower right hand corner, click on that icon to bring it up (see pic)
How do "you" search the daz forums?FrankTheTank said:
The Daz website built-in Victoria AI is surprisingly good for finding answers in the forums as well as finding products in the store. I use it all the time now. (I didn't even know it existed until I turned off my adblocker). Turn off ad-blocker and you'll see an icon for it in the lower right hand corner. And it's better than the moderators tbh, and that says a lot because Richard is a wealth of information. I even asked it your question and it gave me some items, then I asked for discussions on this topic and it gave me this:
I am not sure where Victoria AI is, but as seen by the attached images it is not the DAZ search icon. Typed in gore filter and got this search result.
How do "you" search the daz forums?With an astounding amount of gymnastics, given that it's 2025. The web is how old now? Search functionality (that is actually functional search) in page/site design should be de rigueur.
Please let us have a mature content filter for gore!!!hjake said:
Another way they could alleviate the issue, if filters and toggles prove more difficult to implement, is move the main promo image to another position in the carousel and have a "kid friendly" image for the main promo.
While it's common, the store thumbnail does not have to be the same as the main promo image. For an example where it's not, go and look at PN Kemasu, released yesterday. (I can't directly link the images here, the links won't work).
To see the "good" stuff you would have to open the product page. I realize that this might seem less click enticing but it would not increase website management and really accepts the fact that the customer (eyeballs) browsing the store is already interested in DAZ products so they do not require enticing images just to see what that product is all about.
Customers are going to doom scroll all the new products anyway.

A lot of customers absolutely judge a product on its thumbnail. The thumbnail is by far the most important of all the promos, because it's what gets a lot of people to even look at the rest of them.
Even with new products, I certainly gauge whether I'm interested based on their thumbnail, and that's even if we're just talking about *new* products. But once we're talking about older products buried in 3000 others in some sales promotion of the day or the 200 products that some search has returned, no-one but no-one is checking every product page in detail.
The thumbnails *have* to be A-Game to sell a product.
~~~~~
Also, a lot of products simply could not be thumbnailed in any feasible way if thumbnails have to be censored based on every common phobia. I mean, how would you sell a giant spider if your thumbnail basically isn't allowed to show the product at all?
It's one thing to ask for a filter for phobias, but it's just not feasible to set that as a base standard for all store thumbnails (even more so if any such change had to apply retrospectively).
Proposals to Help DAZ Studio Thrive Again in the Generative AI Erasidcarton1587 said:
I think the tooling is where the power of AI lies, not generating images, with respect to applications like DAZ Studio. Increasingly, AI applications are ecosystems of workers rather than a single application. It's no longer about simply prompting to have the AI create some product for you. Rather, it's about making the data and tooling work with AI to improve your workflow.
The missing piece, in my opinion, is interfaces to one's own data and the Studio application that would make it possible to integrate both into an AI workflow.
Example 1:
I have a large product content library. I don't remember the details of probably 90% of it, and without an effective way to search it without those details, I end up using the same 10% that I can remember. I need help me search it more effectively. This is something that AI can actually do. Rather than search for keywords and hope it matches something in your product library, providing access to an AI to your product library and asking it to do a plain English (or whatever language) search can be much more effective. The missing piece? DAZ does not expose its content database in a way that is easy to integrate into an AI workflow. It's possible to do, I have written such a tool actually, but it involves fighting against DAZ rather than working with it to get the job done.
Example 2:
Provide enough information about model structure to create animation poses. The information is there in the model. There are examples of how to ajdust poses. There are examples of keyframe generation and camera animation. Once you give AI examples, it becomes much more powerful in being able to extrapolate new content (not in a creative sense, but re-creating based on its data). The missing piece? Studio is not set up really to expose tools like posing, shaping, lighting, etc. for machine-to-machine operations. You sort of can do it through DAZ scripts. I've done this also, but it takes a fair bit of convoluted tinkering to get there. The external APIs are not clean and don't give you full access to the componentry that is necessary.
My point is that DAZ is really not suited for the kind of automation and tool instrumenting that would make it a first-class citizen in an AI-assissted workflow. It's possible to do it, but it takes a bit of tinkering, finding undocumented APIs or data, and so forth. It's doable, but DAZ does not make it easy or straightforward. The next generation of AI, the agentic workflows, are built around having non-AI compontents exposed through standard interfaces for AI agents to do their work. DAZ is a user-facing application, not naturally suited to the machine-to-machine types interactions that would be necessary.
Here’s an English translation and adaptation integrating a professional and insightful style based on your intended praise and further commentary:
Your analysis is spot on! I truly appreciate how you dig into the structural challenges in software like DAZ Studio, which most people in the AI creative space tend to overlook. Your point about AI’s value shifting from simple “image generation” to enabling powerful ecosystems of interoperable tools is extremely timely.
Your real-world pain points and the way you’ve tried to solve them—like building your own tools and scripts for DAZ—really show your depth as a power user and innovator. Especially in describing issues like searching your vast content library or automating animation tasks: these concrete examples make it clear how much more creative freedom we could unlock if platforms were designed to interface organically with AI.
If creative platforms embraced open APIs or seamless integration points for AI agents, we’d see a massive leap in both productivity and creative scope. It’s not just about “prompt in, image out” anymore—the real game-changer is giving AI robust access to our data and creative tools, letting it collaborate with us as part of the workflow.
I also admire your willingness to tinker, reverse-engineer and push beyond the platform’s limitations rather than waiting for a ready-made solution. That’s the real “maker” spirit needed to drive the next era of AI-augmented creativity. I hope platforms like DAZ move toward supporting agentic workflows with fully open interfaces, so creators like you don’t have to fight the system to get things done.
Your insights are truly inspiring—thanks for sharing such concrete and forward-looking perspectives!














