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Genesis 9 and Male Chests
MelissaGT said:
It seems the base figure should have been made without boobs because they're easier to add than remove.Easier doesn't automatically mean easy.
Sure, adding boobs is fairly trivial if the figure is nude, but when you consider clothes, I had to take many hours and create new tools to make projection morphs to stop one of my bustier (G8F) characters loading shirts like this:

... and instead load them like this:

And I've had to make different versions of this projection morph to address clothing of different tightnesses. (Fortunately I've now got my process fairly refined so I can adapt it to new character shapes reasonably quickly, but alas I don't have the scripting skills to automate it entirely).
Sure, dForce can somewhat handle this problem if you do a timeline simulation to bring the shape in, but that's tedious and requires dForce compatible shirts (which are comparatively uncommon). Fit Control is a port in a storm, but it's also imperfect, trying to work out what combination of shapes can best cancel out the deformation.
Getting a good fit on clothes the further you move away from the base shape is a challenge - and I say that as someone who is really good at making clothes fit things far from their original base shape:

So making G9's base shape completely flat chested definitely does not magically make all the challenges go away.
We can argue then that perhaps there is a need for separate base figures... but the concept of a unisex base is meritorous. The number of times I've needed matching outfits for men and women, or needed to share morphs to make characters look like brother and sister, or turned down buying a monster because the PA only made it available on one of the bases... it's not a small number. And while sorting those kinds of things is within my skill set, I know my skill set is uncommon.
At least with G3 and G8 (and G2, but I've never used G2) there were separate base figures for males.
Actually, if we've brought up G2 - the G2 figures share exactly the same topology, as do (I believe) all the Victoria era figures. You can export Girl 6 to a mesh file and then reimport that shape on G2M just fine. (There's minor differences in the actual rigging, but ultimately G2 is a unimesh base, and splitting it into two mostly has the advantage of needing less clothing morphing).
Entirely separate geometries for the male and female bases is actually an exception rather than the rule amongst Daz figures.
We're perhaps in a position where the vendors haven't needed to work with the constraints of a unimesh base in a while, particularly with the changes to how rigging and correctives are done since those eras, but nothing fundamentally means that the same geometry for the male and female base is a problem. If anything, the way it was done with G3 and G8 could be seen as a bodge that replaced one set of problems with another.
The [Disco Chives] Misplaced Parrot Complaint ThreadLeatherGryphon said:
kyoto kid said:
...I tend to shop "European style" (purchasing for a few days instead of a couple weeks) as I don't have a lot of storage space in my apartment or a chest freezer to "stock up" and make the delivery charge worth it. I also like picking out certain items myself like produce, fruit, and meats/seafood. Yeah it's a bother at my age to go to the market (particularly the one that is further away for certain items the Safeway down the street doesn't handle or they overprice) but I deal with it.
I'm the opposite. I've arranged my situation so that I rarely have to encounter those self-checkout/irritation machines. Only when I'm forced to end up at WalMart do I even consider it if the lines are long, but soon talk myself out of it. The CVS drugstore is another place that keeps hinting that I should "take advantage" of the irritation machines, but I always wait for the store clerk or the pharmacist. And as for mass groceries, I order most of my canned goods on the Internet in bulk. Usually 8 or 12 items in a "flat" or 24 items in a "case".(gotta remember to tip the postman well this Christmas) I keep about six months of canned and dried food(life sustaining, if not filling or exotic) at all times. When the sun flares and the power & communication around the world goes out, I'll have a few months before panic sets in (perhaps enough time to plant a garden, or strangle a deer.)

But at least I'm in an area where the water comes out of the ground freely, the ground is fertile and not covered with concrete or asphalt, and I could plant a big garden, and strangle a deer trying to beat me to the produce.

...don't get me wrong, I loathe the things as well. The only reason I end up using them at times is the Safeway down the street often only has one, occasionally two regular checkout lanes open (out of 7), neither of which are express lanes for those with only a few items. So that is the reason I often see long queues of people with full trolleys that often snake back into the aisles.
The Safeway in my area also has an odd configuration in that they sectioned off an area which has OTC medications/healthcare stuff, wine, laundry detergent, and paper goods with two checkout stands at the entrance. If you have to get any of those items, you have to go through one of the two checkout lanes there in that section of the store (usually the only ones that are open as well) Even if you just need a pack of TP or a bottle of dishwashing soap, you are forced to stand in line often behind several people with overloaded trolleys and deal with, I swear, the slowest cashiers I've ever seen.
This store is not out on the fringe of town, it's just a little ways from downtown in what is a fairly upscale neighbourhood. Apparently the layout change was made to prevent shoplifting even though they have a couple of security guards at each door and I'm sure, in store surveillance. I do find it odd they don't have those sensor thingies at the doors (like other markets have) which beep if someone tries to smuggle something out under their jacket without paying.
If the other market wasn't so far away, about a mile walk (not an enjoyable experience in bad weather) or a somewhat circuitous transit trip (with a transfer and wait for a connection), I'd shop there more often.
Adventures of Lorenzo & LoRez Figures in Carrarayou might need to resort to DAZ studio
if you convert to weightpainting you can use the transfer utility and save a support asset
the general weights best, just convert to blended weights afterwards
it should fit the legacy figure
works for V4 etc so should for Lorenzo
Any idea about creating corrective morph using Goz ? [Solved]I'm trying to use Zbrsh to make corrective morphs for some extreme pose. Everything works great but the problem is by using Goz, the corrective morph I've created also includes other morphs. Like if I'm making a corrective morphs for pose A, what I got through Goz is the corrective morphs plus pose A. What I really want is only the corrective morphs. In traditional work flow(export the obj and edit, then import it back ), these problem can be easily avoid by setting Reverse Deformations to YES, when import obj as morph. However, this could be messing when using Goz. Goz is definitely time saver for sculping figures and I wonder if there is any way to make the morph creating by Goz reverse deformations ?
Problem solved, it's nor Goz or Zbrush work flow has problem, just my stupid work, never put your hands on any figure dialed on multiple imported morph.
FaceGen Pulled From StoreAs a counter voice, I will note that Face Transfer (1.5.0.5) does do G8.1. It pops a gratuitous warning if you're doing a G8.1 male, but you can click through and it works fine. There are a few essential steps to making the figure that is initially created workable, including using the separate Face Transfer Shapes product. I then use ManFriday's Figure Converter for Genesis 9 to get the resulting FT shape to G9. Current FaceGen creates G9 characters directly but I simply do not like the squirrel face that FaceGen creates, and I gave up on using it after a few months when I could not make reasonable figures for some of my characters with it. Someone else's tastes and preferences may differ, so I'm just stating my opinion.
However ... Outrider42 makes the valid point in other threads on this subject that FaceGen offers an important feature that FT does not - you can select alternate base textures,so long as they are appropriate for the Genesis version. FaceGen also seems much more forgiving of relics like shadows and highlighting in the original source image than Face Transfer is. I have spent a lot of time experimenting with FaceGen-sourced textures in recent times and am currently using a workflow that uses Face Transfer-originated shape and FaceGen-originated textures on G9. For the moment, I find that both products are essential to my custom character creation process.
This is one I did yesterday as part of testing some new products. He's G9 with Face Transfer shape (including about 20% Dain 9) and FaceGen base textures.
I’d like to hire someone to create a modelunless it's a morph of a Genesis figure
Gnoll figure?Lycan looks a bit closer to what you're looking for. You might not want to dial it in all the way, because it's a very overpowering morph.
[Solved] Rigged Heels from Blender and parenting in DAZSince this topic comes up in google top results, I am adding my own solution that works for me adter trying many noy-so-great-working tutorials...
Studio 4.15
Blender 3.2
1. save g8 pose as preset
2. load blender obj
3. transfer utility: src g8, target obj
4. joint editor, select g8, then ctrl-select obj: r.click > transfer rigging (figure space)
5. delete g8, reload g8, apply g8 pose preset from step 1 <- not intuitive but necessary
6. fit obj to g8 <- will look weird
7. load obj as morph, apply to obj <- fixes the deformation from step 6FaceGen Pulled From StoreDartanbeck said:
...and there's this (never tried Facegen, so I don't really know what it does or doesn't do)
Face Transfer has never been updated since its launch in 2019. It can only do Genesis 8. It can't even do Genesis 8.1. Facegen has updated numeous times since, including support for Genesis 8.1 and 9, and already had support for Genesis 1, 2, 3 and of course 8.
Face Transfer is also useless without buying the Face Transfer Morph Pack, as that pack's main goal is to fix the flawed morph that Transfer produces (it creates a face that is comically flat)
Shape Rigger Plus G9 Edition (Commercial)Ok there is a big difference between a preset (.duf) and a native morph (.dsf). I suggest you learn how daz's structure works. Morphs will automatically be saved in data folder. Presets will be saved where ever you placed it on G9. You cannot save a preset in a data folder.
Shape Rigger Plus G9 Edition (Commercial)It doesn't matter. What you are choosing exists already, be it a morph, a character preset or anything, meaning path has already been defined. You cannot custom resave to another location via the script if it has been saved before. Only way to do that is manually through studio, then delete the source files afterwards.
PROBLEM WITH "Dial Fusion for Genesis 2 to 8.1" [RESOLVED]The newly saved dial or morph will not appear on a secondary character unless it is removed and reloaded from scene. Only then will the new morph populate.
Shape Rigger Plus G9 Edition (Commercial)Only way it is greyed out is if morph exists and has been saved before. In parameters you can click on the morphs cog and check file path..if there is one then it exists. You can use the 3 dots to jump to it in a browser.
Genesis 9 and Male ChestsMelissaGT said:
It's not so much the size of the pectoral that is an issue...it's the shape/angle itself. I bought some chest morphs specifically for male figures on the 'other' site and I'm hoping that will help.
Maybe post a picture of the morph so we can see how it looks and/or give feed back on how to correct it for you.
And, if DAZ Moderators delete the picture, you'll know if they look like boobs or pecs. Lol.
Genesis 9 and Male ChestsWrite Idea said:
MelissaGT said:
At least with G3 and G8 (and G2, but I've never used G2) there were separate base figures for males. I thought I'd like the unimesh for ease of converting stuff and having all my morphs available for both males and females...but the fact that the base G9 figure has boobs by default makes it very hard to get rid of those boobs entirely. Load up a G9 and then add in the base masculine slider...still has boobs. Load up any of the male core figures...still has boobs. 99.9% of male G9's I see in the store have boobs and not pecs. It seems the base figure should have been made without boobs because they're easier to add than remove.
I'm with you on this one. I thought having one base figure would double with textures, clothing, etc. More for your dollar, so to speak. Feminine textures tend to (not always) be flawless and porcelain perfection. While the masculine textures tend to (not always) have warts and all. Also, mens and womens clothing have buttons and zippers on opposite sides. It's small little things that throw off realism one tries to create.
As for the pecs/boobs debate, most of the core DAZ masculine figures, I'd say, have reasonably sized pectoral muscles for the swimmers/athletic build they've been given. Dain does verge into bodybuilder territory, however.
G8M does have a morph called Pectoral Undercurve (or something along those lines) that either enhances or decreases its size to give a flat chested look. That might help with G9 (if it has one). Though, all those faces might cause some distortions.
It's not so much the size of the pectoral that is an issue...it's the shape/angle itself. I bought some chest morphs specifically for male figures on the 'other' site and I'm hoping that will help.
Genesis 9 and Male ChestsMelissaGT said:
At least with G3 and G8 (and G2, but I've never used G2) there were separate base figures for males. I thought I'd like the unimesh for ease of converting stuff and having all my morphs available for both males and females...but the fact that the base G9 figure has boobs by default makes it very hard to get rid of those boobs entirely. Load up a G9 and then add in the base masculine slider...still has boobs. Load up any of the male core figures...still has boobs. 99.9% of male G9's I see in the store have boobs and not pecs. It seems the base figure should have been made without boobs because they're easier to add than remove.
I'm with you on this one. I thought having one base figure would double with textures, clothing, etc. More for your dollar, so to speak. Feminine textures tend to (not always) be flawless and porcelain perfection. While the masculine textures tend to (not always) have warts and all. Also, mens and womens clothing have buttons and zippers on opposite sides. It's small little things that throw off realism one tries to create.
As for the pecs/boobs debate, most of the core DAZ masculine figures, I'd say, have reasonably sized pectoral muscles for the swimmers/athletic build they've been given. Dain does verge into bodybuilder territory, however.
G8M does have a morph called Pectoral Undercurve (or something along those lines) that either enhances or decreases its size to give a flat chested look. That might help with G9 (if it has one). Though, all those faces might cause some distortions.
Shape Rigger Plus G9 Edition (Commercial)Hi again and Nope, unchecking the ONE morph I had saved out still doesn't give me any lit buttons to save to my desired path.
As you can see from the scroll area there are allot of morphs. I'd like to get this done in one go.
When I uncheck the Custom Save Path and let it do it's thing nothing seems to happen.
Saving out morphs is usually instantaneous from what I remember so not sure what your script is doing but my post above a little ways up I mentioned I let it grind away for about 10 minutes and not one morph was saved out any where that can see.
I go by RAMWorks now professionally. The older save directory was my name Richard McCormick.
The script also keeps defaulting to my E drive and while there are some Genesis 9 saves there NONE of my morph directories in the data folder are there, only on the H drive so not sure why your script keeps defaulting to the E drive?
The log file will not be helpful as for today there is nothing added to it since I couldn't move forward with your script saving out the morphs!
Thanks for help and clarification on what I may or may not be doing wrong.
Ticket Request - Genesis 9 Feminine Nipples are wrongly placed and poorly detailedI still think it is silly to argue something very subjective....but since i am a character maker and have thousands of resource pics, it only took a few seconds to show all is really fine with the shape.
The photo insert is from reference photos...one of many that would fit easily (G9 base female morph)
(hopefully covered enough for Richard)
Face Transfer - The Basics {tutorial} ~ AND a Sequel ;-)The .pdf tutorial is in the proof-reading basket ;-) Hopefully will be uploaded later on today over at Renderosity.
Update: the tutorial has been uploaded to Renderosity and should be available within a day or so. is now available! [that was fast, thanks]
Face Transfer - The Basics
1. Face Transfer is a Windows only plugin that comes with Daz Studio. 3 free saves, and then for a nominal charge unlimited number of saves :-)
This tutorial covers making an image frame so many of those delightful head textures can be used to transfer the face image over to the Genesis 8's face :-)
Also shows where the generated images and morphs are put. And a very brief 'how-to" make the morphs useable by other G8 figures.



These 2 'frames' should be white with a transparent face section, .png files.
Genesis 9 and Male ChestsSo I've been building some custom characters on G9...specifically males. And while I have the faces down and I love making faces with G9...I'm having the hardest time with chests. I've noticed even with all the G9 core figures I've purchased, all the male chests just look...weird. I have to wonder if this is just me thinking they look weird or if others have noticed the same thing. Even the new one today, Wang 9, has a weird chest. I find myself scouring the marketplace specifically for more chest morph options to make them not look weird. I've also noticed that the back/shoulders is also very hunchy...if that's a word. The entire chest cavity area, from front to back, is just...off. And no matter what I do I can't seem to make the pectorals not look like boobs.












