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  • Genesis 8 basic figure loads with morphs applied

    PerttiA said:

    This has unwanted side-effects with G9, but works for G8 and G8.1

    To fix any ill-behaving (non-zero default value) morphs, do as follows;

    1. Open DS and load "Genesis 8 Basic Female" (to an empty scene)
    2. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 3 zeroes only 'visible' dials)
    3. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
    4. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
    5. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)

    When saving "Modified Assets" DS shows a dialog and asks for confirmation;
    "The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"

    or make a note of what is affected and then Cancel - that should let you identify the problem and fix it directly

    By

    Richard Haseltine Richard Haseltine January 2024 in Technical Help (nuts n bolts)
  • Genesis 8 basic figure loads with morphs applied

    This has unwanted side-effects with G9, but works for G8 and G8.1

    To fix any ill-behaving (non-zero default value) morphs, do as follows;

    1. Open DS and load "Genesis 8 Basic Female" (to an empty scene)
    2. Right Click at Parameters Tab->Preferences->Choose "Show Hidden Properties" (part 3 zeroes only 'visible' dials)
    3. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials)
    4. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
    5. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)

    When saving "Modified Assets" DS shows a dialog and asks for confirmation;
    "The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"

    By

    PerttiA PerttiA January 2024 in Technical Help (nuts n bolts)
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    huelya_keskin said:

    Until 4,21 I have worked with Windows 7 on a desktop worktation and when I installed 4.22.0.15 I suddenly have got purple renders.

    Update your Flipmode environent sets.

    Another installation on a Windows 10 laptop did work nice but the facetransfer 2 had warning message ... "failed to load the base material preset. the image will still transfer but with reduced quality"... but did continue to create the face transfer at the end with watermark.

    Update Genesis 9 Starter Essentials

    I decided to upgradefrom Windows 7 pro 64bit to Windows 10 pro 64bit and it did took its time and it was frustrating to see, how Studio crashes immedately when a face-picture is loaded on a Genesis 9 figurre, (Genesis 8 is still working well...) Searching forums and installing 4.22.1.41 beta crashes also immediately with male and female faces. XEON W3580, RTX 3060, Nvidia driver 546.33 and here is only a few warning messages on start up, which are probably not causing the crash with Genesisi 9 figure... Is there a remedy... (crash-report attached...)

    By

    Richard Haseltine Richard Haseltine January 2024 in Daz Studio Discussion
  • Creating custom characters

    Thank you G3Renderworks, That is all great information. I will put it to good use. Much appreciated! 

    G3Renderworks said:

    I just started doing this on renderhub as a noob. I may at some point make a video of the process but it should be a lot easier for you since you can already make other stuff. I'll add to what crosswind said on the outside chance that you're not aware of any of it:

    • You can't use the high resolution mesh for your morphs. Set your figure to base resolution prior to export and I recommend using the dev load version so there are no extras attached. (this may not apply to you since you sell on daz already)
    • You're limited to sculpting/modeling tools that don't alter the mesh. Basically you can move stuff around but if the poly/vert count doesn't match up the morph won't load. I tend to stick to inflate/deflate, smooth, and grab brushes.
    • Remember to zero out any morphs that might be active before export unless they're a merchant resource or you plan to make them a requirement.
    • If you use blender, export the obj at 1% and then import it back at 100% when you're done. I'm not sure if you have to do this for other software.
    • Your figures have to be the same size in order for morphs to work correctly. This excellent video was recommended to me: https://www.youtube.com/watch?v=07OA8hl99Pk
    • Check the individual terms for merchant resources but so far what I've seen is that you have to rename any textures you use and stuff like eyebrows/eyelashes have to be morphed, exported, and brought back in so it doesn't contain any of the morphs used to create it. Then you use the transfer utility to apply them to the figure.

     

     

    By

    acharyapolina acharyapolina January 2024 in Technical Help (nuts n bolts)
  • When try to loading any genesis 8 female model gives .duf file is missing error

    Bejaymac said:

    DS only gives you a missing file alert on loading a character from a couple of causes, 1) missing textures, 2) bad parent data in a DSF morph file.

    Quick look at the log and you have the three bad parent errors right after the missing file error.

    I'd suggest finding this "Kharia Head" morph and checking it..

    Yeah I think u right Kharia edit time same as my Test.duf file I will try delete it 

    Edit: So much thanks everyone I delete Kharia and everthing is okay now. I'll never know how I achieved this but my problem was solved.

    By

    eris3d eris3d January 2024 in Technical Help (nuts n bolts)
  • Creating custom characters

    I just started doing this on renderhub as a noob. I may at some point make a video of the process but it should be a lot easier for you since you can already make other stuff. I'll add to what crosswind said on the outside chance that you're not aware of any of it:

    • You can't use the high resolution mesh for your morphs. Set your figure to base resolution prior to export and I recommend using the dev load version so there are no extras attached. (this may not apply to you since you sell on daz already)
    • You're limited to sculpting/modeling tools that don't alter the mesh. Basically you can move stuff around but if the poly/vert count doesn't match up the morph won't load. I tend to stick to inflate/deflate, smooth, and grab brushes.
    • Remember to zero out any morphs that might be active before export unless they're a merchant resource or you plan to make them a requirement.
    • If you use blender, export the obj at 1% and then import it back at 100% when you're done. I'm not sure if you have to do this for other software.
    • Your figures have to be the same size in order for morphs to work correctly. This excellent video was recommended to me: https://www.youtube.com/watch?v=07OA8hl99Pk
    • Check the individual terms for merchant resources but so far what I've seen is that you have to rename any textures you use and stuff like eyebrows/eyelashes have to be morphed, exported, and brought back in so it doesn't contain any of the morphs used to create it. Then you use the transfer utility to apply them to the figure.

     

     

    By

    G3Renderworks G3Renderworks January 2024 in Technical Help (nuts n bolts)
  • When try to loading any genesis 8 female model gives .duf file is missing error

    DS only gives you a missing file alert on loading a character from a couple of causes, 1) missing textures, 2) bad parent data in a DSF morph file.

    Quick look at the log and you have the three bad parent errors right after the missing file error.

    I'd suggest finding this "Kharia Head" morph and checking it..

    By

    Bejaymac Bejaymac January 2024 in Technical Help (nuts n bolts)
  • When try to loading any genesis 8 female model gives .duf file is missing error

    PerttiA said:

    The reference to "Test" would be inside the G8 female.duf (in one of them, assuming that you have more than one)

    Edit: the reference to "Test" could also be inside some G8F morphs, in which case you need to find the morph (one of the ones you have saved)

    My genesis 8 model has not any named "Test" Morph. 

    By

    eris3d eris3d January 2024 in Technical Help (nuts n bolts)
  • When try to loading any genesis 8 female model gives .duf file is missing error

    The reference to "Test" would be inside the G8 female.duf (in one of them, assuming that you have more than one)

    Edit: the reference to "Test" could also be inside some G8F morphs, in which case you need to find the morph (one of the ones you have saved)

    By

    PerttiA PerttiA January 2024 in Technical Help (nuts n bolts)
  • [Released] RSSY Clothing Converter from Genesis 9 to Genesis 8 [Commercial]

    Matt_Castle said:

    After having tried this a few times now, I'm finding this is taking about five minutes per clothing item, and the rigging I get at the end doesn't seem notably different from what I get if I just run the clothing through auto-fit/Transfer Utility.

    Is it expected that it should take this long? Admittedly the final shape is less distorted than directly using standard autofit (although I already have a manual method that gets better results than standard autofit, and only really takes a couple of minutes), but for the end results I'm seeing, it still feels like it's taking longer than I would expect - I'm wondering if I'm running into some kind of issue (that's either bogging it down or causing some rigging transfer step it's trying to do to fail) or whether these are expected results.

    This is Daz Studio slowing down because you have so much stuff.  As you add more and more content to your DS, the Save Prop/Asset takes longer and longer.  The script is still as efficient as ever; it is DS.  If you try DS on an emptier installation on another computer, you will see a marked difference. 

    By

    RiverSoft Art RiverSoft Art January 2024 in Daz PA Commercial Products
  • When try to loading any genesis 8 female model gives .duf file is missing error

    PerttiA said:

    eris3d said:

    And gives same error for genesis 8.1 female too

    G8.1 is sort of extension to G8, which means that G8.1 will read all the G8 morphs and if the G8 morphs have a problem, G8.1 will suffer from them as well.

    Remove the morph file from the data folder where it is saved and reinstall G8 Starter Essentials.
    When you load an older scene that complains about the morph, save the scene again and the next time it will not complain about it.

    No when I save this scene after reopen scene gives error again and my saved file is not a morph it's a scene. I deleted everything in this duf file daz3d don't give me error but if I delete this file give error again. My Genesis 8 model somehow wants to open that duf file and I don't understand why.

    By

    eris3d eris3d January 2024 in Technical Help (nuts n bolts)
  • When try to loading any genesis 8 female model gives .duf file is missing error

    eris3d said:

    And gives same error for genesis 8.1 female too

    G8.1 is sort of extension to G8, which means that G8.1 will read all the G8 morphs and if the G8 morphs have a problem, G8.1 will suffer from them as well.

    Remove the morph file from the data folder where it is saved and reinstall G8 Starter Essentials.
    When you load an older scene that complains about the morph, save the scene again and the next time it will not complain about it.

    By

    PerttiA PerttiA January 2024 in Technical Help (nuts n bolts)
  • When try to loading any genesis 8 female model gives .duf file is missing error

    It sounds like maybe you have set a morph that you have made into a default for G8F.

    1. Load up the develpment version of G8F (ignore missing file warnings)
    2. Set your Test morph to zero
    3. Memorise the Figure
    4. Save Modified Asset

    By

    SofaCitizen SofaCitizen January 2024 in Technical Help (nuts n bolts)
  • Question about subD setting for G9 characters

    PAs from Daz store usually make HD morphs (DHDM - Daz HD Morph files) from SubD Level 1 to 5, so they set the same Render SubD Level accordingly, as default. But considering VRAM consumption, it's not a must, e.g. for HD5, you certainly can set Render SubD Level 3 - 4...

    Non Daz Store PAs cannot import morphs with SubD resolution... that's why they have to export figure to OBJ files with Base resolution. However, they still can set higher values on View SubD Level and Render SubD Level on the figure as needed...

    V9 HD has HD morphs of SubD Level 4, so 4 is set as default value in Render SubD Level. Still it's not a must... Well comparing to G8.1, G9's default View SubD is downgraded to 1, just because the polycount of G9 was increase to 25K. Setting it as 1 is to assure better performance in Viewport. You may crank it up if there's no performance issue with your rig. Besides, its Render SubD Level is still 3.

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • [Released] RSSY Clothing Converter from Genesis 9 to Genesis 8 [Commercial]

    After having tried this a few times now, I'm finding this is taking about five minutes per clothing item, and the rigging I get at the end doesn't seem notably different from what I get if I just run the clothing through auto-fit/Transfer Utility.

    Is it expected that it should take this long? Admittedly the final shape is less distorted than directly using standard autofit (although I already have a manual method that gets better results than standard autofit, and only really takes a couple of minutes), but for the end results I'm seeing, it still feels like it's taking longer than I would expect - I'm wondering if I'm running into some kind of issue (that's either bogging it down or causing some rigging transfer step it's trying to do to fail) or whether these are expected results.

    By

    Matt_Castle Matt_Castle January 2024 in Daz PA Commercial Products
  • Creating custom characters

    If so, that'll be much easier. Generally speaking :
    1. You can customize the head / body shape of the character by using sculpting software or morph packages, import the shapes as head and body morph separately with Morph Loader Pro (Reverse Deformations + Delta Only !), as well as make corrective morphs as needed.
    2. You either texturize the character skin in external software or buy merchance resource of texture products like this https://www.daz3d.com/raw-skins2-pbr-merchant-resource-textures-for-genesis-81-male . Set up properties on skin surfaces, as well as saving material presets.
    3. Save the asset files and well organize the user-facing files in product folders. Pack them for sales...

    You may refer to EULA in here - https://www.daz3d.com/eula#general_license

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Genesis 9 to Genesis 8 Male Clothing Autofit: Issue When Reloading Scene

    crosswind said:

    barbult said:

    crosswind said:

    barbult said:

    I've been unable to get Update Base Geometry from file to work properly on the M3D XMAS Sweater freebie we got this year. I can't figure out why. The saved fix OBJ can be imported and looks fine. But when I use that OBJ to update base geometry on the sweater, it makes it worse. I don't get any error messages in the log or interface. I tried with the sweater fit to G9 at the time, with it not fit and G9 not even in the scene, with smoothing on and with smoothing removed. I'm using DS 4.22.1.41 Public Build.

    I'm going to be away from my DS computer for several days, so I can't post any screenshot examples.

    Oh ~~ this one ? http://docs.daz3d.com/doku.php/public/read_me/index/92651/start

    That's the one. When I fit it to G9B, with smoothing off, the breast area pokes through the sweater. I can correct it and save an OBJ file that looks good when imported, but when I use that OBJ file to Update Base Geometry, the result is that the breast area pokes through even more. I'm baffled.

    I got it ~ The issue has been easily reproduced....

    I believe this issue results from a wrong OBJ import done by M3D with probably an inverted X Axis or Scale value on X Axis reversed. Because after I imported OBJ with Morph Loader Pro, dialed it to 50%, then I got the result in Screenshot 2... dialed it to 100%, the geometry was totally inverted as Screenshot 3.

    I re-rigged the OBJ with Transfer Utility, as well as transferred morph targets....everything goes well. Let's ask M3D to rework this freebie ? devil  or we just fix it ourselves.

    Thank you for figuring this out. Let's fix it ourselves. When I'm back at my computer, I'll try to do as you did. yes

    By

    barbult barbult January 2024 in Technical Help (nuts n bolts)
  • Genesis 9 to Genesis 8 Male Clothing Autofit: Issue When Reloading Scene

    barbult said:

    crosswind said:

    barbult said:

    I've been unable to get Update Base Geometry from file to work properly on the M3D XMAS Sweater freebie we got this year. I can't figure out why. The saved fix OBJ can be imported and looks fine. But when I use that OBJ to update base geometry on the sweater, it makes it worse. I don't get any error messages in the log or interface. I tried with the sweater fit to G9 at the time, with it not fit and G9 not even in the scene, with smoothing on and with smoothing removed. I'm using DS 4.22.1.41 Public Build.

    I'm going to be away from my DS computer for several days, so I can't post any screenshot examples.

    Oh ~~ this one ? http://docs.daz3d.com/doku.php/public/read_me/index/92651/start

    That's the one. When I fit it to G9B, with smoothing off, the breast area pokes through the sweater. I can correct it and save an OBJ file that looks good when imported, but when I use that OBJ file to Update Base Geometry, the result is that the breast area pokes through even more. I'm baffled.

    I got it ~ The issue has been easily reproduced....

    I believe this issue results from a wrong OBJ import done by M3D with probably an inverted X Axis or Scale value on X Axis reversed. Because after I imported OBJ with Morph Loader Pro, dialed it to 50%, then I got the result in Screenshot 2... dialed it to 100%, the geometry was totally inverted as Screenshot 3.

    I re-rigged the OBJ with Transfer Utility, as well as transferred morph targets....everything goes well. Let's ask M3D to rework this freebie ? devil  or we just fix it ourselves.

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Modular Items

    ambaryerno_f18cf8da31 said:

    So if I'm reading you right, each component of a given sword needs to first be imported individually into DAZ, with whatever morphs to tweak the shape of a component (length, width, diameter, etc.). Then add a Conditional Graft to the parts I want to be able to turn on or off. Once all that is set up, Parent them to whatever the base component will be which will make it a single object.

    I could then also add ERC links so that morphing part of the sword would also morph the scabbard object, IE to fit the width of the blade.

    That is correct ~ as an alternative, you can also import them into Ds all together after modeling the objects in external application. It's up to you...  Grouping + Parenting or rigging them as a single figure will be also up to you... ERC links will work on either of them.

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Modular Items

    So if I'm reading you right, each component of a given sword needs to first be imported individually into DAZ, with whatever morphs to tweak the shape of a component (length, width, diameter, etc.). Then add a Conditional Graft to the parts I want to be able to turn on or off. Once all that is set up, Parent them to whatever the base component will be which will make it a single object.

    I could then also add ERC links so that morphing part of the sword would also morph the scabbard object, IE to fit the width of the blade.

    By

    ambaryerno_f18cf8da31 ambaryerno_f18cf8da31 January 2024 in Technical Help (nuts n bolts)
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