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Generation 3 Aiko and Hiro Appreciation Thread
richardandtracy said:
She now needs the opportunity to star in her own action-adventure, or go singing through some mountains...
Nothing as grand as that but it's somthing...
Star Trek Builders Unite 8: THE REBOOTkd8gxw said:
rschulte said:
kd8gxw said:
Does anyone know where to find the Enterprise A or Constitution Refit? It seems like I've looked everywhere. I got the Miranda from Vanishing Point for free, but they didn't have the "A". I've looked here and there but have not seen the "Wrath of Khan" ship.
https://www.deviantart.com/chrispy-shipyards/gallery/86969158/star-trek-ships-free-download
I have searched here. There is the SNW Concept ships one and two that sort of look like the A and there isn't any Enterprise A under TOS-TMP
Star Trek Builders Unite 8: THE REBOOTrschulte said:
kd8gxw said:
Does anyone know where to find the Enterprise A or Constitution Refit? It seems like I've looked everywhere. I got the Miranda from Vanishing Point for free, but they didn't have the "A". I've looked here and there but have not seen the "Wrath of Khan" ship.
https://www.deviantart.com/chrispy-shipyards/gallery/86969158/star-trek-ships-free-download
I have searched here. There is the SNW Concept ships one and two that sort of look like the A and there isn't any Enterprise A under TOS-TMP
Star Trek Builders Unite 8: THE REBOOTkd8gxw said:
Does anyone know where to find the Enterprise A or Constitution Refit? It seems like I've looked everywhere. I got the Miranda from Vanishing Point for free, but they didn't have the "A". I've looked here and there but have not seen the "Wrath of Khan" ship.
https://www.deviantart.com/chrispy-shipyards/gallery/86969158/star-trek-ships-free-download
Llola Lane’s RENDER A MONTH Challenge 2024 (ALL are welcome to join) (CLOSED)SofaCitizen said:
ArtsyDragon said:
SofaCitizen said:
AUG=FAN ART
SEP=MYTHICAL/FANTASY
OCT=INVERTEBRATES
NOV=MAMMALS
DEC=NON-BREATHING/ARTIFICIALThe picture was of Harley Quinn. I thought in reading a couple of posts that this month was fan art about animals in video games. If it's just fan art, then I could post her here?
Ahh, yes, the year/thread overall topic is animals with fan art being for the month and so technically August would be "Fan Art with an Animal connection". So maybe a Harley Quinn as a Centaur or Harley riding a giant Eagle (Bird of Prey) would fit right in?
If you have a cool Harley Quinn image to share that doesn't have any animals in it you could always start up a new thread in the Art Studio section. With all the EL items in the store recenly there are bound to be plenty of people making some Fan Art images. I know there is a Star Wars thread but I don't think there is an active general Fan Art one there yet?
ArtsyDragon... what Sof said is correct... This is just a challenge to have fun... I'm pretty easy... as long as there's an animal with some kind of fan art... it works. :) Hope you can post something before the month is over. I'm still mulling mine around in my head... EEP... only 7 days left! ughh
Generation 3 Aiko and Hiro Appreciation ThreadShe is 'cute', even though the term makes me wince. I do really like the character. She now needs the opportunity to star in her own action-adventure, or go singing through some mountains contaminating the environment with the noise of music. I don't do 'cute' or enjoy 'The sound of Music' film, but it all feels right for this character to me. And she needs the opportunity to flower and show everyone what she can do. Regards, Richard.A Thread for Items with the "Editorial License"Vanishing Point's work is usually directly based on Star Trek.
I'm not hugely fluent in Trek, but poking around, this set appears to be strongly based on the bar of California-class ships (such as the Cerritos from Lower Decks).
(I got roped into a Star Trek RPG a while back, so I got fairly good at quickly researching things on the Memory Alpha wiki).
A Thread for Items with the "Editorial License"ANGELREAPER1972 said:
Futuristic Bar and Lounge for Poser Futuristic Bar and Lounge for Poser | Daz 3D ok this is another EL product I'm scratching my head wondering why it has the EL is it because of the touchscreens on the wall and they're thinking Star Trek and well practically any other scifi movie/tv show cause those things are everywhere and everything even in real life
The designs on the touchscreens are EXACTLY Star Trek: TNG aesthetics, although the bar itself doesn't look much like any that I recognize from the franchise.
A Thread for Items with the "Editorial License"Futuristic Bar and Lounge for Poser Futuristic Bar and Lounge for Poser | Daz 3D ok this is another EL product I'm scratching my head wondering why it has the EL is it because of the touchscreens on the wall and they're thinking Star Trek and well practically any other scifi movie/tv show cause those things are everywhere and everything even in real life
The Sky is Falling Complaint ThreadLeatherGryphon said:
NylonGirl said:
Well a piece of the sky did fall and hit ye ol' transformer last night. The power wasn't out very long. Just long enough that I would have to reset all five million clocks. That didn't take long.
You seem to have a lot of trouble with your sky
. have you considered erecting some scaffolding, and overhead nets? Attach those loose sky tiles with long nails? Gorilla Glue? Bubblegum? And you're gonna have to cut back on your clock collection.
We've tried all except the gorilla glue. We even tried a trampoline. More on that later. Maybe.
LeatherGryphon said:
Are you sure you're not living inside an asteroid? Captain Kirk and Dr. McCoy dealt with one in the episode, "For the World is Hollow, and I Have Touched the Sky". Perhaps they (the Federation) could help again.

Now that may be. That would explain why the compass has "north", "south", "east", and "whatever". That may also explain why it's possible to change the light bulbs in the sky without a ladder. Certain medicinal herbs could also explain those things.
In the Star Trek universe, I probably would have acquired a fairly important position as a communications officer, only to be discharged later for being unable to make the hissing sound when the door opens. And losing your job on a starship is the first step toward living in an asteroid.
Celebrity Look-a-Likes for 3D figures Part 4Intenzo's latest "P***o Star 15" seems to actually be Isabela Merced for some reason:EULA Update & Editorial Licenses Coming to DazValiska said:
Solar Dreamer said:
Thing that still confuses me about this is that shouldn't that caveat also apply to DAZ and their artists selling this EL content to begin with, since they're making money from it? That is, unless they have specific licensing agreements with the IP owners, I don't see how they can even be offering these for sale, EL or otherwise.
That caveat does apply.
They are taking a calculated risk.
If Daz decides they want to take this risk for themselves, that's up to them. But I at least want the ability to do what I can do on some other 3D sites: exclude/include certain licenses from search and browsing.
I've invested a lot of money in DAZ content. If they were to get sued by IP holders (for example Disney, who own Star Wars and R2D2 now), and the ruling did not go their way, I worry about whether we'd still have access to our content, and whether our licenses would remain valid if a judge ruled against DAZ and assigned the licensing rights to a 3rd party, or that DAZ assets be liquidated to pay for the settlement (which would then also raise the question of whether a new owner might change the licensing retroactively).
I hope I'm just worrying too much, but it would really suck for those of us who've invested a bit in DAZ content to lose access and / or usage rights to the content we've paid for all these years.
August 2024 - DAZ 3D New User Challenge - Open Render ChallengeElliandra said:
@Brian&Alicia -
I would adjust the angle and position of the rim light a little more so it's not blowing out top half of your lovely angel and more just highlighting the outline of her and her wings@IlliciteS -
Ooo very nice!! The Moodiness is really good and the trees look even creepier!
You mentioned you were having trouble with Canvases and Postworking did you check out Anne's series on that? Linwelly has it linked in the September New User Challenge thread's 3rd post for the Intermediate section!@Shinji Ikari 9th -
Ahh ok cool on the corridor light and I can't wait to see what you do with the emergency lights!!i tried. the wings were a huge problem with the rim lighting. infact, when i hide the wings, the light i was using as the main source. already gave her that a little bit. the problem was the wings blocking the light. what i used to light the scene is epic godrays dispersive. but yeah, the only way i was able to add the lighting to this picture was to remove the wings, that i already moved back more then i wanted. and the morning star wings i have don't work right with gen 9. they get all out of wack and streched once you pose gen 9. and i just bought the outfit with the wings, and built my seen around the wings. since the wings are what inspired the image i really don't want to remove them. which is why i said i'll apply it to other work i make.
but, the chanllenge i believe said i can enter up to 2 entries right? i'll make a new image and try to shove as much of these themes challenge critarias into it as i can. without mudding up the image too much.Quest of the Key - Animated Fantasy Adventure Series3WC said:
Awesome. I have only watched chapter one so far, but definitely want to continue.
Animation is very smooth and natural, just the right amount of humor. It is interesting to notice what is going on in the background during certain scenes, nice attention to detail.
I hardly want to watch DS animations anymore because the quality is generally poor, but this is a notable exception. (I assume it is animated in DS, if I am wrong I apologize. Maybe it was exported to Blender or Carrara?)
Thank you! I hope you like the other chapters. A lot of fun of animation can be the little details you put in the background that you don't know if anyone will notice, but it's fun to just add them. I used to animate in Daz & Poser (my Star Trek: Aurora episodes were done that way), but I finally had to bail because some of the essential plugins I used (particularly Mimic lip sync) aged out. Doing animation well on this level is a lot of work and requires a lot of patience--it can take a year to create 10 minutes of animation when you do it yourself--but I enjoy the process and the challenge, so I'm able to have fun with the journey as well as the destination. It also doesn't hurt to have some expensive hardware and an understanding wife LOL. I still use a lot of Daz assets--most of the characters began as Michael 4 and Victoria 4--but I bring them into iClone to animate there. By and large, Daz assets are better than those from iClone, so I keep coming back for sets, props, and characters. CC/iClone does a pretty good job importing the Daz characters, tho I wouldn't mind if Daz worked more directly with iClone. Any, afgain, I hope you enjoy the other chapters!
Getting on the 9 train, or notplasma_ring said:
One of my reasons for preferring G9 is that I find variation between bodies and faces across all possibilities for humans interesting. I think G8 has a kind of "star" quality unless an artist is deliberately working against that with custom sculpts, and for a lot of people that seems to be the appeal of the figure. I say this without judgment, but just as an observation: several of the people I've seen comment on how G9 is objectively bad for their purposes have talked about how they live in areas where everyone is Hollywood pretty because they're in American cultural centers where that's common, or they just say that they vastly prefer idealized human figures.
For my purposes, that was actually one of the defining flaws of G8. It was very hard to move a figure like Michael 8 away from looking like John Travolta as Your Next-Door Neighbor with morphs alone. Both the F and M base looked best with some level of idealized proportions, mainly when using expressions; I found that it was a constant balancing act between trying to give a character some features I found visually interesting without completely breaking the effect of expressions. It was pretty common to get a character shape I really liked, only to find that they looked goofy with any expression more animated than a smoldering supermodel gaze with slightly parted lips. Looking back at a lot of my G8 attempts, they seem weirdly squished, and I think that was the result of trying to give them more pronounced features in a way that wouldn't pull expressions out of alignment. I ended up spending a lot of time dialing and sculpting custom expressions for characters, simply because I couldn't have much variation at all before they started looking bizarre.
All of this, twice, and a third time for the people in the back. Even trying to make specifically attractive characters with G8 was a struggle the moment you wanted to move away from tall/muscular men and tall/big-breasted women. I want a variety of body shapes in my characters! I've put in significant work converting my custom characters from G8 to G9, and they all look so much better for it – even the tall and muscular men! With G8 I was fighting the base shape to get a result that's "close enough", with G9 the shape I actually wanted just slides effortlessly into place. You couldn't pay¹ me to go back.
[1]: This is a blatant lie. You can absolutely pay me to do so, you just wouldn't like the price.
Getting on the 9 train, or notplasma_ring said:
Torquinox said:
Realistic humans... the idea is kind of weird when one considers how much post processing goes into the average magazine photo. Actual humans tend to be kind of lumpy, fuzzy, blemished and a little gross, but we accept all that irl. Plus our brains process what we see in interesting ways. The question is, how much of that do we want to capture and what's the reward for doing that?
One of my reasons for preferring G9 is that I find variation between bodies and faces across all possibilities for humans interesting. I think G8 has a kind of "star" quality unless an artist is deliberately working against that with custom sculpts, and for a lot of people that seems to be the appeal of the figure. I say this without judgment, but just as an observation: several of the people I've seen comment on how G9 is objectively bad for their purposes have talked about how they live in areas where everyone is Hollywood pretty because they're in American cultural centers where that's common, or they just say that they vastly prefer idealized human figures.
For my purposes, that was actually one of the defining flaws of G8. It was very hard to move a figure like Michael 8 away from looking like John Travolta as Your Next-Door Neighbor with morphs alone. Both the F and M base looked best with some level of idealized proportions, mainly when using expressions; I found that it was a constant balancing act between trying to give a character some features I found visually interesting without completely breaking the effect of expressions. It was pretty common to get a character shape I really liked, only to find that they looked goofy with any expression more animated than a smoldering supermodel gaze with slightly parted lips. Looking back at a lot of my G8 attempts, they seem weirdly squished, and I think that was the result of trying to give them more pronounced features in a way that wouldn't pull expressions out of alignment. I ended up spending a lot of time dialing and sculpting custom expressions for characters, simply because I couldn't have much variation at all before they started looking bizarre.
In most cases, I wasn't even trying to make a character unattractive—I was just shooting for "catches your eye at the grocery store" and not an almost comically obvious visual separation between the main character and the extras. G9 strikes me as more of a character actor from that perspective, because I found it much easier to make shapes that are well within person-on-the-street realism, but retained the...I guess I'd call it stage presence? of a lead actor.
Actually, thinking about it, one of the reasons that's important for me is that it makes it stand out more when a character is unrealistically beautiful. It's kind of funny to have a character who is supposed to be unusually striking and you just kind of have to take that on faith because every character who comments on it looks like Margot Robbie as a baseline.
I agree. I agree especially on the challenge making a G8Female look more natural, because THAT has been exactly my motivation for creating my character.
Any figure can be sculpted into any character with some skills, but what is the best character sculpting job worth, when you pose or animate this character and it just looks bad, because of Joint settings and a mesh design that give artefacts because of overlapping polygon edges?
That posed or animated character, that represents all the hard sculpting work now looks hardly better than a posed Victoria 4 from not so good old Poser 7 ages.
My frustration with G9 is, that I just cannot get done with it, what I have been able to do with G3 and G8, although they are far from perfect, but at least workable.
G9 is perfect for vendors.
Cloth it, give it some material and pose it just a little bit with a smile.
Perfect for that purpose of a nice product promo, but useless at least in my workflow.
Getting on the 9 train, or notTorquinox said:
Realistic humans... the idea is kind of weird when one considers how much post processing goes into the average magazine photo. Actual humans tend to be kind of lumpy, fuzzy, blemished and a little gross, but we accept all that irl. Plus our brains process what we see in interesting ways. The question is, how much of that do we want to capture and what's the reward for doing that?
One of my reasons for preferring G9 is that I find variation between bodies and faces across all possibilities for humans interesting. I think G8 has a kind of "star" quality unless an artist is deliberately working against that with custom sculpts, and for a lot of people that seems to be the appeal of the figure. I say this without judgment, but just as an observation: several of the people I've seen comment on how G9 is objectively bad for their purposes have talked about how they live in areas where everyone is Hollywood pretty because they're in American cultural centers where that's common, or they just say that they vastly prefer idealized human figures.
For my purposes, that was actually one of the defining flaws of G8. It was very hard to move a figure like Michael 8 away from looking like John Travolta as Your Next-Door Neighbor with morphs alone. Both the F and M base looked best with some level of idealized proportions, mainly when using expressions; I found that it was a constant balancing act between trying to give a character some features I found visually interesting without completely breaking the effect of expressions. It was pretty common to get a character shape I really liked, only to find that they looked goofy with any expression more animated than a smoldering supermodel gaze with slightly parted lips. Looking back at a lot of my G8 attempts, they seem weirdly squished, and I think that was the result of trying to give them more pronounced features in a way that wouldn't pull expressions out of alignment. I ended up spending a lot of time dialing and sculpting custom expressions for characters, simply because I couldn't have much variation at all before they started looking bizarre.
In most cases, I wasn't even trying to make a character unattractive—I was just shooting for "catches your eye at the grocery store" and not an almost comically obvious visual separation between the main character and the extras. G9 strikes me as more of a character actor from that perspective, because I found it much easier to make shapes that are well within person-on-the-street realism, but retained the...I guess I'd call it stage presence? of a lead actor.
Actually, thinking about it, one of the reasons that's important for me is that it makes it stand out more when a character is unrealistically beautiful. It's kind of funny to have a character who is supposed to be unusually striking and you just kind of have to take that on faith because every character who comments on it looks like Margot Robbie as a baseline.
Llola Lane’s RENDER A MONTH Challenge 2024 (ALL are welcome to join) (CLOSED)ArtsyDragon said:
SofaCitizen said:
AUG=FAN ART
SEP=MYTHICAL/FANTASY
OCT=INVERTEBRATES
NOV=MAMMALS
DEC=NON-BREATHING/ARTIFICIALThe picture was of Harley Quinn. I thought in reading a couple of posts that this month was fan art about animals in video games. If it's just fan art, then I could post her here?
Ahh, yes, the year/thread overall topic is animals with fan art being for the month and so technically August would be "Fan Art with an Animal connection". So maybe a Harley Quinn as a Centaur or Harley riding a giant Eagle (Bird of Prey) would fit right in?
If you have a cool Harley Quinn image to share that doesn't have any animals in it you could always start up a new thread in the Art Studio section. With all the EL items in the store recenly there are bound to be plenty of people making some Fan Art images. I know there is a Star Wars thread but I don't think there is an active general Fan Art one there yet?
Let's appreciate/discuss today's new releases - more ongoinger threadbackground said:
If they covered up the eyes in the movies then the actor could be a total unknown, and not the big star that the audience pay to see.
Seeing as how much of his face is covered by the Batman mask, the eyes are NOT going to make or break recognizing hiim.
Besides, one can tell from the chin and mouth much easier anyhow.
Let's appreciate/discuss today's new releases - more ongoinger threadIf they covered up the eyes in the movies then the actor could be a total unknown, and not the big star that the audience pay to see.
















