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The Hackers got to my XP Complaint ThreadDanaTA said:Actually, except for almost breaking Diane's hand squeezing it, it wasn't too bad. The seats were small, but not too bad. I guess for large people they might have been a bit...ummm...confining. But I was fine. I think it was NorthWest that we were on. One stop-over in tri-city area, Minneapolis I think it was. We saw one of the Great lakes as we flew over. From there it went all the way to Palm Springs. I think it was a 727 and an Airbus 320 or 230, can't remember for sure. I'd have to look up the tickets. I noticed that the Airbus took off much faster...it was fun. The 727 (or was it a 737?) seemed to lumber down the runway much longer.
Dana
...if it was in the last ten years on Northwest, it was most likely an Airbus 320 and maybe the other plane was probably a 757 as Northwest retired it's last 727 back in 2003. the 757 is a larger plane than the Airbus, as big as the old 707 but with two instead of four engines, and yes takes more runway to lift off especially if it has a heavy load. Northwest never purchased 737s (see pics below).I used to fly Northwest a lot as for years as they were the only "major" carrier with the most flights from Milwaukee (the other was old North Central which only served the upper Midwest and Great Lakes area). Kind of sad to have seen them go. Now Southwest is the dominant carrier there (after the demise of Midwest and then acquiring AirTran - which filled the void after Midwest went under), while Delta (which acquired Northwest over a year ago) has pretty much relegated Milwaukee to a spoke in their hub system, mostly using those tiny cramped regional jets instead of "full sized" planes.
I used to remember when Northwest flew 747s and DC-10s and United had DC-10 and stretch DC-8 service there on a daily basis. Now the only "Big Jets' that land in Milwaukee are freighters for FedEx, UPS and occasionally Antonov Airlines.
Airbus 320Boeing 757
Boeing 727
(Commercial) NOW IN STORE - Sickle Rigging And Morphing Systemicprncss said:SickleYield said:krickerd said:I'm late to the party but this looks extremely useful. Most of my renders have been with older (gen 3) figures, with some more recent with gen 4. I just purchased Creature Creator HD for Genesis 2 female, so as your product progresses to support this latest generation, it will become more valuable. Might have to pick this up next month. Also it looks like I won't need to buy M4 to use an outfit I recently got. I saw how SRMS fixed the central distortion on a skirt from images you posted. I noticed that same distortion problem when I converted the Evilson cape to Genesis. I bet SRMS would take care of that in the same way.It will at least help.
SRMS can't be converted to Generation 2 as it stands. The larges issue is that clothing for Generation 2 can't be conformed to other clothing without 1. triggering autofit and 2. annihilating proper morph transfer. The next is that it appears impossible to create templates that contain morphs for Generation 2 (the morphs simply will not transfer). These two technological factors are pretty much entirely what SRMS depends on. So there will be no conversion; at best there will at some point be a new system done differently.SRMS will convert for Genesis but cannot convert clothing to G2F. You created the dress rig for G2F. Does that convert only dresses or will it convert other clothing items for the G2F. I have the Genesis to G2F clone.
Only if they are dresslike enough to need handles - tunics and long shirts, etc. it won't be helpful on tight items with legs. Of course, tight items with legs pretty much convert well with nothing but autofit and the clone.
(Commercial) NOW IN STORE - Sickle Rigging And Morphing SystemSickleYield said:krickerd said:I'm late to the party but this looks extremely useful. Most of my renders have been with older (gen 3) figures, with some more recent with gen 4. I just purchased Creature Creator HD for Genesis 2 female, so as your product progresses to support this latest generation, it will become more valuable. Might have to pick this up next month. Also it looks like I won't need to buy M4 to use an outfit I recently got. I saw how SRMS fixed the central distortion on a skirt from images you posted. I noticed that same distortion problem when I converted the Evilson cape to Genesis. I bet SRMS would take care of that in the same way.It will at least help.
SRMS can't be converted to Generation 2 as it stands. The larges issue is that clothing for Generation 2 can't be conformed to other clothing without 1. triggering autofit and 2. annihilating proper morph transfer. The next is that it appears impossible to create templates that contain morphs for Generation 2 (the morphs simply will not transfer). These two technological factors are pretty much entirely what SRMS depends on. So there will be no conversion; at best there will at some point be a new system done differently.SRMS will convert for Genesis but cannot convert clothing to G2F. You created the dress rig for G2F. Does that convert only dresses or will it convert other clothing items for the G2F. I have the Genesis to G2F clone.
* CLOSED* RRRR Chain render contest - round twoHis One True Love
Tag: Luci45#1
Prince Randall arrives in the big city in his usual state of buoyant optimism. His eyes fall upon a "a face of the most flawless perfection,a woman for all the ages...my one true love. She will be my bride."Scandalous Makeup Set
Supersuit Fantasy Pack
Chouihani
Central StationAlso used:
Lorenzo and Loretta Lorez
GOM Dwarf
Tavern Keeper
Bench from Town Hall
Bubblegum Hair
Axel for M5
Newspaper from Waiting in Line Too
Lute from Songstress
World Tour for World Cruise
M5 Beard
Wagner Ponytail
Keira texture
Purse from Summer Dress
Advanced Ambient Light
Advanced Spotlight
UE2
Freebie Cart from Rendo (by ajfukuda)Hair for "Norma" for V6?There are six promo shots for Norma. I think the blonde (promo 4) is Portia Hair 2 and promos 3,5 & 6 are Marisandra Hair 2. The first two, which look like they are the same, I thought at first might be another from AprilYSH, Amarseda Hair, but that hair doesn't have the central loose strand. So I'd like to know, too!
* CLOSED* RRRR Chain render contest - round twoHere is my first pull and it looks like a good one:
Scandalous Makeup Set
Supersuit Fantasy Pack
Chouihani
Central StationI think I will do a story (probably incoherent) this time. %-P
Zbrush Fiber Mesh Hair to Daz Studioi think you have more luck to ask this over at the zbrush community central
if you know how to export the fibermesh as obj, you can import it in studio as object.
do a search on youtube for MEC4d she create a few vids with zbrush & studio
Commercial: Entire ringomonfort store on sale 30% OFFDartanbeck said:
Is it any wonder? What a great addition to one's kit!RingoMonfort said:
These are my 5 Bestsellers Products of all time.1) DP Ultimate Carrara Bundle
2) RM Realistic Sky Presets
3) DigitalPainters 3DPaint Brushes
4) DP Veloute Materials For Carrara
5) DigitalPainters Shader Bundle
More cool renders. Bravo.
I'm really glad that you've started building shaders for people. Those can always be a tough subject to master.
Carrara is so broad in what it can do well, that there are many ways to achieve excellence in renders. And it all boils down to your lighting against your shaders. I guess that can be said about any 3d rendering plan. But Carrara actually seems easier to do this with - yet it takes time to master. Okay... words not coming out just right! lolWell, Rock On, Ringo! I truly hope that you continue on this path of making great things for us. One of these years, we should lease a central building in a central part of the world where all of us move to - and work on Carrara stuff all day, every day, together. Get a whole group of us to join in on it. Oh... I got it. We could call it: "Carrara Central" ;)
Put a big DAZ 3D logo on the side....We could all get together at Siggraph if possible :)
To me Carrara has been my passion, my favorite 3D application and like you said because it is easy to get into and start learning.
yes it now has tons of features and to learn them all will take time but it is still much easier than other 3D applications.Why do I create shader? Well as an artist I love to work with colors and Carrara shader room has soo many ways to create all kinds of shaders one can spend hours just playing with all the combinations. My goal with the shaders specially the Skin shaders to make them look as realistic as possible and to show others that Carrara is very powerful and can render beautiful images.
Regards
Daz! pls why no usefull Posingtool in studio??One, DAZ originally took it's rigging from Poser. Poser traditionally rigs beginning with the hip. I don't have access to my reference library but I believe it may have something to do with it being central and all other bones spreading outward from it in parent/child relation.
Commercial: Entire ringomonfort store on sale 30% OFF
Is it any wonder? What a great addition to one's kit!RingoMonfort said:
These are my 5 Bestsellers Products of all time.1) DP Ultimate Carrara Bundle
2) RM Realistic Sky Presets
3) DigitalPainters 3DPaint Brushes
4) DP Veloute Materials For Carrara
5) DigitalPainters Shader Bundle
More cool renders. Bravo.
I'm really glad that you've started building shaders for people. Those can always be a tough subject to master.
Carrara is so broad in what it can do well, that there are many ways to achieve excellence in renders. And it all boils down to your lighting against your shaders. I guess that can be said about any 3d rendering plan. But Carrara actually seems easier to do this with - yet it takes time to master. Okay... words not coming out just right! lolWell, Rock On, Ringo! I truly hope that you continue on this path of making great things for us. One of these years, we should lease a central building in a central part of the world where all of us move to - and work on Carrara stuff all day, every day, together. Get a whole group of us to join in on it. Oh... I got it. We could call it: "Carrara Central" ;)
Put a big DAZ 3D logo on the side....Black Is Beautiful II
Geographical region sounds most logical to me tooSickleYield said:Hello, ladies and gentlemen. I've begun work on People of Earth: Faces of Africa morphs for Generation 2. I would like your opinion on how to organize the presets. In the Faces of Asia set (here in my DAZ store) I organized them by country, but Africa has more countries than Asia, and different physical appearances are seldom local to one nation (Libyans look a bit different but the San are across multiple countries, etc.). I'm thinking of setting up the preset folders for regions instead - so North, East, West, South and Central Africans. How does that sound?Black Is Beautiful IIHello, ladies and gentlemen. I've begun work on People of Earth: Faces of Africa morphs for Generation 2. I would like your opinion on how to organize the presets. In the Faces of Asia set (here in my DAZ store) I organized them by country, but Africa has more countries than Asia, and different physical appearances are seldom local to one nation (Libyans look a bit different but the San are across multiple countries, etc.). I'm thinking of setting up the preset folders for regions instead - so North, East, West, South and Central Africans. How does that sound?
(Commercial) NOW IN STORE - Sickle Rigging And Morphing Systemkrickerd said:I'm late to the party but this looks extremely useful. Most of my renders have been with older (gen 3) figures, with some more recent with gen 4. I just purchased Creature Creator HD for Genesis 2 female, so as your product progresses to support this latest generation, it will become more valuable. Might have to pick this up next month. Also it looks like I won't need to buy M4 to use an outfit I recently got. I saw how SRMS fixed the central distortion on a skirt from images you posted. I noticed that same distortion problem when I converted the Evilson cape to Genesis. I bet SRMS would take care of that in the same way.It will at least help.
SRMS can't be converted to Generation 2 as it stands. The larges issue is that clothing for Generation 2 can't be conformed to other clothing without 1. triggering autofit and 2. annihilating proper morph transfer. The next is that it appears impossible to create templates that contain morphs for Generation 2 (the morphs simply will not transfer). These two technological factors are pretty much entirely what SRMS depends on. So there will be no conversion; at best there will at some point be a new system done differently.(Commercial) NOW IN STORE - Sickle Rigging And Morphing SystemI'm late to the party but this looks extremely useful. Most of my renders have been with older (gen 3) figures, with some more recent with gen 4. I just purchased Creature Creator HD for Genesis 2 female, so as your product progresses to support this latest generation, it will become more valuable. Might have to pick this up next month. Also it looks like I won't need to buy M4 to use an outfit I recently got. I saw how SRMS fixed the central distortion on a skirt from images you posted. I noticed that same distortion problem when I converted the Evilson cape to Genesis. I bet SRMS would take care of that in the same way.
Let's Learn Advanced Ambient and Spot LightsThat is super-cool. I admit I haven't messed around much with some of the AA's fantastic properties, but when I do (because sooner or later I will need this stuff) I'm gonna come back and reread what you've done. No point re-inventing the wheel. :)
For my day-to-day indoor renders I've settled on a pretty straightforward rig. The caveat: I am doing comic-work, meaning that I have to get a lot of renders done (8-10 a week) and most of 'em will be shrunk down quite small, meaning detail work and realism aren't worth as much time to me as making sure character expressions and motions are very clearly visible. But it might provide a barebones rig for more complex stuff.
For most renders I use 3 lights:
- The central light. 100% strength, very light orange color, 96-128 samples, primitive hitmode. Cast Shadows is set to Respect Object Settings, Flag Shaders is Any with the slider at 99%, If Surface Is Flagged set to Don't Illuminate.
- The background light. 200% strength, very light blue (I like my surfaces to look a bit grungy), samples 96-128 and AO Shading Rate of 32, primitive hitmode. Cast Shadows is Always AO, Flag is Diffuse 99% and If Flagged is Illuminate Only Flagged. What this lets me do is separate out anything I consider background -- usually the walls/ceiling/floor of a room -- and light it a little differently. In particular I like to turn off the Cast Shadows property of a room. Lighting it separately and then using the Always AO Shadows option means I can have the room look pretty realistic without getting funny shadows all over my characters' faces or important props.
- The hair light: a duplicate of the central light, except with Shader Hitmode. The flag is Ambient 99% and Illuminate Only Flagged. Then I set hair and anything the hair directly shadows -- face, sometimes neck/headwear/jewelry -- to Ambient 99% to get rid of those ugly transmap shadows (pretty well all my hairs are transmapped).So yeah, for my purposes this gives me an obscene amount of control over what gets lighting and what doesn't. I can run up the samples whenever I want to get rid of the grainy look, though as mentioned for my purposes it's not an issue. And the requisite dirty trick: in the render below I have swapped the Diffuse on that window you can see in the background back to 100%, meaning it's lit by the central light. I then set falloff on the background light to radius 25, blend 75% and falloff on the central light to radius 40. So it looks like a lit window in a dark building. I love shortcuts. :)
How I use Daz Studiopaul wright said:I thought it might be time to share what I've been doing with Daz Studio. I've been using both Daz and Vue for quite a few years in my design work, first as a reference tool for my airbrush work and, more recently, to produce figures to be included in composited designs for printing on scenery panels for fairground rides. This first design was done fairly recently, but before I discovered Sub Surace Shaders in Daz. The central figure is V4 in Bot Armour, posed in Daz but exported to Vue to render. The Aliens are Genesis morphs and the spaceships include Wasp, Typhoon Fighter, Skyhammer and Shuttlestar. All were rendered separately. cut out from their backgrounds and composited in Photoshop with some stock photos. The design was printed on dibond panels and laquered then fitted to the ride.to cool - love it :-)
How I use Daz StudioI thought it might be time to share what I've been doing with Daz Studio. I've been using both Daz and Vue for quite a few years in my design work, first as a reference tool for my airbrush work and, more recently, to produce figures to be included in composited designs for printing on scenery panels for fairground rides. This first design was done fairly recently, but before I discovered Sub Surace Shaders in Daz. The central figure is V4 in Bot Armour, posed in Daz but exported to Vue to render. The Aliens are Genesis morphs and the spaceships include Wasp, Typhoon Fighter, Skyhammer and Shuttlestar. All were rendered separately. cut out from their backgrounds and composited in Photoshop with some stock photos. The design was printed on dibond panels and laquered then fitted to the ride.
OT: Learning StylesThere is a pattern I have noticed myself on two main criteria that get tested, memory and pattern recognition. These are two very different functions, both primary concepts in 'intelligence.' It seems from what I have seen that they are somewhat at odds in that people strong in memory tend to be lower in pattern recognition and vice versa. If I were in the field professionally, I would set up a test/series of tests to see if I could validate or refute this. My observations are that some people are very good at remembering names, faces, long lists of numbers, dates, doing very well at these types of tasks in school. However, when drawing conclusions from this data, seeing connections that weren't necessarily obvious, that often seemed to be less strong, even inversely related to their ability to remember details. In contrast, people who show strong abilities to infer something from seemingly disparate pieces of information often tend to have a hard time remembering things if they don't have a 'framework' in which to place the item to be remembered. I have seen reference to this in various writings on cognitive theory, but it was always vague and basically a footnote, when from my observations it should be considered a central to how we think, if it is indeed an accurate pattern. If it is a pattern, there is the further question of how much is firmly hardwired and how much is based on shaping due to learning patterns, environment... There is a grey line in how our brains evolve between base genetic patterns and environmental conditions/exercise since the latter instantiate themselves over time into the base mechanisms of the brain in a hardwired sense.
This concept of being able to change our hardwiring is central to the debate about how much we should teach to an individuals strengths and how much we should teach to their weaknesses to strengthen them. The one part of this debate I believe is lacking is taking all of the ramifications of this into account. It is my personal belief we should try to teach to an individuals strengths as a primary mechanism when possible while also engaging their personal weaknesses to strengthen them. This seems not only more efficient but a much more rounded/flexible process. Current teaching methods tend to either want to focus too much on the strengths, or beat someone to death on their weaknesses. In learning myself, I try to incorporate the more rounded approach. It is however seductive to only feed our strengths as that is what comes easiest to us.
One thing I do believe firmly both from personal experience and as a teacher is that different people do have different primary modalities for learning as Gardner discussed (at least on quickly perusing the link in Wikipedia.) We do tend to learn visually, verbally, hands on, etc.. These concepts have actually been around for a long time, long before Gardner's book. I happen to learn very well from videos, but if I don't do the exercises it negatively impacts my ability to actually do the task. People I've worked with who just want to do the hands-on often end up limited in their ability to come up with alternative methods to perform a task and alternative ways the processes shown in a given task can be employed otherwise, but are good at doing 'that task.' If we test for intelligence based on showing something and ask how this can be employed in other ways, the hands-on person will not do well typically, whereas if we test specifically for task repeatability, the visual learner will usually test poorer. This is from direct experience in teaching. (Caveat to this, it is personal experience, not a properly structured scientific test environment.) This is of course just a simple example of two modalities. Once we go into other modalities and tests the constructs become much more interesting/complex.
Products retiring (commercial)Frank0314 said:DAZ headquarters dungeon
And as a further demonstration of DAZ "efficiency", the waiting area is in Provo, shipping is in Anchorage, the CEO's office is in Mexico City, his secretary's desk is behind a row of lockers in Grand Central Station, NYC, NY, and the restrooms are on a small island off the coast of Scotland, in the cellar of an abandoned shellfish shuckery behind two locked doors and a sign reading "Beware of the Leopard." As a result, DAZ "soon" has therefore been precisely defined as the time it takes an employee to run from his desk to the lav and back.Making a hand grab an object.Jaderail said:Big Tip: As a New User I strongly suggest you learn the third party content installs, third party is basically anything from other sites. And I also suggest you do as I do. Collect all the Instructions, tutorials and Help files in one central folder on your PC. That allows me to Open them in one window and Swap back and forth to them as I work in DS.
P.S. Your more than welcome. I help because I want all to enjoy what they do and not fight the program they use.Thanks! Yeah, I'm an old Fallout modder and I learned early on to keep all my Readmes in one place. Excellent advice.













