-
same 3DL merchant resource material for G8 and G1 or G4?
Not a direct answer to your question, but you can use V4 skins on G8F with this product: https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4
How do I add Anatomical Elements to my model ?Yeah, this is one of the most confusing things you'll find when you start using Daz Studio, you need to buy/aquire an adult Pro Bundle i.e. Victoria 7/8 Pro or Michael 7/8 Pro for whatever generation you want anatomical elements for. Because this site is 'Family Friendly' it isn't explained anywhere even though most of the promo images in the shop show a lot of skin but that's a different rant entirely. Note that alternative 3rd party 'anatomical elements' are available at another place.
Best Wishes
Steve.[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Sorry to go off topic a little.
Is a Victoria 4 to G8F Character Converter script still on the cards?
:)
Yes, it is. It has turned out to be tougher than I hoped to go back to even Genesis 2 though so it is delayed.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Sorry to go off topic a little.
Is a Victoria 4 to G8F Character Converter script still on the cards?
:)
Community Discord/chat?why ddoes it have to be official? There are so many knowledgable users here, it would be a nice addiiton for help. As far as developers, DAZ staff, those from old times know that most of them used to particiapte in the forums. All the time. I remember the AOL forums where we used to talk directly to developers of Bryce, Ray Dream, etc ... then Poser forums started, and they were all there. That's where the discussions on Poser and Zygote took place, then the creation of Victoria etc ..and into DAZ.... then DAZ started its own forums.
So if someone wants a DAZ forum on Discord, why doesn;t someone start one?On every game discord I belong to there are users sharing items they shouldn't be. A daz related unofficial discord would be no different.
Community Discord/chat?why ddoes it have to be official? There are so many knowledgable users here, it would be a nice addiiton for help. As far as developers, DAZ staff, those from old times know that most of them used to particiapte in the forums. All the time. I remember the AOL forums where we used to talk directly to developers of Bryce, Ray Dream, etc ... then Poser forums started, and they were all there. That's where the discussions on Poser and Zygote took place, then the creation of Victoria etc ..and into DAZ.... then DAZ started its own forums.
So if someone wants a DAZ forum on Discord, why doesn;t someone start one?KHImage studio does it again, now for GENESIS 8!Old thread, but...
I've been testing this product vs. the Victoria 8 version, and it doesn't seem like the Collar Fwd / Back morph is doing anything.
The first is the Vicky 8 version, the second is the general G8.
Also, when I move the master controller, nothing happens in that area when I'm using the G8 slider, but does for the Vicky version.
I think that this is the most beautiful character to date. Alas it was V4 and not for sale.could you use this https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4 to at least use the most likely skin and then try to shape her face with morphs to match?
Skin and hair ID...I think the character is this one:
[Released] 50 Advanced Seated Poses [Commercial]I also really like that facial expression. I can feel her fatigue.
Speaking of which, perhaps an expression add-on to go with the pose set as one of your next projects
The G3F biometric expression products are super awesome and I would love to see G8 versions! But everything Those Things does is great and I buy them upon release.Thank you! Wow, feedback like this is so amazing. I can't thank you enough. Just makes me want to work even harder.
I have received the request for biometric expressions for G8 so many times. Unfortunately, on the G8 figure, it won't work (to my--admittedly high--standards) as a universal. It can only work as a figure specific product, like "Biometric Expressions for Victoria 8", which narrows the audience for the product tremendously. I also tried to make Biometric Expressions work for G8 Male universally, and ran into similar problems.That said, I have been fleshing out an expression product that is quite different from the norm. It's only in the planning stages atm, but I think it could be something really great, if it works like I'm thinking...
Victoria 4 weirdness in 4.12
That seems to work. Wouldn't happen to know what file contains that info? -------------------- For those that need a bit clearer response. Scene tab>Menu button(or right click on tab)>Show>Show IK Chains. Click to unhide the files, yellow checkmark. Delete the four items that appear, IK-Victoria 4.2:leftleg, rightleg, leftarm, rightarm. They are in the base node, not the hip. These appear to be the only ik chains in the whole figure. I'll pop back in if i get any resultant errors.Try delete 4 files ( ik) under Hip .
Victoria 4 weirdness in 4.12This is just weird. When using the +/- on parameter dials on the base node, V4's arms and legs rotate/bend, depending on which dial, and direction, i click. Click the + on yrotate, left arm twists and bends. Click the -, right arm bends and rotates. Doing the same on the Xrotate, ad her legs do the same thing. Zrotate bends and twists all four limbs. This does not happen with the Gizmo, slider, or manual entry. It's also not present in 4.10. Any ideas or should i just submit a bug report?N.G.S. Anagenessis II - Revolution [Commercial]Pixolygon said:
Without having dug through this entire thread, will NGS work on a G8 figure that's using a V4 texture via V4 for G8F by Cayman?
Very late reply, but the trick is to run the scripts when you have the v4 textures set up on a victoria 4, then save it as a preset and then bring that preset over to G8F, so you don't become entangled with the new material zones.
Photo-real characters. A different approach.Thanks guys! There's really not a whole heap to it. I do play around with bump maps (they are usually too high) and top coat, but each character is different. In terms of SSS, I take the color map and then go to Photoshop. From there, I overlay one of the good G3 SSS maps (for females, Vicky 7 for Vicky 8 with brows removed because it uses the base UV and for males Lee 7 with brows removed because it has no hair painted on and it also seems to match the base male UV). I then use blood vessel maps that I found on DeviantArt and overlay those to the color map and G3 SSS map...creating a new improved SSS for the character. I don't really feel comfortable sharing the link to the blood vessel maps, as the person who posted them isn't the original artist...I don't even know who the original artist is. I only use them for my own stuff. You should be able to pull them right up on Google (and no, I am not the person who posted them on DeviantArt). The maps were made for the base G3F/G8F UV, so ones for male characters will take some manual modification. But that's really it...it's that same formula I use for all characters, and it works out to 100% color map, 25% G3 SSS, 25% Blood Vessel Map.
Some additional notes - Bump is usually too high on characters out of the box. I turn it down on everything but lips and nails. Most characters can benefit from a little bit of Top Coat. To get a good idea of individual shader settings, try opening up one of the base G8 figures to see what those settings look like. The settings themselves are typically pretty good, and I've noticed that Daz tends to use the same (or very similar) settings across the board for their characters. I've used Tasha 8 shader settings as a good reference for females, and Nix 8 for males (and then you just have to swap out the SSS map and maybe play around with the SSS tints). Lastly, don't be afraid to mix and match. I use a lot of what I call "frankenskins"....color map from here, specular map from there, etc. Just experiment with what looks good.
Oh, and don't be afraid to dial up the HD add-on's to above 100%! Also note that I always render my characters at SubD 4.
In the examples attached, I have my tweaked version of Tasha 8 compared to out of the box. I also have Muosso's Reese to show that even top-shelf PA characters can benefit. And lastly, I have my most recent "frankenskin"...which uses the color map from Bramble by Lyoness. For this customized character, I only used the color map from Bramble...the Specular and Bump maps come from Victoria 7 for Victoria 8 (Bramble on the left, my tweaks on the right).
This is a fascinating point. It’s also pretty easy to add some of this procedurally in Blender using a noise texture node and running the color output of into a MixRGB node and adjusting to taste. Thanks for the tip!
I have no idea what you just said, lol. I just know how to tweak my twerks with the shader settings. :/
This is the basic idea: https://www.youtube.com/watch?v=_deRNqDcwRk
But it's only useful if you use Blender, really. Although the principles can be applied to Octane, Redshift, Arnold, and some others—not iRay that I’m aware, though.
Photo-real characters. A different approach.Thanks guys! There's really not a whole heap to it. I do play around with bump maps (they are usually too high) and top coat, but each character is different. In terms of SSS, I take the color map and then go to Photoshop. From there, I overlay one of the good G3 SSS maps (for females, Vicky 7 for Vicky 8 with brows removed because it uses the base UV and for males Lee 7 with brows removed because it has no hair painted on and it also seems to match the base male UV). I then use blood vessel maps that I found on DeviantArt and overlay those to the color map and G3 SSS map...creating a new improved SSS for the character. I don't really feel comfortable sharing the link to the blood vessel maps, as the person who posted them isn't the original artist...I don't even know who the original artist is. I only use them for my own stuff. You should be able to pull them right up on Google (and no, I am not the person who posted them on DeviantArt). The maps were made for the base G3F/G8F UV, so ones for male characters will take some manual modification. But that's really it...it's that same formula I use for all characters, and it works out to 100% color map, 25% G3 SSS, 25% Blood Vessel Map.
Some additional notes - Bump is usually too high on characters out of the box. I turn it down on everything but lips and nails. Most characters can benefit from a little bit of Top Coat. To get a good idea of individual shader settings, try opening up one of the base G8 figures to see what those settings look like. The settings themselves are typically pretty good, and I've noticed that Daz tends to use the same (or very similar) settings across the board for their characters. I've used Tasha 8 shader settings as a good reference for females, and Nix 8 for males (and then you just have to swap out the SSS map and maybe play around with the SSS tints). Lastly, don't be afraid to mix and match. I use a lot of what I call "frankenskins"....color map from here, specular map from there, etc. Just experiment with what looks good.
Oh, and don't be afraid to dial up the HD add-on's to above 100%! Also note that I always render my characters at SubD 4.
In the examples attached, I have my tweaked version of Tasha 8 compared to out of the box. I also have Muosso's Reese to show that even top-shelf PA characters can benefit. And lastly, I have my most recent "frankenskin"...which uses the color map from Bramble by Lyoness. For this customized character, I only used the color map from Bramble...the Specular and Bump maps come from Victoria 7 for Victoria 8 (Bramble on the left, my tweaks on the right).
This is a fascinating point. It’s also pretty easy to add some of this procedurally in Blender using a noise texture node and running the color output of into a MixRGB node and adjusting to taste. Thanks for the tip!
I have no idea what you just said, lol. I just know how to tweak my twerks with the shader settings. :/
Photo-real characters. A different approach.Thanks guys! There's really not a whole heap to it. I do play around with bump maps (they are usually too high) and top coat, but each character is different. In terms of SSS, I take the color map and then go to Photoshop. From there, I overlay one of the good G3 SSS maps (for females, Vicky 7 for Vicky 8 with brows removed because it uses the base UV and for males Lee 7 with brows removed because it has no hair painted on and it also seems to match the base male UV). I then use blood vessel maps that I found on DeviantArt and overlay those to the color map and G3 SSS map...creating a new improved SSS for the character. I don't really feel comfortable sharing the link to the blood vessel maps, as the person who posted them isn't the original artist...I don't even know who the original artist is. I only use them for my own stuff. You should be able to pull them right up on Google (and no, I am not the person who posted them on DeviantArt). The maps were made for the base G3F/G8F UV, so ones for male characters will take some manual modification. But that's really it...it's that same formula I use for all characters, and it works out to 100% color map, 25% G3 SSS, 25% Blood Vessel Map.
Some additional notes - Bump is usually too high on characters out of the box. I turn it down on everything but lips and nails. Most characters can benefit from a little bit of Top Coat. To get a good idea of individual shader settings, try opening up one of the base G8 figures to see what those settings look like. The settings themselves are typically pretty good, and I've noticed that Daz tends to use the same (or very similar) settings across the board for their characters. I've used Tasha 8 shader settings as a good reference for females, and Nix 8 for males (and then you just have to swap out the SSS map and maybe play around with the SSS tints). Lastly, don't be afraid to mix and match. I use a lot of what I call "frankenskins"....color map from here, specular map from there, etc. Just experiment with what looks good.
Oh, and don't be afraid to dial up the HD add-on's to above 100%! Also note that I always render my characters at SubD 4.
In the examples attached, I have my tweaked version of Tasha 8 compared to out of the box. I also have Muosso's Reese to show that even top-shelf PA characters can benefit. And lastly, I have my most recent "frankenskin"...which uses the color map from Bramble by Lyoness. For this customized character, I only used the color map from Bramble...the Specular and Bump maps come from Victoria 7 for Victoria 8 (Bramble on the left, my tweaks on the right).
This is a fascinating point. It’s also pretty easy to add some of this procedurally in Blender using a noise texture node and running the color output of into a MixRGB node and adjusting to taste. Thanks for the tip!
Daz Install Manager (DIM) 1.4.0.94, Now Available! (*UPDATED*)Interesting note... it seems I don't even need DIM to install anymore? For some reason my new purchases appear in Studio as greyed out options that I can install by right clicking and "Install"ing from inside. I just need to find the ones not installed which is a bother as you need to find them (I got what again?) but not impossible. I still need DIM to interface with my content but it is doing that with no difficulties. For the time being this screw up isnt costing me working time. Its just annoying. Make it stop lol
Yes, most recent and some older content can be installed through Daz Connect - from within Daz Studio. The main exception, gnoring fiels that simply are not DS compatible, would be the fourth generation Daz Figures (Michael 4, Victoria 4 etc.)
Daz Studio Plugins are another category that cannot be installed with Daz Connect.
Yes, and some scripts and shaders - anything that installs like a plug-in, placing files in the application folder, rather than purely as content.
Daz Install Manager (DIM) 1.4.0.94, Now Available! (*UPDATED*)Reinstalled. Same result. Its in your court now I guess. I have no Security software that would interfere with it. It opens, it finds new content then just crashes out.
If by your you mean Daz' then you need to open a support ticket https://www.daz3d.com/help/help-contact-us
Interesting note... it seems I don't even need DIM to install anymore? For some reason my new purchases appear in Studio as greyed out options that I can install by right clicking and "Install"ing from inside. I just need to find the ones not installed which is a bother as you need to find them (I got what again?) but not impossible. I still need DIM to interface with my content but it is doing that with no difficulties. For the time being this screw up isnt costing me working time. Its just annoying. Make it stop lol
Yes, most recent and some older content can be installed through Daz Connect - from within Daz Studio. The main exception, gnoring fiels that simply are not DS compatible, would be the fourth generation Daz Figures (Michael 4, Victoria 4 etc.)
Daz Studio Plugins are another category that cannot be installed with Daz Connect.
Photo-real characters. A different approach.
Oh I never thought of login. Thank you very much! I will try.Thanks guys! There's really not a whole heap to it. I do play around with bump maps (they are usually too high) and top coat, but each character is different. In terms of SSS, I take the color map and then go to Photoshop. From there, I overlay one of the good G3 SSS maps (for females, Vicky 7 for Vicky 8 with brows removed because it uses the base UV and for males Lee 7 with brows removed because it has no hair painted on and it also seems to match the base male UV). I then use blood vessel maps that I found on DeviantArt and overlay those to the color map and G3 SSS map...creating a new improved SSS for the character. I don't really feel comfortable sharing the link to the blood vessel maps, as the person who posted them isn't the original artist...I don't even know who the original artist is. I only use them for my own stuff. You should be able to pull them right up on Google (and no, I am not the person who posted them on DeviantArt). The maps were made for the base G3F/G8F UV, so ones for male characters will take some manual modification. But that's really it...it's that same formula I use for all characters, and it works out to 100% color map, 25% G3 SSS, 25% Blood Vessel Map.
Some additional notes - Bump is usually too high on characters out of the box. I turn it down on everything but lips and nails. Most characters can benefit from a little bit of Top Coat. To get a good idea of individual shader settings, try opening up one of the base G8 figures to see what those settings look like. The settings themselves are typically pretty good, and I've noticed that Daz tends to use the same (or very similar) settings across the board for their characters. I've used Tasha 8 shader settings as a good reference for females, and Nix 8 for males (and then you just have to swap out the SSS map and maybe play around with the SSS tints). Lastly, don't be afraid to mix and match. I use a lot of what I call "frankenskins"....color map from here, specular map from there, etc. Just experiment with what looks good.
Oh, and don't be afraid to dial up the HD add-on's to above 100%! Also note that I always render my characters at SubD 4.
In the examples attached, I have my tweaked version of Tasha 8 compared to out of the box. I also have Muosso's Reese to show that even top-shelf PA characters can benefit. And lastly, I have my most recent "frankenskin"...which uses the color map from Bramble by Lyoness. For this customized character, I only used the color map from Bramble...the Specular and Bump maps come from Victoria 7 for Victoria 8 (Bramble on the left, my tweaks on the right).
Thank you for sharing your technique - it's very impressive! Unfortunately, the link on DeviantArt from the person who shared the maps have expired as well ... or I didn't search thorough enough, only did a short search.
It's the first result that comes up when searching "daz blood vessel maps g8"...at least for me. The link should be in the user's stash...and they link to it in the description of translucency color. Please note that I do not use the person's shader settings, so this would only be for the actual maps. It's for the AJ Blood Vessel Maps, which I've heard of before, but I guess the original creator has disappeared from the worl do Daz. I'm not entirely sure, as I only started in with 3d art about 18mo ago. From what I've been able to find, these things only exist on this person's DA Stash, so I'd hate to see them go.
I get an error when I click on the link to the stash. It says the link doesn't exist. I guess the link expired or something. Sad ...It's still active...I was just there today. You have to be logged into DeviantArt for it to work.
Daz Install Manager (DIM) 1.4.0.94, Now Available! (*UPDATED*)Reinstalled. Same result. Its in your court now I guess. I have no Security software that would interfere with it. It opens, it finds new content then just crashes out.
If by your you mean Daz' then you need to open a support ticket https://www.daz3d.com/help/help-contact-us
Interesting note... it seems I don't even need DIM to install anymore? For some reason my new purchases appear in Studio as greyed out options that I can install by right clicking and "Install"ing from inside. I just need to find the ones not installed which is a bother as you need to find them (I got what again?) but not impossible. I still need DIM to interface with my content but it is doing that with no difficulties. For the time being this screw up isnt costing me working time. Its just annoying. Make it stop lol
Yes, most recent and some older content can be installed through Daz Connect - from within Daz Studio. The main exception, gnoring fiels that simply are not DS compatible, would be the fourth generation Daz Figures (Michael 4, Victoria 4 etc.)











