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Daz 3D Forums > Search
  • dforce hair importing as an empty scalp?

    aweswan said:

    Try having the " node weight map brush" on in tools when you export. Not sure if it will help, it's fixed geograph issues for me before though.

    https://davidvodhanel.com/2023/01/26/fix-for-geografts-breaking-morphs/

    You can swap clothes, but it is complicated. I have Morphs + swappable clothes + lods working together, and I'd need a few pages in here to describe how I pulled it off. I'll try to make video tutorial series sometime soon. 

    If your new, I'd suggest sticking with gen 8 and below. Gen 9 have issues with their hands in animations and the avatar needs to be tweaked to get that working.

    If you don't need body morphs, I suggest exporting to Character creator, and exporting from there - the skin sahders on daz models (in cc) looks better than unity bridge but maybe only ~10% better. It also has better eyes - though I'll have to get some time experimenting with other unity eyes. Cc fixes the skeletal issues in gen 9 as well.

    Looking forward to your tutorial.

    The other thing I am missing when transferring Daz 3D characters to Unity

    is a possibility to transfer only visible parts but not the ones covered by clothes.

    This is pretty common feature if you look at the characters with clothes

    available in Unity Asset store.

     

    By

    Artini Artini December 2023 in Unity Discussion
  • dforce hair importing as an empty scalp?

    Thank you for the replies... Yeah, I'm realizing how complicated it all is unfortunately.  I was able to get morphs working in Unity by doing SkinnedMeshRenderer.SetBlendShapeWeight() and making sure morph indexes all match up in Blender before exporting. It seems like this is the "simplest" way which is a bit unfortunate.  A more functional Daz->Unity bridge would be nice but then I guess it wouldn't be a challenge to make a great looking game :P
    I'll work on the hair a bit more and post if I have any success.  Thanks!!

    By

    justin.kasowski justin.kasowski December 2023 in Unity Discussion
  • Deepsea Eve for Genesis 9?

    FSMCDesigns said:

    Gordig said:

    riftwitch said:

    You could just transfer the Eve shape to G9. This method is really easy.

    I can't speak for the OP, but I'd guess that the UV and/or textures are what they're after.

    Looking at both products, the G9 version looks to just be a normal character with the standard UV map, unlike the G8 Adam version. If so, then just transferring the G9 female version over to G9 would do the trick

    OK. sounds good. I will try it.

    And then hope a G9 Eve is released by the PA. yes

     

    By

    vonHobo vonHobo December 2023 in Product Suggestions
  • Deepsea Eve for Genesis 9?

    Gordig said:

    riftwitch said:

    You could just transfer the Eve shape to G9. This method is really easy.

    I can't speak for the OP, but I'd guess that the UV and/or textures are what they're after.

    Looking at both products, the G9 version looks to just be a normal character with the standard UV map, unlike the G8 Adam version. If so, then just transferring the G9 female version over to G9 would do the trick

    By

    FSMCDesigns FSMCDesigns December 2023 in Product Suggestions
  • Help with Bruises

    Hey Gordig, I tried to map transfer materials from 8.1 to 8.0, but it did not work, i dont know if it will work that way round, so is it possible to transfer the LIE bruises to 8.1 using map transfer, or something like it?

     

    By

    geordiesharp geordiesharp December 2023 in Technical Help (nuts n bolts)
  • Deepsea Eve for Genesis 9?

    Thank you. I will look into the transfer thing. But I would love to have the actual figure if/when it comes out. I know these things take time.

    By

    vonHobo vonHobo December 2023 in Product Suggestions
  • Deepsea Eve for Genesis 9?

    riftwitch said:

    You could just transfer the Eve shape to G9. This method is really easy.

    I can't speak for the OP, but I'd guess that the UV and/or textures are what they're after.

    By

    Gordig Gordig December 2023 in Product Suggestions
  • Help with Bruises

    You can Map Transfer torso maps to G8.1 UV.

    By

    Gordig Gordig December 2023 in Technical Help (nuts n bolts)
  • Deepsea Eve for Genesis 9?

    von Hobo said:

    Will there be a Deepsea Eve for Genesis 9 to go with DS Adam for G9?

    I own both the G8 figures with the same names and they are absolutely incredible.

    How do I contact the PA to ask about Eve for G9? 

    DS Adam for Genesis 9 | Daz 3D

     

    You could just transfer the Eve shape to G9. This method is really easy.

    By

    riftwitch riftwitch December 2023 in Product Suggestions
  • Face Transfer 2

    Could not resist, so one more Genesis 9 character created with Face Transfer 2

    using hair from: https://www.daz3d.com/lee-roy-dforce-bowl-hair-for-genesis-9-and-8-male

    By

    Artini Artini December 2023 in The Commons
  • Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)

    I can confirm that the latest Daz Studio beta (4.22.0.12) has fixed the issue introduced in 4.22.0.10

    when Daz Studio beta has crashed when trying to save characters created with Face Transfer 2.

    Thanks a lot for fixing the issue.

     

    By

    Artini Artini December 2023 in Daz Studio Discussion
  • Face Transfer 2

    Ok, I have installed the latest Daz Studio beta (4.22.0.12)

    and can confirm that it works with saving characters made with Face Transfer 2.

    Below is a happy Genesis 9 character created with it

    and with the hair from: https://www.daz3d.com/genghis-hair-for-genesis-9

    Thanks for fixing the issue.

    By

    Artini Artini December 2023 in The Commons
  • Daz Studio basic installation question

    Yes and no, assuming that is in a folder selected as a Poser format content directory - they are Michael 4 files, but theya re not "user-facing" files (they are the system thata llows additional morph packs to be added to the figure). Character>Daz People wiould have the user-facing files for loading the figure, with Pose>Daz's Michael 4 having a lot of the others. They should be availble in Daz Studio, via the Content Library pane Poser Formats>folder you installed to>Figures>Daz People (confusingly, in Poser the Character folder appears as Figures - and faces appears as Expressions as I recall).

    By

    Richard Haseltine Richard Haseltine December 2023 in Daz Studio Discussion
  • Face Transfer 2

    For today, I have tested how different material change the look of the render

    of Genesis 9 created with Face Transfer 2.

    and the same character with materials from https://www.daz3d.com/dav-yasaki-for-genesis-9

    By

    Artini Artini December 2023 in The Commons
  • Face Transfer 2

    Artini said:

    There is a new version of Daz Studio beta in DIM.

    Does anybody has tested it with Face Transfer 2?

     

    Bad week at work here ... have had minimal art time. sad

    By

    paulawp (marahzen) paulawp (marahzen) December 2023 in The Commons
  • Face Transfer 2

    There is a new version of Daz Studio beta in DIM.

    Does anybody has tested it with Face Transfer 2?

     

    By

    Artini Artini December 2023 in The Commons
  • Toenail coloring tutorial please???

    fearthefailure said:

    crosswind said:

    You can cut the geometry of figure's head with Geo Editor as a "Scalp" or "hair cap", export / import as a OBJ and fit it on the figure with Transfer Utility. Then make a strand-based hair on the "Scalp". Or you may directly adopt the hair cap from a SBH product...just keep the root node (Scalp).

    That was a whole new language for me lol Hopefully I can follow this in my next session tomorrow.

    NP ~ just learn it step by step ~~ smiley

    By

    crosswind crosswind December 2023 in Daz Studio Discussion
  • How to add a bone?

    crosswind said:

    igornanana said:

    crosswind said:

    You add a bone to the body of a Genesis figure ?  What is it for ?

    Check rotation order and adjust rigging to shape first...

    Yes it is Genesis 8

    I want to add ass and belly bones

    so that when I export the figure in blender I can immediately add physics for the chest, ass and belly

    But I don't know how to add bones correctly

     

    So you want to create a customized figure for this purpose... not complicated but need to be careful. As usual with Joint Editor, create custom Bones with parenting. Adjust points position / orientation, assign proper Face Group with weight. Memorize Rigging. If you use body morph(s) on the figure, Adjust Rigging to Shape and ERC Freeze with morph(s) dialed.

    From you screenshot, it seems that you did not memorize rigging...

     

     But how?
    ERC Freeze doesn't work for my bones.
    I don't know what am I doing wrong?

    Why don't they change automatically like other bones?

    By

    igornanana igornanana December 2023 in Daz Studio Discussion
  • How to add a bone?

    igornanana said:

    crosswind said:

    You add a bone to the body of a Genesis figure ?  What is it for ?

    Check rotation order and adjust rigging to shape first...

    Yes it is Genesis 8

    I want to add ass and belly bones

    so that when I export the figure in blender I can immediately add physics for the chest, ass and belly

    But I don't know how to add bones correctly

     

    So you want to create a customized figure for this purpose... not complicated but need to be careful. As usual with Joint Editor, create custom Bones with parenting. Adjust points position / orientation, assign proper Face Group with weight. Memorize Rigging. If you use body morph(s) on the figure, Adjust Rigging to Shape and ERC Freeze with morph(s) dialed.

    From you screenshot, it seems that you did not memorize rigging...

     

    By

    crosswind crosswind December 2023 in Daz Studio Discussion
  • Using G8 clothes with G9

    Actually all the weight on the joints of this Tutu is wrong after auto-fit... The quickest way to fix it is to copy the weight from the Tutu on G8 to the auto-fitted one on G9:

    Part 1 : Fixing Weight (screenshots 1 ~ 2)

    1. You load a G8F into the scene and load this Tutu on her. Press Alt + Shift + W.
    2. Starting from Pelvis bone on G8's Tutu (A), in Tool Settings, select General Weight, RMB menu - Copy Selected. Select Pelvis bone on G9's Tutu (B), Paste Selected. Repeat the steps in the same way on the bones as below:
       - A - Abdomen Lower >> B - Spine 1
       - A - Abdomen Upper >> B - Spine 2
       - A - Chest Lower >> B - Spine 3
       - A - Chest Upper >> B - Spine 4
    3. Then check G9 figure's Pelvis, Spine 1 ~ 4, Thighs, Arms joints with Bend, Side-Side and Twist rotation properties.

    Part 2 : Fixing Corrective Morphs (screenshots 3 ~ 4)

    You have to need a G9's Clone (with ERC Freezed !) on G8F, then it'll be pretty easy to transfer Corrective morphs from A to B in seconds ... If you wanna fix Corrective morphs, just let me know. Or you may add dForce modifier to this Tutu... also doable.

    By

    crosswind crosswind December 2023 in Daz Studio Discussion
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