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Daz 3D Forums > Search
  • Face Transfer 2

    I have just installed Daz Studio beta 4.22.0.14


    and can confirm that it is still works on my computer with Face Transfer 2.
    Below is a render of a new Genesis 9 character created with Face Transfer 2.
    Hair used is https://www.daz3d.com/gala-bob-hair-for-genesis-8-and-81-females-and-genesis-9

    By

    Artini Artini December 2023 in The Commons
  • Tris High Heels - Wanting to Hide Socks

    bombenleger58 said:

    Look there:  Tutorial: DAZ Auto Hide Faces Remove by PrefoX on DeviantArt

    And this was accepted by Daz as a product? A shoe that won't even let you morph the foot? Hm. Very curious, I must say! surprise

    By

    JasmineSkunk JasmineSkunk December 2023 in The Commons
  • Face Transfer 2d character

    If you don't know well about sculpting, using Face Transfer with photo(s) plus some tweaking with morph packages would be a better way for newbies... But if it's a drawing, you still may try using morph packages to make it as per the drawing.

    By

    crosswind crosswind December 2023 in Daz Studio Discussion
  • Star Trek Builders Unite 8: THE REBOOT

    Thank you gentlemen for your talent and generosity!   

    I'm glad at least the Spock morph is of use to you...

     

    By

    rschulte rschulte December 2023 in The Commons
  • Face Transfer 2

    ainm.sloinneadh said:

    I returned the RSSY hair converter because I was seeing those issues on stock G9 too. When I went back to look at the commercial thread more closely, I noticed it in almost all the renders people were putting up, usually masked by the angle of the render. A sort of "I'm wearing a wig" effect. IIRC, someone hinted at it and the response was "don't like it, return it".  So I did. The examples here may be more extreme than you get with a base G9 figure, but the same problem definitely already exists.

    What I do now for older gen hairs on G9 is this:

    • Have an older gen character in the same scene, hidden
    • Have a G9 clone of the older generation in the same scene that follows my G9's morphs, also hidden
    • When I make a posing change, export the clone out then load it as a morph on the older generation figure
    • The older gen hair is loaded on the morphed and hidden older gen character

    A bit more convoluted, but very good results. I keep template files with the hidden shapes/figures set up to allow me to use older gen hairs, clothing and hierarchical props when starting a new G9 character.

    I wish I had returned it. Knowing the history of the PAs, I expected support to fix the problems, but I just got comments like "it won't work on all hairs", "we don't see the same problem".

    By

    barbult barbult December 2023 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Quixotry said:

    So... I'm going to shuffle in and ask a dumb question. I did read through the whole thread, but am obviously being dense and not seeing where user error is kicking in in my situation.

    Bought the character converter bundle and it looks awesome. This is the first chance in the months since the purchase that I've had time to sit and play with it. Since my results are so poor, I'm convinced that it's down to my own misunderstanding of something.

    I begin with an empty scene.

    1. Double-click on Character Converter - G8F to G9 script and the window opens.

    2. Set output directory. In my case, because I want to keep the converted characters separate from the others, I've got it set as: E/:My Daz 3D Library/People/Genesis 9/Converted Characters.

    3. Add Directory. In my case, I've got my Daz Originals installed to its own library: E/:My Daz 3D Daz Originals Library/People/Genesis 8 Female/Characters.

    4. Select a single character, Babina 8.

    5. Click Execute. The script begins to do its thing. Babina is loaded, then Genesis 9. As things work, a pop-up comes up asking if I want to zero the figure shape or restore it. I pick Restore.

    6. A few seconds later, the script says it's finished. Everything seems to have worked smoothly.

    However, nothing seems to have been saved. The character dials do appear on the G9 figure in the scene, though the values are not set as expected. If I delete the G9, those dials disappear so they haven been saved as part of the process. If I put in a value of 100% on the head and body and then dial up the G9 Feminine morph, the shape is fairly close to Babina 8's. Do they need to be saved manually? Also, no presets are appearing in the Converted Characters folder, and the materials don't seem to be getting converted either. The log is showing errors relating to the conversion, and it says it can't find the Genesis 8 Female Head property. Is it only looking for that in E/: ? So I'm definitely missing something along the way. Any idea where I've gone wrong?

    If it cannot even find the Genesis 8 Female Head, there is a serious configuration error keeping the script from working.  What have you set the directories to in Daz Studio Formats? 

    By

    RiverSoft Art RiverSoft Art December 2023 in Daz PA Commercial Products
  • Face Transfer 2

    I returned the RSSY hair converter because I was seeing those issues on stock G9 too. When I went back to look at the commercial thread more closely, I noticed it in almost all the renders people were putting up, usually masked by the angle of the render. A sort of "I'm wearing a wig" effect. IIRC, someone hinted at it and the response was "don't like it, return it".  So I did. The examples here may be more extreme than you get with a base G9 figure, but the same problem definitely already exists.

    What I do now for older gen hairs on G9 is this:

    • Have an older gen character in the same scene, hidden
    • Have a G9 clone of the older generation in the same scene that follows my G9's morphs, also hidden
    • When I make a posing change, export the clone out then load it as a morph on the older generation figure
    • The older gen hair is loaded on the morphed and hidden older gen character

    A bit more convoluted, but very good results. I keep template files with the hidden shapes/figures set up to allow me to use older gen hairs, clothing and hierarchical props when starting a new G9 character.

    By

    Ainm Ainm December 2023 in The Commons
  • Face Transfer 2d character

    Hi I am new here, just downloaded daz3d. (not sure if this is the right place to post). I am trying to make a 3d character, but it is a drawn one. Therefore face transfer ain't working well on it. Is there anyway to make my OG character without sculpting it from scratch??

    By

    iwearonlyvans iwearonlyvans December 2023 in Daz Studio Discussion
  • Face Transfer 2

    And another new one ...

    Not that you can tell from this head-on shot, but I was experimenting with using a saved ManFriday morph of a stock G8.1 male with 100% Face Transfer Shapes male applied. Yes, if you apply a lot of that, you'll get G9 eye weirdness, but unless you look really closely, it actually overdoes the chin and lips before the eyes get really wonky. I think I have something like 8% of that applied here. And no, it's actually  not the cause of the overly pink portion on the lacrimal area; that's there even with none of that morph applied. I don't know if it's going to be the same cause, but I ran into that with FT in G8 and I just have to find my notes on what I did to get rid of it.

    By

    paulawp (marahzen) paulawp (marahzen) December 2023 in The Commons
  • Face Transfer 2

    Below is a better character material obtained from Face Transfer 2,

    so I applied some morphs to improve the shape of the generated face.

    By

    Artini Artini December 2023 in The Commons
  • My Character's Eyes Are Messed Up--Help?

    Well, as an update, I finally found the issue! There was a morph that edited the eye mesh that was DEFINITELY not supposed to do that, and I had to hide the head and play with each and every eye dial on G3M until I found the (two) offending morphs. ^^

    By

    DrowElfMorwen DrowElfMorwen December 2023 in The Commons
  • Help with Bruises

    So just to add to the issue, I have tried map transfer with the character I want, and the torso maps appear black, and I tried to follow FENIXPHOENIX instructions on other GEN8.1 characters and the default GEN8.1 BASIC MALE, and all the characters have a specific map for the HEAD area, and as with the ETHAN character this map does not fit correctly under GEN 8.0 UV's, and if replaced by BODY surface nothing appears.  either I am not doing this correctly, or what I am trying to do is not possible, which is crazy, as I have had great results using G8 UV's on G8.1 female characters before using geoshells and the same process, so don't know :(

    By

    geordiesharp geordiesharp December 2023 in Technical Help (nuts n bolts)
  • Face Transfer 2

    Here's one of mine. Tweaked it with some morphs to bring out the details. Still need to go back to the texture and iron out the issue on the sides of the nose. That was from the image not the transfer. Image was lighted from both sides of the model so it basically killed the shadows on either side of the nose.

    By

    GRFK DSGN Unlimited GRFK DSGN Unlimited December 2023 in The Commons
  • Help with Bruises

    Fenixphoenix, thanks for the reply, the transitions assets looks great, as far as the geoshells go, I have tried to follow your instructions, however I can not use the skin I want and set up the geoshell with G8 UV's, usually it just as simple as copying the BODY surface to the HEAD surface and then switch to G8 UV's, however this character has a NECK type surface maps, which goes in the HEAD surface, and if its the UV's are switched to G8.0 this map does not fit correctly, and if the BODY surface is copied to HEAD, in G8.0 UV's nothing appears at all, so I am stuck :( I might try to MAP TRANSFER, the surfaces, but I tried it before and it did not work :( 

    The character skin I am using is "DEX Ethan for Genesis 8.1 Male" by Dexon3d, over on Renderhub.

    Thanks for all your help.

    By

    geordiesharp geordiesharp December 2023 in Technical Help (nuts n bolts)
  • The older generation: Victoria 2/3, Michael 2/3 and their children renders

    In the latest sales/ freebies I managed to pick up V3 Rianne for $2.99. I wanted to see if I could add another V3 character morph to my TriAx GV3 model, and chose the one I thought looked interesting. Well, it came as a revelation as to how nice she was, and then I loaded the textures manually into my Iray/Uber material set (must find how to do it by script - there are a lot of material zones in V3). Then I added the morph to TriAx GV3, saved the base character and started to set up a scene.

    Clothing from G3F (Ironman13 'Modern Cow Girl Outfit for G3F') and the A Frame Cabin an Advent Calendar $2.99 item. Scenery UltraScenery Britain and a volumetric cloud decorating the sky.

    I absolutely adore the flexibility now available in clothing these old figures after going to the effort of adding the TriAx weight mapping.

    I also manage to add the required pixies to the dragon image in my previous post. I added 5 pixies, then used two 2x2 linear arrays at different spacings to copy the group of five, ending up with 35 attacking the dragon & rider.

    Regards,

    Richard

    By

    richardandtracy richardandtracy December 2023 in Art Studio
  • Face Transfer 2

    Artini said:

    Now it is time for male FT2 creation on Genesis 9.

    If the others were Gensesi 8 then they were still using the current version of Face Transfer 1.

    By

    Richard Haseltine Richard Haseltine December 2023 in The Commons
  • Face Transfer 2

    GRFK DSGN Unlimited said:

    Where do you get your source images?

    Source images for my story's major characters came from Artbreeder, which still can be used to create 2D photorealistic faces but that feature is probably buried a bit under a milion other toys Artbreeder offers now.

    I was pleased to discover yesterday that thispersondoesnotexist ( thispersondoesnotexist.com (1024×1024) ) is back online. It's a good source for quick one-off characters but it usually takes numerous refreshes to get anything suitable for Face Transfer. I picked up several dozen new ones to play with.

    By

    paulawp (marahzen) paulawp (marahzen) December 2023 in The Commons
  • Please - Face Transfer 2

    Runtu said:

    Well I did not receive any of the $30.00 stuff, I don't even have Face Transfer 2 installed.....what is going on? I put a ticket in but at the time of purchase and have not heard a word.

    You should have selected the $30 stuff at the time you made the purchase, there was no 'receiving' afterwards

    Edit: At the moment, FT2 Only comes with the beta version of Daz Studio, there is no installing needed.

    By

    PerttiA PerttiA December 2023 in The Commons
  • Please - Face Transfer 2

    Well I did not receive any of the $30.00 stuff, I don't even have Face Transfer 2 installed.....what is going on? I put a ticket in but at the time of purchase and have not heard a word.

    By

    Runtu Runtu December 2023 in The Commons
  • Face Transfer 2

    Below is my latest Face Transfer 2 creation on Genesis 9.

    By

    Artini Artini December 2023 in The Commons
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