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  • OT - New Computer WIN 11 Pro Questions

    Pro has a few quirks Home didn't have. Look for the instructions for setting it up -- and to have the "Cloud" and "Document" folders NOT connected. [otherwise one [i.e. it happened here] one has everything being loaded on the computer in 2 places, removing files from one removes them from both ... and it's a nightmare!] So if not using "cloud" before uninstalling "cloud" find the disconnect instructions. [And it's a system folder so no we can't just delete the cloud folder, a few bits and pieces might still end up there but as long as my programs are working it doesn't matter.]

    Also, for whatever reason -- on my rig D/S "had to" be installed outside of the official program folders. [otherwise some security thingie took a fit and wouldn't let D/S write files or whatever]. In not having D/S installed to the official program folders, so far the "only" plug-in for D/S that will not work, period, is HeadShop.

    By

    Catherine3678ab Catherine3678ab January 2024 in The Commons
  • Face Transfer 2 Trial VS HeadShop pro 23

    How did you compare of Face Transfer 2 Trial VS HeadShop pro 23 go? I only have testet the former and still have later on my wishlist.

     

    I think Face-Transfer 2 has some potential but is still only "looks good from the front, but needs heavy ajustment from the side", because you only can give it one frontal image and no side view. If you could give it multible images from different angles (not only straight front and straight side) and with help from an AI, I think this would be the best photo to 3d head software you can get.

     

    One downside of the AI (i presume) is, if your person have a exceptional eye shape like narrow or slanted eyelids, Face transfer always ignores this and "thinks" the person has just blink and generate not squinted and (Genesi 9) normal eye shapes. It always has done this on my tests anyway.

    By

    black_angel_x black_angel_x December 2023 in Daz Studio Discussion
  • Help face tranfer 2

    Pls check this thread - https://www.daz3d.com/forums/discussion/665161/face-transfer-2-trial-vs-headshop-pro-23#latest

    By

    crosswind crosswind December 2023 in Daz Studio Discussion
  • Face Transfer 2 Trial VS HeadShop pro 23
    I have head shop Pro 23 bud I'm interested in the new AI driven face transfer program. I'd like to be able to compare the output with the trial version before purchasing a lender program but I can't find a trial version of either ft one or two. Is the description of a trial version out of date?

    By

    DGEbel DGEbel December 2023 in Daz Studio Discussion
  • Face Transfer 2

    jbowler said:

    Richard Haseltine said:

    If you hav already entered the serial number the space will go - it doesn't stay around when it is no longer needed. Uninstalling DS doesn't remove settings, including serial numbers.

    So the registration column is simply misleading; it does not show the registration.  I think this is where the topic ended up last time.  If I have multple licenses then I do want to change the license code.  IRC this arose with FaceGen Pro, where I stopped purchasing through Tati and purchased direct from the author, maybe also headshop (or whatever it is called, the shellfish product; I've completely give up on that.)

    A single user will usually have only a single license, and will get no benefit from having multiples. If someone does need to have separate sets of authoriaations use separate user accounts to run each.

    By

    Richard Haseltine Richard Haseltine December 2023 in The Commons
  • Face Transfer 2

    Richard Haseltine said:

    If you hav already entered the serial number the space will go - it doesn't stay around when it is no longer needed. Uninstalling DS doesn't remove settings, including serial numbers.

    So the registration column is simply misleading; it does not show the registration.  I think this is where the topic ended up last time.  If I have multple licenses then I do want to change the license code.  IRC this arose with FaceGen Pro, where I stopped purchasing through Tati and purchased direct from the author, maybe also headshop (or whatever it is called, the shellfish product; I've completely give up on that.)

    By

    jbowler jbowler December 2023 in The Commons
  • Headshop Pro 2023 - How to fix it

    alan.hanson said:

    info_b3470fa520 said:

    Alan, it seems that you are trying something that HeadShopPRO 2023 is NOT DESIGNED to do. The morphs only work with Genesis 9, not with Genesis 8 or 8.1.

    Admittedly, the folder is mislabelled, which may have caused your confusion. To repeat: morphs in the folder \Headshop  plugin\Models\Morphing\Genesis 8.1\ are working only with Genesis 9 figures. Sorry about the confusion.

    Laslo

    Ps. DO NOT RELABEL ANY FOLDERS. Use morphs with Genesis 9 ONLY.

     "The morphs only work with Genesis 9" Really! The product was purchased from this page https://www.daz3d.com/headshoppro-2023-win which clearly states "Compatible Figures: Genesis 8.1 Female, Genesis 8.1 Male, Genesis 9, Genesis 3 Female, Genesis 3 Male, Genesis 8 Female, Genesis 8 Male".

    Your Youtube video at states "HeadShopPRO 2023 is a DAZ Studio plugin that converts photos into 3D heads inside DAZ Studio. It now supports the new Genesis 9 figure, as well as older Genesis 8 and Genesis 3"

    I've just paid $119.99 for this product and would like it to work as advertise.

    Let me be clear. Headshop Pro 2023 does not work with Genesis 8 or 8.1 unless the folder \Headshop plugin\Models\Morphing\Genesis 8\ and its sub-folders exist. If these folder are not present the program crashes when the "Apply" button is pressed.

    By

    alan.hanson alan.hanson November 2023 in Technical Help (nuts n bolts)
  • Headshop Pro 2023 - How to fix it

    info_b3470fa520 said:

    Alan, it seems that you are trying something that HeadShopPRO 2023 is NOT DESIGNED to do. The morphs only work with Genesis 9, not with Genesis 8 or 8.1.

    Admittedly, the folder is mislabelled, which may have caused your confusion. To repeat: morphs in the folder \Headshop  plugin\Models\Morphing\Genesis 8.1\ are working only with Genesis 9 figures. Sorry about the confusion.

    Laslo

    Ps. DO NOT RELABEL ANY FOLDERS. Use morphs with Genesis 9 ONLY.

     "The morphs only work with Genesis 9" Really! The product was purchased from this page https://www.daz3d.com/headshoppro-2023-win which clearly states "Compatible Figures: Genesis 8.1 Female, Genesis 8.1 Male, Genesis 9, Genesis 3 Female, Genesis 3 Male, Genesis 8 Female, Genesis 8 Male".

    Your Youtube video at states "HeadShopPRO 2023 is a DAZ Studio plugin that converts photos into 3D heads inside DAZ Studio. It now supports the new Genesis 9 figure, as well as older Genesis 8 and Genesis 3"

    I've just paid $119.99 for this product and would like it to work as advertise.

    By

    alan.hanson alan.hanson November 2023 in Technical Help (nuts n bolts)
  • Headshop Pro 2023 - How to fix it

    Alan, it seems that you are trying something that HeadShopPRO 2023 is NOT DESIGNED to do. The morphs only work with Genesis 9, not with Genesis 8 or 8.1.

    Admittedly, the folder is mislabelled, which may have caused your confusion. To repeat: morphs in the folder \Headshop  plugin\Models\Morphing\Genesis 8.1\ are working only with Genesis 9 figures. Sorry about the confusion.

    Laslo

    Ps. DO NOT RELABEL ANY FOLDERS. Use morphs with Genesis 9 ONLY.

    By

    info_b3470fa520 info_b3470fa520 November 2023 in Technical Help (nuts n bolts)
  • Headshop Pro 2023 - How to fix it

    I have just purchased the Headshop Pro 2023 product and experienced the following error.  'Could not find a pert of the path 'D:\DAZ 3D\DAZ 3D\Headshop  plugin\Models\Morphing\Genesis 8\Man'  (I have DAZ installed on D: drive). I wrote to the vendor explaining that the missing folder was not in the zip file I downloaded. The vendor replied with a generic message pointing me to a pdf document on how to install. If the vendor had bothered to read my message it would have been clear that the issue is with the structure of the zip file and not the installation.

    Given the poor response by the vendor I must assume that the error in the zip file will remain and other users will, therefore, experience the same issue so here is the fix. After installation locate this folder:

    ..\Headshop  plugin\Models\Morphing\Genesis 8.1\

    Rename it to:

    ..\Headshop  plugin\Models\Morphing\Genesis 8\

    It would appear that folder ..\Morphing\Genesis 8.1\ is not required and that Genesis 3, 8, 8.1 and 9 all use infor in ..\Morphing\Genesis 8\

    By

    alan.hanson alan.hanson November 2023 in Technical Help (nuts n bolts)
  • Is AI killing the 3D star?

    RobotHeadArt said:

    kyoto kid said:

    ...sounds easier (and more rewarding) to just develop a charater form scratch and save it as a character preset.

    It depends.  If you are trying to replicate a real person and you have a good set of source images, it is way easier than trying to create the skin textures, create the morphs, and then realize you can't get a good likeness because HD morph creation is PA only.  Given the popularity of image to Daz character tools (Face Transfer, Headshop, Facegen, etc.) there is a high demand for this workflow.  Also, for skin tones where there is little Daz representation, you are limited by what PAs have made available and how well you can edit them to match the right look.

    It's not just people concepts you can do training on.  For people who don't have great modeling skills it can be a great way to create clothing, props, hair, etc.  I was able to take screenshots of an outfit from a cartoon, train a LORA, and then apply the LORA to a photorealistic model with about 45 minutes of prep work and 30 minutes of GPU training time.  Stable Diffusion was able to take the cartoon outfit and transform it into a real, photoreal outfit.  Creating the same outfit in Marvelous Designer, rigging it in Daz, UVing, texturing, etc. would have taken dozens of hours.

    ...for skin tones I've been working  with Zev0's skin Builder since G2.  Yes there was a learning curve at first, very new programme or process has one, but now it's pretty much my go to for skins that aren't commonly available (like very fair or albino both oaf which I have been very successful with).  Many characters with HD morphs also have a separate "HD slider" I can ignore so they work better for combining with others, even older generations.  Is I've mentioned elsewhere I rarely if ever use a character right out of the box, save for A3 and Gen4 (even then the V4/A4/S4/G4 "Unimesh" concept that preceded Genesis allowed for a bit more, albeit limited, custom work and clothing fits).

    I tend to purchase more Merchant resource and utility content (such as morphing, shaping, and shaders) than characters. as I like developing my own   My modelling skills are nothing to write home about and I am unable to use a tablet (which is pretty much essential for sculpting) due to severe arthritis, so I've taken to working totally with morph, shape, and expression controls to make up for that (even a small fraction of a slider input morph can make a difference).

    Crikey I was creating teen and even child characters off V4 and later S4.(check out my "Leela" sub-gallery on DA) so I'm no stranger to putting in the time to learn how to push the Daz programme to and past its limits.  I'm retired now, I have all the  time I need on my hands to work with and perfect techniques using the tools I have and know.

    Besides I find it rewarding and relaxing.

    Again I feel AI could be useful to improve certain processes like rendering, noise reduction, animation, cloth simulation, and such, but that is as far as I would ever consider employing it.

    By

    kyoto kid kyoto kid October 2023 in The Commons
  • Is AI killing the 3D star?

    background said:

    RobotHeadArt said:

    kyoto kid said:

    ...sounds easier (and more rewarding) to just develop a charater form scratch and save it as a character preset.

    It depends.  If you are trying to replicate a real person and you have a good set of source images, it is way easier than trying to create the skin textures, create the morphs, and then realize you can't get a good likeness because HD morph creation is PA only.  Given the popularity of image to Daz character tools (Face Transfer, Headshop, Facegen, etc.) there is a high demand for this workflow.  Also, for skin tones where there is little Daz representation, you are limited by what PAs have made available and how well you can edit them to match the right look.

    It's not just people concepts you can do training on.  For people who don't have great modeling skills it can be a great way to create clothing, props, hair, etc.  I was able to take screenshots of an outfit from a cartoon, train a LORA, and then apply the LORA to a photorealistic model with about 45 minutes of prep work and 30 minutes of GPU training time.  Stable Diffusion was able to take the cartoon outfit and transform it into a real, photoreal outfit.  Creating the same outfit in Marvelous Designer, rigging it in Daz, UVing, texturing, etc. would have taken dozens of hours.

    If you are going to use Ai to create a likeness of a real person, then you might as well use Photoshop ( or some other image editor ), to put the persons head on someone elses body, either way it's a fake. 

    Once you have a character LORA or Textual Inversion Embedding you can basically use it like a Daz character.  Posing, setting clothes, accessories, hair, etc.  This is way faster than creating a fake in Photoshop.  A photoreal picture can be made literally in seconds.  You can even take these trained characters and use style transfer so you could generate an image of that character as if they were in a Wes Anderson film, a character in Skyrim, a charater from a 90s cartoon series, and so on.  This offers way more flexibility and power than just copy and pasting heads in an image editor.  If you check civitai, you will see that creating people, characters from anime and cartoons are one of the most popular categories.  There is no denying that there is strong interest in this functionality.  Even in the Daz ecosystem, this demand is there.  Check out how many posts and characters there are in https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4 ;

    By

    RobotHeadArt RobotHeadArt October 2023 in The Commons
  • Is AI killing the 3D star?

    RobotHeadArt said:

    kyoto kid said:

    ...sounds easier (and more rewarding) to just develop a charater form scratch and save it as a character preset.

    It depends.  If you are trying to replicate a real person and you have a good set of source images, it is way easier than trying to create the skin textures, create the morphs, and then realize you can't get a good likeness because HD morph creation is PA only.  Given the popularity of image to Daz character tools (Face Transfer, Headshop, Facegen, etc.) there is a high demand for this workflow.  Also, for skin tones where there is little Daz representation, you are limited by what PAs have made available and how well you can edit them to match the right look.

    It's not just people concepts you can do training on.  For people who don't have great modeling skills it can be a great way to create clothing, props, hair, etc.  I was able to take screenshots of an outfit from a cartoon, train a LORA, and then apply the LORA to a photorealistic model with about 45 minutes of prep work and 30 minutes of GPU training time.  Stable Diffusion was able to take the cartoon outfit and transform it into a real, photoreal outfit.  Creating the same outfit in Marvelous Designer, rigging it in Daz, UVing, texturing, etc. would have taken dozens of hours.

    If you are going to use Ai to create a likeness of a real person, then you might as well use Photoshop ( or some other image editor ), to put the persons head on someone elses body, either way it's a fake. 

    By

    background background October 2023 in The Commons
  • Is AI killing the 3D star?

    kyoto kid said:

    ...sounds easier (and more rewarding) to just develop a charater form scratch and save it as a character preset.

    It depends.  If you are trying to replicate a real person and you have a good set of source images, it is way easier than trying to create the skin textures, create the morphs, and then realize you can't get a good likeness because HD morph creation is PA only.  Given the popularity of image to Daz character tools (Face Transfer, Headshop, Facegen, etc.) there is a high demand for this workflow.  Also, for skin tones where there is little Daz representation, you are limited by what PAs have made available and how well you can edit them to match the right look.

    It's not just people concepts you can do training on.  For people who don't have great modeling skills it can be a great way to create clothing, props, hair, etc.  I was able to take screenshots of an outfit from a cartoon, train a LORA, and then apply the LORA to a photorealistic model with about 45 minutes of prep work and 30 minutes of GPU training time.  Stable Diffusion was able to take the cartoon outfit and transform it into a real, photoreal outfit.  Creating the same outfit in Marvelous Designer, rigging it in Daz, UVing, texturing, etc. would have taken dozens of hours.

    By

    RobotHeadArt RobotHeadArt October 2023 in The Commons
  • Face Transfer on Genesis 9

    nikhil.saxena29 said:

    So is there any technique to sculpt daz genesis 9 face with photo / image that I have or we have to manually create morphs editing each and every part?? I tried to tweak genesis 9 developer character face manually with all options and tweak provided in essential tools...i was nowhere near to my original image ..if there is any parameter or tool where we can actually compare image to face of genesis character, that would be really helpful.

    The upshot of this and some related threads is that you can get Face Transfer to Genesis 9 via either manually converting or by using a commercial solution. I started off doing it manually, based on instructions I found from a thread here on the Daz forum but have switched to the ManFriday product ( Figure Converter for Genesis 9 | Daz 3D ) . The newest FaceGen and HeadShop versions both can directly create G9 figures from a photo source.

    By

    paulawp (marahzen) paulawp (marahzen) October 2023 in The Commons
  • Simple way of fixing snaggy teeth in G8 import results from HeadShop?

    Inspired by the Zero figure suggestion by Catherine3678ab (paraphrased by me as "zero-ed figures don't have wonky eyelashes"), I started to wonder if the most simple solution could be the mere saving of the HeadShop head morph as a shaping preset? Why don't I just export  (i.e. "save as")  the head morph as a shaping preset and apply that preset on a "healthy" figure (say "Genesis 8 Basic Female"). Initially I unchecked too many options in the "Shaping Preset Save Options" trying to be clever and just focus on the head but that didn't quite work, but by simply including plenty of options that are already there I finally got the HeadShop morph to be a shape preset ready to be unleashed on a "healthy" Genesis 8 Basic Female without (it would seem) the nasty problem of the floating eyelashes. It kind of makes sense in the end, that HeadShop thing is just a head morph, the odd eyelashes are apparently not an  intrinsic part of this shape (or any shape?) [I still remove them before I make the shape preset just to make sure].

    It is not the ideal workflow but as you get quite nifty working with DS it is a mere 90 second hold-up/workaround when you are as determined/desperate as I am to get your money's worth out of that fateful HeadShop purchase ....

    UPDATE: What I just described: It won't work.  Unfortunately you can't save head shapes this way. Such a shape preset will apply some sliders + parameters which you used after the initial HeadShop morph right before you saved the "shaping preset" (and those were the changes that fooled me into thinking I was applying a bona fide HS head shape). So it's back to the drawing board: how do you save head shapes? 

    By

    Federmann Federmann September 2023 in New Users
  • Simple way of fixing snaggy teeth in G8 import results from HeadShop?

    info_b3470fa520 said:

    Federmann said:

    Andrew_C said:

    Was reading about a problem with head morphs on Renderosity, and apparently the problem in that case was theres a tooth morph which you had to edit the default value to 0 rather than 100 before importing as importing some head morphs can for some reason mess things up if this value is at 100. I think its Mouth Realsm HD? Might also help here

    Ok was looking and its in the comments for this script in Rendo Free Stuff  https://www.renderosity.com/freestuff/items/95349/character-splitter-for-daz-studio

    It might not help but cant hurt trying 

    Cool tip, Thx. Love tools like that, must be many dozens more like that out there but it is only in these discussions that I Iearn about them (but that's fine). 

    Also, there's a video about fixing shaggy teeth: https://youtu.be/83IWYL65TFs

    This video applies to earlier HeadShop versions that supported Gen 8.1 morphing.

    We fixed the shaggy teeth problem for Gen 9, so that will not be an issue with Gen 9

    Thanks for that more comprehensive manual, obviously it is focused on the latest HeadShop version but a lot is also applicable for HS14. The snaggy teeth may be under control at this point but now I notice that the eyelashes are never where they are supposed to be. This is a consistent problem for 8 and 8.1 (and YES I unparented the Eyelashes for 8 exactly as the manual prescribes). To some extent this fault can be attenuated by making a perfect guess what the top of the head should be in the first screen (green slider top of skull), but whatever height I choose, the eyelashes never come out well. The HS morph end result doesn't seem to have eyelashes and when you add them from another figure, the position is off, as if the entire upper face anatomy (including eyebrows) is a little bit off (even though the face seems anatomically ok). Standard 8.1 eyelashes from the essentials library also don't work.  For hours I have tried to get eyelashes in a normal position making 10+ HeadShop projects or so, changing head heights in the first project pane etc., but the eyelashes are always some distance away from the eyelids. The eyebrows (once added from another figure) often (not always) are lower than they are supposed to be often below the 'eye ridge' (that boney ridge above the eye). 

    Here are some examples:

    By

    Federmann Federmann September 2023 in New Users
  • Simple way of fixing snaggy teeth in G8 import results from HeadShop?

    Federmann said:

    Andrew_C said:

    Was reading about a problem with head morphs on Renderosity, and apparently the problem in that case was theres a tooth morph which you had to edit the default value to 0 rather than 100 before importing as importing some head morphs can for some reason mess things up if this value is at 100. I think its Mouth Realsm HD? Might also help here

    Ok was looking and its in the comments for this script in Rendo Free Stuff  https://www.renderosity.com/freestuff/items/95349/character-splitter-for-daz-studio

    It might not help but cant hurt trying 

    Cool tip, Thx. Love tools like that, must be many dozens more like that out there but it is only in these discussions that I Iearn about them (but that's fine). 

    Also, there's a video about fixing shaggy teeth: https://youtu.be/83IWYL65TFs

    This video applies to earlier HeadShop versions that supported Gen 8.1 morphing.

    We fixed the shaggy teeth problem for Gen 9, so that will not be an issue with Gen 9

    By

    info_b3470fa520 info_b3470fa520 September 2023 in New Users
  • Simple way of fixing snaggy teeth in G8 import results from HeadShop?

    Federmann said:

    info_b3470fa520 said:

    crosswind said:

    ....

    Thx for your FB. My next attempt with HeadShop had ok teeth. My attempt after that ended in yet another garbled results pane (with an export that will near crash your scene or worse) which means the program has  turned unusable again for a long time. One may find that after a year the plugin spontaneously works again and then you can go ahead with one or two head transfers before it dies again. One thing it cannot deal with at all is make a 8.1 transfer and after that try an 8 version (et v.v.). If HeadShop was an actual shop I would suspect people would throw bricks through their windows on probably a daily basis devil

    LOL,  that creased me up ! If so, I might be the 1st one... Anyway, forget about it, let's find a way out by ourselves cool

    Yes, using AutoSculpt morphs may result in shaggy teeth in HeadShop - but there's an easy fix. I sincerely wish people would read manuals (HeadShop has a 70 page manual with lots of illustrations). Chapter 5 is called Troubleshooting and there are ample explanations for correcting issues. Please bear in mind that 3D face creation is not straightforward and so far it is not automatric in many cases. Unlike competition HeadShop 2023 does fully support G9, but DAZ added several levels of complexity to G9 and also coupled items that earlier were separate (like teeth).

    To summ it up:HeadShop: used in a simple mode HeadShop works fine without distorted teeth. Using the AutoSculpt feature has the potential of distortion, but it is fixable by counter dialing (see Manual).

    Laslo

    Unfortunately, I can't find the 70 page manual  that you refer to. HeadShop 14 (via its menu) only has a 38 p. manual (https://printahead.net/wp-content/uploads/HS14-Manual.pdf) called "HeadShop14 with LoveChild, OneClick2022 For Windows User Manual". The DAZ3d documentation center for "HeadShop 14 with AutoSculpt WIN" does not offer a link to any documentation (except the Youtube video). The file list has one reference to a PDF: /General/Abalone LLC/HeadShop 14 with AutoSculpt WIN/UnzipFirst/README.pdf

    When in HeadShop, have you tried to look under the Help menu Tutorials? Or in HeadShop startup screen under the "?" button? Both download the HeadShopPRO 2023 tutorial.

    Or go to: https://printahead.net/wp-content/uploads/HeadShopPRO-2023.pdf

    Also, there's a video about fixing shaggy teeth: https://youtu.be/83IWYL65TFs

     

     

     

    By

    info_b3470fa520 info_b3470fa520 September 2023 in New Users
  • Simple way of fixing snaggy teeth in G8 import results from HeadShop?

    info_b3470fa520 said:

    crosswind said:

    ....

    Thx for your FB. My next attempt with HeadShop had ok teeth. My attempt after that ended in yet another garbled results pane (with an export that will near crash your scene or worse) which means the program has  turned unusable again for a long time. One may find that after a year the plugin spontaneously works again and then you can go ahead with one or two head transfers before it dies again. One thing it cannot deal with at all is make a 8.1 transfer and after that try an 8 version (et v.v.). If HeadShop was an actual shop I would suspect people would throw bricks through their windows on probably a daily basis devil

    LOL,  that creased me up ! If so, I might be the 1st one... Anyway, forget about it, let's find a way out by ourselves cool

    Yes, using AutoSculpt morphs may result in shaggy teeth in HeadShop - but there's an easy fix. I sincerely wish people would read manuals (HeadShop has a 70 page manual with lots of illustrations). Chapter 5 is called Troubleshooting and there are ample explanations for correcting issues. Please bear in mind that 3D face creation is not straightforward and so far it is not automatric in many cases. Unlike competition HeadShop 2023 does fully support G9, but DAZ added several levels of complexity to G9 and also coupled items that earlier were separate (like teeth).

    To summ it up:HeadShop: used in a simple mode HeadShop works fine without distorted teeth. Using the AutoSculpt feature has the potential of distortion, but it is fixable by counter dialing (see Manual).

    Laslo

    Unfortunately, I can't find the 70 page manual  that you refer to. HeadShop 14 (via its menu) only has a 38 p. manual (https://printahead.net/wp-content/uploads/HS14-Manual.pdf) called "HeadShop14 with LoveChild, OneClick2022 For Windows User Manual". The DAZ3d documentation center for "HeadShop 14 with AutoSculpt WIN" does not offer a link to any documentation (except the Youtube video). The file list has one reference to a PDF: /General/Abalone LLC/HeadShop 14 with AutoSculpt WIN/UnzipFirst/README.pdf

    By

    Federmann Federmann September 2023 in New Users
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