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[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]
844d1cc615 said:
"Based on the image, it looks like you are trying to get support for ManFriday's product. Please go to his support thread for help."
On the contrary. I am trying not to purchase that product as I already purchased Sickleyield and RiverSoft Art's entire G9 converter suite.
I do see RSC and non-RSC .dsf files. You can tell by the dates on the image attached I tried to convert morph 01 recently to see if I could figure out how to convert just the body. I do not see FHM (head) morphs. Could this be because I didn't use the regular converter script? Can I delete an RSC or non-RSC file to get just the body? I have 1 custom character that was made in part with those morphs. I should probably delete that character prior to deleting any converted morph files. I appreciate the customer support.
I would delete all those files first and then try the regular script (and then post the log of the conversion here). Some vendors do a poor job and don't identify head morphs by using FHM in the name. I don't have this product so I am making guesses here. By posting the log, I can see which morphs that the script were able to detect as the head (if any). If there is no such morph, the script would convert it as a body or whole figure morph.
Angela 9 hd teen skin add on is there a teen morph for her?Hi Happy New year
I picked up Angela 9 and the teen skin add on https://www.daz3d.com/angela-9-hd-teen-skin-add-on in the sales and was wondering where do I get the teen morph from? thats in the demo images?
thanks
Morph Loader Pro and EyeballsIt would be really odd if you found no such an issue before importing morph with HeadSplitter but then got such an issue after importing and dialing the head morph... Have you checked if it was the case ?
And normally if it was the rigging to shape issue, there would be distortion rather than wrong rotations... Pls also check, with Show Hidden Properties, if there's any unexpected properties dialed in Parameters pane - Currently Used...
Morph Loader Pro and EyeballsI feel like half the time I try to create and import a morph using Morph Loader Pro this happens, and the other half of the times MLP works just fine, and I can never figure out what I did to screw things up.
I'll follow along with a good video like this one, and everything works great until I try to move the eyes around.
I saw a post that suggested selecting the eyes in Geometry Editor, converting to vertex selection, and clearing selected deltas from favorites, but that just ends with the eyballs popping out of the skull.
I'm mad at myself for having never figured this out, even after all of these years. :-(
Face Transfer2 for younger folksFace Transfer is only for faces, it doesn't try to adjust bodies. We also have to be realistic, the potential for abuse if it could do this readily is considerable so Daz may not want to make the process work better (but that doesn't mean they definitely won't, and you could report the issues you are having via a ticket.
Help With Creating a Merchant Producth said:
Thanks! I didn't know 1 was so easy.
As for 2, by cloth door I mean like a curtain (but I'm using it as door for dressing rooms in a retail store). So I wouldn't be opening it like a normal door but having a piece of cloth go from being bunched up to one side to opening up and covering the gap (hope that makes sense). Do I just simulate the two poses with D-Force and then set a control dial on it?
make a morph
Morph will appear in parameters. Can also save as 1-click shaping preset
Problem with morphs is the interpolation between 0% and 100% may end up with something undesirable at, say, 50%. So you may need to add a series of hidden morphs that come into effect as CTRL morph is dialled up, rather than just having 1 morph.
Face Transfer2 for younger folksHave you tried using it with either Growing Up for Genesis 9 or Time Machine or something similar?
I don't have FT2, so I wouldn't know if that would work. But Face Transfer wouldn't get the youthful proportions - I wouldn't think
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]"Based on the image, it looks like you are trying to get support for ManFriday's product. Please go to his support thread for help."
On the contrary. I am trying not to purchase that product as I already purchased Sickleyield and RiverSoft Art's entire G9 converter suite.
I do see RSC and non-RSC .dsf files. You can tell by the dates on the image attached I tried to convert morph 01 recently to see if I could figure out how to convert just the body. I do not see FHM (head) morphs. Could this be because I didn't use the regular converter script? Can I delete an RSC or non-RSC file to get just the body? I have 1 custom character that was made in part with those morphs. I should probably delete that character prior to deleting any converted morph files. I appreciate the customer support.
Face Transfer2 for younger folksI was curious, is there a way to do a face transfer with FT2 for teenagers and kids. I've tried and had some pretty funky results.
Is AI killing the 3D star?I've been using AI for about a year (Midjourney, Stable Diffusion - multple models, LoRAs, etc) and I can tell you AI needs to take a basic Human Anatomy course.
I still go back to DAZ studio and Zbrush to make my morphs and I get the same character in any pose I want. I pretty much have way more control over the characters. I see AI as being a tool to make things easier and faster. If you want cool 1 offs AI opens doors, but until it can do all DAZ can do its not going to replace DAZ or artist anytime soon. In order to have as much control over what you are doing and expected outcome AI would need to fill some pretty big shoes. Face Transfer 2 is a simple example of what is possible using AI as a tool in your workflow. I have been using it, but it has a way to go (cleaning up eyelashes etc and side views). I do like it alot though and its fun to use. I have tried img to img in AI and I get some great results. As stated above its almost like a rendering tool. The hair looked much more realistic, but my V9 eyes from Iray looked better. AI at this point can make vague 1 off's pretty good expecially for portraits (it has improved over the last year). Again I see it as a tool making things quicker and easier for the artist, but not really a replacement. connecting two subsets to make a larger scene.lstubbs2 said:
I can get the subsets merged.....I can even copy and paste entire key segments....
I assume when the subsets merge...you are supposed to transfer keys from say....Cassie 2's timeline to Cassie 1's timeline...Creating One Cassie with all the keys.....
Maybe I'm wrong....again...still noobish.
Merging animated range(s) on Timeline from one figure to another is totally different from "connecting two subsets to make a larger scene"...
Save Cassie2's animated range as a Pose Preset, select Cassie1, Skip to Play Range End or increase Total Frames as needed, load the saved Pose Preset of Cassie2.
If Cassie1 and Cassie2 are in the same scene, copy / paste keyframes.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICITiziano said:
Ho bisogno di un tutorial per risolvere il seguente problema:
Ho un vestito con pochi poligoni, allora l'ho esportato in Hexagon, e gli gliene ho aggiunti un po' col comando SMOOTHING (liv.1).
Ho rimandato il vestito in DAZ, ma mi ha detto che non si può creare un morph perchè la geometria è cambiata, e al massimo può fare un nuovo prop.
Cosa devo fare per avere un vestito indossabile da G8F con la nuova geometria?
^_^;
Importa in nuovo OBJ con i poligoni maggiorati, cairca quello sfascione di G8F ed esegui il Tranfer Utility con i settaggi per le maglie.
Fatto.
Ti invio la fattura a breve.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIHo bisogno di un tutorial per risolvere il seguente problema:
Ho un vestito con pochi poligoni, allora l'ho esportato in Hexagon, e gli gliene ho aggiunti un po' col comando SMOOTHING (liv.1).
Ho rimandato il vestito in DAZ, ma mi ha detto che non si può creare un morph perchè la geometria è cambiata, e al massimo può fare un nuovo prop.
Cosa devo fare per avere un vestito indossabile da G8F con la nuova geometria?
^_^;
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]844d1cc615 said:
I purchased the suite. I'm trying to convert GC's Horoine Project for G8F morphs (again). I would like to convert just the body, not the head. I tried the custom character script however I am not seeing an option to convert just the body. Will this product do that? I see another product which has a menu to select seperate head-body conversions. I don't want to purchase two products or do earch morph manually if I don't have to. Any help would be appreciated. Thank you.

Based on the image, it looks like you are trying to get support for ManFriday's product. Please go to his support thread for help.
If you are trying to get support for Sickleyield and RiverSoft Art's product, personnally I would use the regular converter script, convert the entire character, and then delete the FHM (head) morph that was produced later if you didn't want it.
AOBB's Classic Hollywood Stars G9 mega bundle. 19 head morphs. No materials nor textures.Hi friends,
It took me almost ten months to complete this project and I sincerely hope you will like the end result. All you need to know, including the head morph mega bundle, is included in the zip file you will find here:
https://drive.google.com/file/d/1durUwWim507pcyrrp64AxoIX_fa8hnPn/view?usp=sharing
Edit: I have posted above the link to the fixed version of the zip file with morphs with two mistakes corrected. One of them is Brow11 specified for Ingrid Bergman instead of Brow1 in the pdf table. I also removed the "Presets" folder that found its way by mistake into the zip. I'm keeping my fingers crossed that I won't unearth more errors. Sorry about that.
Edit 2: I thought that you might find this information helpful, so I am copying here my response to wondergirl about what materials I used on the morphs:
"For most of the men - Rogues 9 by GhostofMacbeth textures. There are four variations of the Rogues texture and I used the two ones that aren't ruddy. Cary Grant and Clark Gable definitely have the "tan" version. For James Dean I used a modified by me base Asian female set of textures - I lightened them, desaturated yellows and removed blemishes on the face. To give him a manly look I used Dain 8's stubble.
For women I used either Cherubit's Charlotte texture with brows removed or the same textures I used on James Dean. As for makeup, I mostly stuck with Vicky 9's 02 foundation and lipstick. I used also Lashes Utilities for G9 and/or Cherubit's Fiona mascara eyelashes texture. I have so many makeup kits for G9 that I wouldn't be able to tell you which one exactly I have used for whom."
The zip file contains a PDF booklet with renderings showcasing the head morphs you are getting; a readme.txt file that describes how to install the morphs, where to find them in the DS interface and information about how you are permitted to use this bundle.
You will also find included a table that contains the names of the stars, with the names of corresponding head morphs and information about which brows and hair work for each morph.
No materials or textures are included in this package.
I haven’t made any presets, you will be getting just the morph dials.
This bundle is a freebie for noncommercial (fanart) use only.
I decided not to finish the Burt Lancaster head morph as no one seemed particularly interested in it and I didn’t like working on this morph very much anyway. I plan to add to this bundle Bette Davis and Joan Crawford in the future. When - I don't know. I need to take a break now.
Here is the list of actors and actresses whose head morphs you will find in the bundle:
Actresses:
Audrey Hepburn, Ava Gardner, Elizabeth Taylor, Grace Kelly, Ingrid Bergman, Judy Garland, Lauren Bacall, Marilyn Monroe, Rita Hayworth, Vivien Leigh.
Actors:
Cary Grant, Clark Gable, Gary Cooper, Gregory Peck, Humphrey Bogart, James Dean, James Stewart, Paul Newman, Robert Mitchum.
I ask that you use these morphs with respect for the people they represent. As the old adage goes “Do unto others as you would have them do unto you.”
Please let me know what you think, once you try out the morphs. I’d love to hear from you! If anything isn't working, please let me know.
Morphs sculpted using Zbrushcore and Blender. No AI used in image creation.
Have fun!
Happy New Year!

AOBB
Did anyone do a Clothing Converter from V3,V4,M3,M4 to Genesis 3,8,9 M&Frichardandtracy said:
Can I suggest a read of the tutorial I did in this thread: Making TriAx figures from Parametric Figures It details all that's necessary to convert the old figures (A3/A4/F3/F4/GV3/H3/H4/IV/K3/K4/M3/M4/SF4/SP3/V3/V4) to have the benefit of some new features. Included in the tutorial are four poses to make M3/V3 into rough autofit clones for G3F, G3M, G8F & G8M, so your generation 3 character can wear the clothes of those later generations, and further through the thread I include a pair of poses to allow M4/V4 autofit clones to be generated. They are.. rough & ready [good term to make 'Barely Adequate' seem more acceptable] autofit clones, but with smoothing modifiers they generally work. Better ones would involve a modeller (which I don't have a suitable one I can use) & sharing DAZ copyright material (not permitted), so I have gone as far as I can with autofit clones for Generation 3.
The tutorial also covers morphing between characters. The tutorial shows how to load other generation 3 characters and have them as full body morphs that enable V3 (or A3 or M3 or... any other Generation3 base figure) to morph into H3, then M3, GV3 and A3 etc. A side effect is that the character can morph from male to female. And all existing V3/M3 character morphs can be included in the figure in a similar way to Genesis3/G8/G9 and morph between any of them at the stroke of a slider.
The tutorial short-changes you a bit - I claim that it's a 69 page pdf, while it actually came out at 68 pages after the last edit. However, it shows everything necessary to generate the TriAx gen3 character in an order that works. It does not show how to create clothing templates for the good behaviour of capes & dresses/skirts. Mostly because I don't yet know how to do it. One further thing it does not do is show how to improve the joint weighting. You are left with the [pretty terrible] DS approximation of the original Poser joint parameters. It's no worse than in Poser 4 or 5, but it needs care to chose camera angles where elbows, hips/buttocks and knees look OK. I hope to be able to do something about that myself one day.
Regards,
Richard
thank you Richard,
It an interesting read
well worth the time
Daz Studio slowing down when animatingHi I must admit I didn't realise Graphmate and Keymate were included. The versions I have are installed using Dim, that I purchased years ago, they are found under Window / Panes
You need to add the required licenses which are in your DAZ store. Ill see if I can find the included one
They are great as they show you whats been put down on the Timeline and allow easy editing of things you don't want.
As I have shown you for some strange reason Daz Studio is adding all the morph controls, no idea why. if you now copy and paste from the high level you wouldn't realise how much your adding to the time line
Note you can't see all these unless you toggle TR to TRSV in the Keymate time line, I also have to do this sometimes as not everything shows up
That said, I had bucket loads show up, I deleted all of the ones I hadn't used, then all was well, bit of a pain though, After, Copy and Pasting these worked OK
I do have Animate 2 installed, hardly ever use it anymore
I still get Daz Studio crashing, and the log file has loads of warnings etc most of the time nothing stands out so it's a PC reboot
I prevented a lot of crashes that were due to resources and temps
I installed CPUID to monitor the temps and adusted the fan speeds on the CPU and GPU to increase or decrease the fan speeds as the temps changed
Using the CPU with DAZ Studio, Even with water cooling, it still got to hot around 80 deg and caused the occasional crash. I don't use CPU anymore, I just use the GPU
I also saw the GPU temps were getting to hot, so I adjusted the fans on the Video Card to start earlier
Doing this the CPU is happy at 25 deg c to 35 deg c the GPU was hitting nearly 80 deg, C but now doesnt exceed 60 deg C
Resource wise, I used the Windows Task Manager to see how much Memory was being used I've had Daz Studio just bomb out
I was amazed how much memory was taken, even with a single model, l so I have now got 64 gig installed about the Min you need
Currently using a Geforce 3080 TI, and a 13 gen Intel i7 13700 with windows 64 bit
I aslo found Daz Studio when using the CPU caused the Windows to screw up and become jerky so to over come this
I used an App called BES to limit what resources Daz could use which helped, I now use a program called Process Lasso that controls all resources leaving a bit spare so Windows operates OK
I opened up the Timeline and found Graphmate, it's Graphmate not Keymate. You can't see the morphs or sizing in this one, you can see translations, rotations bends twists and side by side
Which figure is used in Versatility for dForce Carmen Outfit for Genesis 9The morph looks a lot like Amy Amei for Genesis 9, by Amy Amei, but I don't think it's currently available: it's sold at another store, one that is experiencing a long maintenance. No idea about the textures, Amy Amei for Genesis 9 is a morph sold without textures. A Genesis 8 also exists, which is free but I was not able to find it on Amy Amei's Deviantart gallery.
Here one of the promo render for the Genesis 9 morph:
Answered - Rigging QuestionsLeana said:
Here's an example of a product which might be useful to you when making new clothes for G9 (depending on the type of clothing you're making): https://www.daz3d.com/sy-ultra-templates-for-genesis-9
It's advertised as something you'd use with autofit, but the projection templates it adds could also be used when using transfer utility to rig a new clothing item.
Have you used those? Do they really work well in most cases? I have had such terrible results with the hair RSSY hair converter templates, that I hesitate to purchase anything similar from the same source now.
Is AI killing the 3D star?What I'm toying with is using DAZ to create a character/scene Using DAZ content assets , and render it, then use it as a reference for Controlnet (two controlnets, one with Canny, one with Depth). In my earlier renders I didn't use the depth one, just prompted Stable Diffusion to create a background (usually though it ended up being super basic). the only one in this vignette that used the depth is the last one, in that case I set up an entire scene with the cabints, floor and wall, and all props and the depth is needed to seperate the character from the other stuff. I attach the original render from DAZ, pretty basic quality, it's all you need to send over to get the info needed.
That you can see though is that the DAZ assets (shirt, skirt, shoes, G8F, hair, even the poses) transfer over to Stable Diffusion and I need to prompt for the color (it works well for the skirt and shirt but not so well for the shoes). For all intents and purposes I'm just using Stable diffision as a render engine. But with the SDXL Turbo models it will crank out a render in like 8 seconds. Next experiment will be to see how it does with mutliple characters.
Now to the main topic, if I wanted to use this to make a comic book I think I could assuming I sort out the mult-character process. I don't see this use of the AI as at all different than sendng it to, say, octane or Blender. as others say, it's another tool.












