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When try to loading any genesis 8 female model gives .duf file is missing error
PerttiA said:
eris3d said:
And gives same error for genesis 8.1 female too
G8.1 is sort of extension to G8, which means that G8.1 will read all the G8 morphs and if the G8 morphs have a problem, G8.1 will suffer from them as well.
Remove the morph file from the data folder where it is saved and reinstall G8 Starter Essentials.
When you load an older scene that complains about the morph, save the scene again and the next time it will not complain about it.No when I save this scene after reopen scene gives error again and my saved file is not a morph it's a scene. I deleted everything in this duf file daz3d don't give me error but if I delete this file give error again. My Genesis 8 model somehow wants to open that duf file and I don't understand why.
When try to loading any genesis 8 female model gives .duf file is missing erroreris3d said:
And gives same error for genesis 8.1 female too
G8.1 is sort of extension to G8, which means that G8.1 will read all the G8 morphs and if the G8 morphs have a problem, G8.1 will suffer from them as well.
Remove the morph file from the data folder where it is saved and reinstall G8 Starter Essentials.
When you load an older scene that complains about the morph, save the scene again and the next time it will not complain about it.When try to loading any genesis 8 female model gives .duf file is missing errorIt sounds like maybe you have set a morph that you have made into a default for G8F.
- Load up the develpment version of G8F (ignore missing file warnings)
- Set your Test morph to zero
- Memorise the Figure
- Save Modified Asset
Question about subD setting for G9 charactersPAs from Daz store usually make HD morphs (DHDM - Daz HD Morph files) from SubD Level 1 to 5, so they set the same Render SubD Level accordingly, as default. But considering VRAM consumption, it's not a must, e.g. for HD5, you certainly can set Render SubD Level 3 - 4...
Non Daz Store PAs cannot import morphs with SubD resolution... that's why they have to export figure to OBJ files with Base resolution. However, they still can set higher values on View SubD Level and Render SubD Level on the figure as needed...
V9 HD has HD morphs of SubD Level 4, so 4 is set as default value in Render SubD Level. Still it's not a must... Well comparing to G8.1, G9's default View SubD is downgraded to 1, just because the polycount of G9 was increase to 25K. Setting it as 1 is to assure better performance in Viewport. You may crank it up if there's no performance issue with your rig. Besides, its Render SubD Level is still 3.
[Released] RSSY Clothing Converter from Genesis 9 to Genesis 8 [Commercial]After having tried this a few times now, I'm finding this is taking about five minutes per clothing item, and the rigging I get at the end doesn't seem notably different from what I get if I just run the clothing through auto-fit/Transfer Utility.
Is it expected that it should take this long? Admittedly the final shape is less distorted than directly using standard autofit (although I already have a manual method that gets better results than standard autofit, and only really takes a couple of minutes), but for the end results I'm seeing, it still feels like it's taking longer than I would expect - I'm wondering if I'm running into some kind of issue (that's either bogging it down or causing some rigging transfer step it's trying to do to fail) or whether these are expected results.
Creating custom charactersIf so, that'll be much easier. Generally speaking :
1. You can customize the head / body shape of the character by using sculpting software or morph packages, import the shapes as head and body morph separately with Morph Loader Pro (Reverse Deformations + Delta Only !), as well as make corrective morphs as needed.
2. You either texturize the character skin in external software or buy merchance resource of texture products like this https://www.daz3d.com/raw-skins2-pbr-merchant-resource-textures-for-genesis-81-male . Set up properties on skin surfaces, as well as saving material presets.
3. Save the asset files and well organize the user-facing files in product folders. Pack them for sales...You may refer to EULA in here - https://www.daz3d.com/eula#general_license
Genesis 9 to Genesis 8 Male Clothing Autofit: Issue When Reloading Scenecrosswind said:
barbult said:
crosswind said:
barbult said:
I've been unable to get Update Base Geometry from file to work properly on the M3D XMAS Sweater freebie we got this year. I can't figure out why. The saved fix OBJ can be imported and looks fine. But when I use that OBJ to update base geometry on the sweater, it makes it worse. I don't get any error messages in the log or interface. I tried with the sweater fit to G9 at the time, with it not fit and G9 not even in the scene, with smoothing on and with smoothing removed. I'm using DS 4.22.1.41 Public Build.
I'm going to be away from my DS computer for several days, so I can't post any screenshot examples.
Oh ~~ this one ? http://docs.daz3d.com/doku.php/public/read_me/index/92651/start
That's the one. When I fit it to G9B, with smoothing off, the breast area pokes through the sweater. I can correct it and save an OBJ file that looks good when imported, but when I use that OBJ file to Update Base Geometry, the result is that the breast area pokes through even more. I'm baffled.
I got it ~ The issue has been easily reproduced....
I believe this issue results from a wrong OBJ import done by M3D with probably an inverted X Axis or Scale value on X Axis reversed. Because after I imported OBJ with Morph Loader Pro, dialed it to 50%, then I got the result in Screenshot 2... dialed it to 100%, the geometry was totally inverted as Screenshot 3.
I re-rigged the OBJ with Transfer Utility, as well as transferred morph targets....everything goes well. Let's ask M3D to rework this freebie ?
or we just fix it ourselves.Thank you for figuring this out. Let's fix it ourselves. When I'm back at my computer, I'll try to do as you did.
Genesis 9 to Genesis 8 Male Clothing Autofit: Issue When Reloading Scenebarbult said:
crosswind said:
barbult said:
I've been unable to get Update Base Geometry from file to work properly on the M3D XMAS Sweater freebie we got this year. I can't figure out why. The saved fix OBJ can be imported and looks fine. But when I use that OBJ to update base geometry on the sweater, it makes it worse. I don't get any error messages in the log or interface. I tried with the sweater fit to G9 at the time, with it not fit and G9 not even in the scene, with smoothing on and with smoothing removed. I'm using DS 4.22.1.41 Public Build.
I'm going to be away from my DS computer for several days, so I can't post any screenshot examples.
Oh ~~ this one ? http://docs.daz3d.com/doku.php/public/read_me/index/92651/start
That's the one. When I fit it to G9B, with smoothing off, the breast area pokes through the sweater. I can correct it and save an OBJ file that looks good when imported, but when I use that OBJ file to Update Base Geometry, the result is that the breast area pokes through even more. I'm baffled.
I got it ~ The issue has been easily reproduced....
I believe this issue results from a wrong OBJ import done by M3D with probably an inverted X Axis or Scale value on X Axis reversed. Because after I imported OBJ with Morph Loader Pro, dialed it to 50%, then I got the result in Screenshot 2... dialed it to 100%, the geometry was totally inverted as Screenshot 3.
I re-rigged the OBJ with Transfer Utility, as well as transferred morph targets....everything goes well. Let's ask M3D to rework this freebie ?
or we just fix it ourselves.Modular Itemsambaryerno_f18cf8da31 said:
So if I'm reading you right, each component of a given sword needs to first be imported individually into DAZ, with whatever morphs to tweak the shape of a component (length, width, diameter, etc.). Then add a Conditional Graft to the parts I want to be able to turn on or off. Once all that is set up, Parent them to whatever the base component will be which will make it a single object.
I could then also add ERC links so that morphing part of the sword would also morph the scabbard object, IE to fit the width of the blade.
That is correct ~ as an alternative, you can also import them into Ds all together after modeling the objects in external application. It's up to you... Grouping + Parenting or rigging them as a single figure will be also up to you... ERC links will work on either of them.
Modular ItemsSo if I'm reading you right, each component of a given sword needs to first be imported individually into DAZ, with whatever morphs to tweak the shape of a component (length, width, diameter, etc.). Then add a Conditional Graft to the parts I want to be able to turn on or off. Once all that is set up, Parent them to whatever the base component will be which will make it a single object.
I could then also add ERC links so that morphing part of the sword would also morph the scabbard object, IE to fit the width of the blade.
I said I wouldn't but...SofaCitizen said:
It's OK, you're allowed to swear now :) Hopefully no-one over heard you and even if they did they should mind their own busines anyway.
You are right tho, that was a good deal :)
LOL!
Okay, I swear....NOW! FSMCDesigns said:
I hear ya, i am focused on only purchasing G9 content and so far that is working well for me. Seen a few G8 things I liked, but I need to stick to my principles
You're so much stronger than me, apparently.
I was good for a bit... LOLMcGyver said:
I thought that was going to be an admission to a juicy crime... but I'm glad you saved some money... and also, probably that no one was harmed... probably.
LOL...
Well my bank card is getting juicy from all the squeezing it's endured. Does that count?richardandtracy said:
I've been keeping off G9 keeping with G8, but in the last year two G9 characters have been nice enough to attract my money. I admit I've bought more Victoria 3 characters in that time, but I have bought G9. And I only occasionally regret it. So, I'm in a similar, but opposite position. Regards, Richard.
I really like G9 alot. And I actually have a lot of morph packs for G8, for some reason I don't understand, because I barely have content for it. Like 3 clothes and two characters... LOL.. So, it just didn't make sense to me to buy G8 when everything coming out (and on sale) was G9. Plus I like G9 better. I feel like (with it's morph packs and a couple characters) it's just a better figure. I like it a lot!
ND Demonizer Shapes for Genesis 9FenixPhoenix said:
SofaCitizen said:
I don't have it but the description does list three other products which were used in the creation of the promo images - albeit only in reference to textures. However, it may have been that they also dialed in the morph of the last one, Milo, at some combination to add a bit more bulk? If you already have that figure you could try it?
Just to clarify, Milo is linked because many of the promos for the demonizer shape include ND Milo's and ND Liloo's skins. :)
Thank you. May I make a suggestion to you to possibly release a seperate figure in the future that looks like the build in the promo image. It doesn't necessarily have to have glowing eyes or tattoos, just the same build and proportions. I'd be the first in line to buy it.
I really like the build on this character with the extra definition. There seems to be a lack of this type of hyper muscular male figure on Genesis 9. It seems to be mostly thinner models, and of the few that are really muscular, like the Swole figure, seem way too exaggerated in my opinion.
You did a really nice job on the promo image!
ND Demonizer Shapes for Genesis 9SofaCitizen said:
I don't have it but the description does list three other products which were used in the creation of the promo images - albeit only in reference to textures. However, it may have been that they also dialed in the morph of the last one, Milo, at some combination to add a bit more bulk? If you already have that figure you could try it?
Just to clarify, Milo is linked because many of the promos for the demonizer shape include ND Milo's and ND Liloo's skins. :)
I've created a jacket with lining - inner texture sometimes comes through the outerAs described: I've created a jacket with a lining which has another texture as the outside of the jacket. As soon as I pose the figure or I put the jacket onto another figure sometimes the inner texture of the jacket starts to go through the outside. I wonder if this is the reason why so many clothes for Daz lack different textures for the lining :) It brings much more realism to clothing when the inside has another texture. So do you have any tips for me what I could do to avoid this? Maybe I need to adjust the weighting for the inner mesh parts? Or add some morph for the inside to pull it in?!
ND Demonizer Shapes for Genesis 9SofaCitizen said:
I don't have it but the description does list three other products which were used in the creation of the promo images - albeit only in reference to textures. However, it may have been that they also dialed in the morph of the last one, Milo, at some combination to add a bit more bulk? If you already have that figure you could try it?
Thank you.
ND Demonizer Shapes for Genesis 9I don't have it but the description does list three other products which were used in the creation of the promo images - albeit only in reference to textures. However, it may have been that they also dialed in the morph of the last one, Milo, at some combination to add a bit more bulk? If you already have that figure you could try it?
Daz Studio BETA - version 4.23.0.4! (*UPDATED*)Until 4,21 I have worked with Windows 7 on a desktop worktation and when I installed 4.22.0.15 I suddenly have got purple renders.Another installation on a Windows 10 laptop did work nice but the facetransfer 2 had warning message ... "failed to load the base material preset. the image will still transfer but with reduced quality"... but did continue to create the face transfer at the end with watermark. I decided to upgradefrom Windows 7 pro 64bit to Windows 10 pro 64bit and it did took its time and it was frustrating to see, how Studio crashes immedately when a face-picture is loaded on a Genesis 9 figurre, (Genesis 8 is still working well...) Searching forums and installing 4.22.1.41 beta crashes also immediately with male and female faces. XEON W3580, RTX 3060, Nvidia driver 546.33 and here is only a few warning messages on start up, which are probably not causing the crash with Genesisi 9 figure... Is there a remedy... (crash-report attached...)
Changing "morph Limit"3DmentiaNull said:
Evil is in the eye of the beholder
All truths start as blasphemy.
So, I just have to jump in here. I find it indispensable to use, pretty much all of the morphs in reverse, even though it's "wrong", I suppose. And, yes, a little restraint might be a good idea.
I've been using the parameters unlock method described by Richard. My question is : sometimes it's not possible to unlock Daz default morphs or even paid ones to use in reverse, is there some way around that, perhaps in edit mode? Like in one genesis generation, I think you could use "mouth frown" in reverse, and have a different smile, in later versions with the same morph name, you could shut off limits but negative numbers had no effect. Are there any options that could override that limitation? I've been running into this issue with G9. Thanks / HAPPY NEW YEAR / peaceHmm ~~ as long as it's a dialable property, technically, you can always make it work inversely with correct settings. The mechanism is always the same...
Let's say the expresson dial - Mouth Frown as you mentioned. When it's on G8.0, it's just a single dial ERC Freezed with facial joint rotations, so simply unchecking Use Limits will work. Starting from G8.1, FACS was introduced. Mouth Frown turned into three dials, a control dial : Mouth Frown, and Mouth Frown Left / Right as the sub-components. Thus you have to uncheck Use Limits on all of three dials...before dialing Mouth Frown to the left...
Let's not discuss if this reversed dial looks good or not... as it does look a bit weird...
Changing "morph Limit"
Evil is in the eye of the beholder
All truths start as blasphemy.
So, I just have to jump in here. I find it indispensable to use, pretty much all of the morphs in reverse, even though it's "wrong", I suppose. And, yes, a little restraint might be a good idea.
I've been using the parameters unlock method described by Richard. My question is : sometimes it's not possible to unlock Daz default morphs or even paid ones to use in reverse, is there some way around that, perhaps in edit mode? Like in one genesis generation, I think you could use "mouth frown" in reverse, and have a different smile, in later versions with the same morph name, you could shut off limits but negative numbers had no effect. Are there any options that could override that limitation? I've been running into this issue with G9. Thanks / HAPPY NEW YEAR / peaceDaz Studio 5 development updateWhile there may not be a roadmap or set of milestones for DS5, there are various status updates:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log
https://www.daz3d.com/forums/discussion/601786/daz-studio-pro-4-22-0-x-highlights
https://www.daz3d.com/forums/discussion/600281/daz-studio-pro-4-22-0-x-nvidia-iray
https://www.daz3d.com/forums/discussion/666006/daz-studio-pro-4-22-1-x-highlights
https://www.daz3d.com/forums/discussion/666011/daz-studio-pro-4-22-1-x-nvidia-iray
https://www.daz3d.com/forums/discussion/609556/creating-a-ghost-light-daz-studio-4-21-1-26
https://www.daz3d.com/forums/discussion/654951/new-scene-workflow-in-app-notifications-daz-studio-4-21-1-91
https://www.daz3d.com/forums/discussion/654446/thumbnail-saving-daz-studio-4-21-1-103
https://www.daz3d.com/forums/discussion/662091/face-transfer-2







