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Daz 3D Forums > Search
  • Basic Morph Settings Import/Export One More Time?

    Based on the image it doesn't look like a scale issue.

    How does it look if you just activate the morph slightly?

    It does look like an issue with vertex order, but I can't see how it should come.

    (Neweat cersion of blender have changed the obj exporter, so vertex order is no longer an option (it is always on).)

    By

    felis felis February 2024 in Blender Discussion
  • Basic Morph Settings Import/Export One More Time?

    Hi,

     

    From Blender, export at scale 1 (not 100)

    In morph loader, select use From "Cinema 4d (i unit = 1m)

     

    Should then work OK.

    By

    stem_athome stem_athome February 2024 in Blender Discussion
  • Copying Bones from Genesis 8 Figure to OBJ import

    I am using transfer rigging frequently without issues.

    What are you trying to to, and what is your process?

    By

    felis felis February 2024 in Technical Help (nuts n bolts)
  • Face Transfer 2

    OK, I've gathered a few items so I can share my initial attempts at creating a dial. I'm using Dial Fusion 9 in this example; I already created the dials for two of my Face Transfer 2 characters - the ones I used in the image above of the two women.

    Here, I have loaded a stock G9 figure into the scene and applied one of the two shapes from the previous example to 100%. The younger woman is "NPC 159" from my collection of NPC faces, hence her dial name. I just set the main DF-Test-159 dial to 100% and the Body and Head versions followed, but I could twiddle with them independently.

    Here I'm showing all of the shapes actually involved with this dial. It's also taking into account the FTS2 "Face Transfer Shapes" main fix, and the Base Feminine settings that were on the original Face Transfer figure that I used to create the dial. Had I gone to the trouble of creating a "real" character, with other morphs, those too would've been saved. One of these days, I'll get back to doing that - that was the real point of my adventures in Daz, after all. 

    The other "Currently used" item you might have noticed was the NPC159 dial. I am not done testing and thinking about this. Here, I prove that of the dozens of "NPC" characters I have created and used since FT2 came out, there are only two "NPC" dials - corresponding to the two that I used Dial Fusion to create dials for. It appears that Dial Fusion creates and saves an actual dial for the Face Transfer shape. That catches my eye because all that time I spent creating characters with the original Face Transfer, I would save the figure as a Scene Subset so I could load it to use in scenes with other characters, which basically works but I'd often run into naggy Daz errors doing it. Just to note, if you load a stock G9 figure and only use this dial, it doesn't look like the finished figure - you have to apply the Base Masculine/Feminine and Shapes (if you used Face Transfer Shapes) before the shape looks like the original direct-from-FT2 figure.

    The other interesting functionality that this adds is that if you're into this sort of thing, now you can use FT2 shapes to modify characters, like RY Tiffany here (an untouched original is on the right). I wouldn't have thought of doing this but my recent experiments with Walter 9, using my shapes converted from the original Face Transfer with ManFriday's G8 -> G9 converter, were successful enough that it gave me the idea to try. I normally buy characters to make use of their textures and shapes ...

    By

    paulawp (marahzen) paulawp (marahzen) February 2024 in The Commons
  • Copying Bones from Genesis 8 Figure to OBJ import

    I tried importing it as a morph but I'm not sure what I'm doing wrong.  It only make the character bigger or smaller when I try to adjust it.  In the past I copied the bones from the base male to the obj file.  Stupidly, I did not save the steps to do it.

    Any help would be appreciated.  I've tried using the transfer utility and it doesn't seem to be working.

    Thank you so much to the community for all your help!

    By

    karlsfriend_f7ccaca9e2 karlsfriend_f7ccaca9e2 February 2024 in Technical Help (nuts n bolts)
  • Manual scaling gone when loading obj in MLP and in saved shaping preset

           Hi all, For various reasons, I've exported a dial spun and manually scaled (everything but the head and extremities) character as an obj, with the default Daz options. If I load it into a scene just as a regular obj, it looks identical to the original heavily morphed, and manually heavily scaled figure. But if I successfully load it into a fresh base figure using morph loader pro (with the Daz defaults) at 100%, at least some of the manual scaling will be missing, everything else is okay. The characters in question are shorter than the base, and, I'm finding that if I scale up the whole character so that the shoulders are about the same height as the base, the manual scaling is, somehow, preserved. This same issue (and approximate fix) is also there when saving the same characters as a shaping preset. This seems like a D/S error. Is there an explanation of what's wrong with this picture? (so to speak) smiley thanks very much! / peace

    By

    3DmentiaNull 3DmentiaNull February 2024 in Daz Studio Discussion
  • Ribs Morph

          Hi m4dara, I'm another advocate for rib morphs! But much more normal than the SY ones, I've been reluctant to say it but IMO, that seems mostly like monster stuff - I only use the 1-4 ribs and then usually have to narrow the sternum. ( but many, many thanks to SY for all the free morphs and tutorials ) Sometimes I use the spine morph, but I like the free SY one better. But being such a fan of ribs or noticable bone structure, I'm glad to have purchased it! So, yes, someone please make a REALISTIC rib morph product for G9 (or G8) with lots of individual bone control so one could use it more exactly. Like the 1-4 ribs would be more functional if they were 4 seperate morphs. IMO, every rib should be separate with the option of some full morphs also. RE: Lexi, I purchased that, because of a previous forum rib discussion that suggested it. I was hoping that it would have a separate HD morph that was mostly the ribs, so I could use it with other totally different characters, but I don't think it was good for that - I'll check it out again to make sure I'm not misleading anyone. I've been using the normal map method for ribs. 3D universe, London character for G8F has a good ribs/torso normal that, of course, also works on G3. It does have a little other detail in it, but I put it in GIMP and got a sense of the normals color scheme ( what was depth and what was height ) and duplicated the background and essentially copied over everything except the ribs then carefully tapering off the edges. It's all I usually need to get some rib effect. And for G9, using the same reworked normal, I somehow raised the active part up so that the normal was in the right vertical position in the body parameter. It's a lot of messing around and not perfect, but you can also use it with negative values to line it up better sometimes. Let's hear it for ribs!yeslaugh/peace

    By

    3DmentiaNull 3DmentiaNull February 2024 in Product Suggestions
  • Character Splitter

    Mike3D Hey, thanks very much for trying to replicate my issue! I'll definitely try your suggested trouble shooting approach. I'm also gonna post my question about the unexpected difference from the original morph when saving as a shaping preset or loading an exported obj.( the exact copy, including the manual scaling) into MLP and then the manual scaling is not there. To me, that seems like the initial problem. Anyway, have a great day!smiley/ peace

    By

    3DmentiaNull 3DmentiaNull February 2024 in Freebies
  • Diffeomorphic - Animation not quite the same in Blender and DAZ

    James said:

    g9
     

    @James
    While I do not use Diffeo to send Blender animation back to Daz studio ( never found it reliable)
    I do work with applying external animation data to G9 from outside sources.
    such as Mixamo, Iclone and Endorphin

    My  experience has been that you do not have to perform any turning off  of limits or unlocking of bones etc. with G9  as we have to with G8 before applying external animation data.
    But as Padone mentioned ,Any animation using Blender IK system will not transfer
    to Daz studio with 100% accuracy because baked IK to FK position data does not transfer well into Daz studio
    IMHO Particulary as Daz .duf "pose" files  coming from an MHX control rig going to a base FK skeleton in Daz studio

    Even the old BVH FK format handles this better as my BVH files from Iclone are flawless in Daz studio.

    By

    wolf359 wolf359 February 2024 in Blender Discussion
  • Face Transfer 2

    Thanks a lot, nonesuch00

    I really like these Pinup Boxes, so below is another Face Transfer creation on Genesis 8 Female

    By

    Artini Artini February 2024 in The Commons
  • River 8.1 Morph...why does she look familiar?

    Anyone know the source image for her....she looks Reeeaaaalll familiar.

    By

    lstubbs2 lstubbs2 February 2024 in The Commons
  • Need help with Small Breasts Morphs (vol 1-4) for G8F by Anagord

    Matt_Castle said:

    Yeah, that's a common problem with more petite breasts, and one of the main things I'm expecting to need to fix with this tool.

    ...looking forward to this.

    Apparently a portion of newer female clothing is including a "smoother" built into the chest area mesh to mitigate the "saran wrap" look but in only few instances is there a control to reduce it.  What I find odd is there is a centre chest smoother in 3DU's Message Magic clothing (which has no slider) as it is primarily intended for young characters.  Not sure if dForce takes it out (the clothing is listed as being dForce but also works as conforming) as I have recently been experiencing display driver crashes when running sims.

    Richard Haseltine said:

    That is because morph projection essentially matches the changes to the nearby parts of the base mesh - and the sternum isn't changing as the breasts are reduced.

    ..I would think the eternum bone is separate from the breasts as I have Zev0's Breast Control (and a couple other breast shaping utilities) which doesn't deal with the sternum, just cleavage.  I've only seen this happen more recently with clothing content when I try to fit is to more petite or younger characters.  It doesn't whow up in the unclothed character (which of course I cannot post an attachment of) just wshen the clothing is fitted. 

    For example, one clothing set, the Boho Dress for G3F (which I converted to G8) does have a slider for the centre smoother.  Meanwhile the Basicwear Tank Top and Sports Bra for G8F doesn't, and actually deforms pretty badly when fitted to a character with a smaller bust circumference (worse than the example I attached above)

    There needs to be some type of universal tool that can be used to reduce the smoother since it is apparently a permanant part of the clothing mesh and does not have a sepaate slider.

    By

    kyoto kid kyoto kid February 2024 in The Commons
  • Ribs Morph
    Hey, I just wanted to ask if there are ribs morphs for genesis 9? For skinny people x). Male and/or female. Sickleyield has some really nice morphs for G8 in HD. looking for something similar for a long time. Tried to sculpt myself, also tried normals... but meeh, I am not really talented xD... So maybe you know something. Or just a product suggestion x). Hope u can help. Thanks

    By

    m4dara m4dara February 2024 in Product Suggestions
  • Face Transfer 2

    Artini said:

    Finally purchased https://www.daz3d.com/pin-up-boxes

    Works great with my new creation made with Face Transfer 2.

    Nice render & I'm buying that Pinup Boxes product. That's for the heads up.

    By

    nonesuch00 nonesuch00 February 2024 in The Commons
  • Basic Morph Settings Import/Export One More Time?

    I am sure this has been asked a thousand times, and I have watched at least three Youtube videos, but I am still getting a scrambled mesh when I try to do a simple morph to a base G8F figure using OBJ export and OBJ import.  

    - Open Daz Studio.  Load G8F.  Delete eyelashes.  Set mesh resolution to base.  Export OBJ.  Choose Daz Studio preset.  Export at 1%.

    - Open Blender.  Import G8F.  Edit to make a morph, in this case simple nose change.  Export OBJ.  Make sure check box for vertex order.  Export at 100.

    - Return to Daz Studio.  Select G8F.  Edit OBJ, start morph loader pro.  Use Daz Studio Preset.  Select morphed obj.  Set deltas only.  Morph is 'successful.'  Yay.

    - Find new morph in parameters tab.  Start dialing up.  Mesh is yucky.  Oops.

    *** - What export settings from Daz Studio?  Import settings in Blender?  Export settings in Blender?  Morph loader pro settings?  For simple figure morph like this Cyrano nose morph?

     

    By

    Diomede Diomede February 2024 in Blender Discussion
  • Face Transfer 2

    Finally purchased https://www.daz3d.com/pin-up-boxes

    Works great with my new creation made with Face Transfer 2.

    By

    Artini Artini February 2024 in The Commons
  • Hannalea for Genesis 9 [commercial]

    Hannalea for Genesis 9

    https://www.daz3d.com/hannalea-for-genesis-9

    Hannalea is a beautiful young woman who is proud of all her curves. She is fit and ready for adventure, or an elegant night on the town. With individual tattoos and multiple makeup options, she can suit many character styles, from the sweet girl next door to the powerful Femme Fatale.

    Separate head and body morph dials allow easy blending with other Genesis 9 characters, to create some unique characters.

    Hannalea comes with High Definitions morphs, Ultra Realistic textures, and dForce Eyebrows to bring this character to life for your renders

    What's Included and Features

    • Hannalea for Genesis 9: (.DUF)
      • Hannalea Character Preset
      • Hannalea Shaping Preset
    • Material Options:
      • One Full Skin Mat with Female Anatomical Elements
      • Six Makeup Material Presets
      • Five Eye Material Presets
      • Five Nails Material Presets
      • Two Eyebrow Material Presets
      • Two Tattoo Material Presets
      • Hannalea dForce Eyebrows

     

    By

    RawArt RawArt February 2024 in The Commons
  • Need help with Small Breasts Morphs (vol 1-4) for G8F by Anagord

    kyoto kid said:

    ...the bulge I am seeing doesn't cause the distortion above but actually pokes out abnormally from between the breasts at the lower centre of the chest. Again I've found no active hidden morph causing this, nor such am adjustment morph within the clothing's "Actor" settings tree.SOme cloghign actually has a centre smoother that can be adjusted but mosd dfoes not.

    The perplexing and frustrating part is I've never had this happen before with this particular character until; the other night.

    Example attached using Kawaii Overalls (this dress does not have a separate control for the centre smoother) 

    That is because morph projection essentially matches the changes to the nearby parts of the base mesh - and the sternum isn't changing as the breasts are reduced.

    By

    Richard Haseltine Richard Haseltine February 2024 in The Commons
  • Zipper Help G9 - X-Fashion Slim Fit Jacket

    Fabler said:

    crosswind said:

    The weight on G9's Spine 4 is different from G8's Chest Lower, so auto-fit or whatever converter will bring your "distortion" as long as G9's Clone is used. Even if you go for tweaking weight, it won't work. There's no better way other than fixing it with external application...

    If you know a sculpting software like Blender / ZB, it'll be pretty easy to fix it.  Export Jacket to OBJ file with Base Resolution and fix the distorted area in Blender with Smooth Brush, then import OBJ back to Jacket as a fix morph...

    Thanks for the info about the G9 Spine, that explains why other jackets with the zipper in the closed position were also distorting.

    I have not used Blender / ZB. Can you give pointers on how to fix the distorted area in Blender with Smooth Brush?

    Or do you know of a video or tutorial on how to do that?

    I ever learnt it from Sickleyield's tutorial in here - https://youtu.be/wHfe6t2J4EY?si=F2dEkr6kzrQGeacJ

    You just fix the Jacket with figure's A Pose, and fix the Base instead...

    By

    crosswind crosswind February 2024 in Technical Help (nuts n bolts)
  • Character Splitter

    Hi Mike3D, thanks for the reply. I haven't been creating a controller cause I don't need complete characters on one slider. What you're suggesting sounds interesting, maybe that would fix things, but don't know if I could edit the file correctly. And I'm not sure I'm being clear about the issue. In the process of dial spinning a new character, I also manually scale individual parts of the base figure ( legs, pelvis, lower and upper stomach, lower and upper chest, pectorals, collars, shoulders, arms, lower and upper neck, everything except the extremities and the head ( which distort when manually scaled ). What I have observed is, if the character is not as tall as the base figure, at least some of this manual scaling is lost, i.e., after exporting it as an obj. and loading it in morph loader pro on a fresh base figure at 100% ( when the exported obj. is actually identical, containng all the manual scaling.) When using WYSIWYG, ( by unchecking "normalize" ) the same issue is happening (what I get isn't what I see). I'm not saying there's an error in the script, rather I don't understand why D/S does this and I assume your script must be affected by this behaviour. And, the stumbled upon solution, has been to, scale up the whole spun figure ( not any individual parts ) to match the base BODY height, either as an initial export or to scale up the figure right in the scene before running the script, and then all the previous manual scaling seems to be there! Does that make any sense? surpriseAs mentioned before, saving and loading the character as a shaping preset loses the manual scaling also. / Wishing you all the best!laugh/ peace

    By

    3DmentiaNull 3DmentiaNull February 2024 in Freebies
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