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  • Headshop 11 Problems

    Will the fix work with HeadShop OneClick2 also?  Is there and expected date?

    By

    jbrettl jbrettl January 2019 in Technical Help (nuts n bolts)
  • Headshop vs. CrazyTalk?

    That's a very apples and oranges comparison, as they have very different purposes.  Headshop is designed to create head morphs that can be applied to DAZ's 3D figures.  Crazytalk is an animation program that happens to be able to create a 3D head that can be posed, rigged and animated.  I have both, although not the the currrent version of either, and Crazytalk is a  better animation tool if you want lip synch animation, especially since it can animate anything with a face...from a photo of a real human to a cartoon drawing of a cat. If all you want is a human head shape, Headshop is a passable tool that gives you access to the extensive library of clothing props and sets made for DAZ figures which you can animate in DAZ Studio, or render out as still images to animate with Crazytalk.  That said, if you're leaning toowards Headshop, you should know that there's another product sold here at DAZ, Face Gen Pro, that does the same thing only, in my experience, far better, and also allows you to hand dial up a wide range of realistic and exagerated human faces on the fly.  

    By

    Cybersox Cybersox January 2019 in The Commons
  • Headshop vs. CrazyTalk?

    Hello all,

    I just discovered Headshop, looks quite impressive, and I'm trying to learn more.

    There is a good discussion at the following link which compares Headshop and Facegen.

    https://www.daz3d.com/forums/discussion/292591/headshop-11-questions/p4

    Rather than repeat that thread I was hoping members might be able to compare Headshop and CrazyTalk here.   I use a lower version of CrazyTalk which creates 2D heads.  A higher version creates 3D heads from photos.

    I'd also welcome links to sales pages and other information which can further educate me about Headshop.   So far all I can find is this:   https://www.daz3d.com/headshop-9-2-macintosh-64-bit

    I'm a Mac user if that matters, and a very novice DAZ user. 

     

    By

    jake_f jake_f January 2019 in The Commons
  • Headshop 11 Questions

    Just discovered Headshop today, thanks for this thread.  

    I'm very new to DAZ and 3D, though I've been doing similar tasks in 2D for awhile, and have explored a competing product a bit. 

    Before I start asking questions could someone point me to sales materials and any other information I can use to educate myself about Headshop?  I'm hoping for a sales website, manual, many samples etc if possible.

    Many thanks in advance.

    By

    jake_f jake_f January 2019 in The Commons
  • Mini-Tutorial: Turn Real Person In To DAZ Animation

    Ha, ha!  So about hour after posting this I learned about Headshop.  Duh.......!  

    Looking forward to upgrading my primitive method above.  

    By

    jake_f jake_f January 2019 in The Commons
  • HeadShop 11 Out of Memory issue.

    I am getting the same issue. 

     

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.OutOfMemoryException: Out of memory.
       at System.Drawing.Bitmap.Clone(Rectangle rect, PixelFormat format)
       at RH.Core.Render.Helpers.ImageEx.Crop(Bitmap img, Rectangle cropArea) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Render\Helpers\ImageEx.cs:line 13
       at RH.Core.Helpers.LuxandFaceRecognition.Recognize(String& path, Boolean needCrop) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Helpers\FaceRecognition.cs:line 253
       at RH.Core.Controls.frmNewProject4PrintAhead.ApplyNewImage(String fileName) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 164
       at RH.Core.Controls.frmNewProject4PrintAhead.pictureTemplate_Click(Object sender, EventArgs e) in D:\Develop\Freelance\Laslo\LLC\RH.Core\Controls\frmNewProject4PrintAhead.cs:line 369
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.Label.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2563.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Rh.HeadShop
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Rh.HeadShop.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2558.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2558.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2558.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    RH.Core
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.Core.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2558.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2563.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    FaceSDK.NET
        Assembly Version: 6.2.0.0
        Win32 Version: 6, 2, 0, 0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/FaceSDK.NET.DLL
    ----------------------------------------
    msvcm90
        Assembly Version: 9.0.30729.6161
        Win32 Version: 9.00.30729.6161
        CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.DLL
    ----------------------------------------
    RH.MeshUtils
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.MeshUtils.DLL
    ----------------------------------------
    RH.AssimpNet
        Assembly Version: 3.2.0.0
        Win32 Version: 3.2
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.AssimpNet.DLL
    ----------------------------------------
    OpenTK.GLControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.GLControl.DLL
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2563.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2563.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.7.2558.0 built by: NET471REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

     

    By

    vyktohria_396878f81a vyktohria_396878f81a January 2019 in The Commons
  • HeadShop 11 and OneClick2 Fix Files Uploaded

    There are still issues with Headshop after this update that should have been caught.

    I mentioned an issue with teeth warping multiple times, and this remains. If you use Genesis 3, the teeth will lose their shape as the morph is applied. It is a very similar situation to the neck bump issue, so hopefully an easy fix.

    For Genesis 8, I found a different issue. The eyelashes are not responding at all to the face morph, so they disconnect from the face depending on where the eyes move. This makes the Genesis 8 shape largely useless. No matter what you dial the morph to, I even tried negative numbers, the eyelashes do not move. The teeth also move a little bit, but not like they do with Genesis 3. Again, like the neck bump, this hopefully can be fixed, but this really should have been caught before release.

    So there is still work to do.

    By

    outrider42 outrider42 January 2019 in The Commons
  • Help With HeadShop OneClick
    Hey everyone, I had purchased an in built tool called HeadShop OneClick from the DAZ store. And I was testing it with some celebrity head pics on a Genesis 3. Now while testing the eyes closed feature using pose controls, I found that the eyelids have become transparent and are not closing properly. Does anybody knows how to fix this glitch? Then please let me know. I am waiting for your replies. With regards Souwrit Ray

    By

    souwritray2009 souwritray2009 January 2019 in New Users
  • HeadShop 11 and OneClick2 Fix Files Uploaded

    Actually, when I tried to replace the original files it kind of broke Headshop. When I uploaded a photo, the dots were way off and the face it generated had a smile...even though the photo didn't smile at all! I even tried photos I used previously, like Dio, and this happened there.

    The only fix was a full install.

    However, the full install has a problem, too. By default the file location for the new install is in a forbidden location. So you must change the location to go where you want. But doing this it worked OK.

    So I don't know if the upload corrupted something or what, but there are still some things to fix.

    By

    outrider42 outrider42 January 2019 in The Commons
  • HeadShop 11 and OneClick2 Fix Files Uploaded

    No need to reinstall your HeadShop 11 or OneClick2. Simply replace these two files and you are good to go.

    By

    info_b3470fa520 info_b3470fa520 January 2019 in The Commons
  • Headshop 11 or HeadShop OneClick2

    These two files will fix the neck issues with HeadShop 11 and OneClick2. Please follow download link and download zip file twofiles.zip. Unzip file.

    There are two files that you need to use to replace two samename files in your "HeadShop plugin" folder: "RH.Core.dll" and "RH.MeshUtils.dll".

    The link to the zip folder is https://www.dropbox.com/s/ccpj5x9cza5edix/twofiles.zip?dl=0

    Thanks for your patience!

    By

    info_b3470fa520 info_b3470fa520 January 2019 in Technical Help (nuts n bolts)
  • HeadShop 11 and OneClick2 Neck Issue Fixed, pls. download fix

    These two files will fix the neck issues with HeadShop 11 and OneClick2. Please follow download link and download zip file twofiles.zip. Unzip file.

    There are two files that you need to use to replace two samename files in your "HeadShop plugin" folder: "RH.Core.dll" and "RH.MeshUtils.dll".

    The link to the zip folder is https://www.dropbox.com/s/ccpj5x9cza5edix/twofiles.zip?dl=0

    Thanks for your patience!

    By

    info_b3470fa520 info_b3470fa520 January 2019 in Technical Help (nuts n bolts)
  • HeadShop 11 and OneClick2 Fix Files Uploaded

    These two files will fix the neck issues with HeadShop 11 and OneClick2. Please follow download link and download zip file twofiles.zip. Unzip file.

    There are two files that you need to use to replace two samename files in your "HeadShop plugin" folder: "RH.Core.dll" and "RH.MeshUtils.dll".

    The link to the zip folder is https://www.dropbox.com/s/ccpj5x9cza5edix/twofiles.zip?dl=0

    Thanks for your patience!

    By

    info_b3470fa520 info_b3470fa520 January 2019 in The Commons
  • Trying to make celeb look alike: Eddie Redmayne

    To be far, the guy in that video clip looks nothing like the guy in the op's photo to me. The lighting is so harsh and his expression really throws one off. If you can find a good high quality photo maybe some kind person can make a Facegen/Headshop head for you.

    It does give me an idea. People can share facegen and headshop creations. It would be pretty cool if there was a Facegen/Headshop swap request thread, where people post and share their various FG/HS creations and people can also request if someone could make one. There would be no guarantee of requests, nor the quality of any models made from them, it would all just be in good fun.

    Thoughts?

    By

    outrider42 outrider42 January 2019 in The Commons
  • For those who create celebrity look a likes...

    My first advice would be to pick a figure and stick to it. That doesn't mean that you shouldn't create characters for other figures, but intially you should stick to one and get all the tools necessary for that figure before running around in all directions. For example, if you choose Genesis 8 Female, the suggestions made by Chezjuan are good ones to begin with, for so-called "dial-spun" characters (created with morph sliders within DAZ Studio). Using packaged morphs is a good place to start, with other options being something you might want to explore as you become more proficient*. The measure metrics utility isn't a prerequisite, IMO, although it would certainly be useful to have. It is a little pricey, however, and initially you are probably going to spend far more time and effort on getting acceptable results with the face as opposed to anything else. Additional morph packages available (using G8F as an example) that contain additional morphs that sometimes come in handy include:

    https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-female-s and

    https://www.daz3d.com/rarestone-s-face-morphs-collection-for-genesis-8-female

    There may be some duplication between packages, but usually there are enough differences to make them worthwhile if you plan on doing a lot of character creation. Most of those types of packages also have male counterparts available (G8M) if that is your preference.

    No matter how you approach the task, once you have the tools the next step is to obtain appropriate reference materials to work with. Ideally you need, at a minimum, a good frontal head shot, preferably with a neutral expression, and a similar profile shot. Quarter profile shots are also useful. The photo references can be loaded right into DAZ Studio by creating appropriately-scaled plane primitives and plugging your reference images into the diffuse channels. When doing so, it is important to ensure that the relative dimensions of the images and the dimensions of your planes are identical, to avoid distortion. The planes can then be scaled up or down to match both your figure's face and each other.

    You should focus on working with one element at a time - you can return to them to tweak later. For example, you may start with the eyes to get their size, shape and position correct, then move on to the nose, then the mouth/lips, etc. It will be an iterative approach, revisting each to tweak as you progress. You will develop your own methodolgy as time goes on.

    All of this is referring entirely to the figure's mesh, of course. The texture that you apply will also have a significant effect on the appearance of your character as well, but that is a whole separate issue.

    Of course, there are products available that offer shortcuts, such as these:

    https://www.daz3d.com/facegen-artist-pro or

    https://www.daz3d.com/headshop-11-win

    Those products allow you to create characters based upon photographs and create both textures and head morphs for you, I have seen some credible results from those using them, but they tend to rely very heavily on the photos used and the resulting textures created than on the morphing of the actual mesh. In the later case they seem to focus on getting the relative size and position of the facial features approximately right, then using the resultant textures to complete the illusion. Since the textures created are based upon actual photographs of the individuals, it is not surprising that the results are recogniseable - you are looking at an actual photograph of the individual wrapped around the 3D mesh. So, naturally, yes, they look as much like the individual as the original photograph of the individual did. One big issue with this approach that tends to be tip-toed around, is the copyright of the original photos used to create the textures. This would be especially relevant to celebrities. Most such photos probably are copyrighted by the subject or the photographer, especially the better images.

    *Lastly, for more advanced users, there are modelling applications (ZBrush is popular for this purpose) that may be used to create custom morphs for the figure. This is how most of the Published Artists or vendors here at DAZ3D and other sites create their morphed characters for sale (apart from creation of textures).

    For my own part, I will often use reference images of celebrities to create dial-spun characters, but usually I am not obsessed with creating perfect reproductions of those persons. Rather, I usually reach the point where I have an interesting character in its own right and am content with that, for my own use. The reference photos can then be discarded.

     

    By

    SixDs SixDs January 2019 in New Users
  • Trying to make celeb look alike: Eddie Redmayne

    It just so happens that a character clearly modeled after him has been recently released: https://www.daz3d.com/alascanus-merman-for-genesis-8-males-plus-mertail-and-fins

    I am not seeing the resemblance at all.

    To the OP, you could try using facegen or headshop to create a morph.

    By

    FSMCDesigns FSMCDesigns January 2019 in The Commons
  • Headshop 11 or HeadShop OneClick2

    I have HeadShop 11.  It seems to have a lot of potential, but there are problems with the neck and around the eyes.  The mesh HeadShop creates does not match up with Genesis 8 mesh, so eyes can look recessed, eyebrows and eyelashes do not fit, and sometimes even hair doesn't fit quite right.  This is supposedly a problem with pictures that don't have an open mouth smile, although I have problems getting open mouth smile to CLOSE their mouth. There is supposed to be a fix for these problems, other than turning the mesh deformer down to the point it is of little use.  The fix was supposed to be out in December, I am still waiting.  Any idea when the fix will be available and HOW to get it?

    As I suggested above, the safest way to have an open-smile model close their mouth is to use the Parameters function in Studio. And yes, we are fine-tuning a fix for the neck - I am sure you want something that is tested/working correctly.

    By

    info_b3470fa520 info_b3470fa520 January 2019 in Technical Help (nuts n bolts)
  • Headshop 11 or HeadShop OneClick2

    Thanks for your responses. As a concept, Headshop looks great. Perhaps further work is needed. It certainly can't be an easy nut to crack. I guess I'll wait and see what happens.

    By

    IsaacNewton IsaacNewton January 2019 in Technical Help (nuts n bolts)
  • Headshop 11 or HeadShop OneClick2

    I have HeadShop 11.  It seems to have a lot of potential, but there are problems with the neck and around the eyes.  The mesh HeadShop creates does not match up with Genesis 8 mesh, so eyes can look recessed, eyebrows and eyelashes do not fit, and sometimes even hair doesn't fit quite right.  This is supposedly a problem with pictures that don't have an open mouth smile, although I have problems getting open mouth smile to CLOSE their mouth. There is supposed to be a fix for these problems, other than turning the mesh deformer down to the point it is of little use.  The fix was supposed to be out in December, I am still waiting.  Any idea when the fix will be available and HOW to get it?

    By

    rrmail62-shop_f8aab4387b rrmail62-shop_f8aab4387b January 2019 in Technical Help (nuts n bolts)
  • Headshop 11 or HeadShop OneClick2

    I purchased OneClick 2, because I don't need the extra features of Headshop 11 personally. I also have issues with eyelids and neck deformation, it makes sense, that part of OneClick 2 should be the same portion of the software as in Headshop 11.

    I have a lot of crashes, I tried to get some help from the Creator, but he made it clear he only likes to help if you use skype, so if you want support, be ready to give up on your privacy.

    This is the "Creator" - not the CREATOR, only the developer of HeadShop:-). I am not sure how Skype is effecting your privacy. I am sure that Skype and screen share helped me to solve close to 100% of people's issues (although mainly installation related). Bottom line: I am not interested in your "privacy", I just wanted to help you. 

    BTW: In regard to the Age, Weight and Smile sliders in the Features tab: the manual suggest that you use ONLY ONE slider at a time as the cumulative use will give you unwanted results. Also from the manual: not all photos work the same - when moving the slider, use small movements and change gradually. We recognize that the optional use of Features is for expert users and does not always produces the desired effects.

    Bottom line: try different photos, move sliders sparingly if at all and only one slider at a time. (You can also undo slider distortion by going to the Front tab and simply click on the button on the "Smooth" slider. (I might add that with the exception of the Age slider, you can use the equivalent of Weight and Smile sliders in DAZ Studio under Parameters, so there's an alternative).

    By

    info_b3470fa520 info_b3470fa520 January 2019 in Technical Help (nuts n bolts)
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