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Face Transfer on Genesis 9
So when do you think we'll be able to use Face Transfer on Genesis 9? I tried and all it did was import a clothed Genesis 8 Male figure and applied the transfer to it. I haven't tried again to see if that was just a fluke.
Gen8 Poses on Gen9?I do use Cascadeur, which disappointingly does not have BVH export, and I no longer have access to MotionBuilder. I've only done BVH import to DS on G8, and that's worked out fine for me the few times I've done it. I think that might have been with Mixamo animations remapped to G8 in MotionBuilder, though.
Gen8 Poses on Gen9?Gordig said:
I've never had a problem with BVH import, but admittedly I haven't done a whole lot of it.
legacy figures and Genesis 1 & 2 never were a problem for me
Genesis 3+ with the twist bones broke it
I worked around using G1 but now that's not possible
of course if you have something like MotionBuilder that's a whole different story
I admit I never tried Cascadeur which if I am not mistaken you use
Gen8 Poses on Gen9?I've never had a problem with BVH import, but admittedly I haven't done a whole lot of it.
Gen8 Poses on Gen9?I thought optimisticly maybe BVH import had improved
silly me
I had no issues retargeting in3DX6 but zero luck getting the animations back into DAZ
Genesis 9 we are back in the game Carrara usersBunyip02 said:
WendyLuvsCatz said:
Bunyip02 said:
WendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
works

I wonder why mine doesn't though, 2 computers, 2 installs, 2 libraries
mmm D|S4.21?
Good to hear that it works for you !!!
Am running DAZ Studio 4.10
AHa
that could be the secret sauce, I have 4.11 on my Win7 but used the 4.21 beta
same error basic wear but autofitted stuffs saved as support assets work
and grew a nice mane of dynamic hair on him (simulated animation ) Mimic plugin works with 8.1 configuration dmc too!
Genesis 9 we are back in the game Carrara usersWendyLuvsCatz said:
Bunyip02 said:
WendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
works

I wonder why mine doesn't though, 2 computers, 2 installs, 2 libraries
mmm D|S4.21?
Good to hear that it works for you !!!
Am running DAZ Studio 4.10
Genesis 9 we are back in the game Carrara usersBunyip02 said:
WendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
works

I wonder why mine doesn't though, 2 computers, 2 installs, 2 libraries
mmm D|S4.21?
Genesis 9 we are back in the game Carrara users0oseven said:
If only Carrara could be provided with updated FBX import/export - maybe that would fix things. Seems to be the default transfer method these days.
We want Carrara 9 !!!!!!!!!!!!
Genesis 9 we are back in the game Carrara usersWendyLuvsCatz said:
mmm wonder why mine fail to import, shall try my other computer Win10, was my Win 7
same thing i/0 error
maybe upload your eye duf (it's just a character preset so OK)
Here you go, was for the female morph applied to one - also shaders need some work to get to operate okay.
Genesis 9 we are back in the game Carrara usersIf only Carrara could be provided with updated FBX import/export - maybe that would fix things. Seems to be the default transfer method these days.
Importing MetadataIs it possible to speed up this import?

Thanks for the tips and advice
The Mac FAQTotte said:
OK, so just to recap the current state of your vs. my system, to see if I forgot something:
- [Your system] The content is now on a remote drive (size and type unknown to me)
- [My system] The content is on a remote 4TB SSD drive
- [Your system] CMS has been "reset" and metadata reimported.
- [My system] CMS has been "reset" and metadata reimported.
What file system are you using on the external drive?
I use AFPS (no encryption and no case sensitive <--- Very important)
Thats right Totte, I mentioned that I just realized my Sandisk SSD was formatted MAC OS extended (case sensitive). I would never have imaged that path references or file names in DS would (or could) ever be different than the names in the library files. Makes no sense to me why that would be, but it is in fact the "case"! I'll post here if reformatting does in fact clear everything up, or not. Thanks again for your time, very much appreciated...
Importing OBJ. Files.........???If the OBJ and MTL have the same name and are in the same folder, then DS will load the MTL at the same time as the OBJ.
Textures not loading is down to the pathways inside the MTL, and how you are Importing the OBJ into DS.
Using "File >> Import" means that DS has no idea where to start looking, so the pathways in the MTL need to be the full pathway including drive letter of the textures location.
You can also load OBJ from within the Content Library tab in DS, using the "Other Import Format" directory. From here DS takes the location of the MTL as it's starting point, so yet again the pathways need to point to the right location but you wont need the drive letter this time.
Is there a photoshop that doesn’t require a subscription?TraceSL said:
I use elements 11, for PS Brushes about the only thing I need from PS.
I can easily import Photoshop brushes (,abr) into Affinity Photo.
The Mac FAQOK, so just to recap the current state of your vs. my system, to see if I forgot something:
- [Your system] The content is now on a remote drive (size and type unknown to me)
- [My system] The content is on a remote 4TB SSD drive
- [Your system] CMS has been "reset" and metadata reimported.
- [My system] CMS has been "reset" and metadata reimported.
What file system are you using on the external drive?
I use AFPS (no encryption and no case sensitive <--- Very important)
The Mac FAQTotte said:
Did you "remove" the old content library from DS knowledge before you reimported meta data, just dropping it from the list of known content directories?
HI Totte, yes, before re-importing metadata I removed the path from content manager, and also renamed the local library (making sure DAZ was not open while renaming the directory).
Importing OBJ. Files.........???The OBJ and MTL should generally be kept together... I can't think of any reason to separate them, so yeah keep them together.
OBJ import to DAZ generally works for me, but you have to make sure the MTL file is properly referencing the materials/textures... Usually that's not a problem since I'm either exporting from Blender or 3D Coat... but if the references are broken or the MTL is somewhere else, stuff will go wrong.
And as mentioned previously above, you'll always have to reconfigure the textures for DAZ/IRay
[Solved]Where can I learn to solve about unexpected stretch of fibermesh hair from ZBrush?Thanks ;) And good luck with that weighting extra work.
I just though of something else : send your mesh to ZBrush using GoZ if you want to. But send it back to Daz through .obj because GoZ doesn't sent Face Groups info (polygroups).
Create a polygroup in Zbrush for all the very first polygon(s) of each hair strand and define them all as 1 or more polygroups (as many polygroups as you have bones influencing the mesh). Then export your hair from ZBrush as .obj. Import that in Daz and you'll get Face Groups automatically created rom the polygroup information.
1/ Face Groups will help you a lot to select hair(s) when weighting vertices.
2/ Face Groups will help to create Surface Groups in order to set different dForce Surface properties so that hair simulates without falling.
Polygroups that become face groups are very, very useful when working on custom made assets. Same goes in Blender with Vertex groups that will also be converted into Face Groups.
Importing OBJ. Files.........???Is there any foolproof technique for importing OBJ. files into DAZ Studio with the textures applied? I can import OBJ. geomertry every single time without a hitch, but importing OBJ. with textures applied is always hhit or miss. From what I understand, as long as the OBJ. file references the .MTL file exactly as it is named it should import the textures that are in the same folder.
I have found that the name of the .MTL file can't have any spaces, dashes or underscores.
I'm not sure what the protocal is for for the first few lines of either the .OBJ or .MTL files, for example, placing # at beginning of line or spaces between lines or whatever the syntax rules are.
Does the OBJ anf MTL files have to be in the same folder as the textures?
Thanks,













