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Daz 3D Forums > Search
  • (fixed) Please DAZ... (ignore)

    Before the cats move in, here's a proper cute little furry animal.

    Cheers,

    Alex.

    Hey, I know that guy, he lives in the Central Park Zoo

     

    By

    StratDragon StratDragon May 2016 in The Commons
  • Star Trek Builders Unite 7: The Continuing Mission

    Continued with blocking out the main shuttlebay from the Whitefire Enterprise D blueprints. I basically started carving out what's labeled on the blueprints as the main cargo bays within the central hub of the shuttlebay. the really blocky rendering is of the main lower deck structure so you can geta better idea how cavernous that set of cargo bays actually is that doesn't necessarily come across with the regular exterior renderings.

    I've pretty much decided that I'm not going to use Shuttlebay's 2 and 3 unless there's something catastrophically wrong with the Republic, so I need to keep working on this. 

    By

    AshleyTinger AshleyTinger May 2016 in The Commons
  • Diary of an Animator (How to / Making of Videos)

    I was about to say that kinda reminds me a bit of Grand Central Station . . . ;)

    A great model if a little weary on our eyes now... :)

    By

    Sci Fi Funk Sci Fi Funk May 2016 in Carrara Discussion
  • Diary of an Animator (How to / Making of Videos)

    I was about to say that kinda reminds me a bit of Grand Central Station . . . ;)

    By

    TangoAlpha TangoAlpha May 2016 in Carrara Discussion
  • A Touch of Dirt can do more than add dirt

    Here is an example of the influence of the tiles. There is only one shell here.

    I keep a first tile at 0.5 for the "macro" non repetitive aspect. I keep a second tile at 1 then 2 for the micro aspect. At 1, no repetition. At 2, they "repeat" twice, but since the first noise is not repetitive, it is fine (the central sphere is still 1 meter). If you want other details you can add local overlays with a dirt shader (opacity masks for overlays are included to ensure this is fine), or a second geometry shell with at least one other bigger tile.

    By

    V3Digitimes V3Digitimes May 2016 in The Commons
  • Dracorn's Render Thread

    I wanted to add the background in Photoshop, so I brought in the render as Layer 01 instead of Background.  I made a dot over the central urchin, and then used that to create a blue circular gradient over a black background.  I wanted something that resembled the ocean but then was close to black which was simple and made the characters and motifs stand out.

    I created the bubble column and splash motifs in separate files using Ron's Water Brushes, then dropped them into a new layer and positioned them.  The mermaids are actually the top layer and all my work was in layers below them.  Don’t you just love the splashes looking like a manta ray?  I thought it was particularly kewel. 

    My final PSD file is 3000x3000 x 300dpi, and 42mb.  I exported it to a 1500x1500 jpg to get it under the 2mb forum limit. 

    I'm going to upload a larger jpg to COSTO and see what happens when I make a print.  COSTCO makes you crop an image, so I'm going to see if I can create a white background behind the original that's larger, so I don't care if it gets cropped off.  I'll let you know how this experiment works.

    Here's my final image:

    By

    dracorn dracorn May 2016 in Art Studio
  • Dracorn's Render Thread

    Now for the lighting.  I hid everyone but Ruby and she gets to be bald for this step, 'cause I want to see her face without the hair.  I wanted rim lights of complementary colors to their skin for each, so I created a green spotlight for Ruby and positioned it off to the side.  By this time I changed the central urchin to yellow because there was too much purple in the center motif.

    As I began to add additional mermaids, I didn't want the light from one to spill out onto another (or onto the other objects for that matter).  I also hid everything I didn't need.  I used Advanced Spotlight (3Delight), and took advantage of a cool feature: I set the diffuse of each mermaid to 99.1, 99.2, 99.3, etc., and set her spotlight to illuminate only an object with the diffuse of that value.  So each spotlight will illuminate that mermaid only. 

    Trying to get the spotlight angles right by looking through the spotlight when your characters are not right side up made for some really weird upside-down views as I was doing it.  Sorry, no pix, because I can’t render through a spotlight.

    If you are using 3Delight, I highly recommend AOA's Advanced Lighting bundle (distant, ambient and spotlight).  It makes lighting so easy and renders faster than Uberenvironment, not to mention the feature of lighting only items with specific diffuse or ambient values.

    So here's the lighting in succession:

     

    By

    dracorn dracorn May 2016 in Art Studio
  • Mayan Barbie!

    Aztec name, implys origins in central america.

    What Aztec name?

    Zaniyah is a modern, made up, North American name.

    By

    Pack58 Pack58 April 2016 in The Commons
  • Mayan Barbie!

     

     

    that

    To be fair, only the Princess outfit of the bundle was "Mayan Inspired". The lady you're dissing as "Barbie" was never described as being "Mayan" to begin with. According to her description, no hint at any nationality ist given. She probably ended up the same way in the Mayan Bundle that the Voodoo stuff ended up in the Monique&Darius6.

    Aztec name, implys origins in central america.

    I should slap a Dirndl on a Navajo girl and sell it as Oktoberfestmaedel

     

    Her head morph is pretty and if she had a little darker skin it would have been an instant sale.

     

     

    LOL thats kinda awesome thats the first thing they come up with." We need a theme for Darius and Monique. what do those people do anyways?"

    "I know, voodoo!"

     

     

    By

    Matz21 Matz21 April 2016 in The Commons
  • Novica & Forum Members Tips & Product Reviews Pt 7

    FWSA Dayanara, wearing Geneva Hair, then Christina Hair. Outfit is Summer Star. Dayanara has fairly dark skin, and has good sheen. No postwork, this is the true colors, used the Latitude and Longitude lightset. (I like  Central Mexico, Dry Season) 

    With Expressions, she poses very easily. Mouth responds well, no poofiness or puckering. I did a few different ones to show you.

    By

    Novica Novica April 2016 in Art Studio
  • Fantasy Features package

    I've noticed a lot of PAs putting out a few 'creature' like characters that used to need the critter pack, so wondering if DAZ is going to put one out at all. Would be nice for them to post a list of what's in the works at DAZ central, don't really need dates but what's in development. 

    By

    Nosiferret Nosiferret April 2016 in The Commons
  • TangoAlpha's Coming Soon Thread [Commercial]

    Very nice! Congratulations on another fine set!

    How many does it seat? About 90 to 100?

    Kind of off topic, but you said you've been on the stage many times there. As an actor or musician? I'm always looking to cast my next play. So if you're ever in north-central Wisconsin, let me know. ;-)

    By

    evilproducer evilproducer April 2016 in Carrara Discussion
  • Novica & Forum Members Tips & Product Reviews Pt 7

    1stBastion's Atrium     P3D Fukiko      Business Suit (G3F)

    When you use the Business Suit, be sure and load the shirt first, then you have to change the jacket's default parenting from your character, to the shirt. Otherwise you may get really bad pokethrough.

    I did not remove anything from the scene, am seeing how long it takes to render. IN PROGRESS. Looks like it will be hours. 

    7:35am Central- the pandas are eating bamboo! 

    47 minutes: 9%

    1 hour 45 minutes  52%

    2 hours  61%

    2 hours 45 minutes 83%

    3 hours 92%

    Huge render. Click to enlarge, click again. I would be interested in how other folks are lighting this, I found it difficult to light anyone near the front without having washout on the raised planter. I darkened that light post to a gray so it wouldn't wash out, and the figure is still pretty dark. 

     

    You could probably hide or remove the front glass wall from the scene,  no point in it calculating the light  that would shine through the glass,  if you don't see the glass wall in the render. Glass reflections and metal reflections will always add calculations to render times.    As for light a character, movie lighting generally adds a spotlight just outside of frame pointed at the figure.  There's also a separate emitter available inside the light post's light  that can be textured to emit light. 

    By

    FirstBastion FirstBastion April 2016 in Art Studio
  • Celebrity Look-a-Likes for 3D figures Part 2

    In my continuing quest to replicate the curved slope of Juliet Landau's central/upper brow/nose area, I noticed these, today, which I could technically get both of on discount. Both seem to have a gentle sloping curve in that area and I'm wondering if I could dial one of their heads in, then modify the rest accordingly.

    Source pictures:
    http://www.gloriesworld.net/wp-content/uploads/2014/10/juliet-landau-8.jpg
    http://www.deverillweekes.com/blog/wp-content/gallery/juliet-landau/juliet-landau-12-28-11-2.jpg
    But which one looks like they have the most applicable 'upper nose' area?
    http://www.daz3d.com/viola-for-genesis-3-female-s
    http://www.daz3d.com/disa-for-genesis-3-female-s

    Viola's nose is definitely closer.

    By

    ChangelingChick ChangelingChick April 2016 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

    In my continuing quest to replicate the curved slope of Juliet Landau's central/upper brow/nose area, I noticed these, today, which I could technically get both of on discount. Both seem to have a gentle sloping curve in that area and I'm wondering if I could dial one of their heads in, then modify the rest accordingly.

    Source pictures:
    http://www.gloriesworld.net/wp-content/uploads/2014/10/juliet-landau-8.jpg
    http://www.deverillweekes.com/blog/wp-content/gallery/juliet-landau/juliet-landau-12-28-11-2.jpg
    But which one looks like they have the most applicable 'upper nose' area?
    http://www.daz3d.com/viola-for-genesis-3-female-s
    http://www.daz3d.com/disa-for-genesis-3-female-s

    By

    Xenomorphine Xenomorphine April 2016 in The Commons
  • Novica & Forum Members Tips & Product Reviews Pt 7

    1stBastion's Atrium     P3D Fukiko      Business Suit (G3F)

    When you use the Business Suit, be sure and load the shirt first, then you have to change the jacket's default parenting from your character, to the shirt. Otherwise you may get really bad pokethrough.

    I did not remove anything from the scene, am seeing how long it takes to render. IN PROGRESS. Looks like it will be hours. 

    7:35am Central- the pandas are eating bamboo! 

    47 minutes: 9%

    1 hour 45 minutes  52%

    2 hours  61%

    2 hours 45 minutes 83%

    3 hours 92%

    Huge render. Click to enlarge, click again. I would be interested in how other folks are lighting this, I found it difficult to light anyone near the front without having washout on the raised planter. I darkened that light post to a gray so it wouldn't wash out, and the figure is still pretty dark. 

    Looks good. I wishlisted it since i did not need it urgently enough to break my  "never below 50% rebate" rule

    By

    Renomista Renomista April 2016 in Art Studio
  • New York City Taxi Cab or London Cab

    I have searched the shop and see that we have other public forms of transportation to include in our renders. And I see there is a toon type taxi to consider, but I do not see any taxi cabs. But in some product offerings of a metropolis or NYC render I see cabs on the street. Has anyone suggested or in the process of creating a cab. I am from New York and the Bronx, nyc. I am so happy to see Grand Central station, the Bronx , brownstones of ny, etc. But I do not see any taxi cabs. 

    By

    RomonaJ RomonaJ April 2016 in Product Suggestions
  • Novica & Forum Members Tips & Product Reviews Pt 7

    1stBastion's Atrium     P3D Fukiko      Business Suit (G3F)

    When you use the Business Suit, be sure and load the shirt first, then you have to change the jacket's default parenting from your character, to the shirt. Otherwise you may get really bad pokethrough.

    I did not remove anything from the scene, am seeing how long it takes to render. IN PROGRESS. Looks like it will be hours. 

    7:35am Central- the pandas are eating bamboo! 

    47 minutes: 9%

    1 hour 45 minutes  52%

    2 hours  61%

    2 hours 45 minutes 83%

    3 hours 92%

    Huge render. Click to enlarge, click again. I would be interested in how other folks are lighting this, I found it difficult to light anyone near the front without having washout on the raised planter. I darkened that light post to a gray so it wouldn't wash out, and the figure is still pretty dark. 

    By

    Novica Novica April 2016 in Art Studio
  • Novica & Forum Members Tips & Product Reviews Pt 7

    I actually took my iphone and recorded my monitor screen- one grabbed the other one by the neck and they somersaulted head over heels onto the hammock! Around 9am-11am (Central time) is when they were definitely out and active, it's when they are first out for the day. 

    By

    Novica Novica April 2016 in Art Studio
  • Fiddling with Iray skin settings...

    OK, so renders after j cade's advice and some of my own 'experiments' and comparing the same figure rendered HDRIs, the last 2 of which where shot by the same photographer at a higher camera resolution that the fellow that made The Hague Beach Stadium HDRI had available. They are from left to right: The Hague Beach Stadium (lowest resolution HDRI), the Annecy Golf Course (near French Alps), Pixar Campus (South Bay of San Francisco in Central California)

    Thanks everybody this will sate my curiousity for a while.

    By

    nonesuch00 nonesuch00 April 2016 in The Commons
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