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Need help with Small Breasts Morphs (vol 1-4) for G8F by Anagord
Where exactly are the morph files on disk?
Creating Clothing for Specific CharactersTailor-making wearables on a unique character will be easier than starting from G9's Base figure as you don't have to make many full body morphs (bs on G9) on them. Some notes as below:
- after making the clothing, when rigging with Transfer Utility, you need to select "Current" from Source - Item Shape and check "Reverse Source Shape from Target"
- there might be some partial distortion on the rigged clothing, you make fix them with the modeling / sculpting software that you use, and Update Base Geomtery of the clothing (Edit - Figure - Geometry - Update Base Geometry)
- then as usual, go for fixing corrective morphs (cbs on G9) with base poses on the character.
- create necessary Morphs on the clothing as per the design and what you need... (Well, if the character's body morph is very stable, you don't have to do this step...)
- add dForce Modifier as well as setting up properties on dynamic surfaces, as you wish...Face Transfer 2Face transfer 2 is a game changer indeed.
Face Transfer 2 elusiveWe have an on-going thread here. Locking this one.
https://www.daz3d.com/forums/discussion/661746/face-transfer-2#latest
Need help with Small Breasts Morphs (vol 1-4) for G8F by AnagordWhat's the problem exactly? You can't find the morph sliders? They're here but don't have the expected effect? Something else?
Face Transfer 2I have only used in Daz Studio beta (4.22.0.14) but the interface is in the same tab Face Transfer,
and one can choose Genesis 9 (using Face Transfer 2)
or Genesis 8 (Face Transfer Unlimited, which is a different product).
Probably if you have not purchased any of the Face Transfer products,
you will get a trial version.
Face Transfer 2nabob21 said:
I have a couple of questions regarding Face Transfer 2.
1. Does Face Transfer 2 require Daz Studio 4.22 or will it work in 4.21?
2. In the description, it is unclear if it works on Genesis 8 and 8.1. It says Face Transfer Unlimited does but that is a different product. I know it only says it is compatible with Genesis 9 but I just wanted to ask about the others.
Dunno about 2, but for point 1, it definitely requires 4.22.0.15
Face Transfer 2 elusiveYes... as what is stated in the Pane ~~ and you may find details in here - https://www.daz3d.com/forums/discussion/662091/face-transfer-2#latest
Face Transfer 2I have a couple of questions regarding Face Transfer 2.
1. Does Face Transfer 2 require Daz Studio 4.22 or will it work in 4.21?
2. In the description, it is unclear if it works on Genesis 8 and 8.1. It says Face Transfer Unlimited does but that is a different product. I know it only says it is compatible with Genesis 9 but I just wanted to ask about the others.
Face Transfer 2d characteriwearonlyvans said:
Hi I am new here, just downloaded daz3d. (not sure if this is the right place to post). I am trying to make a 3d character, but it is a drawn one. Therefore face transfer ain't working well on it. Is there anyway to make my OG character without sculpting it from scratch??
AI can convert any drawing to a color photo if you want to go that route. Use the ControlNet extension to extract the features of the drawing, and then AI can use that to recolor the picture. It probably won't be perfect, but you won't know unless you try.
Face Transfer 2Lev_c said:
I see that Face Transfer 2 is now 'officially released' and have a question.
In the product description it says the following:
The trial version allows you to create three saved figure shapes without the watermark, while the unlimited version lets you save as many figure shapes without watermarks as you like
Will I be paying $35 for a trial version?
No, the trial version is free with DS 4.22.0.15
Face Transfer 2I see that Face Transfer 2 is now 'officially released' and have a question.
In the product description it says the following:
The trial version allows you to create three saved figure shapes without the watermark, while the unlimited version lets you save as many figure shapes without watermarks as you like
Will I be paying $35 for a trial version?
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]bfarber2011 said:
Tried today for the first time with various degree of errors and disappointment RSSY Character Converter Genesis 8 and 8.1 Female to Genesis 9. Exemples of which I am attaching below to see.
It went as follows
Attempt #1 Created a character preset of G8F figure I have already used in a scene a while ago, it had a lot of dialed up morphs such as body parts sizes and shapes including HD Morphs. Ran a script and got completely distorted shape results illustrated in the first attached image.
Atempt #2 Deleted and Created again a character preset of the same figure, this time unchecked "Save Materials" before saving. This time I used " Convert CUSTOM Character G8F to G9" script seance the character I'm using has dialed up morph values , thought that would be a solution. But again same results as Attempt # 1.
Attempt # 3 Created a character preset of Leisa 8 Alt Leisa #6 without playing with any morph values nothing modified. Ran the same original default script as in Attempt # 1. This time there was no distortion But G9 character did not really convert as illustrated in second attachment where the gray character is converted G9 and textured character is Original Leisa 8 Alt # 6 I put in the scene for your comparison. Obviously it did not convert to the intended shape.
So once again what Im i doing wrong? What am i missing here. Thank you in advance for trying to help.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0)
The other thing you could try is taking the G8 figure, exporting with all morphs to OBJ as just one morph, and then converting that.
Face Transfer 2 elusiveSo both Face transfer for 8 and 9 is the same pane. So if i want a G8 i have to load it, otherwise G9 is the default!
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Crescent said:
I'm having problems getting the converter to work in DAZ 4.22.0.1. The figures are crumbly with only bits of the morphs applied. I still have 4.20.0.2 installed and the converter works fine using that version, using the same directories I used with 4.22. (I lost my 4.21 zip so I can't reinstall that version to check if things work properly in that version.) I reinstalled 4.22.0.1 and the converters (female and male) and I'm still getting bad conversions in 4.22.0.1. I wiped the bad results, went into 4.20.0.2 and got the expected conversion results yet again. I don't know if there's something weird about my installation or if there's a version issue in general. If it's just me, no biggie. I can keep 2 versions of DAZ Studio on my PC. Attached is what Aiko8->9 looked like in 4.22.0.1 for me.
From the manual:
The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0)
The other thing you could try is taking the G8 figure, exporting with all morphs to OBJ as just one morph, and then converting that.
Face Transfer 2Face Transfer 2 elusiveI bought Face Transfer 2 a month ago and it still not avilable in my DIM. DAZ is announcing its arrival everywhere! but still havent made it avalable to
us who preordered it.Hot New (Northern) Season, New Sales Thread: Report Issues Here "Reporting Only"barbult said:
The Face Transfer 2 release message doesn't show up with the orange banner or in the account messages.
Have reported the onsite is empty.
Hot New (Northern) Season, New Sales Thread: Report Issues Here "Reporting Only"The Face Transfer 2 release message doesn't show up with the orange banner or in the account messages.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Tried today for the first time with various degree of errors and disappointment RSSY Character Converter Genesis 8 and 8.1 Female to Genesis 9. Exemples of which I am attaching below to see.
It went as follows
Attempt #1 Created a character preset of G8F figure I have already used in a scene a while ago, it had a lot of dialed up morphs such as body parts sizes and shapes including HD Morphs. Ran a script and got completely distorted shape results illustrated in the first attached image.
Atempt #2 Deleted and Created again a character preset of the same figure, this time unchecked "Save Materials" before saving. This time I used " Convert CUSTOM Character G8F to G9" script seance the character I'm using has dialed up morph values , thought that would be a solution. But again same results as Attempt # 1.
Attempt # 3 Created a character preset of Leisa 8 Alt Leisa #6 without playing with any morph values nothing modified. Ran the same original default script as in Attempt # 1. This time there was no distortion But G9 character did not really convert as illustrated in second attachment where the gray character is converted G9 and textured character is Original Leisa 8 Alt # 6 I put in the scene for your comparison. Obviously it did not convert to the intended shape.
So once again what Im i doing wrong? What am i missing here. Thank you in advance for trying to help.










