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Face Transfer 2
OK sit up.
When Face transfer 2 has its serial number inserted, you are still working on the trial basis
of 3 images. Although you inserted the serial number you are still not official.
After trial period ends, program asks you to insert the serial number again, this time it registers
Half a day was spent on this
Thank you for your time, might leave this post up for awhile
Let's appreciate/discuss today's new releases - ongoing threadElor said:
tsroemi said:
A morph to shorten the dress for day wear would have been great, but that's easily done.
Do you have a tutorial on the subject ? I have a dress that is a pain to dForce that would work far better if only it was a tiny bit shorter, to avoid being caught by the feet…
You can hide the feet during simulation, but of course there is risk that they then will clip afterwards.
For making a morph to be shorter, I would export the dress to a modeller, and select the bottom row of faces, and then with proportional editing (that might be a blender term) enabled, set the radius to maybe 0.5m, or as appropiate, and drag upwards. I would assume other modellers have similar functionality.
Need help with Small Breasts Morphs (vol 1-4) for G8F by Anagordkyoto kid said:
...I have several breast boy shaping resources like Breast control Breast Utilities, Natural Breast Morphs, Girls for G8F, and others but I always seem to run into mesh distortion trying to reduce size and circumference which can affect clothing fits. The Small Breasts Morphs for G8F resources appear to get around this..
Getting the breasts smaller when just about every character and body changing morph makes some changes to them, is quite a task. I have often given up and fixed the problems in Blender
Let's appreciate/discuss today's new releases - ongoing threadtsroemi said:
A morph to shorten the dress for day wear would have been great, but that's easily done.
Do you have a tutorial on the subject ? I have a dress that is a pain to dForce that would work far better if only it was a tiny bit shorter, to avoid being caught by the feet…
Help with unusual rigging question?crosswind said:
JasmineSkunk said:
crosswind said:
Though I don't have these items, my gut feeling is that you just need to go for rigging with Joint Editor, Geometry Editor and Node Weight Brush. Not sure but maybe a better way is to rig it with General Weight...Blender, as well as Updating Geometry won't be needed either if you don't fix any morph ~~
As for rigging, there're a couple of tutorials on Sickleyield's youtube channel... I think you've probably have watched ~~

Awesome! Thanks, crosswind!
Wish me luck! 
(p.s. oh btw - those items are free in the Daz Store. Once you download the decoder and the ticket, you are given a "secret folder" with two additional freebies that require the original items to "decode" the passwords on the secret gifts. It's fun, if you want to give it a go!
I won't reveal the secrets here. )Hoho ~ I must be blind. I even didn't notice they're Free. They're in my cart now, haha ~~

LOL!
Enjoy the adventure! Let's appreciate/discuss today's new releases - ongoing threadOh look, there's a pretty nice new 1930's outfit: https://www.daz3d.com/dforce-1930s-party-frock-and-hat-for-genesis-9. It's looking quite good! A morph to shorten the dress for day wear would have been great, but that's easily done. The silhouette of the torso part is excellent. Am buying it on the spot

Edit: Heads up for those with little space, the outfit zip is rather large for what it is, almost 900 MB. I suppose it must be the textures, though their sizes don't seem extreme. Anyways, just so you know.
[Released] ManFriday’s Figure Converter for Genesis 9 [Commercial]OK, I found "a way" to convert G3 to G9 with the ManFriday converter, but it might not be the best way. I'll post the steps after I do a little more verification - probably tomorrow.
I converted the G3 Dandelion character, because she looked like a morph that was drastic enough to stress the system. After conversion I used Shape Rigger Plus G9 Edition and then created an eye morph to scale the eyes. She poses fine, and has no obvious distortion that I see.
Help with unusual rigging question?JasmineSkunk said:
crosswind said:
Though I don't have these items, my gut feeling is that you just need to go for rigging with Joint Editor, Geometry Editor and Node Weight Brush. Not sure but maybe a better way is to rig it with General Weight...Blender, as well as Updating Geometry won't be needed either if you don't fix any morph ~~
As for rigging, there're a couple of tutorials on Sickleyield's youtube channel... I think you've probably have watched ~~

Awesome! Thanks, crosswind!
Wish me luck! 
(p.s. oh btw - those items are free in the Daz Store. Once you download the decoder and the ticket, you are given a "secret folder" with two additional freebies that require the original items to "decode" the passwords on the secret gifts. It's fun, if you want to give it a go!
I won't reveal the secrets here. )Hoho ~ I must be blind. I even didn't notice they're Free. They're in my cart now, haha ~~
Help with unusual rigging question?crosswind said:
Though I don't have these items, my gut feeling is that you just need to go for rigging with Joint Editor, Geometry Editor and Node Weight Brush. Not sure but maybe a better way is to rig it with General Weight...Blender, as well as Updating Geometry won't be needed either if you don't fix any morph ~~
As for rigging, there're a couple of tutorials on Sickleyield's youtube channel... I think you've probably have watched ~~

Awesome! Thanks, crosswind!
Wish me luck! 
(p.s. oh btw - those items are free in the Daz Store. Once you download the decoder and the ticket, you are given a "secret folder" with two additional freebies that require the original items to "decode" the passwords on the secret gifts. It's fun, if you want to give it a go!
I won't reveal the secrets here. )[Released] ManFriday’s Figure Converter for Genesis 9 [Commercial]barbult said:
As far as the "Adjust Rigging" goes, I can highly recommend Shaper Rigger Plus G9 Edition. You can do the adjustment yourself using Daz Studio built-in tools, but doing it correctly is kind of a hassle because of the G9 eyes being separate geometry. It is not a simple one pass operation with the Adjust Rigging to Shape tool. Shape Rigger Plus G9 Edition makes it very easy and does a fantastic job. It was developed by Zev0 and Josh Darling. Josh is a former Daz employee and current PA who has done a lot of detailed Daz Studio YouTube tutorials.
Yes, I bought it at the same time as this script, and it works fine, except it doesn't keep the changes when I save the character unfortunately, so I've been transferring the morphs using the G9 dev model, and studio's built-in Re-Rigging system.
I was in communication with ManFriday via PM in October about how to fix the converter for G3 to G9, but he dropped out of the conversation months ago and I haven't heard from him since. I also haven't seen him here in the forums, so I don't know what he is currently up to. I haven't spent any time seeing if I could get it to work without modification to the converter tool itself. If you want ot spend some time on that, I'd suggest changing the zero pose of base G3 and the G3 character you are converting, to closely match the G9 zero pose. I'm not sure how "permanent" you need to make the pose change, to make the converter tool use the changed pose.
Well, that sucks, I hope he's alright as I would imagine that most PAs are vigilant with their release threads, so I hope it's not a serious health issue; as far as getting G3 to work I get an error during the transferring process, ironically, V7 works, save for the morph corruption due to the zeroed poses both pictured below, luckily, I have Zev0's G3-to-G9 pose converter so I'll transfer G3's zero pose to G9, I already re-installed G3 Starter essentials, so hopefully that will work for V7...
Help with unusual rigging question?Though I don't have these items, my gut feeling is that you just need to go for rigging with Joint Editor, Geometry Editor and Node Weight Brush. Not sure but maybe a better way is to rig it with General Weight...Blender, as well as Updating Geometry won't be needed either if you don't fix any morph ~~
As for rigging, there're a couple of tutorials on Sickleyield's youtube channel... I think you've probably have watched ~~
Getting on the 9 train, or notvon Hobo said:
alken said:
I've found that converting G8 characters to G9 looks much nicer than many of the characters that are created for G9. Here is G8F Tara converted to G9. Can you tell which is which?
Which converter did you use? I want to try this with several characters.
I stopped short of purchasing this one, because it says that material presets do not covert. But how did you get the G8 skin material onto the G9 figure?
RSSY Character Converter Genesis 8 and 8.1 Female to Genesis 9 | Daz 3D
Material presets are also not converted. Default materials copied to your new Genesis 9 characters may have ugly seams and/or misaligned features due to the different UV layout.*
Alken's method looks like a great way to go. But I also wanted you to know that Riversoft Art and Sickleyield have a bundle that enables the convertor to also transfer the materials - but it needs Sickleyield's product to do so.
Getting on the 9 train, or notTo convert the shape, I used Manfriday's converter: https://www.daz3d.com/figure-converter-for-genesis-9
To rig the shape after coverting, I used Zevo's Shape Rigger Plus For G9: https://www.daz3d.com/shape-rigger-plus-genesis-9-edition
To transfer the skin, I used Cayman's Legacy UVs for G9: https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-male
Please - Face Transfer 2NylonGirl said:
Does it do any better at making the face look good from the sides? Or does it have all the same issues as before but with Genesis 9 this time?
The other thread has a lot of conversation and examples:
*CLOSED* RRRR "That went well" Render ContestPull #5
2843 Holiday Nook
3180 Jw Standing Mega Collection Poses For Genesis 9
2168 Fantasy Creature Creator HD Morph Pack for Genesis 3 Male
5423 Soviet Bus Stop
2691 Gryffnnzcube - Billboards Music StandThanks, Gopherus.
Totte#06 I think the queen needs better security.
Gopherus #05 Travel in the Underworld can be difficult. Siegried is lucky to have met Thelma and Louise.
Bohemian3 #04 I love this one! Funny, beautiful and weird!
Gopherus #06 A lot of crazy stuff - fake mummy zombies, a scantily clad princess, a superhero with glasses, Scooby, and a mystery gremlin in the backFace Transfer 2While I do like this, since tweaking is always a thing, there are some issues I see pretty consistently. Overall, I see it as a good place to start if I want a look alike.
Eyes-Very rounded. Has a hard time picking up slants or even Asian eyes.
-I feel I tweak around the eyes a lot
Mouth- seems pretty good on the shape/outline, but it lacks depth most times.
Nose-squished often like the original face transfer.Voldemort face!
Chin-Flat face overall on many of these.
-can easily go in and push chin depth or lip depth out/nose too. Nose shadows seem to affect the nose shape.
Texture- uses more than the original (base color and translucency) and may be harder to get a better overall body skin color depending on the lighting in the photo. I want to try this with one of the g9 skin generators to see if I can mix it like before with a new texture and blend in the generated ones from this. Granted, I will likely need to do post-work. Most of this does not feel out of the box slap it on and bam! But I never expected it to be as it was not that way before. I'm missing the shapes add-on like the original had.
Overall, you REALLY need a good picture and good lighting. I'd say even more than the G8 version (old version). I had some characters with a little tweak and some that don't look like the picture at all. The face seems round and beefy, but the eyes don't pick up as well. I felt like I had more control over the old model for g8 and could even use PBR with one click to make changes to the skin and blend the face texture and new skin together to match the body. One could also make changes to an image first, then run a transfer to reduce post-work.
This could benefit from another shape package like philw made for the original (Face transfer shapes). I've got most of the morph packs and feel like fixing flat face "depth" is not as bad. I've not tested the hair to see the hair bend issue yet, but I hope that can be fixed.
It seems like it does well, or not so well. On the G8 version, I would generate a face and pull the texture into an art program (Gimp/beFunky/photoshop if you use it) and clone the color around a blemish to fix hotspots or the darker side of the face. Naturally, you will have a light and a dark side. I've not personally had the easiest luck mirroring a good side and lining it up, but heard someone else mentioning it. I also used the PBR on click product or skin details (Zev0). I've used the new face gen for G9 and do not like the textures, but I love the morphs and can use both. So for me at least, it's a combination of which tool to use and when to use it.
I also got hair bent when doing a quick render and adding a g9 hair. This is one of the best ones.Face Transfer 2Another attempt to create a toon character with Face Transfer 2...
Have you seen this man? - Looking for Character + HairWell you can turn off limits on Victor hair's shorten morph and dial it into the negative. However, you very quickly run into clipping issues. Here it is at -200% and then -500%. And none of the movement morphs are sufficent to correct the clipping.


I suppose you might be able to use Mesh Grabber to pull it out of the figure's body, or try and make it dforce with a carefully painted weight map and then draping it on a timeline so the hair grows as the timeline progresses. But I cannot say for sure as i don't own mesh grabber and I'm not good enough with dforce weight maps to try that.
And just to check I tried mirroring Long Wet hair -100% on the X axis and it works just fine.
Let's appreciate/discuss today's new releases - ongoing threadainm.sloinneadh said:
tsroemi said:
Llola Lane said:
tsroemi said:
"..., looks a bit like a trans woman. I just wish there were more promos of her as a 'normal' person, not fantasy-like."
I was thinking the same thing... Not sure about her yet... She's in my cart... waiting... for a decision to buy???... I think I'll wait until tonight to decide.
It's really really cool that we are getting a bit more unique and not just 'standard pretty' figures with G9 now I think. I like the trend. - Concerning the jewelry, found a second promo where one can clearly see that the earrings can be posed. Now only need to know about the side dangly things on the headpiece ...
Oh, and about the bundle: snow queen but no castle?!? Instead an 'Ice hotel' in the extras. Pity, although one can use the hotel for parts of a castle I reckon. Still, weird choice.
There are three earring styles and three headpiece styles. None of them have posing bones or morph sliders, but they can be posed. Each link in the jewellery is it's own node, which means you can rotate them into the pose you want. Works quite well and the necklace is built like this too. It also means you can hide individual links if you want to shorten any of the earrings or dangly bits on the headpiece. You'll be left with a dangling hook if you do that, but the hooks are decorative and look good on their own.
Ah, I see. Thank you so much, that was very helpful!
Let's appreciate/discuss today's new releases - ongoing threadtsroemi said:
Llola Lane said:
tsroemi said:
"..., looks a bit like a trans woman. I just wish there were more promos of her as a 'normal' person, not fantasy-like."
I was thinking the same thing... Not sure about her yet... She's in my cart... waiting... for a decision to buy???... I think I'll wait until tonight to decide.
It's really really cool that we are getting a bit more unique and not just 'standard pretty' figures with G9 now I think. I like the trend. - Concerning the jewelry, found a second promo where one can clearly see that the earrings can be posed. Now only need to know about the side dangly things on the headpiece ...
Oh, and about the bundle: snow queen but no castle?!? Instead an 'Ice hotel' in the extras. Pity, although one can use the hotel for parts of a castle I reckon. Still, weird choice.
There are three earring styles and three headpiece styles. None of them have posing bones or morph sliders, but they can be posed. Each link in the jewellery is it's own node, which means you can rotate them into the pose you want. Works quite well and the necklace is built like this too. It also means you can hide individual links if you want to shorten any of the earrings or dangly bits on the headpiece. You'll be left with a dangling hook if you do that, but the hooks are decorative and look good on their own.












