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Dear content authors: Please continue to support 3delight
Richard: UE2 that works efficiently with new versions of Daz Studio would be a huge one, easier access/control over ray tracing for new users, and maybe a conversion from Iray to Daz that doesn't miss really obvious stuff like opacity maps.
And yeah, Daz really ought to make or commission a better core shader to make use of newer features in some central way. Again, that's part of making a render option viable.
I mean, they've done improvements on Iray Uber, like the overlay stuff.
Just off the top of my head, the 3DL wonks, I'm sure, have more incisive ones to point out.
Dynamic Cloth in Studio 4.8This is an account of my experience of using VWD cloth and hair dynamics within Daz Studio 4.8. It isn't a DAZ product, but I checked through the Terms of Service and I hope the mods will be fine with this - it is a straight user review of something of interest to many Daz users.
I like using historical wardrobe items. Many of these items are old and date back to the V4 generation. Posing morphs may be very limited. To give an example, many medieval dresses (even G3) have flowing sleeves that can be near impossible to pose in the simplest situations - they intersect with the arms of a chair, or the top of a table. They stick out at weird non-physical angles. Many clothing items don't have sitting morphs, or if they do, they drape badly and usually intersect with the chair. This drives me nuts. I seriously contemplated using Poser just to have the cloth room. But I never went that far.
I have attached an image showing the standard G2 female wearing the freebie (and very nice) Persian Dancer outfit from the G2 starter pack. I chose that combination because I know everyone reading this has it. The Persian Dancer top has floaty sleeves, and if there are pose controls for them, I have yet to see them. In the image you will see the sleeves are draped from the upper arm in a more realistic manner than one could achieve using any pose control on the model. How did I do this?
I used an accessory program called VWD Cloth & Hair that has a DAZ Studio Bridge (written by another person). I had to buy both parts. It is easy to install. XVD 'sees' the DAZ Studio scene and one can select out of the scene a cloth mesh, a hair mesh, and one or more collision meshes. It then imports the meshes and converts cloth (say) into a mesh of springs. The Persian Dancer top is imported as a single mesh and the nodes become weights and the vertices springs, and the weights and springs move around according to gravity, inertia, air resistance and friction, while avoiding collisions with the selected collision items (e.g. the G2 figure and perhaps a chair say). The dynamic system then evolves forward in time and when one is happy with the result, one can export a deformed version of the Persian Dancer top back to Daz Studio for normal rendering.
What I have done with the Persian Dancer top is the simplest version of what VWD can do: drape a garment over a figure in a static pose. It can also do the dynamic verson, starting with the Null pose and animating a deformation into a more complex pose.
Anyone who has tried dynamic cloth will know it is as unpredictable as picking up overcooked spagetti. It goes everywhere. VWD recognises material zones, so in the case of the Persian Dancer outfit, I selected the rings on the upper arms and nailed them to the G2 female. I also nailed the central jewel in the underbust area. This has the effect of holding those points to the figure mesh using stronger springs. They can still move, but not by much. There is an elaborate set of tools for selecting parts of the cloth mesh and treating it - making it more rigid, or nailing it.
The first item I tried was an old M4 priestly cassock, a classic voluminous drape-from-the-shoulders item that is really hard to pose. I did a 30 frame animation that went from the Null position to kneeling, and not only did it work, it looked amazing as the cloth reacted physically to the speed of the body movements.
The second item was a G2 Sensibility dress, a classic big dress that is snug around the chest and arms, and loose from under the breasts. There are beautiful materials for this item and I really like it. At first I was disappointed. Because the dress was made of springs, it hung out of shape. It needed to be nailed under the breasts. The arms hung too loose. I realised I need to learn a lot about nailing vertices and rigidifying vertices and I'm still way down the learning curve on this. There is a neat cheat though. I increase the strength of gravity during the early part of the sim to pull everything down, and then reduce the strength of gravity to a tenth of its normal value, and the springs naturally pull back into shape. I did that with the Persian Dancer so that fabric in the breast area looked better.
The initial learning curve is not too steep. There is a 58 page manual. The simplest situation: one figure, one clothing item, no animation, can be tried out in minutes. On my system the sim runs in interactive real time - I can pull and deform the mesh manually, and watch it relax into shape. Then disappointment sets in. It's like buying an ancient V4 Poser item and realising the shader settings are terrible, and not knowing how to fix it. A month later you know how to Iray it, and it is then fine. That is how VWD is. You can do the simple thing quickly. Then you spend the month. I am about 8 hours in.
I have had lots and lots of crashes. The sim has usually been fine. It is the cumulative impact of multiple load/configure/sim/load/configure/sim cycles that does the damage. I tend to save lots and reload a lot. Tedious but worth it IMO. When one considers the time I waste fiddling with lights, rendering, and fiddling with lights, its fine.
I could write more, but the essential message of this post is that there is a product that will take a lot of older DAZ and Poser content and do wonderful things to it. By magic.
Valkeerie
Too hot to render!I don't know how the average radiator is controlled, but (assuming it's water-based) is there some sort of valve you can adjust to reduce the flow to it?
If it's electric there might be a hidden control knob that adjusts it inside the removeable end panel (I either turned mine down or off in one room years ago, while leaving the other baseboard heaters unaffected and still controlled by the main thermostat.)
If all rooms are too warm (and it isn't set that way to heat the coldest room to a reasonable temperature, or because you need enough hot water for showers for all tenants), and the central unit can be adjusted, maybe you can convince your landlord to turn it down by doing a bit of math and showing how much it's costing over a many-year period to heat. I can't imagine your landlord wouldn't want free money, which may be easily obtained by simply turning down a thermosthat or setting somewhere.
DIM not connecting...I can't sign into DIM or even Daz Studio. I guess no render render work for me today.

NOT GOING TO BUY ITEMS I CAN"T EVEN ACCESS TO USE !!!

I don't use connect, but I do believe that if you don't sign in, you can still use the stuff you've previously downloaded. So, the only thing you can not render are the items that you haven't installed yet.
FWIW, I too am unable to download, and haven't been able to do so since about 8:00 Central US last night. Hopefully someone will be able to shake the turkey haze and give the necessary server(s) a solid kick so they'll start up once again:)
Dear content authors: Please continue to support 3delightWell, basic tips:
Opacity maps aren't going to transfer right. So be sure to have copies or something to set Opacity properly.
I recommend US or US2, if you have it. Keep an eye on bump and displacement values, since those tend to default to -.1 - +.1
Metals are easily captured by looking at Raytraced reflections.
If you are stumped by specular (which I've gotten weird results with), I'd recommend finding a shader that's in the same ballpark and looking at it's settings. Like, you want glossy wood? Apply glossy wood to something and check the values. Or apply glossy wood and switch the maps back.
Skin is another story. I'm still struggling to get consistently decent skin.
Also 3DL seems to like really weirdly high lighting values. Again, struggling with it. 3DL seems to require a bit more unintitive learning than, IMO, Iray has.
Thanks, Will. Given your comment about opacity maps and skins, do you think that IRay to 3DL on the consumer end is best served with objects (vehicles, tools, sets) than with characters?
I agree 110% about the lighting levels needed for 3DL. My very first renders looked like they were done with a single flashbulb in the middle of a blackout in the middle of the night at Grand Central Station. There's a real learning curve with 3DL but I think it's worth it, especially if you treat a render as a starting point to be fiddled with further in Photoshop for artistic reasons (i.e. faking a painting on canvas).
...a good solution to that would be AoA's Advanced Ambient light which ambient produces fill lighting that is fully adjustable. UE does too but it can bloat render time pretty badly particularly if you use full GI, and you have to mess with the sampling rate to get a clean crisp image.
Using real life products in commercial renders... Anyone get in trouble with it?People tend to confuse copyright with trademark. Being US-centric here, using a trademark in a way that suggests an official association, when there is none, may be against the Lanham Act. Similar "passing off" laws exist in other countries. The typical corporate response is a cease and desist letter. If the work has gained monetarily, the demand letter may include a not-very-polite paragraph on accounting for (subject to further discovery) and surrendering all monies received from the work.
Silent Winter's comments regarding the primary focus of the art applies in the US as well, but there is no clear delineation as to what defines such a focus. There are exceptions for fine art, but these hold when, presumably, the depiction is not malicious. Similar exceptions apply to works of parody and satire, but in each case, these are decided in court. There is no central arbitrator that says yea or nay and decides the merits from some book of what's allowed.
The "worst" that can happen is that you will be sued.
The above is not legal advice.
Dear content authors: Please continue to support 3delightWell, basic tips:
Opacity maps aren't going to transfer right. So be sure to have copies or something to set Opacity properly.
I recommend US or US2, if you have it. Keep an eye on bump and displacement values, since those tend to default to -.1 - +.1
Metals are easily captured by looking at Raytraced reflections.
If you are stumped by specular (which I've gotten weird results with), I'd recommend finding a shader that's in the same ballpark and looking at it's settings. Like, you want glossy wood? Apply glossy wood to something and check the values. Or apply glossy wood and switch the maps back.
Skin is another story. I'm still struggling to get consistently decent skin.
Also 3DL seems to like really weirdly high lighting values. Again, struggling with it. 3DL seems to require a bit more unintitive learning than, IMO, Iray has.
Thanks, Will. Given your comment about opacity maps and skins, do you think that IRay to 3DL on the consumer end is best served with objects (vehicles, tools, sets) than with characters?
I agree 110% about the lighting levels needed for 3DL. My very first renders looked like they were done with a single flashbulb in the middle of a blackout in the middle of the night at Grand Central Station. There's a real learning curve with 3DL but I think it's worth it, especially if you treat a render as a starting point to be fiddled with further in Photoshop for artistic reasons (i.e. faking a painting on canvas).
Novica & Forum Members Tips & Product Reviews Pt 7Another one, while it's on sale- you have 45 minutes left to shop, so I would be remiss in not getting you more deeply in debt- The Longitude and Latitude lights are great for people who want click-click solutions, who are starting with Iray, or who don't quite "get it" yet. And for folks who like good lighting!
Here's how it works- you choose the location and time of day. Yes, that easy. You can tweak if you want, but you don't have to. It also comes with tree gobos for some fun effects. And these render quickly. I did Tropic of Cancer: Central Mexico>Dry Season>November 23rd. No tweaks, this is what I got. I put Nadine in Belle Dress.
So for Sun-Sky renders at a click, you can't go wrong with Latitude and Longitude!
You may want to click this to enlarge. You get the gist. It will show you the sun coming through the window so you get a feel of how strong it is and the direction it comes from. Easy!
Infinite Insanity - There's ALWAYS Another Sale! (Daily Sale Talk)This all started around 5:45am ish (Central time) It went up and down quite a bit. Haven't checked lately.
Novica & Forum Members Tips & Product Reviews Pt 7Again, all these prices are currently even lower. The store prices are changing on everything, not just these. I checked stuff I already own and put in the cart to test them. Note the Umbris Outfit Textures are currently $4.20 (Showed the outfit, black, on Callista.)
Darkshade Outfit is very classy, family friendly- unusual for a warrior type outfit. Boots have low heels. Already 65% off before discounts- Goes to $7.11 Weapons are INCLUDED.
DONT MISS THIS!!!! Bundle Bast for Genesis 3 Female. The first time I had it in my cart and forgot to check out, it is amazing. It's a bundle. And the price is $2.70 !!!!!
If you have Space Corps, note the textures for $4.19 Note it is not just color changes, those have subtle textures with them too. (Space Corps is linked on that page, click it to see if you have it.)
ADDING MORE HERE IN THIS POST THROUGHOUT THE NEXT FEW HOURS, it's 4:30am Sat morning, central time. If you find deals/ want to recommend products, feel free to post!
If you're looking for seasonal, you'll laugh at this Halloween option for 3D Universe's Toon Baby. Only $2.70
Turtle Boy is good for a kid's toy and you can't beat the price of $2.70
Not sure about Mishka Hair, but it's for Genesis 2 and with Slosh's hair shaders, may soften up a bit. It's $2.70. Same with Bridgette Hair. These would definitely be fine for your toon characters or toon renders (actually, superb. Very crisp lines with filters.)
And for cheap boots (again, $2.70 for Genesis 3, check out Urban Strap Boots.
Oh, this wasn't what I thought it was. I was thinking poses. This Pin-Up Look will get you a hat, lipstick, 50's-60's sunglasses, necklace, earrings, bracelet. $2.70
These are for Poser, I assume with tweaking, will be fine. Think kitchen for the Blender, Contact Grill, Expresso Machine (love the scoops), Coffee Maker, Toaster, Food Processor. You may have a hodge-podge of other kitchen items, but these will all have the same style. $2.70 each.
Haven't heard anything about the ABC's of Modeling, but it's another $2.70
Creating Big City Scenes in DAZ StudioDock Crane
I wanted to show you the Warehouse District: Dock Crane. This looks small in the grand scene of River Front but is good up close for industrial scenes along the wharf.
The crane loads to the central block 046. There is a pose that moves it to the wharf on top of the embedded track rails. The crane sits nicely on top of the embedded rails with no adjustment needed.
There is a tracks prop (rails with ties) that is the length of the wharf. It loads to city center and the move to wharf pose does not work on it. So set the track's North-South parameter value to 33274 and Down-Up value to -5.31 to get it in position. You'll also need to set the crane's Up-Down position to 13.72 so the wheel hubs sit on top of the track.
The crane has a number of different material presets. They are easy to use. Just select the crane and click on the preset you want. You can also remove the name plate with a material preset.
The crane has a number of moving parts you can control from the Parameters tab. Boom Up-Down, Cab Door, Hook Turn and Hook Up-Down all work well. You can individually control the 4 levers and 4 pedals in the cab but you need to expand the hierarchy and select the right bone to get to the parameter dial for that item, as the universal tool will not select them. Drive Reverse-Forward and Turn Crane work but are super sensitive. I adjusted the Drive max min parameters from +/- 1918 to 900 and the Turn Crane max min from +/- 100 to 0.36 (click on the gear icon in the upper right of the parameter dial to get to the settings).
There's a number of props that come with the crane. Individual barrels, pipes, and shipping containers plus pre-assembled multiples of them.
Name That Petipet Model Inspiration!Well, does anyone else have any ideas of what may have inspired http://www.daz3d.com/starship-vampire ? I stilll think Slave 1 was an inspiration. Now that I think of it, the fuselage resembles that of an F-117 stealth fighter.
Not a Petipet product, but it had definitely been used for the central part of the craft in this set: http://www.daz3d.com/space-dock
daz studio to hexagon - .obj export/import versus 'send to hexagon'...etchey there...
this is day one for me and hexagon.
i started off with just the robes from the Fantasy Friar for G3M outfit. i loaded the robes onto a zeroed G3M, applied a texture, deleted the G3M, then used the File menu item 'Send to Hexagon'. the robes turned up in a hexagon window, all right...but with all of the numerous components/surfaces of the piece flattened down into one object, as nearly as i can tell.
but when i tried exporting the robes as an .obj file, studio gave me the option to export it as an object specifically for hexagon--with quite a few variable choices available--and when i imported that into hexagon, i had even more separate nodes/surfaces to play with than i'd hoped for.
so what's up with the 'send to hexagon' menu item? it doesn't seem to play well with hierarchies. it doesn't seem to offer any opportunities to adjust or define the send. is it good for something in particular?
***
the hexagon documentation the installer offered to open for me doesn't seem to exist anymore. can someone recommend a good introduction to the app? preferably one that's a document rather than a video...
and related to my project of the day--did i do the right thing by leaving the .obj export-for-hexagon settings on their defaults if my goal is to modify the robe components' shapes a little bit and then send them back to studio?
i'm also wondering--if i want to shorten one piece, would i be better off scaling the mesh as it is, or would it be better to remove some central (non-edge-trimmed?) segment of the mesh and then put the remaining sections back together? or something else entirely?
thanks!
j
Pumpkin Jack's Pumpkin Patch - Glowing Iray Pumpkins?Change the Cutout Opacity to actually turn the emitters on. That took a few minutes of snarffeling around in the textures.
Cutout opacity has nothing to do with it. Use the Mat file provided and they work fine. I couldn't have renderd the promo images if they didn't.

Duh. I was looking at the Materials, saw "Emitter" and started in on that - I didn't look at the Emitter material actually supplied.
I was able to get the emitter to glow by changing the Opacity Cutout. You already have it in there, ready to go - the color is a little off, not as good as the Material supplied, but its there.
The green pumpkin I applied the Green texture, and the Emitter texture. The central one I applied the light color skin texture, but changed the Opacity on the Emitter (did not apply the Emitter material), and changed the emitter color to a deep orange). The orange pumpkin I just changed the opacity on the emitter and left the rest.
All that said - it would have been better if I just lokked at what I bought, at what you worked so hard to create. It really is a wonderful set.
Animation Club for Carrara , Week #2 - Spooky Hollow. Ready To watch..Hi Dart :)
Yes, you can keep it,. it's free to anyone who can download it and use it in Carrara. :)
Maybe it can be re-cycled and used it in another project,. the same applies to everything else,.... from me, at least (can't speak for other modelers)
I think that if we're going to have an animation club,. it needs to have some assets which can be dropped into scenes, tables, chairs, potion cupboards, jars, etc..
it's also an encouragement to participate ,. join in ,get free stuff,. .. or maybe not,... maybe just get free stuf for carrara, which is fine too.
(just thinking out loud here)...
I dont know if it's possible to set up a club "account" on something like Share CG where we could upload and share stuff, ..rather than having links in different project threads
so we could have a central repository for scenes and assets.
To clarify, I'm saying,. let's create a central storage area, to keep all previous scenes and models available to any carrara users,
if that's possible, and everyone agree's.
if not,. i'm ok with the way things are.
I'm glad you like ,. :)
I am on board with that. Anything I contribute to these forum projects is free for any use to anyone who wants them.

Same here. I think everything I contributed to the second project is posted as zip files to this thread. Some of the files for the first challenge were posted to sharecg.
Awesome!
Hi Dart :)
Yes, you can keep it,. it's free to anyone who can download it and use it in Carrara. :)
Maybe it can be re-cycled and used it in another project,. the same applies to everything else,.... from me, at least (can't speak for other modelers)
I think that if we're going to have an animation club,. it needs to have some assets which can be dropped into scenes, tables, chairs, potion cupboards, jars, etc..
it's also an encouragement to participate ,. join in ,get free stuff,. .. or maybe not,... maybe just get free stuf for carrara, which is fine too.
(just thinking out loud here)...
I dont know if it's possible to set up a club "account" on something like Share CG where we could upload and share stuff, ..rather than having links in different project threads
so we could have a central repository for scenes and assets.
To clarify, I'm saying,. let's create a central storage area, to keep all previous scenes and models available to any carrara users,
if that's possible, and everyone agree's.
if not,. i'm ok with the way things are.
I'm glad you like ,. :)
I am on board with that. Anything I contribute to these forum projects is free for any use to anyone who wants them.

Fantastic, Mark! I'm loving all of the stuff you've been contributing already!!! Thanks!
FifthElement, diomede, wgdjohn, Stezza, Mike, others, do you all mind if we were to include your submissions to a depository for public download?
My cat is your cat, sure thing, all of the models and textures I have posted here or anywhere else for download are in public domain, no credit required either (would be nice though)

LOL! Cool Thanks!
Yeah... I'd hope that credit is always given to the author.
Fantastic, Mark! I'm loving all of the stuff you've been contributing already!!! Thanks!
FifthElement, diomede, wgdjohn, Stezza, Mike, others, do you all mind if we were to include your submissions to a depository for public download?
Yes, please feel free to do what you wish with whatever I contribute, all free etc..
Sweet!
Anyone is welcome to anything I have/will contribute(d) as well.
Beautiful!
Hey, thanks everybody! I wouldn't want to go offering stuff to others without permission from the original author. I really appreciate your generosity!
PC+ sale here now, any must-buys for Cararra? The Wrap-up and unfinished business
Something that will probably be forgotten by most seasoned Carrara users is that there are features of the program that seem to be very seldom used by anyone but which sit alongside the other tools looking just as important. An example is the Storyboard Room.I know that Carrara has an interesting history of how it came to be. There was a thread on the subject describing how several previous programs were developed and merged and how ownership of the program changed a few times.
Setting the real history aside for a moment, Carrara always seems to me to be like a program where the creators, at a moment in time some years back, decided to make a general all-round 3d package and put into it all the features such a package could wish for in those days.
So we have a Spline modeller, a Vertex modeller, Metaballs, Landscapes, Vertex animation, Bones-based animation and so on.
Since that moment (which exists in my imagination), the world of 3d has developed and fashions have come and gone. Spline or Patch modelling seems to be largely a thing of the past. Vertex Modelling (box modelling) is still very much alive but Metaballs seem to have had their day. (Although they could merely be lacking a champion to show the rest of us what they can do. I reckon that a metaball figure could be further sculpted and re-topologised and such a model might be done very quickly).
What I'm getting at is that a stranger to Carrara might think that everything in the package has equal weight and that all of it needs to be learned. Whereas a long-term user will have forgotten that certain features even exist because they are simply never used any more.
I have gone just about as far as I want to with trying out new software - where does it end? So Carrara is just fine for me as the central home of my endeavors. I can get respectable results with Hexagon for modelling these days and can animate quickly in Iclone and I also like Poser. The final software item for my needs is 3dCoat which I haven't yet used nearly enough.
If I wanted to start saying that Carrara needs to develop further then I think it would be along the lines of today's sculpting packages. Dynamic tessalation, voxel sculpting, etc. Others might prefer more particles, liquids and so on. I don't know enough about game engines to even know whether these compete with software like Carrara except to say that the animations from games these days are breathtaking.
But to reiterate my main point: a newcomer to Carrara may not realize that some aspects are seldom needed by most users nowadays. Such newcomers might feel a little overwhelmed by what they find on opening it up.
Spelling edit
Thanks for the interesting perspective, Marcus. Great big-picture stuff, somewhat unique from other views I have read. My view is that there are at least two camps that want to see Carrara improved - those who would like more features (probably the majority of users) and those like myself who would like it to be made a bit more friendly for the new user. I don't think that one has to exclude the other. But I'm going to deal with what it is right now, and see if it becomes as friendly as Studio currently is for me.
Just yesterday, I opened Studio for the first time in a couple of weeks, and just fooling around I loaded a new item (Modern bed 1), applied new shaders to multiple surfaces, and rendered it multiple times, all in less than 2 minutes. Easy peasy. So, I thought, "how long would this take in Carrara?" Surprisingly, it only took about 5 minutes, and the resulting render looked even nicer than the Studio render. Getting there!
PC+ sale here now, any must-buys for Cararra? The Wrap-up and unfinished businessI've got English, Irish and Scottish blood and born and raised in Australia.....
Look Out!

Heh heh. Funny AND clever.
Animation Club for Carrara , Week #2 - Spooky Hollow. Ready To watch..Hi Dart :)
Yes, you can keep it,. it's free to anyone who can download it and use it in Carrara. :)
Maybe it can be re-cycled and used it in another project,. the same applies to everything else,.... from me, at least (can't speak for other modelers)
I think that if we're going to have an animation club,. it needs to have some assets which can be dropped into scenes, tables, chairs, potion cupboards, jars, etc..
it's also an encouragement to participate ,. join in ,get free stuff,. .. or maybe not,... maybe just get free stuf for carrara, which is fine too.
(just thinking out loud here)...
I dont know if it's possible to set up a club "account" on something like Share CG where we could upload and share stuff, ..rather than having links in different project threads
so we could have a central repository for scenes and assets.
To clarify, I'm saying,. let's create a central storage area, to keep all previous scenes and models available to any carrara users,
if that's possible, and everyone agree's.
if not,. i'm ok with the way things are.
I'm glad you like ,. :)
I am on board with that. Anything I contribute to these forum projects is free for any use to anyone who wants them.

Fantastic, Mark! I'm loving all of the stuff you've been contributing already!!! Thanks!
FifthElement, diomede, wgdjohn, Stezza, Mike, others, do you all mind if we were to include your submissions to a depository for public download?
My cat is your cat, sure thing, all of the models and textures I have posted here or anywhere else for download are in public domain, no credit required either (would be nice though)
Animation Club for Carrara , Week #2 - Spooky Hollow. Ready To watch..Hi Dart :)
Yes, you can keep it,. it's free to anyone who can download it and use it in Carrara. :)
Maybe it can be re-cycled and used it in another project,. the same applies to everything else,.... from me, at least (can't speak for other modelers)
I think that if we're going to have an animation club,. it needs to have some assets which can be dropped into scenes, tables, chairs, potion cupboards, jars, etc..
it's also an encouragement to participate ,. join in ,get free stuff,. .. or maybe not,... maybe just get free stuf for carrara, which is fine too.
(just thinking out loud here)...
I dont know if it's possible to set up a club "account" on something like Share CG where we could upload and share stuff, ..rather than having links in different project threads
so we could have a central repository for scenes and assets.
To clarify, I'm saying,. let's create a central storage area, to keep all previous scenes and models available to any carrara users,
if that's possible, and everyone agree's.
if not,. i'm ok with the way things are.
I'm glad you like ,. :)
I am on board with that. Anything I contribute to these forum projects is free for any use to anyone who wants them.

Same here. I think everything I contributed to the second project is posted as zip files to this thread. Some of the files for the first challenge were posted to sharecg.
Animation Club for Carrara , Week #2 - Spooky Hollow. Ready To watch..do with the broomstick what you please .. ;-)
Hi Dart :)
Yes, you can keep it,. it's free to anyone who can download it and use it in Carrara. :)
Maybe it can be re-cycled and used it in another project,. the same applies to everything else,.... from me, at least (can't speak for other modelers)
I think that if we're going to have an animation club,. it needs to have some assets which can be dropped into scenes, tables, chairs, potion cupboards, jars, etc..
it's also an encouragement to participate ,. join in ,get free stuff,. .. or maybe not,... maybe just get free stuf for carrara, which is fine too.
(just thinking out loud here)...
I dont know if it's possible to set up a club "account" on something like Share CG where we could upload and share stuff, ..rather than having links in different project threads
so we could have a central repository for scenes and assets.
To clarify, I'm saying,. let's create a central storage area, to keep all previous scenes and models available to any carrara users,
if that's possible, and everyone agree's.
if not,. i'm ok with the way things are.
I'm glad you like ,. :)
I am on board with that. Anything I contribute to these forum projects is free for any use to anyone who wants them.

Fantastic, Mark! I'm loving all of the stuff you've been contributing already!!! Thanks!
FifthElement, diomede, wgdjohn, Stezza, Mike, others, do you all mind if we were to include your submissions to a depository for public download?
Sweet! Thanks Stezza!
By the way... killer freaking broomstick!!!























