-
canine face shape for genesis2 and 3!
RawArt man wolf is actually "cute" for me^^;
I now find some dog and anubis moprh for genesis1. maybe this product,,
http://www.daz3d.com/genesis-creature-creator-bundle
then if you get generation X add on, you can transfer them to genesis2male,, though I do not know,, each JCM work well when you pose and add expression for the transfered figure.
(nowdays I seldom transfer figures different generation, but, usually I need tweaking much about transfered fgiure when posing,,(or expression) I remember,,)
Then,, there seems no morph, which change genesis2male as dog or woulf in creature crerator bundle,,,,I surprised ^^;)
canine face shape for genesis2 and 3!dunno if http://www.daz3d.com/the-man-wolf can be ported over to G2M using GenerationX, not tried
but he is more of a freindlyanimal type wolf than a werewolf almost a german shepherd dog
is a full body morph so shoes do not fit well but I have dressed him
How to create a custom character tutorialHi,
I'd like to create a custom morph that appears under Shaping / Actor / People.
The morph is a combination of spinning differnt dials, ex, height, weight, face shape, etc....
So basicly once I spin my dials and create a charector I like, i'd like to save it as a custom morph.
There's a tutorial that i've seen and used, I just can't remeber anything aboput the process except that i have to do an erc freeze.
Thanks,
lost morphs after reinstallHi,,, Can not you remember,, where you saved the morph before?

the morphs should be saved in one of your content directory, (which daz content directory manager assgined,)\data\DAZ 3D\Genesis 2\Female\Morphs\your vendor name. (or you set directory when you save morphs, default was "custom "product" I feel,,)
if you had some root directory (eg DIM default install directory, and your library) morphs are saved in one of them /data/ ....directory.
when you check DIM option,, Can you find DAZ install directory of DIM?
maybe after up-date to ds 4.9, you used the directory to save the morph,I think.(then it is not your default library),
did you buck up them? ("data" directory,, whiere you saved the morph)
canine face shape for genesis2 and 3!anyone have or know of a good canine shape for genesis2 or 3? i make tons of furriesand my main model is a wolf.
but i dont want a scary werewolf or lykin, im kind of new to genesis and the creature creature dosent seem to have a dog face or
head morph, any help would be great thanks guys !
create cloth in MD problems + texturehi guys! im new in the forum. i created a sweater in marvelous designer and add some details in zbrush but when i import into Daz and use the transfer utility to rigged I found this problem: (watch the picture)
and i don't know how i can make and export the texture from zbrush to daz3d (noise+uv+normal map+displacement map and use alpha )
Does anyone know about this probleme
buy the way i invite you all to download my new product :www.sharecg.com/v/84372/browse/21/DAZ-Studio/cotton-t-shirt-for-Genesis-3-Female it's free
thanks to all daz3d family
New Release: Genesis Generation X2 (upgrade ends soon) [Commercial]I'm sorry for any confusion, but DAZ insisted on updating GenX1 together with GenX2 just for some installer reasons with DIM. Just ignore the GenX1 update, or be sure to install the GenX2 update last, otherwise the GenX1 update will uninstall GenX2.
I will do Genesis 3 support for both female and male version, but I will wait for the release of the male version. The Genesis 3 support will require to update all GenX add-ons, so I don't want to do this twice in a short time. I haven't investigated in depth, but I don't expect major problems to transfer morphs from/to Genesis 3 with GenX. Transferring automated adjustments for joints may be a bit tricky, and of course Genesis 3 expressions based on the face joints will not be transferrable.
There will be no GenX3 plugin, but there probably will be an update for GenX2 to deal with some new features of Genesis 3.
I am wondering if there is more to the creation of this plugin to transfer to G3 than D3D thought and that's why it is taking so long? I have been putting off transfering to G2 because I wanted to do G3 instead and waiting for this plugin and the stable release of DS 4.9 but it would be nice to know if this is still going to happen or if GenX has reached the end of the line due to the changes of G3
lost morphs after reinstallI guess for the past (since I upgraded to 4.9) when I go to Save as > Morph Asset(s) it dont save to my data folder... Everything Ive saved since I have upgraded is missing....
My question is.. Where is it, if not in my data folder?
lost morphs after reinstallI formatted my computer because it was getting really bad. After reinstalling my library there's about 16 morphs missing from my Genesis 2. All of them were made after 4.9
How can I get them back?
This morph list has a whole bunch of morphs missing....
V3 Base Magnet FitsThey do work in DS, but I don't think they're needed as "Transfer Active Morphs" should do the job.
Morphtransfer in DS4 for legacy figures??? It is still there??? where, please?
(And yes, Poser magnets translate quite well into being DazStudio DFormers)
It still works for .cr2 clothing on .cr2 figures.
Oh niiiiiiiiiiice!
(right click and there it is?)
Yes, right-click on the character.
V3 Base Magnet FitsThey do work in DS, but I don't think they're needed as "Transfer Active Morphs" should do the job.
Morphtransfer in DS4 for legacy figures??? It is still there??? where, please?
(And yes, Poser magnets translate quite well into being DazStudio DFormers)
It still works for .cr2 clothing on .cr2 figures.
Oh niiiiiiiiiiice!
(right click and there it is?)
V3 Base Magnet FitsThey do work in DS, but I don't think they're needed as "Transfer Active Morphs" should do the job.
Morphtransfer in DS4 for legacy figures??? It is still there??? where, please?
(And yes, Poser magnets translate quite well into being DazStudio DFormers)
It still works for .cr2 clothing on .cr2 figures.
V3 Base Magnet FitsThey do work in DS, but I don't think they're needed as "Transfer Active Morphs" should do the job.
Morphtransfer in DS4 for legacy figures??? It is still there??? where, please?
(And yes, Poser magnets translate quite well into being DazStudio DFormers)
V3 Base Magnet FitsThey do work in DS, but I don't think they're needed as "Transfer Active Morphs" should do the job.
V3 Base Magnet FitsDoes anybody have any insight on this product, and if it is still valid to use in DAZ Studio 4.8? Somehow I didn't notice it until yesterday, but presumably it has been around for a bit.
V3 Base Magnet Fits ( https://www.daz3d.com/v3-base-magnet-fits )
looks like there's also an expanded version of it that includes it, plus some other things, and has some additional dependences. V3 Morph Magnet Fits Complete ( https://www.daz3d.com/v3-morph-magnet-fits-complete )
TalkingI was trying to lip sync but the mouth isn't moving, the head moves around but the mouth stays shut. I am trying to get the figure Genisis 2 to talk.
Note that animated morphs like this are dependent on using the exact names of the morph parameter dials — and the parameter names (and their positions) are not guaranteed to stay the same from one figure generation to the next.
E.g. it's obvious to us humans that the morphs "Mouth Open" and "Mouth Speak" do the same or very similar things, but only the one with the correct name used in the animation will be recognised.
[Issue] Importing rigged mesh in to Daz3D problemsSome of the more experienced modellers may weigh in on this eventually, but generally rigging is one of those things that does not consistently transfer well between applications due to the different ways that the different applications handle rigging. Unfortunately, there is no true universal format for 3D models. It may be necessary to do the rigging in DAZ Studio. You may get more specific advice if you could explain what program you are using to create and rig your character.
That's the general way of things...
The closest is Collada, but there are too many differences between the various versions/implementations of it that it's not really. There are even more variations with FBX (and that is basically just one company doing all of it).
Hi mjc1016,
Appologies, I replied just before seeing your post.
Ok, it sounds then like Collada is the best bet.
Is there a specific way to save out my Collada files in order for them to be suitable for Daz Studio?
Thanks,
James
Trial and error...
In all honesty, short of a 'native' rig or a cr2 (Poser rig) it's been hit and miss on importing with more miss. And the settings that may bring in one thing with minimal adjustments needed may not work for something else. Also the less you try to do/simpler the rig the better the chances.
How to import a morph?It is a genesis 2 figure. Only the skin and shape is adjusted. The gloves are for genesis 1 with autofit. I tried to save it as a scene subset and add that to a new scene. When doing so the morph is visible. At least I got now a way to have it visible.
store suggestion - daz studio/poser tags on preview thumbnails?It does state M4 in the description. Whoever setup the transfer forgot to check the box, I reckon.
But some new filters and visual signs would help a lot. I'm constantly checking items for Poser compatibility. Of course, I'm actually checking for both since I use both and like to have mostly the same stuff in both runtimes.
Okay I see it way down at the bottom....wow in such small writing too..lol
I agree. back in the day when daz and poser pretty much shared the same files life was much easier working with both programs.
store suggestion - daz studio/poser tags on preview thumbnails?It does state M4 in the description. Whoever setup the transfer forgot to check the box, I reckon.
But some new filters and visual signs would help a lot. I'm constantly checking items for Poser compatibility. Of course, I'm actually checking for both since I use both and like to have mostly the same stuff in both runtimes.













