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Clothing Conversions
yes depends entirely on the clothing item
if it has handle bones follow this tutorial
http://sickleyield.deviantart.com/journal/Tutorial-Keeping-Bones-On-TU-Conversion-Fast-Way-449218737
if it has not and uses morphs usually created in Poser with dynamics you fit as a shirt and use those morphs
This method won't actually work on G3. Transfer Utility does not enable the fast method when switching from TriAx to General weight mapping and back (that's between multi-axis and single-axis rigging).
When I submitted a ticket the Support folks did give me a workaround for converting G2 to G3 and vice versa, which I have used successfully, but it's complicated enough I figure most people won't want to do it:
"
# Ensure that when the G2 clothing is loaded that you do not Auto-Fit the clothing.
# Convert your G2 clothing from TriAx weight maps to dual quaternion general weight maps.
## Select the G2 clothing item in the *Scene* tab
## Select the *Node Weight Brush Tool*
## Remove any existing general weight map: In the viewport, activate the context menu and select *Weight Editing / Clear Weight / Clear General Weight*
## Convert TriAx weights to general weight maps: In the viewport, activate the context menu and select *Weight Editing / Weight Conversion / Convert TriAx Weight to General Weight*
## Open the *Tool Settings* pane:
### Change the *General Weight Mode* from *Linear* to *Dual Quaternion*.
### Lock any bones specific to the clothing so their weights are not affected by transfer utility. In the case of the _Arthurian Dress_, these are the bones _LeftUpperHandle_, _LeftLowerHandle_, _RightUpperHandle_ and _RightLowerHandle_:
#### Select the *Locking* tab in the lower portion of the pane.
#### Click the lock icon next to each of the bones _LeftUpperHandle_, _LeftLowerHandle_, _RightUpperHandle_ and _RightLowerHandle_ so that it displays as locked.
# Invoke the *Transfer Utility* via *Edit / Object / Transfer Utility...*
## Select _Genesis 3 Female_ as the *Source Scene Item*
## Select _Arthurian Dress_ as the *Target Scene Item*
## Select _Clone: CloneGenesis2Female_ as the *Source Item Shape*
## Click on *Weight Maps*
## Select the *Extended Options*: *Respect Hidden Facets on Target* and *Merge Hierarchies*. Most of the time you will want to select *Respect Hidden Facets on Target* when *Merge Hierarches* is selected.
## Select *Reverse Source Shape From Target*
## Click *Accept* to invoke the *Transfer Utility*
# To view the weight maps on the handle bones, you will need to unlock them in the *Tool Settings* pane with the *Node Weight Brush Tool* selected.You should now have clothing where the additional handle bones are preserved with proper weights and it should work with G3 Female."
Why no love for the super-hero?Has anyone thought of asking the amazing Joe Quick if he would do a new Golden age version for Genesis 3? I would LOVE to have some generic mix and match options for both male & female figures.
:)
I would be satisfied with even a Genesis 2 update of the Golden Age goodies by Joe Quick. The capes don't transfer well for me from M4 to G2 or Genesis. What I especially love about Joe Quick's Golden Age is how the raw materials from them can be mixed and matched so you can create your own characters. As for the Genesis Supersuit, it's a must-have and is wonderfully customizable well beyond the superhero genre but I find it works best if I tinker with the suit on a Genesis character first, save it as a preset, and then load it on a G2 character because many of the shaping morphs don't seem to be avalable once the suit is fitted to a G2 character.
Carrara Practice Animation group , animator help wanted?Hey Guys,
Some of you may know a group of Carrara users are trying to create a small animation(for fun) in preparation for a CG Society Contest, we have all the modeling done now thanks to a great group of modelers and are starting the animation part . I have animated a bunch of the scenes but was wondering if anyone else would like to do a scene. Here is the storyline here Indestructible Balloon . No storyboard just a description of the scenes. We need scenes 6-9 to be animated or you could do one of the others if you want to as well and upload the final animations here . Here is a Draft Animation- of the clips so far, it is very rough , no shadows just very quick renders, I will upload a better animation with more clips in a day or so. See below for more links if you want to help out.
The main Modeling Assets page is here. you can find individual models here.
The Living room model is here. Model
You can find the Character rig here The rigged figure has a couple of issues. 1. Don't click the Left shoulder with the "T" key as it will contort the skeleton . Fix - use the "R' key to select and rotate the left shoulder.
#2. The eyes sometimes don't follow the head. Fix- select "Boy" mesh and go to VM room\Animation tab and double click eye to select both eyes . Go to Morph tab/Morph area list and click the Eye morph area. Exit vm room and play the animation , It should work now.
Upload your final animations here The animations are to be rendered at 1280x720, 24fps . You can compress your final animations down to a manageable size
Let me know if you have any questions.
Zone Smoother for Genesis 3 Female Male(s) and Female(s) [Commercial] **PRE-RELEASE UPDATE :)I usually use parameter tab option>edit mode,,,and keep it,, when play with morphs,,

then select generated morphs of SimTenero category,,with shif key (multi selection) which I want to remove only,,> r-click >delete selected proeperty,,from current scene,,,^^
(thanks clearly categorize it,, then I need not serch around in my morph loader temp morph,, or other morphs,,)
though I hope to confirm by vendor,,, the way should not cause any problem,, abolut once saved scene with generated morph by this tool,,delete them by parameter tab OK?
my another proposal is when I selected area it hope to turn more clear color,, to easy see it,, or it depend on user layout setting^^;? I do not know,,
(and hope to add,, de-select all,, or multi select with shift in UI,,and remove zone,, ^^)
then,, I seems find a little problem,,, as default,, these generated smooth morphs not set as Auto follow,, (If it problem only happen for my pc,, I am sorry,,
so when i use it with fitted clothing,, I need to manually set auto-follow about generated morphs,, (I feel,, default is,, accept as auto-follow,,is good)
then re-fit cloth again (with often need to purge memory) to auto-follow the generated morph for swimming wair,,or under wear etc,,,,
(though I now actually have another auto-follow problem )not about this product) ,, then I can not confirm,, it is same for other user,, or not ^^; )
I'm sorry kitakoredaz, I missed this comment! I'll look into this for sure.
Clothing ConversionsI have a huge V4 wardrobe, a moderate Genesis collection and a quite large G2F content library. Now I'm starting to include some G3F characters - I've bought the morphs and a couple of sets (Bethany and Growing Up) and I'm starting to dress them up. I hoped to use my existing wardrobes with the help of converters such as Wear Them All and SY Ultra Templates. However, I'm having problems with poses.
If I convert a G2F dress it usually fits nicely in T-Pose but when I try to have the figure sit, I just can't get the dress to match the thighs. If I use the bend handles (I think these are created by the SY Ultra product) the dress stretches and distorts horribly and does not conform to the legs at all.
I did convert quite a few items a few weeks ago and ended up feeling pleased with myself and the conversion products but now, when it comes to using them in scenes, I find I may have been over-optimistic and I now have another expensive round of garment purchases ahead.
Just an example: The Cute3D W-Skirt. Lots of morphs, many of which transfer across but comparing the movement with the dress loaded on G2F and the conversion loaded on G3F, I can see why Cute3D took the time to create a G3F version. The G2F conversion just doesn't work.
Using SY Ultra produces a dress with leg bones names changed for independent moving dress (I am supposing this works like her previous products for rigging because I am not own the product), so dress didn't conform to legs anymore. Instead of, you are free to move your low par of the dress as you want do it.
Something to help me using Morphing fantasy dress (which have handles instead leg) is set joint editor in tool setting tab to see the bones while I move them and understand how the skirt if changed. Of course, I next use wrinkler to improve the fall or add wind, produce an obj, and then a morph for the dress. If I had dollars, I would try the converter to dynamic clothe instead using wrinkler, to obtain the morph.



Clothing ConversionsOH - I see what you mean - the PA might use Poser Dynamics to drape the dress and create a morph from that. Ok - that makes sense.
Hopefully we will have something similar with the Virtual World Dynamics product being developed. It looks much more user-friendly than the Optitex plugin that I really dislike.
Facial A-Hairness incorrectly states Daz Studio support?for those curious, you still need Poser too
this is what the created hair looks like in DS using iray and a texture I stuck on it
I uused the transfer utility to fit it to G2M but yeah is a raggety thing
AQ Barbarian for Genesis 3 Male(s) - ears on hoodOne artist's trash is another's gold. The vendor can't please everyone. If someone wanted the vendor to create a morph to get rid of the ears they'd do better contacting the vendor in person, telling them they loved the set and wished for a 'no ears' morph version the vendor could offer as a freebie to their devoted fans which would be a win-win for both customer and vendor... instead of shaming them in a public forum making it a lose-lose. The marketplace trade is a two way street.
Editing to say... almost every vendor has a deviantart account... so yes! you can contact these vendors if you really want to find a way and are civil.
+1
I got the outfit yesterday and looking it over, I need to make a fit for my promos and could have easily made this edit, however when threads take the lecture not an asking tone, I won't bother seeing if I can make this morph while I'm at it.
GenX: Converting G2 to G1If you would like to transfer full character morphs like Victoria 6, Michael 6, Mei Lin 6 and so on. It is even easier than transfer a customized character like the described Imogen for V6 character.
Choose your Base Figure Genesis2 Female or Genesis2 Male via the Source button. The GenX-Tab will show all full character morphs if you expand the (region) Actor section.
Now on the left side check all the morphs you would like to transfer and make the following adjustments in the GenX-Tab:
Mode: Selected Morphs
Shape: Genesis 2 Male ( or Genesis2 Female - it is always the same as your Source)
Target: GenesisClick on Transfer.
Reload the Genesis1 figure and the transfered morphs should be in the same section BeeMKay told you in the post above.
If you would like to transfer just a simple Head Morph, click on Reset, choose your base figure via the source button and expand the region (Head) section. There you will see all the head morphs you have. Same applys to all other body regions, expand the required body region (hand, feet, legs) and check everything you would like to transfer.
AQ Barbarian for Genesis 3 Male(s) - ears on hoodThe only reason I'd buy that set is for the hood with ears. Without the ears it'd look like an executioners hood which I'd never use. I had no clue about the Frazetta Darkwold character either. Add some actual 'furry' texture on it and you'd get a real animal feel... with no bump hood it looks odd. I'd know how to do displaced fur in Poser in a snap... in DAZ I'll have to play around for some hours - ha ha. To be honest I'd probably export it as an obj to Poser... make a transmap to make it more of a 'Cat Man' mask and plop on a heroes head :)
One artist's trash is another's gold. The vendor can't please everyone. If someone wanted the vendor to create a morph to get rid of the ears they'd do better contacting the vendor in person, telling them they loved the set and wished for a 'no ears' morph version the vendor could offer as a freebie to their devoted fans which would be a win-win for both customer and vendor... instead of shaming them in a public forum making it a lose-lose. The marketplace trade is a two way street.
Editing to say... almost every vendor has a deviantart account... so yes! you can contact these vendors if you really want to find a way and are civil.
Editing Daz morphs in blender.Okay that all worked awesome until it came to DAZ. Imported it, zeroed my figure, dialed in the morph and now the body is reacting like it's made of putty, stretching and squishing when you pose it. I'm guessing I'm missing something. So close!
Editing Daz morphs in blender.Thanks I'm trying it out now. Is there anything else I need to do after importing the new morph to make sure it works right? I'm very new to this.
Editing Daz morphs in blender.They are all regular morphs that I'm using. I'm just trying to create more volume in certain areas that I think is lacking. What are the export settings for getting into blender? I tried editing something but as soon as I started morphing the model actually pulled itself apart like certain parts weren't attached. I also tried dialing in a test morph, basically creating a morph out of the model I was exporting and then trying it on a blank genesis 3 and it acted weird in posing, fingers elongated like spagheti and bends didn't look right. Maybe I did something wrong there :(
Editing Daz morphs in blender.Yes, it is possible...but the process depends somewhat on what the morphs are (regular or HD morphs). And if it isn't going to be for redistribution, it is actually a bit easier.
You could dial in the morphs you want, then export an obj version of the entire figure. This needs to be done at the base resolution...which is where the whether or not they are HD morphs matters. To bring the edited morph back into Studio, it will only accept base resolution morphs. At base resolution, HD morphs don't add very much at all. Also the base resolution restriction prevents subdividing in Blender and hoping to import that divided morph back in...
Growing Up Product Update & Merchant Resource Agreement [Commercial}What you may do -
1. You may save as a character\shaping preset in conjunction with your morphs where users will
require the Growing Up product in order to work.
What you may not do -
1. You may not distribute\copy the morphs from this product in its current format or modify them, this includes morph baking.
2. You may not create freebies distributing the morphs from this product in any form unless it is a character\shaping preset where users require the Growing up product in order to work.
3. You may not create your own merchant resource with this product.
If you have any questions, feel free to ask.
Here's a question: how is this any different from what is and isn't allowed for every other product, even without a "Merchant Resource Agreement"? As far as I am aware, it has always been permissible to distribute presets that call a product's morphs, as long as the morph data itself (alone or baked in combination) is not distributed.
Editing Daz morphs in blender.I'm new to creating morphs and I've got some morphs dialed in but I want to edit some parts of them. I was wondering if I could import the model to blender and morph it there before importing it back into DAZ and dialing it in and how I would go about it. The model i'm using is genesis 3 female and I'm trying to edit some of the muscle morphs in a way, adding in more details and changing the shape. WIth those muscle morphs dialed in can I edit them in blender or do I have to make the muscles from scratch? This is only for my own use with creating renders.
Any help would be great :)
Star!I decided to buy her too, she's cute. I also noticed some of the other products for Star are on sale again so I think I'm gonna pick up a few. Has anyone been able to get the Star V4 UV to work? I tried but get wierd results. Anyway here is my first render with Star.
Who's the boyfriend? :)
Comet, the male morph?
Saiyaness - Priya for Genesis 3 Female looks like...Priya G3F reminds me the young and androgyny Jaye Davidson from the Stargate movie...


You're absolutely correct. I was watching Stargate (again) and I fell in love with his androgynous face (again). Priya's expressions for her promos were more based on those expressions and attitude, not so much her morph (which were based on Middle Eastern female features)
Don't ask why I decided to do a girl instead of a boy. :p I was making a female skin and felt inspired. @_@ She originally had a smaller, thinner, androgynous frame but I decided to give her a more womanly, statuesque, well-endowed figure. I wanted her to look tall, regal and god-like.
I didn't want to do Egyptian though (it's been done by people more talented than me) so I went for tribal instead.
Now I want to watch Stargate again. Damn you! :p
Edit: Priya was just a name I chose. I Google searched names from that area. I saw it and liked it. :p
I love Stargate too...
and I'm glad to see in Priya the charm of the character of the God Alien RA that the actor Jaye Davidson played in Stargate. Character who was often "ignored" but secretly admired at the time (1994), perhaps because of the sexual ambiguity scandal that He had "created" since 1992 in The Crying Game. But the amazing thing is that, with your Priya morph for G3F, Your talent has caught perfectly the proud eyes look (even contemptuous) of the Alien God character and the typical pouting of Jaye Davidson thin lips, which give a sensual melancholy to the whole face. The same awesome sensual melancholy as we can see in Priya. So no matter if Priya could have been male instead of female, the face is the key part of Priya character..... Well Done !!!!!But if it is really necessary to switch to male version we could use the G3 cross-figure

OK ok at DAZ3D the female figures always had a high hit rate, male figure are tolerated hehehehe....i'm joke
....but in the movie Stargate, the Alien God played a perfect ambiguous "male to female" character so Priya is perfect as She is. Furthermore, the meaning of the name Priya is: "BeLoved"
DS Morphs setWhen using Poser, I was able to open parameter dial settings and change the sensitivity to, let's say, 1.00, if I wanted a particular morph to simply go from 0 to 1 all at once, with no transforms in-between. This came in handy for certain types of morphs. Now I'm wanting to make the same edit to a morph dial in DS, and I've found the "sensitivity(Nudge)" setting, however, it does not seem to work in the same fashion.
Clothing ConversionsI have some Ideas that might help.
By far the easiest is to reduce the scale of the bone that you moved. This can help with the distortion.
If you want to get a bit more indepth you can open the rigging tab and select the skirt.then right click and under edit there is an option to adjust rigging to shape You will have to deslect everything but the handles and choose the correct face groups. I haven't done this much so my advice on the correct things to do is limited.
You could also fiddle with the weight maps if all else fails.
There is also a way to use the transfer utility to retain the old handles (if there were any). That mostly works on skirts and hair though. I haven't had any success with dress but I might have to try it again soon as I have learned a couple of new tricks.
Some interesting ideas there - I hope I can follow some of the steps. I have no experience with rigging or weight maps so its another learning curve. So far I've just bought new clothes but I'm aware of how much money goes out just replicating a wardrobe for each new generation.













