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Daz 3D Forums > Search
  • There appears to be no Girl 7 thread

    I don't know exactly what to do with her because I ususally make no toon pics, but she looks so cute; I just had to purchase her. laugh The classical 'Girl' figure; very nice.

    @ jcade: Thank you for this excellent morph freebie!

    By

    caravelle caravelle February 2016 in The Commons
  • Does anyone have RawArt's Satyros for Genesis?

    I have this product, and the answer is yes, you can do what you want. Raw Satyros consists of a head morph only, plus geografts for the horns and the legs. It does not come with any body morphs, but uses the Freak 5 morph dialled to 50% (odd that Freak 5 is not mention as a requirement on the store page). In the render below I have removed the head geograft and dialed in Freak 5 head at -50% to neutralize the head pack to the normal Genesis head. If you need anymore renders or info, feel free to ask, I hope this helps you.

     

    By

    Havos Havos February 2016 in The Commons
  • Does anyone have RawArt's Satyros for Genesis?

    Oooh well, I think I found my answer here: http://www.daz3d.com/forums/discussion/26214/satyros-the-satyr-commercial/p1

    ~_~ A male and female satyr set for GenesisWith seperate legs and body morphs for ultimate versitility.

    So this means I can morph the legs alone? Because it's exactly what I need if so.

    By

    DrowElfMorwen DrowElfMorwen February 2016 in The Commons
  • Does anyone have RawArt's Satyros for Genesis?

    I really want to buy this product: http://www.daz3d.com/raw-satyros

    But, I have a question on it. I want all the morphs except the face morphs. Like I want the goat-like legs, and maybe the horn-head morph, but not the face itself. Is any of this possible?

    I do have RawArt's CatWorld and I can indeed morph the legs by themselves, but I wanted to know for Satyros before I bought it.

    By

    DrowElfMorwen DrowElfMorwen February 2016 in The Commons
  • New way of doing the Genisys models

    true but i feel the morphs are still lacking in stuff but it's hard to say what. what you have said is what i already know but if everything was dial based you could concevably make any human being you wanted. right now tho it would be difficualt for me to make my self in 3d just useing morphs. wile it would look good to truly make me i would be to sculpt it and thats what i am trying to say it wile sculpted characters are fine having them represent dials and perhaps dials for there spasiffic changes not just head morph/body morph but have things seperated out that way if you do not want the complete face then why should you have it, right?

    By

    Gordon228 Gordon228 February 2016 in Product Suggestions
  • New way of doing the Genisys models

    There are.  You can get morph packs.  There are ones that Daz makes and ones made by the PAs.  You can even use these on morph dials on any of the characters to change them more unique for your needs.  

    Also, the base figure is not a morph.  It is the base off of what all else is based on, morphs whether parts like eyes, breasts, full heads, full bodies or otherwise.  There is really no difference between what you're asking for and what the figure already does.

    The main difference is that many of the morphs, especially when full characters, are accomplished not by spinning dials, but by sculpting them in a program such as ZBrush.  Still, you can further change it by using available parameters in various morph packs.

    So you can create a fully new character by spinning only dials, or by using characters, or by using characters and making them different with spinning dials.  :)

    By

    Cris Palomino Cris Palomino February 2016 in Product Suggestions
  • New way of doing the Genisys models

    no it's not if you read carfully genesis dose not work like that well it sorta dose but not to what i am saying. genesis works by having a base shape that is technaccly a morph but the problem is this how can you tell what eye morphs a figure is using? the answere is you can't. why do you think you have a morph bundle where you get morphs like breasts, eyes and face. now what i am saying is what if you spent money on a character that has all the morphs to make any character like micheal 1 with out having to load a pre-made shape. tell me this with the gen 2 morph packs can you make Aiko 6? or even viki 6? what i want is when you use the character slider you see the morphs it uses not just have a shape that i can't edit with out using some other program.

    By

    Gordon228 Gordon228 February 2016 in Product Suggestions
  • Garibaldi Express: Hair and Fur Plugin [Commercial]

    I haven't installed 4.9 so I don't know if it has affected Garibaldi.

    However, the figure has never loaded into the edit window in the neutral position by default. The figure has always loaded with the morphs and pose that were applied the first time you opened the edit window for the new hair. If you always had the figure in the neutral pose for the first edit, then that is how it appeared. Using the "update surfaces" button in the setup tab will update the figure to whatever the current morph/pose is.

    The first opening of the edit window usually focuses on the 0,0,0 position - so if the figure is not in that position when you open the edit window it will be out of position and the controls will behave strangely because the figure is not the active focus. Hitting the bullseye or house icon just above the edit window will bring the figure into focus and the controls should work properly.

    Sorry, no idea why the slider isn't showing.

    By

    Gone Gone February 2016 in The Commons
  • The Kids 4 won't load though I see it in Content Library???

    Hey thanks everybody!!! I got it to work via Poser Formats yes. Even the morph inject thingamajig! Thanks.

    By

    worldofgrim_b285580184 worldofgrim_b285580184 February 2016 in Technical Help (nuts n bolts)
  • New way of doing the Genisys models

    i had an idea for a wile now about the next genisys models and how you need to buy all the diffrent figures for them, yes you can morph them but what if each hand crafted figure was just a set of morphs that you can see and tweak to your liking. what i mean is lets say you like viki 4 but she needs work to use all the new stuff well with the new genisys you would just apply her shap and it would move the morph dials to how she looks. in this way you can make any one you can imagen. i would like to know what everyone else thinks as i think this would be a good step to true customization and unifitting clothing/accesories as you would only need to support the base shape and all the morphs.

    By

    Gordon228 Gordon228 February 2016 in Product Suggestions
  • The Guy 7, looks like it's official

    I wish they would just release more morph resource elements for G3M, that way we can do our own dial-spun characters rather than waiting months at a time for a an official release.

    G3M barely has 170 items in the store, now compare that to the nearly 1000 items available for his female counterpart.

    G3M has only been out for 3 months, where as G3F has been out for nearly 8. Thus, assuming content arrives evenly over time, since G3M was released there have been 170 G3M items and 375 G3F, which, if true, represents a ration of a bit more than 2 female items for every male released since G3M went live. That seems bad, however, by comparison to other stores, where the ratio is closer to 1-10, or even 1-20, then it could be much worse in DAZ land than it actually is. Having said that, I suspect at least some of those 170 G3M items are hair etc that support G3M and G3F, which would worsen the 2-1 ratio here if only items exclusively for one, or the other, are considered.

    Additionally, you could argue that if you went into a real world clothing store the female fashion options would dwarf the male options. Male fashion is pretty dull in comparison to the range of options available to females.

    True, but content is not just clothing, walk down the street, and there is just as many male characters as female, each with hair and poses.

    Welll I'd argue that male hair also has less variety (and sure costs a lot less at the hairdressers!)

    I mean obviously there is less content for males for the reasons you gave above, and I'd certainly welcome more, but poses are still being released for males at a relatively even rate, and clothing for men is like.. shirt and pants in various shapes and colours. Clothing for women has a huge variety of key items, such as skimpy dresses, skimpy skirts, skimpy pants with obscure holes cut in them, skimpy tops, skimpy bikinis, skimy almost one piece swimsuits, skimpy sci fi warrior adventure bikinis...

    It just seems like every week someone is complaining that a female got released when since G3M finally turned up releases of males have probably been at a better ratio than ever before, and there's been a new male every single month. 

    By

    lx_2807502 lx_2807502 February 2016 in The Commons
  • The Guy 7, looks like it's official

    I wish they would just release more morph resource elements for G3M, that way we can do our own dial-spun characters rather than waiting months at a time for a an official release.

    G3M barely has 170 items in the store, now compare that to the nearly 1000 items available for his female counterpart.

    G3M has only been out for 3 months, where as G3F has been out for nearly 8. Thus, assuming content arrives evenly over time, since G3M was released there have been 170 G3M items and 375 G3F, which, if true, represents a ration of a bit more than 2 female items for every male released since G3M went live. That seems bad, however, by comparison to other stores, where the ratio is closer to 1-10, or even 1-20, then it could be much worse in DAZ land than it actually is. Having said that, I suspect at least some of those 170 G3M items are hair etc that support G3M and G3F, which would worsen the 2-1 ratio here if only items exclusively for one, or the other, are considered.

    Additionally, you could argue that if you went into a real world clothing store the female fashion options would dwarf the male options. Male fashion is pretty dull in comparison to the range of options available to females.

    True, but content is not just clothing, walk down the street, and there is just as many male characters as female, each with hair and poses.

    By

    Havos Havos February 2016 in The Commons
  • The Guy 7, looks like it's official

    I wish they would just release more morph resource elements for G3M, that way we can do our own dial-spun characters rather than waiting months at a time for a an official release.

    G3M barely has 170 items in the store, now compare that to the nearly 1000 items available for his female counterpart.

    G3M has only been out for 3 months, where as G3F has been out for nearly 8. Thus, assuming content arrives evenly over time, since G3M was released there have been 170 G3M items and 375 G3F, which, if true, represents a ration of a bit more than 2 female items for every male released since G3M went live. That seems bad, however, by comparison to other stores, where the ratio is closer to 1-10, or even 1-20, then it could be much worse in DAZ land than it actually is. Having said that, I suspect at least some of those 170 G3M items are hair etc that support G3M and G3F, which would worsen the 2-1 ratio here if only items exclusively for one, or the other, are considered.

    Additionally, you could argue that if you went into a real world clothing store the female fashion options would dwarf the male options. Male fashion is pretty dull in comparison to the range of options available to females.

    By

    lx_2807502 lx_2807502 February 2016 in The Commons
  • The Guy 7, looks like it's official

    I wish they would just release more morph resource elements for G3M, that way we can do our own dial-spun characters rather than waiting months at a time for a an official release.

    G3M barely has 170 items in the store, now compare that to the nearly 1000 items available for his female counterpart.

    G3M has only been out for 3 months, where as G3F has been out for nearly 8. Thus, assuming content arrives evenly over time, since G3M was released there have been 170 G3M items and 375 G3F, which, if true, represents a ration of a bit more than 2 female items for every male released since G3M went live. That seems bad, however, by comparison to other stores, where the ratio is closer to 1-10, or even 1-20, then it could be much worse in DAZ land than it actually is. Having said that, I suspect at least some of those 170 G3M items are hair etc that support G3M and G3F, which would worsen the 2-1 ratio here if only items exclusively for one, or the other, are considered.

    By

    Havos Havos February 2016 in The Commons
  • The Kids 4 won't load though I see it in Content Library???

    Thanks for responding. I installed both. And they did install in their own wierd place  /runtime/libraries/!Daz/the Kids 4/ etc..

    Those are the morph data files — you should never see them directly in the Content tab as something you can click on to load, they're the data that's called on by the morph INJ scripts (in the Pose library folder), which load them onto a K4 figure which must already be in the scene. If you can see these files in the Content tab, then there's something weird going on between DIM and D|S disagreeing on installation locations.

    Note that most of these "files all over the place" are of the same type; not content you can click on to load something, but data called up by the content you click on.

    By

    SpottedKitty SpottedKitty February 2016 in Technical Help (nuts n bolts)
  • Clothing for Schmoes

    The clothing needs to be for the figure, it doesn't fit between generations, but it allows you to transfer moirphs into clothing that weren't built into the clothing originally.

    By

    fixmypcmike fixmypcmike February 2016 in The Commons
  • Daz Studio Pro BETA - version 4.9.1.30! (HOTFIX - Release Candidate 3 - UPDATED)

    So, just to be sure that I understand what that meant: you're saying that even though "Remove orphaned file references" and "Consolidate file references" appeared to work, they actually did not function correctly because they were designed for Valentina and not for PostgreSQL. Is that right?

    I believe it's not a Valentina/PostgreSQL issue but rather the structure of the database - 4.9 uses a different structure from 4.8 and earlier and so, among other things, can't have instances and need the user to say which version they want when double-clicking a file. The removed functions worked on those features of the 4.8 and earlier database, which aren't in the 4.9 structure, and so would do nothing in 4.9 (and the specific database management issues they addressed won't affect 4.9).

     

    ...OK, I think I sort of get this.

    If you have DIM download and unzip to one directory, rearrange however you want, and then copy to another directory to use the Content Library (and I'm not talking at all about Daz Connect-installed things here, because I do understand that it doesn't work that way), you'll have a cluttered database, but you'll sorta kinda be fine. And there's nothing you can really do about that clutter unless you're willing to plunge into Smart Content and clean things up manually.

    Assuming that the "Scan mapped directories for content" option continues to operate as it has, Smart Content may be able to find a moved item, but it may get shifted into "Local User" rather than where you'd expect it to be?

    Will Smart Content show a broken icon for the item in the unmapped directory, and the actual icon (with, in all likelihood, thoroughly distressed metadata) where it actually exists, or will you have two broken icons and need to do more manual repair? (I realize that doing all that file movement breaks some of the connections between Smart Content and the database; I just want to make sure that other database-dependent functions, such as Transfer Utility, continue to function properly.)

    With a 4.9 database, if, for example, you have it scan mapped directories for content, will it now automatically say, "Oh, this directory here is unmapped, therefore it's getting removed by default"?

    I'm not trying to be obstreporous, truly; I'm just trying to understand how it all fits together, and whether this cleanup now gets handled behind the scenes because 4.9 doesn't deal with multiple instances of the same file, or if it doesn't get handled at all and you wind up with a wild and furry database if you don't do some work to prevent that.

    And I do realize that this is sort of an edge case, so thank you both for taking the time to work through it with me.

    By

    vwrangler vwrangler February 2016 in Daz Studio Discussion
  • The Guy 7, looks like it's official

    I wish they would just release more morph resource elements for G3M, that way we can do our own dial-spun characters rather than waiting months at a time for a an official release.

    G3M barely has 170 items in the store, now compare that to the nearly 1000 items available for his female counterpart.

    By

    Mardook Mardook February 2016 in The Commons
  • Clothing for Schmoes

    Fit the clothing to the figure, then select the figure, then Edit > Figure > Transfer Active Morphs.

    Wait a minute. What exactly does this do? If you're using the right clothes on the right figure (aka Genesis clothes on Genesis) then why is this step needed?

    This is a pre-Genesis figure, which doesn't have the autofollow technology built into Genesis.

    By

    fixmypcmike fixmypcmike February 2016 in The Commons
  • Clothing for Schmoes

    Fit the clothing to the figure, then select the figure, then Edit > Figure > Transfer Active Morphs.

    Wait a minute. What exactly does this do? If you're using the right clothes on the right figure (aka Genesis clothes on Genesis) then why is this step needed?

    By

    Novica Novica February 2016 in The Commons
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