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  • Morph Loader Pro: Working morphs on Fit items

    I may test with current product version too,,, may need re-produce anotehr morph,,

    (if there is another case,, my cycle work,,, ^^; but actually the morph 1 not saved as morph asset,,

    and I can load the actor with ability to transfer morph 1(auto follow), but when I save her with item,, she can not,, funny angel

    ===============

     I test with ds 4.9.0.63 , from scratch,, make new morph for gen3man,,then it seems same.

    only when I save the actor without any fit to item,,as scene (subset), she can transfer , auto-follow morph on item (fit to).

    I re-produce same cylce. as same as ds 4.9.1.27,, it may be more complex,, if you add Auto-fit items etc,

    but after all,, there seems clear problem.. at least save as scene need to remain everything as same as before.

    this problem  will be asked here and there I believe.  thanks mr.mauve  , show the probelm. I send ticket now.

    Request #213193

    saved morphs as scene, can not auto follow correctly

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Daz Studio Pro BETA - version 4.9.1.30! (HOTFIX - Release Candidate 3 - UPDATED)

    there is already topic in Nuts and bolts,

    http://www.daz3d.com/forums/discussion/72464/morph-loader-pro-working-morphs-on-fit-items#latest

    but I hope other user, or daz man confirm it. (it seems different with version?)

    1.  make new morph1 for genesis3, but not save as morph asseets. then wear item.(fit to genesi3). now item auto-follow the morph1

    2. save the scene..  then delete current scene.  load the scene again... now item lost auto-followd morph.

    3 delete the item,, then load same or another item and fit to genesis3,, but all items can not auto-follow the moprh1. anymore.

    4. delete all item which fit to genesis3,, then save genesis3 only as scene or scene subset.  then clear the scene.

    5. load the saved subset (only genesis3), then load item ,and fit to genesis3,, now genesis3 can auto-follow morph for item

    return 2...

    it seems continue forever,, I can reproduce same cycle. about same scene..(scene subset,,)

    Request #213193

    saved morphs as scene, can not auto follow correctly

    By

    kitakoredaz kitakoredaz February 2016 in Daz Studio Discussion
  • Morph Loader Pro: Working morphs on Fit items

    version problem?  I curerntly use beta ds 4.9.1.27

    I shut down ds, then re-load same scene,, the actor (gen3f) have morph, and can transfer it with new load item.

    but if I save the scene, with fit to item,, then load the scene,, she lost abiliity.. even though I load new item,, she can not transfer the morph.

     

    then I delete all the item which fit to Actor,, (now there is only Actor, in the scene,)  then save the actor as subset.

    delete scene,, loat the actor subset,, then load item,,, it retrun auto-follow.

    Of course, the morph not saved as morph assets,, I repeat this cylce,, with same scene.

    then it seems not problem,, when she lost ability to transfer moprhs.. when I save with item,, she lost ability,

    when I save her without fit to item,, then load it,, she return ability to transfer morph. ^^;

    (if you use another version,, then it can not work,, maybe,, daz try to remove problem,, in beta,, then still keep problem

    differently I feel,, )

     

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Morph Loader Pro: Working morphs on Fit items

    Hmmm, that's not working on my side.  I'm:

    Making a new, empty scene

    Adding G3F

    Applying the tinyg3f morph

    Saving just the character as a Scene Subset

    Making a new, empty scene

    Adding the Scene Subset

    Trying to add clothes

    ... And the clothes don't get the morph P:

    By

    AviTudios AviTudios February 2016 in Technical Help (nuts n bolts)
  • Morph Loader Pro: Working morphs on Fit items

    Yes,, so that try,,,only save your Actor,, I now confirm,, it is not problem of clothing,, but Actor ability.

    if you save actor with clothing,, the Actor can not transfer morph (which you have not saved as morph assets).

     

    but about same scene,, if you save the Actor again without any fit to item,, then load the Actor,,

    she return ability ^^;;;     really really strange ,,,

     

    I tested too many scene and sbuset,, now, then Ican not detect what is conditions to work it.

    but,, ,,anyway,, just remove all item without actor from the scene,,

    then save it as subset or scene,, and loat the Actor,, the actor can transfer same morph again ^^; believe me!

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Transfering 3rd party figure shape into Genesis (1,2 or 3)?

    Well... Here's Antonia...

     

    As G3 morph, created by me in blender mostly using the shrinkwrap tool

     

    Basically I scaled Genesis so all the proportions were the same as Antonia exported each as an obj and then used a combination of manually moving vertices around and the shrinkwrap modifier. Since the main scaling was done in studio, it was even pretty easy to make the head and body morphs seperate.  When I imported the body morph in I used reverse deformations and then erc freezed all the scaling so I didn't even have to do much fiddling with bones.

    Far from automatic, but under a day's work at least

    Wow! Gives me hope, that is a flawless conversion!

    By

    Soto Soto February 2016 in The Commons
  • Morph Loader Pro: Working morphs on Fit items

    It looks like the easiest way to get this working is to add a small offset to all of the hidden morphs.  As long as they aren't exactly equal to the value of the morph that they're following, they seem to save out just fine.

    Must be time to write a script for that P:

     

    Edit:  Though that apparently doesn't solve new clothes not receiving the morph.  Booooooooooooooooooo

    By

    AviTudios AviTudios February 2016 in Technical Help (nuts n bolts)
  • Morph Loader Pro: Working morphs on Fit items

    mm,,, it seems we need to save item individually,,if item fit to Actor,, then save the Actor with the item,,as scene or scene subset,

    then load the scene, the Actor lost abitlity to auto follow the morph.  but if you save the Actor only again,, the Actor return ability to auto follow morph.

    I can re-produce these cylce again and again,, ,,,though  it is really strange.

     

     

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Runtime DNA Merges With Daz 3D

    Ooooooo, I can't wait for the toon Unicorn to this store.  Had my eye on that for a while but then got busy and it's just sitting my cart at RDNA but at this point, money is an issue but that's OK.  Hopefully it lands here and will be on sale and I can finally get a copy! 

    I love that Unicorn. I keep trying to morph it into an MLP style pony since it's so much better rigged and set up than any such existing. I'm really looking forward to seeing Star here. :)

    By

    TesseractSpace TesseractSpace February 2016 in The Commons
  • Morph Loader Pro: Working morphs on Fit items

    I am sorry,, you need to save eitem individually ^^;

    it is really strange, but if you save shirt (with set morph as not hidden), and save actor, individually,

    Now have you scene, where Actor keep the morph?

    then first try, delete all items which fit to Actor from the scene. once. then save it as scene subset.

    after that load the item again,, it should work.

     

    then if you set auto-follow morph not hidden,, then save the item only as scene subset, the subset keep the auto-follow moprh.

     

     

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Morph Loader Pro: Working morphs on Fit items

    Then,, if you set the auto-followed morph of item,  as un-hidden,, (though you need to tweak parameter setting,,)

    then save it as scene, (maybe scene subset can work too),,   it seems record the auto-followd moprh too..(without save as morph assets)

    I feel,, it is bug.  (some ds version had almost same problem I believe,, ,)

     

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Morph Loader Pro: Working morphs on Fit items

    You seems find problem which need to send suport ticket.

    I save the scene, with figure applied moprh (not save as morph assets), and item.

    then re-load the scene,, as you mentioned, the item not auto-followd moprh.

    then I un-fit, re-fit, or load new item, then tweak actor morph value,, but still it can not work.

     

    Next I try save as scene subset,, Actor with item (not parented Actor) , then reload the subset.

    it can not work.. I delete the shirt and re-load shirt,, but it can not work.

     

    Only when I save Actor without shirt as scene subset,, then load the subset,, and shirt for the Acor again,,

    it seems auto follow correctly. 

     

    I may try,, save as scene subset,, Actor with item keep parented,, ,, but anyway,

    in ds 4.9 current beta version, seems can not keep auto-followd morph with scene and scene subset.

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Morph Loader Pro: Working morphs on Fit items

    Alright, I'll try explaining again:

    I make a new scene, add G3F, and shrink her down.  I set her Resolution to Base, shrink her down, and export that as an OBJ.  This is to be loaded as a morph with Morph Loader Pro.

    I make a new scene, add G3F, and add Toulouse Hair to her.  I use Morph Loader Pro to load in the shrunken morph from before.  It works just fine.

    In Attachment 1, you can see the new morph as "tinyg3f" under "Morphs/Morph Loader".  In Attachment 2, you can see that Morph Loader Pro also added a hidden parameter to the hair, also called "tinyg3f".

    I then save this scene as a Scene called tiny.duf (Ctrl+Shift+S).

    Upon reloading tiny.duf, I get the result in Attachment 3.  The "tinyg3f" morph is still on the G3F figure.

    But as you can see in Attachment 4, the automatically-generated "tinyg3f" hidden morph on the hair is missing.

    I've tried deleting the hair and adding a new one; this doesn't work, as the new hair also does not get the hidden morph.

    Deleting the morph on G3F and then reloading it through Morph Loader Pro causes the correct result, but that is once again broken when I resave and reload.

     

    By

    AviTudios AviTudios February 2016 in Technical Help (nuts n bolts)
  • Helen Hunt look-alike model?

    Here is a bit list also but no Helen Hunt there:

    http://www.beammeup.net/blog/3d-celebrities/poser-celebrities-1.php

    If Odaa can't do this I will be buying that FaceGen soon and will make the Helen Hunt morph but also no textures. I will have to figure out how to get the face morph from Genesis 1 to V4 but it will be a good learning experiance. I understand there are tools even to automate that part of it too. Her face is pretty easlily recognizable.

    By

    nonesuch00 nonesuch00 February 2016 in The Commons
  • Morph Loader Pro: Working morphs on Fit items

    I can not understand clear what actually cause your problem,,and how you save and reload it,,,

     

    but if you do not save morph as morph Assets,,(dsf in data)   you may need to save the figure as scene or scene  subset.

    Usually it keep morph which you added without save it . . ( these duf file can nclude morph data which not saved in data/dsf)

     

    And the Hidden morph means Auto follow morph from character ?  Actor  morphs are auto transffered when the clothing or hair (another figure)

     "fit to" character.Figure,,when character use the moprh. .

     

    then when you load and  check the Actor parameter, (not clothing or hair)  , morph which you made before are still there?  

    If the Actor still have the moprh,, but not auto-followed , you may try,, un-fit clothing or hair items once, then fit-to again.

    or delete items, and re-load hair and clothing then fit to Actor.

     

    after that character moprh  which currently used will be transfered again. (I remember,, some ds version with Poser type figure,, have this problem,,

    but I do not check it with new DS 4.9,, Usually I save moprh as morph assets. even though it only need for temp work)

     

    if you clear discribe,, which figure (genesis or V4 etc)  you used,, and how you save and load,, I can check it,,.

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Morph Loader Pro: Working morphs on Fit items

    Hey guys, me again!

    Does anybody know how to fix this issue?  If I add a morph to a figure in Morph Loader Pro, it works just fine for clothes/hair/whatever because it adds a hidden version of that morph to those objects, as well. (Attachment 1)

    However, if I save and reload, that morph is gone from those objects, and they no longer fit properly. (Attachment 2)

    I know that saving the morph as an Morph Asset fixes this, but often I don't want to have this morph for future characters, I just want it to load properly on this one without cluttering up my properties tree; setting up the property properly is a pain, anyway.

    Does anybody know a better workaround for this?

    Thanks for checking this out!

    By

    AviTudios AviTudios February 2016 in Technical Help (nuts n bolts)
  • Does the DUF contain all the info??

    Okay so the DUF will still look in the texture folder,and the morph setc BUT not The geometrie folder ,thank you for explaining that mjc1016laugh

    The geometry (in DS format, not obj) is in the data folder like the morphs.

    By

    Leana Leana February 2016 in The Commons
  • Does the DUF contain all the info??

    A delta is a list of all the files needed to create the scene and so that delta should tell how and where to apply those different files listed to create your scene - the list of files by themselves isn't very useful.

    So as the other poster partially explained, a morph has a default setting, your scene contails that morph at another setting so the duf would list that as a delta.

    By

    nonesuch00 nonesuch00 February 2016 in The Commons
  • Does the DUF contain all the info??

    Okay so the DUF will still look in the texture folder,and the morph setc BUT not The geometrie folder ,thank you for explaining that mjc1016laugh

    By

    carrie58 carrie58 February 2016 in The Commons
  • Does the DUF contain all the info??

    No a duf does not contain EVERYTHING. 

    Yes, it contains the material SETTINGS.  It does not actually contain the maps for those settings.  It will also contain the settings for any morphs (dial spins) but not the morphs themselves.  The geometry info is usually in a dsf file (both 'base' and morph) that is in the /data folder, the obj is not used any longer. 

    So, minimally, you need the /data/product/<any folders, like morphs, etc>/*.dsf, the duf and the textures (usually in /Runtime/Textures/product).

    By

    mjc1016 mjc1016 February 2016 in The Commons
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