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Daz 3D Forums > Search
  • NEW! Novica & Invited Guest Contributors Tips & Product Reviews Pt 6

    Appreciate the input from folks who don't want to post but who PM me or email me regarding products, I certainly understand posting isn't for everyone and I will be happy to pass along information as long as I can see what you're talking about via the promos or the product listing. (If I don't have the product.)

    Regarding M3D Jesse HD for Genesis 3 Males, two people have mentioned the shape of the buttocks is different in shape than the characters they own, and the promo does show that very well in the last thumbnail,  and the others where Jesse is turned. Everyone doesn't have the same body shape, this figure gives you an option of the more stocky build, the hiney is definitely different, so you'll have to see if this appeals to you or not. I like vendors who give us versatility, just pointing out this may or may not be the "norm" for you.

    Second, it was pointed out this is a morphed figure. There is no skin, only morphs. While it clearly states it is a morph product, just wanted to be sure you caught that. I'm not sure how you define things, in my head, a character is skin and morphs, a figure is morphs. 

    Does anyone have Jesse? What did you think of his booty shape?

     

    I didn't buy it. It didn't appeal to me at all. I also didn't realize that it was morphs only, so thanks for pointing that out.

    By

    barbult barbult February 2016 in Art Studio
  • NEW! Novica & Invited Guest Contributors Tips & Product Reviews Pt 6

    Appreciate the input from folks who don't want to post but who PM me or email me regarding products, I certainly understand posting isn't for everyone and I will be happy to pass along information as long as I can see what you're talking about via the promos or the product listing. (If I don't have the product.)

    Regarding M3D Jesse HD for Genesis 3 Males, two people have mentioned the shape of the buttocks is different in shape than the characters they own, and the promo does show that very well in the last thumbnail,  and the others where Jesse is turned. Everyone doesn't have the same body shape, this figure gives you an option of the more stocky build, the hiney is definitely different, so you'll have to see if this appeals to you or not. I like vendors who give us versatility, just pointing out this may or may not be the "norm" for you.

    Second, it was pointed out this is a morphed figure. There is no skin, only morphs. While it clearly states it is a morph product, just wanted to be sure you caught that. I'm not sure how you define things, in my head, a character is skin and morphs, a figure is morphs. 

    Does anyone have Jesse? What did you think of his booty shape?

     

    By

    Novica Novica February 2016 in Art Studio
  • Selbsthilfegruppe DAZ Studio - Beispiele, Fragen, Diskussion und sonstiges Gequatsche
    Die Exportfunktionen (Also z.B. Export in ein OBJ) ist auch bei verschlüsselten Inhalten möglich. Falls Du Hexagon benutzt, kannst Du per Hexagon-Brücke auch wie gehabt Morphs herstellen.

    Die Exportfunktion findest Du unter Files-->Export.

    Das Problem dürfte aber dann anfangen, wenn Du für so einen z.B. in VUE erzeugten Morph das Ganze wieder mit dem Original zusammenbringen willst. Das habe ich noch nicht getestet, aber falls Du da Erfahrungen machst, poste das doch einfach mal hier. smiley Hexagon Morphs gehen ohne Probleme über die Brücke.

    Es sind bei einem als "verschlüsselt" ausgewiesenen Artikel verschlüsselt:

    • .duf - Dateien
    • Sie können exportiert werden nach:
      • mdd
      • bhv
      • dae
      • cr2
      • fbx
      • mi
      • obj
      • u3d

     

    Hallo BeeMKay,

    danke für die Info - hatte vorab nur die FBX Variante exportiert, die ging nicht wirklich, ist aber ein Modo Problem, sollte in 903 behoben sein :). Mit Wavefront Obj gings dann ziemlich gut, selbst die Maps wurden anschließend korrekt übertragen (902_sp2, müssen aber in MODO nachbearbeitet werden, sind viel zu glossy, werd kommendes WE mal n MapCorrSkript für Modo erstellen) Mal sehen, ob ich Morphs hinbekomme, sollte aber einfach klappen... ggf ist dann auch der kommende  Workflow wie folgt:  Pose in Daz, Export, Place + Render in Modo ...

    Meine Erfahrungen Morph Daz/Modo/Daz oder Workflow Daz-Modo poste ich dann hier und im TF-Modo Forum.

    Lg,

    Peter

     

     

    By

    SDev SDev February 2016 in The Commons
  • How I can replicate this in daz studio?

    Colud I use z brush to do that? 

    Yes, you can build a morph in Zbrush
    .

    By

    mjc1016 mjc1016 February 2016 in The Commons
  • How to change morphs location?

    Thanks for the advice!

    I checked and DAZ assigns the newly created alias to the keyframe in timeline (In the "currently used" tab), wich is exaclty I needed! I also checked the behaviour of the "original" morph and it follows the Alias values!

    By

    Imago Imago February 2016 in Technical Help (nuts n bolts)
  • How to change morphs location?

    ^^ .

     

    Ah,,I forget ,,,to say it,,, , you may use it for animation,,then when you set key of  Alias on timeline,

      it may make you confuse . because,, the real parameter is assgined for root node,

    then I do not know clear,, which parameter ds assgined as key,, about the Alias and original.

    about Key mate,, it seems only record the root node real morph, then the property (Alias) can not found in head Node.

     

    DAZ Alias,  cause problem before, when I import gen2F character as FBX,, to anotehr aprication,,

    it doubled counted the value.  you may know well about timeline,, then carefully check it untill you set keys,,

    (if it only set key for root node,, I think,,)

     

    then if it not work for you,, I recommend to make simple ERC controller for head

    which auto move the moprh( assigned as root)  by ERC freeze.

    then controller value should be recorded as  "head"  property,,  then you can find it,, in keymate,, or animate,,

     under Head nodes group.then you may only need to check head node, the root node cotrolled morph value are ignored

    on timeline I think.

     

    (most of genesis pose controlelr use it,, not Alias,

    but Genesis2 and 3 Use Alias much,,some  vendor offer pose controller as  Real ERC controller,, some offer controlelr as Alias,,

    I often forget which type the controller is,,, ,,),

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • Female Character Morph

    To try out the import process with DAZ Studio I made a full body morph of Genesis 3 and I thought I'd share it in case someone finds it useful.

     

    ShareCG Download

    By

    cjmarsh cjmarsh February 2016 in Freebies
  • How to change morphs location?

    Hi,indecision,If the thrasfer morphs are  assigned with root (and  every morph will be assgined root node), you need to make Clone controller to assign the parameter for head node.    without it,, when you select head, it not show the  parameter  in "Actor/Head/Face/Brow ".

    you need to select root node. then you can find the parameter (assigned root).   And if you hope to use  the parameter  in pose tab, you may need to change type as pose too.

    1 Go to Edit mode in parameter tab, (r-click and check edit mode), then r-click on the parameter which you want to make clone,

    select "property cloner", then set Target node as "head". and  check on , make it as "Alias."

    I test with not check (not make as Alias) ,, but I could not save new parameter, then recommend to make it as Alias.

    then serch  it in parameter tab,  with select Head node, if you can find it,,

    change parameter path  and type (modifier/pose if you use it in pose tab).  after that  save it as moprh assets.

     

    (you need to save the new Alias proeprty assigned to head node,  as morph assets. not original morph of root node)

    By

    kitakoredaz kitakoredaz February 2016 in Technical Help (nuts n bolts)
  • THANOS OF TITAN

    Custom sculpted morph?

    Hi I only used commercially available morph packs
    (as in every morph pack ever released for genesis laugh)

    By

    wolf359 wolf359 February 2016 in Art Studio
  • THANOS OF TITAN

    Custom sculpted morph?

    By

    mjc1016 mjc1016 February 2016 in Art Studio
  • Real VS Ideal?

    The problem is that everyone has their own ideas on what "real" and "ideal" are, and they differ wildly. I live in a the 9th largest city in the US and and what is real to me is going to be fantasy to many others that only see these types of people on TV or in magazines..

    Then there is the reason for the figure in the render, is it depicting everyday life, a fashion pinup, or a fantasy scene. I personally have no interest in rendering others ideas of "normal" people unless it's for a specific scenario, so I tend to go for my idea of "ideal" which isn't far from my real.

    Personally I think DAZ does a great job of making the base figure at a good starting point for either/ or and with all the avaliable characters and morphs, users have the ability to create whatever they want. It's unfortunate that may users seem to rely more on plug and play characters instead of creating their own. I really don't see the need for a new figure, more new software features to enhance the look of figures we already have.

    Well, the common answer to that one is simply not everyone is an artist or even have the time nor patience to make 100% use of everything Studio has to offer. I know I can't be bothered to take on many learning curves with modeling/textureing programs or fuss around with custom deformers and the such. Granted it's more expensive, but it's much easier for the average hobbiest to just buy presets use them as see fit.

    This here...  We buy "pre-made" stuff because if I were to create every object, texture it, rig it, etc. I'd spend years for one rendered image.  I'll customize the characters I buy, but that's limited to the available morph dials.  I did do one custom character with a morph brush, but after swamping a lot of hours into it I wasn't happy with the results.  I'm not a sculptor, I decided to leave that to people that are much better at it than I am. 

     

    As to OP's question, I guess you need to say what's ideal vs. what's real.  If you're going to say the current Genesis figures are ideal, then yes I think that's a good starting point.

    By

    Gator Gator February 2016 in The Commons
  • Saving Over Morph Assets

    This is DAZ Studio 4.9 and I can see the morphs in the data folder, both the new and old ones, although I haven't found where the actual morph asset file is yet however. I was able to use the morphs with the sliders after importing them, if that's what you mean by dials? And I didn't create any presets or properties yet. Basically, I have them loaded in and working but I can't figure out how to save them with my other ones.

    By

    cjmarsh cjmarsh February 2016 in New Users
  • New to DAZ; some questions about getting started

    If you've created custom content loaders for your Poser content and they are correctly defined they should still work with DAZ Studio unless they have newer features of Poser that DAZ doesn't support.

    Thanks but I'm not sure I understand. I don't know what is meant by "custom content loaders" or "correctly defined." Can you please clarify what you mean? The screencaps were helpful in opening those preferences but I don't really know what to do with them. The content that I've got in my runtime, at least the content that has DS files available, do already show up. As in, the program is already finding those folders in the content library. The issue is DAZ failing to find the related texture files. It's locating the textures folder but seems to want me to place the files within a specific subfolder, instead of finding the files wherever they are within the textures directory.

     

    I assume that you either saved a new cr2 with the changed path or accept tha 'missing texture find it' dialog each time you load something?

    No, there's no need. As long as the textures for a particular item are located somewhere within the runtime > textures folder, Poser automatically loads it. You don't need to adjust any settings or do anything special. Occasionally, it will fail to find morph files in the runtime > libraries > morphs directory, but that's very rare. And when it does happen, it simply pops up a dialog telling you to locate one of the files, at which point you can navigate to the proper directory, double click the file in question, and then it automatically finds the rest of the files from there.

    For Poser, products are either downloaded as zip files or exe files. Either way, I simply extract the product to a separate folder and then place the individual subfolders one by one into my Runtime. So if I download a hair product, I'll end up with folders like Character, Pose and Textures. I'll place the items from the Character folder into runtime > libraries > character > hair > female > name of hair. The poses (hair color and positions) would go into runtime > libraries > poses > hair > female > name of hair. And the textures would go into runtime > textures > hair > name of hair.

    When I load the hair in Poser (the cr2 file), it automatically finds all of the related files throughout the runtime folder and loads them as normal. If I want to change the color or style, I go to my library > pose > hair > hair name and load whatever poses I want. The texture jpgs are normally untouched unless I want to customize them and load them individually for specific things (i.e. create a rainbow streak in the hair).

    In contrast, DAZ seems to be saying that I can't sort my files the way I want to within those folders. That I have to place the files in very specific locations in order for them to load properly. With Poser, as long as the texture files are in the runtime > textures folder somewhere, they will load. If I'm understanding correctly, you're saying that DAZ can't do that. That I'm forced to put the files in very particular locations or they won't load, and there's no way to change that?

    Load the item, don't worry about the missing textures...then in the surface pane, for each surface, manually navigate to the new folder you moved the textures to and add them.  Then save an updated asset file.

    Maybe I'm misunderstanding but it sounds like you're saying I have to manually load the texture for every single surface of every single item that way. Is that correct? Because that would be far too time consuming to do for every single item! Does DAZ really not have a way to simply browse, click the proper directory and automatically recognize the files within it? I have 400+ GB of stuff...it's not realistic to load textures individually or to have to save some sort of reference file for every single item. Hopefully I'm completely misunderstanding though...this is all very new to me  :-)

    Kismet2012 - thanks so much for all of the information on the Genesis characters! It's a lot to absorb but I'll go through the links you provided. I guess the main question for me would be whether products made for G3M would easily fit G3F and vice-versa or if, like V4/M4, there would be incompatibilities based on body shape and anatomical differences. Like if I wanted to put the "Norseman for G3M" outfit on a female G3 character, would it automatically adjust to accommodate breasts, etc.? Or in reverse, would a G3F outfit like "Jungle Goddess" conform to fit a flat-chested male body? If they are completely interchangeable, then why are they marketed differently (i.e. why say Leather Warrior for Genesis 3 Males instead of just Leather Warrior for Genesis 3)? I just want to make sure that I understand how that works!

    I haven't used the G3's much yet but I did test a G3M outfit on V7 and I was able to autofit it to her.  There are some basic outfits that are included in the Starter Essentials.  Perhaps you could try fitting one of those outfits for G3M to G3F?

    By

    Kismet2012 Kismet2012 February 2016 in New Users
  • Saving Over Morph Assets

    What character are you saving these on?  What version of Studio?

    You have created the morph assets and can see the files in your data folder?  Did you create a section in the shaping dials for the morphs?  Are you talking about not seeing the shaping dials or did you make presets as well?

    By

    Cris Palomino Cris Palomino February 2016 in New Users
  • Saving Over Morph Assets

    I'm trying to save a series of small morphs into a morph asset and the first handful I tested went well, the asset was created fine and loads up with the character. But when I try to add more morphs to it in the custom category and save them out they don't show up on the character when I load a new scene. I've tried 'saving as' both as the morph asset and to update modified assets with no luck. Is there some way to delete the asset and just create a new one for each save maybe? Or is there an easier way to update a morph asset?

    By

    cjmarsh cjmarsh February 2016 in New Users
  • Celebrity Look-a-Likes for 3D figures Part 2

    ok - opinions plrase. Anouk - who does she lok like to you?

     

    Brooke Shields but I didn't recognize until I saw the response below your post. If it's a very modern celeb that I am out of the loop mostly.

    .......

    I bet Sophie Ellis Baxter would be one of those faces that would be easy to recognize as a DAZ style morph. Generally I find Wert's morph's the most consistantly recognizable of those that I've seen.

    Brooke Shields is too obscure for you, but Sophie Ellis Bextor would be recognizable?

    (And I express disbelief as an American who had Murder on the Dancefloor as one of my several wake up alarm songs this past month).

    By

    Scavenger Scavenger February 2016 in The Commons
  • Real VS Ideal?

    Judging by the "real" people I see in Walmart, it would be virtually impossible to morph them into an "ideal" form. So your hypothesis holds water.

    By

    fred9803 fred9803 February 2016 in The Commons
  • Asian female face morph

    Loving this face morph! Thank you very much!

    By

    Tako Yakida Tako Yakida February 2016 in Freebies
  • Runtime DNA Merges With Daz 3D

    Footwear is always a problem for conversions...even going from V4 to Genesis, or G2F to G3F, from everything I've read in the forums.

    Dana

    As a side note...it is often easier to export the shoes as an obj and fit them in a modeller, then import and rig as if a new item, than it is to try and transfer them.

    By

    mjc1016 mjc1016 February 2016 in The Commons
  • Runtime DNA Merges With Daz 3D

    *gasp*  Does this mean my absolute favorite outfit will get ported over to G2F/G3F????  (http://www.runtimedna.com/Oohlala.html)

    That would be one item crossed off my bucket list!!!!  laugh  The thought of this almost makes me as excited as that woman from Independance Day who said "God, I hope they bring back Elvis!"  yes

     

    Only if those vendors decide to port it over. If not, than it'll stay a V4 product only.

    Couldn't hurt to ask Littlefox at some point. 

    But in the meantime it seems to transfer ok to G3f with Wear Them All. The shoes are the only part that gives me trouble.

    Footwear is always a problem for conversions...even going from V4 to Genesis, or G2F to G3F, from everything I've read in the forums.

    Dana

    In this case there was evidently a morph pose needed to fit them to V4 in the first place so not much chance to get them working on G3F. The stockings converted just fine.

    By

    TesseractSpace TesseractSpace February 2016 in The Commons
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