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account sales?
No, in general content (and so accounts) from Daz are not transferable. In particualr circumstances you could open a support ticket but I would not expect a transfer by sale to be allowed.
4.9 Has Turned Grindingly SlowRemoving unused morphs by uninstalling the package or by deleting the files in the Data\Publisher\product\Figure\Morphs\Morph creator\Morph set folder should work.
Transfer Genesis Character to Genesis XWith the Genesis Generation X2 PlugIn you can transfer Characters and Morphs from the Generation4 Figures (=Victoria4 / Michael4 / Kids4) to the Genesis1 Figure: http://www.daz3d.com/genesis-generation-x2
There is the official documentation by Dimension3D: http://d3d.sesseler.de/store/dazscript/genx/GenX2.pdf
As far as I can tell, it is DAZ Studio only and has nothing to do with Poser. There are different AddOns available to expand the transfer line. If you would like to expand from Genesis1 to Genesis2 this AddOn is required: http://www.daz3d.com/genx2-addon-for-genesis-2
For transfering a Genesis1 Character to Genesis2, there is an easy to follow GenX2-Tutorial: http://www.daz3d.com/forums/discussion/comment/1060726/#Comment_1060726
If you are interested in the opposite direction from Genesis2 to Genesis1, take a look at this discussion in the New Users Forum: http://www.daz3d.com/forums/discussion/74638/genx-converting-g2-to-g1
If you need additional help, there is the official GenX2 discussion: http://www.daz3d.com/forums/discussion/24079/genx2-and-genesis-2-addon-released-upgrade-ends-soon-commercial/p1
And there is also the alternative method of transfer without GenX but this will work with Genesis3 too: http://www.daz3d.com/forums/discussion/24093/transferring-morphs-from-genesis-to-g2m-g2f-and-from-g2m-g2f-to-genesis-now-with-clones/p1
Mind Flayer or Cthulthu Headed characterNot the same, Cthulhu is a stand alone model, need a morph for G3
Runtime DNA Merges With Daz 3DI wonder... now that we have Melody/Micah and one of the clothes sets that came out with them, will we see any of the other texture and morph expansions? I think I got all of them at RDNA, but there was at least one texture set that was retired from sale just before I wanted to get it.
I wonder even more... would there be any chance of new ones?
Transfer Genesis Character to Genesis XI created a character with Genesis base model. I would like to move the character into Genesis 2 or 3.
I have looked at The Genesis Generation X2 product, and thought that would do it but after FINALLY locating the manual I can now see that it is for transfering from POSER to DAZ. Not from one character model to another.
Why is this so hard? Where is some good documentation on how all this stuff works. When I do find a link all I seem to get is 404 pages, and that's no help at all.
I am still learing how some of this stuff works and would appreciate any response to keep in mind your talking to a 6 year old, not a genisus that knows all the ins and outs of this software and how to use it.
Thanks for any help you might be able to give.
Creating Autofit/clone/compatibility presets?Aeridis made a bunch of autofit clones for Star at ShareCG.
http://www.sharecg.com/pf/full_uploads.php?pf_user_name=aeridis
Be sure to get her Comet male morph as the download includes an assortment of male autofit clones.
Apologies, I've only just seen your post.
I've downloaded everything Aeridis has for Star. I wanted a G2M to Star! so Comet would have some clothes too.
Plus, I'd love to make more clothes compatible for Star! in the future (like Aiko 5, Victoria 3 etc.) :)
The Comet package should include clones for G2M, M4 and H3 already, so you should be good to go for now until you're up to speed creating clothes.

-- Walt Sterdan
M3D Landon HD Morphs for Michael 7 (Commercial)Now Available: http://www.daz3d.com/m3d-landon-hd-morphs-for-michael-7
M3D Landon for Michael 7 adds more natural male shapes to the Genesis 3 gene pool. All morphs are custom and only require the Michael 7 base.
The base product includes four custom head morphs and one body shape with an additive muscular shape, with a HD morph for the base shape to add extra details. Each head morph has been sculpted in Zbrush and includes correctives for eye closes. The body shapes include over 50 additional JCMs for improved bending and muscle flexes and can be mixed in with other morphs from the Genesis 3 Male gene pool.
A head adjustment morph is included to use head morphs for the base Genesis 3 male, such as M3D Landon, with Landon's body shapes.
Landon also include various HD morphs and adjustments for anatomical detail for your renders.
More renders are availabe at http://male-m3dia.deviantart.com/gallery/58155384/M3D-Landon (mature content, registration required)





Need More Face Morphs For GF3 and GM3+ 1! Serene Night, 'eye length' would really be a great morph; I also like longer eyes. The DieTrying morphs, converted by SickleYield for Genesis and Genesis 2 (f+m) had a morph dial for 'round eyes', which was/is something similar, but not the same. 'Eyes up/down with eyebrows' is another great feature of these sets, just like the head/face morphs. If the PAs are not willing to provide more morphs (especially for G3M), Daz should buy something like a license for the DieTrying/SY sets and adapt them to G3.
How do I install Poser4 format content from Renderosity etc to DAZ 4.9?That's a good point, there's a huge amount of Poser-format stuff coming across with the RDNA transfer. I wonder how much of it has been set up yet for the proper metadata? It's taken long enough to set up the existing DAZ store stuff, and that's an ongoing job that's nowhere near finished yet. And until that's done, none of it will appear in Smart Content.
Need More Face Morphs For GF3 and GM3I agree. I really need some morphs that aren't currently in the system, particularly for men.
I'd like:
'eye length' I really like longer eyes, and this morph isn't there
'eye squint'. I realize this is a pose, but I use this nearly constantly on male characters, and it would be nice if this was also a shaping morph, because it looks so good dialed in.
'nose indent' at the top of the button type noses for guys, there is no morph for that.
More mouth and lip morphs.
Ability to widen the face and head, not just the jaw.
More lip morphs.
Year 1: What is missing for G3F now ?- Fantasy armor that won't get her killed due to an arrow striking right through her bare skin.
Bikini Mail allows the wearer to add their charisma bonus to their AC.
The effect is +1 if they're also weilding a broadsword.
Girls can wear boy's armour with the figure swap morph slider thingie. Pretty good for equiping armour sets with flat heels, too. Then again if they do that they lose the Gender Feat: Never Flat Footed, pretty much a game breaking bonus, but really useful for rouges.
Export MD (CLO3D) Clothes to DAZ3D , and posing.By defaul transfer utility will project the figure's rigging on the clothes. this doesn't work well for long skirts: it makes them follow the leg's bones so the mesh streches when you move the legs.
To get a better result you need to apply a projection template intended for a dress / skirt when you run the transfer utility, instead of using the default projection.
For G3F this product will provide you with additional projection templates for various types of outfits: http://www.daz3d.com/sy-ultra-templates-for-genesis-3-female-s
I've used Sickleyield's other templates in the past and can vouch for them...they are much better than the default templates and will go a long way to minimize the problems with skirts.
Year 1: What is missing for G3F now ?Preteens, and appropriate clothing. There needs to be an equivalent to The Kids 4, or millenial kids for G3.
With a bit of creative morph work, it's possible to make quite a variety of preteens. I've done it working down from Girl 7, up from the Little Ones, and a half-dozen other ways, with and without the Youth morph from Growing Up.
Appropriate clothing is a bit more of a challenge. Autofitting from earlier Genesises helps.
...I find Zev0's Growing Up morphs work very well.
"Appropriate" clothing? I agree.
Year 1: What is missing for G3F now ?I'm not clear on why people want 200 head morphs - well, I guess that depends on whether we are talking morphs or shapes. The more morphs the better - then I can created my own shapes as I please. But I don't buy pre-made face shapes nor do I buy characters for their shapes (I buy them if the skin looks apppealing). A big part of my enjoyment of this hobby is creating my own characters from base shapes using the morph dials. That's why Zev0's products are such a help - being able (at least on G2F) to dial the age up or down is wonderful. I wish there were realistic skins for all ages though. Again, I use Cailin for almost every G3 female but I like to include older ladies and the options are very limited with G3F.
EDIT: oh, sticking with the theme of the OP ... what G3F also needs are realistic nipples. The present ones look like they were created using origami, not pro-level 3D modelling.
200 head morphs is a specific package.
Cailin's texture is lovely but it's really only useful for pale redhead youngish females.
...like my character Leela, however 18$ is a bit much for a single skin.
Export MD (CLO3D) Clothes to DAZ3D , and posing.By defaul transfer utility will project the figure's rigging on the clothes. this doesn't work well for long skirts: it makes them follow the leg's bones so the mesh streches when you move the legs.
To get a better result you need to apply a projection template intended for a dress / skirt when you run the transfer utility, instead of using the default projection.
For G3F this product will provide you with additional projection templates for various types of outfits: http://www.daz3d.com/sy-ultra-templates-for-genesis-3-female-s
Export MD (CLO3D) Clothes to DAZ3D , and posing.When you save the zip file containing the object and texture files, it's name must not have any spaces in it. If it has spaces then the texttures won't be applied.
So if you have G2M Pants it must be saved as G2M_Pants or G2MPants, then the textures will be applied. Hope that is clear.
When you use the Transfer Utility with an A pose then you must change the Item Shape to current and tick the box "Replace source shape from Target" in the Project Options tab for it to rig the garment correctly.
The obj import can be very finicky with textures...things like spaces in the names can prevent them from automatically importing. As long as everything is properly UV mapped, then it's just a matter of going to the textureless surface, in the Surface tab and clicking on the little down arrow in Diffuse Color and navigating to the map location and picking it (repeat for any other maps, like bump, transparency, etc).
Yes this happens almost all the time. It is properly mapped , however DAZ still ignores them when importing . And i end up with a blank textureless surface, where i have to rearrange the textures .I can't resize the textures in DAZ , or perhaps there is a way to resize them that i dont know of ?
Without seeing examples it would be hard to say about what can be done within Studio itself...
Is MD writing an mtl file to go with the obj? If it is, open it in a text editor and look at where and what it has written for the textures.
Instead of editing the avatar, should i edit the garment in MD instead , to fit G3 Female default pose?
Yes...because the rigging tools are set up to work at the base pose, in Studio.
Thanks guys! I got it to work.
As adviced by mjc2016, i edited the garments to fit the default G3 pose, exported it as obj and imported it to DAZ3D , then selected transfer utility, it works! Only issue is that i get is when i change to certain poses, the texture gets stretched out. Anyway to fix this?
Who needs Sharks? [Commercial]And yet again, poor herdbeast...

I really should make a "Terrified" expression morph for the critter...
I would suggest it needs a new agent.
Who needs Sharks? [Commercial]And yet again, poor herdbeast...

I really should make a "Terrified" expression morph for the critter...
Export MD (CLO3D) Clothes to DAZ3D , and posing.When you save the zip file containing the object and texture files, it's name must not have any spaces in it. If it has spaces then the texttures won't be applied.
So if you have G2M Pants it must be saved as G2M_Pants or G2MPants, then the textures will be applied. Hope that is clear.
When you use the Transfer Utility with an A pose then you must change the Item Shape to current and tick the box "Replace source shape from Target" in the Project Options tab for it to rig the garment correctly.














