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  • NEW! Novica & Invited Guest Contributors Tips & Product Reviews Pt 6

    Edit: Updated after Daz fixed some of the bugs March 8, 2016.

    I'd like to showcase Uniform Dress for Genesis 3 Female(s) by Dogz. Dogz is one of my favorite vendors in the Daz store.

    Rating: Recommended with Reservations (Highly Recommended after Daz fixed the worst bugs).

    The modeling is top notch and there are lots of included textures and morphs. I noticed that when I pose G3F legs, the pleats in the dress open or close automatically to match the leg pose!!! I've never seen that before and I am very impressed. It supports several Daz Original character shapes and even the Growing Up Youth morph. But the "with Reservations" part of my rating comes from the Iray surface settings errors (in my opinion) and metadata errors that detract from this product. I have attached some annotated renders to show off some of the features and problems with the Uniform Dress product. I tested only Iray materials. The product loads with 3Delight materials by default, but I did not render any 3Delight images.

    These are the bugs I reported:

    1. Poses>By Function>Grasp has two icons for Right Hand Grip Duster.duf. What is the difference? When the Duster is selected in the Scene pane, both Right Hand Grip Duster poses show up in Smart Content as being compatible with the Duster, but only one works. The other displays an error message when it is applied. What is wrong? Is one of the poses supposed to be compatible with G3F instead of the duster? Both poses seem to work now when applied to the duster, but Daz did not answer the question about what the difference is. Both poses seem to do the same thing.
    2. Utilities>Visibility has two icons for each action. I assume one is for Iray and one for 3Delight, but there is no way for a user to distinguish which is which. Fixed by moving the icons into the Materials category and subcategory of Iray or 3Delight.
    3. Nurse ID Badge.duf is in Lost and Found. Fixed.
    4. When Maid Head Band is selected in the Scene pane, Smart Content>Materials, Files, Filter by Context checked, shows only 3Delight materials. Iray material is not shown. Instead, the Iray material for Maid Head Band is shown as compatible with Name Badge. Fixed.
    5. Iray material icons have no text or symbol to distinguish them from 3Delight materials. This makes selecting them from the Content Library Product display difficult. Not changed. If you don't use Smart Content and prefer to use the Content Library>Products view, you will have a hard time. 
    6. All 4 surfaces of the Socks Iray materials use very high SubD Displacement Level (value of 4). High surface SubD Displacement like this is very resource intensive in Iray. It seems unwarranted for a pair of socks that are unlikely to be the center of focus of a render of this product and may even be half covered by the shoes. Not changed. Workaround if displacement is causing too much system load: Just turn off displacement in the sock materials when using the Iray materials. I don't think you get any value from it in a normal render.
    7. Nurses cap Iray materials render very gray, not white as shown in the promo images. I noticed that the base color is set to a pretty dark gray. Why? Not changed. Workaround: Change the Base Color to a lighter value, like the value used for the white dress.
    8. The white socks render yellowish and splotchy, not white as shown in the promo images. The gray socks Iray material also renders splotchy. I think the splotchy issue is caused by a bad UV map. UV map was fixed. Color is unchanged. In other lighting I guess it looks OK, so I won't worry about it. My lighting was probably mostly to blame for the yellowish tint.
    9. The socks also have a poke through problem sometimes. You can even see it in the store promos. Not fixed. Workaround: hide the character's feet and toes and/or use the FBMExpandAll morph on the socks. Turning off displacement may also help.

    I have not updated these renders. They represent the product before the bug fixes. The only significant difference would be the socks, which now look like socks with ribbing at the top and not all splotchy anymore. The comments about metadata errors for the duster gasp pose and missing headband material no longer appy. Metadata was fixed.

    Uniform Dress Bethany SeatedUniform Dress G3F SeatedUniform Dress MaidUniform Dress Growing Up

    By

    barbult barbult March 2016 in Art Studio
  • Fiddling with Iray skin settings...

    @nonesuch00 -> try the orginal cornea morph with 200 - 210%... this comes closest whitout a lot of fiddling...

    however - it IS possible to come very close to a real eye.. without a concave iris (which looks great from the front but not from the sideview)..
    Image sideview... FLAT but correct modeled iris and cornea on the upper eye

    By

    AndyGrimm AndyGrimm March 2016 in The Commons
  • Fiddling with Iray skin settings...

    image one ... matching cornea (on a orginal g3 eye) to a real measurement scan.....
    image two.. render orginal g3 eyes using the scan matched custom cornea morph....
    better .. but because of the low polygon count and unlucky choice of polygons arangment for the cornea (circle to square?) a 100% match is not possible....

    By

    AndyGrimm AndyGrimm March 2016 in The Commons
  • Fiddling with Iray skin settings...

    So is the 3rd cornea possible to apply as morph to Genesis 3 corneas?

    By

    nonesuch00 nonesuch00 March 2016 in The Commons
  • Genesis 3 GoZ with HD

    To become a PA you need to create a product to sell, and have it accepted by DAZ. If you don't have anything to sell then you obviously can't be one.

    As for adjusting the mesh for a pose, you can always use Dformer (= equivalent to Poser magnets). Another possibility could be to export your posed figure as .obj once you've decided your pose is final, edit that directly and replace your posed figure with the edited prop rather than creating a morph for the figure.

    By

    Leana Leana March 2016 in Daz Studio Discussion
  • DS4.6 Pro & 3D Coat - Need Advice on IMPORT/EXPORT

    About Voxel room, it only need when you bake maps ( displacement, or normal)  from high -poligon to low poligon (it is model which you use in daz studio)

    then it is not easy,,.. then I have not used Voxel room  to make maps for daz studio products, at current. (may need to learrn more,,)

    And you may try tweak room for simple morphing,,  too,, then add normal map on  morphed mesh to add more detail.

    but i3d coat tweaki room,  is not so good as same as blender (so that you may better, make morph before

    export it,, if you hope to change mesh shape for  raised edges etc,,)

     

    To make depth maps, in paint room,  only check On depth icon and, keep OFF about  color and specular,,

    add new layer (for  your normal  modify normal_2 etc,).  then paint on  surface, with each brush tool carefully ,only about part which you hope to modify

    on current new layer.  with ajusting  brush size, strongness , change alpha texture,, etc,,, 

    3d coat will  gather all depth of layer,,  them  generate it as one normal or displacement map, when you export texture with UV sets.

    (there are too many option for brush and stroke,, then you need to learn them ^^;  I am still learning each option usage, with Smart material.

    then I thanks all of this topic .  (and I hope, more professinal advice from user  for same purpose ^^;)

    =====

    ithough it is not so expensive compare with another paint tool,, but actually cost much for me too ^^; maybe real blender artist can do it only by blender paint tool,with customized brush set,  but As for me,, I feel the cost fit  for my purpose and current skill,,  then hope marble enjoy it as same as blender,,, (Yes I only play with  morph for daz figures, almost 2 years, then, not understand what UV template  means etc,, at all,,  though  I start daz studio 4 yeas before,, not planed modeling , or sculpt something,, those days,,then I think you learn everything relly first.)smiley

    added really dirty test  work, (actually it is difficult for me to add good detaill,, with only paint brush, at current)

     (but  if someone find this topic,, may help a litte,, ,about option,,,)

    By

    kitakoredaz kitakoredaz March 2016 in Daz Studio Discussion
  • Genesis 3 GoZ with HD

    I see... I always had the impression that it is more important for DAZ to create new content than to using it...

    How do you do high quality renders then? With Victoria 4 and Smith Micro's Poser i was able to use the Morph Tool to change the mesh according to the pose (for example to simulate preassure of the skin from cloth) but because of V4's low resolution it was hard to get it right. Now with Genesis 3 the resolution is even lower which makes it simply impossible to do that. Does that mean we simply cannot create high quality renders with Genesis 3? Is not even Hexagon able to do that? It would be such a shame if all that money would be wasted on Genesis 3 stuff...

     

    Thanks again for any help! Thank you thank you!

    Ps.: Is it complicated/possible to become a PA for just getting the plugin to create art?

    By

    manuel.essmeister_c71d7d5af8 manuel.essmeister_c71d7d5af8 March 2016 in Daz Studio Discussion
  • Is there an easy way to transfer G1 morph to G2?

    Yes, the easy way is to use these two excellent products:

    http://www.daz3d.com/genesis-generation-x2  and http://www.daz3d.com/genx2-addon-for-genesis-2

    GenerationX2 allows for transfering Gen4 morphs to Genesis 1.  The add on for Genesis 2 allows for transferring morphs from Gen4 and Genesis 2 and transfer morphs between Genesis 1 and Genesis 2.   They are currently discounted for March Madness, perfect timing.

    It currently doesn't work with Genesis essential packs and morph add-ons installed with DAZ Connect.  If you install with DIM or manually you will be OK.

    By

    Lindsey Lindsey March 2016 in New Users
  • March 2016 New User 3D Art Contest “Posing” (WIP Thread)

    Here is my WIP trying to get the model pose (2nd on down on left hand side) from this picture I got from Google (Will Post ink when I find the pic again)

    Image removed for nudity in last sub-image

    You certainly didn't cut the easiest peace for you. ok, for one comparison is a bit hard as you chose a busted lady (nothing wrong with that but to make life easier for you, safe the morph, complete the posing with a "standart" model and when you are done add the morph back on).

    Now the pinup girl has her body basically in a C shape with belly and chest on the outside of the C, there surely is a sideway move in there but that comes in a second step. Start with the hip (that valid for any posing) and then get her a solid stand, balance point is on one foot only so that must move in the middle position from the hip, the slight twist to the front adding to stability in this one. Pelvis and leg need a lot of rotation/ bend to get the leg up that far. now you lady needs to get her left ellbow down and try to keep the collarbones low. Don't forget that there are pectorals to move as well devil (I'm not a bad person, I want to help)

    By

    Linwelly Linwelly March 2016 in New User Contests and Events
  • Genesis 3 GoZ with HD

    HD morphs can only be created by Daz PAs because it requires a tool which is NDA in order to import the HD morph back to Studio.  Only PAs have access to the tool.

    You can work on higher geometry, but the changes may only be reflected in Studio via displacement or normals.  The geometry itself is not re-importable as a morph.

    By

    Cris Palomino Cris Palomino March 2016 in Daz Studio Discussion
  • Genesis 3 GoZ with HD

    You can't create a morph from a subdivided object, or add polygons to the base object. Well, at least not with the tools included in DS. There's a way to produce HD morphs, but it's only available to DAZ PAs currently.

    What you could try is creating displacement or normal maps from your high-res sculpt to add the details to the base morph.

    By

    Leana Leana March 2016 in Daz Studio Discussion
  • Genesis 3 GoZ with HD

    Hi,

    i just tried to create some custom morphs for Genesis 3 and I never did that before. What is the proper workflow for this? I tried the obvious by increasing the mesh resolution in DAT Studio and then hitting the "send to ZBrush" button. The following dialogue asks me if I want to export at current resolution and because the base resolution is waaayyy too low I check both "Export at current resolution" and "Export with deformers".

    So now in ZBrush it looks nice and I start sculpting (without adding more subdivisions). After my work is done I hit the GoZ button again at ZBrush and my already open DAZ Studio pops up again.
    Now the problem: DAZ Studio gives me a dialog with the message "The topology of the object has changed. The object cannot be updated. Select the action you want to perform" and I can only choose between "create a new object" or "update existing object" but the latter is disabled, so I have to go with the first choice. Then it imports a very new figure and it is not rigged or anything. Just a plain mesh. Completely useless.

     

    Second option: GoZ without the option "Export at current resolution" checked: I get a very very low resolution mesh into ZBrush and need to subdivide it a couple of times to be able to sculpt on it. After I did that I hit the GoZ button again to bring the new Morphs back to DAZ Studio. Now I get another dialogue "GoZ Update Options". Which I leave at default options and name my new morph "test1" (see screenshot attached").
    OK, it seems to work. I can set the new Morph to 100% but all details are lost. As if it just transferred the base mesh information but no details are here.

     

    What am I doing wrong? What is the proper workflow for this?

     

    Thank you for your help and have a nice day!

    By

    manuel.essmeister_c71d7d5af8 manuel.essmeister_c71d7d5af8 March 2016 in Daz Studio Discussion
  • DAZ Studio 4.9 Pro, General Release, Now Available!

    My DAZ Connect downloaded content is not showing in the normal Content Library. I am trying to figure out how to tell DAZ Studio where to find it, but have come up with nothing thus far. There are files that cannot be accessed using the Smart Content. Morph INJ/REM files do not show in the Smart Content pane. For Millennium figures I need those files in order to inject the character morphs I wish to use.

    So I am asking how do I get the Content from DAZ Connect to show in the normal Content Library?

    http://www.daz3d.com/forums/discussion/72724/how-to-make-connect-installed-content-show-in-content-library-tab

    Oh, oh. This looks to me like a big mess. It should not be necessary to analyze a program as if I were a writer of computer code or a technical support specialist. Good luck and my admiration to those who are. But I'm going to wait until these these things are fixed and downloading and installing the new version are all that are necesary.

    The big mess already has begun with introduction of DIM. Installation of content should get easier, but IMHO partly it got only more complicated. And Studio 4.9 with its connect is now only a increase of this mess. But I don't care, I stay with Studio 4.8 and definitely I will not upgrade. A product that needs connect is not interesting for me, also not if it would be free. It's my machine and I decide where and how my content will installed and managed. I don't need "features" that make just disorder, instead to be useful. I want to work with a software and not waste my time with fixing problems.

     

    Well ... you can use DS4.9 without ever connecting Connect ...

    By

    Kerya Kerya March 2016 in Daz Studio Discussion
  • Genesis Generation X2 and DS 4.9?

    any add-on mophs (and I know there are tons) have to be installed with DIM too so they will be added to the Genesis figure's morph folders

    How does that work with morphs that aren't from DAZ and thus don't have a DIM installer? I'm hoping to get Blackhearted's old Aiko 19 morph into Genesis.

    It doesn't work currently with Connect installs, but should be fine with manual installs of third-party products.

    By

    fixmypcmike fixmypcmike March 2016 in Technical Help (nuts n bolts)
  • Genesis Generation X2 and DS 4.9?

    any add-on mophs (and I know there are tons) have to be installed with DIM too so they will be added to the Genesis figure's morph folders

    How does that work with morphs that aren't from DAZ and thus don't have a DIM installer? I'm hoping to get Blackhearted's old Aiko 19 morph into Genesis.

    By

    Alric Alric March 2016 in Technical Help (nuts n bolts)
  • Fiddling with Iray skin settings...

    j cade
     

    I just grumbled about the caruncle lacrima or general about the inner eye "edge" shape.. and i saw that you had a way more realistic morph/shape posted .. is that custom modeling or from a morph product?

    The most recent image I posted is a full custom eye and it is fantastic but complete overkill, it's its own full object that replaces the gen3 eyes. Thats why, among other things, it has a back. I'm not sure what I'm going to do with it. Right now its way to fiddly to be a proper product (and even if I get it non fiddly I wonder how wide its appeal would be)

     

    Also I've finally got round to packaging up my basic iris morphs for gen3 male and female. Get 'em here

    Me...it would save me having to make my own...eventually. 

    By

    mjc1016 mjc1016 March 2016 in The Commons
  • Fiddling with Iray skin settings...

    j cade
     

    I just grumbled about the caruncle lacrima or general about the inner eye "edge" shape.. and i saw that you had a way more realistic morph/shape posted .. is that custom modeling or from a morph product?

    The most recent image I posted is a full custom eye and it is fantastic but complete overkill, it's its own full object that replaces the gen3 eyes. Thats why, among other things, it has a back. I'm not sure what I'm going to do with it. Right now its way to fiddly to be a proper product (and even if I get it non fiddly I wonder how wide its appeal would be)

     

    Also I've finally got round to packaging up my basic iris morphs for gen3 male and female. Get 'em here

    By

    j cade j cade March 2016 in The Commons
  • Genesis Generation X2 and DS 4.9?

    I've tested that and it will get you to see the base figures, unfortunately, any add-on mophs (and I know there are tons) have to be installed with DIM too so they will be added to the Genesis figure's morph folders

    By

    Lindsey Lindsey March 2016 in Technical Help (nuts n bolts)
  • DAZ Studio 4.9 Pro, General Release, Now Available!

    My DAZ Connect downloaded content is not showing in the normal Content Library. I am trying to figure out how to tell DAZ Studio where to find it, but have come up with nothing thus far. There are files that cannot be accessed using the Smart Content. Morph INJ/REM files do not show in the Smart Content pane. For Millennium figures I need those files in order to inject the character morphs I wish to use.

    So I am asking how do I get the Content from DAZ Connect to show in the normal Content Library?

    http://www.daz3d.com/forums/discussion/72724/how-to-make-connect-installed-content-show-in-content-library-tab

    Oh, oh. This looks to me like a big mess. It should not be necessary to analyze a program as if I were a writer of computer code or a technical support specialist. Good luck and my admiration to those who are. But I'm going to wait until these these things are fixed and downloading and installing the new version are all that are necesary.

    The big mess already has begun with introduction of DIM. Installation of content should get easier, but IMHO partly it got only more complicated. And Studio 4.9 with its connect is now only a increase of this mess. But I don't care, I stay with Studio 4.8 and definitely I will not upgrade. A product that needs connect is not interesting for me, also not if it would be free. It's my machine and I decide where and how my content will installed and managed. I don't need "features" that make just disorder, instead to be useful. I want to work with a software and not waste my time with fixing problems.

    By

    stefan.hums stefan.hums March 2016 in Daz Studio Discussion
  • Is there an easy way to transfer G1 morph to G2?

    I tried converting to OBJ like in tutorial on forums then transfer to G2. But the G2 face is distorted (as if a second chin.) and the torso looks like two sets of breasts. I just reloaded Daz onto system and trying to reconfigure.

    By

    susievir_8ef440e1f5 susievir_8ef440e1f5 March 2016 in New Users
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