-
Manly man stuff for men mainly [commercial]
By the each character has his own custom LIE face texture to go along with their HD morph imperfections and over all dark out look.
Applying Rigging To Edited Figure/ObjIn order to use the Transfer Utility the hand would need to line up with the original Genesis hand.
Thanks! It didn't work the way I had hoped though I may have expected too much out of doing this. Or I could have done something wrong {missed a step or didn't do one right} but I was hoping to be able to use the morphs {though at least the Hand Poses are working so that's okay}. It also affects the skin when applied {using "James for M5" in this case} and needs to be adjusted. The pics below show what I did and the result {starting from scratch}:





Here's the result of applying the skin:

And this shows what I'm trying to get. For this I simply used the whole Genesis figure {x4} and turned the Opacity to 0 on each for the parts I didn't want showing up...

Yeah, kinda creepy, I know {LOL}. It's a bit of a joke I'm doing of the owner/creator of a game/forum I'm on and I intend on using this character occasionally for goofy scenes. It works okay as it is {with a few adjustments where necessary} but I was really hoping to create a whole character without all the excess. The morphs weren't really important for the Hand-Body but would have been nice if I could get them to work on the Head, Legs and small Arms/Hands when each are seperate from the Genesis figure. Then to combine the 4 parts into one character.
Anyway, thanks for your help!
I'll keep checking back here in case you {or anyone else} has an idea of getting the results I'm hoping for.
M. Stohler
{BlueDragonFire}
The prices are getting out of handWe're all buying the extended licence to use 3D assets as part of a finished render that can then be monetized without further fees.
This is rarer than it reads with digital art stuff (I'm looking directly and accusingly at you, Content Marketplace, you and your titchy, tiny small print).
Daz is very like digital audio workstation construction kits and VSTs in that (and in fact several other) respects.
If it's getting costly, it's time to start rendering stuff that sells. This is an esoteric hobby that can morph into a second career almost seemlessly with no residual fees to cost. With added enlightenment about the market value of digital imagery thrown in for free when you do start selling stuff. I'd say art is the hardest dollar there is to make a sustained living from; what sells this year simply does not the next. It's why we mostly sidestep into peripheral services for things that do sell year in, year out, or keep a day job.
Cheetah Girl for Genesis 3 FemaleThe head morph looks great, makes me curious how good expressions work on her, while the spots pattern could be improved a bit. What bothers me more is that there's no tail, or at least some fits and texture for an existing tail product.
Next time please throw in a tail and eventually some creature feet morphs with claws or even a Look At My Hair preset, which would make that an adorable product, just like a cuter version of Raws creatures - as this is truly missing for long time (since Melody that was for A3 with a more tooney look).
I still like her and will buy to encourage more products like that. Already have some ideas for using her in sci-fi renders, just might try adding/texturing some tail then myself, not sure how successful that will be though.. ;)
UV TailorWhat I'd like, myself, is a UV-transfer tool, whereby a mesh could be remapped according to a UV-set on another mesh, based on relative mapping of an existing map held in common. (This wouldn't work, say, between Posette and Victoria 6 G2F, but if both G2F and the loaded Kids4 share a V4 map, one could remap Kids4 according to Victoria 6 or vise versa.) It'd basically line up seams and user-selected index points (navels or nipples, for example), and extrapolate the points between for minimal stretching.
How doable is that?
Mesh layers go through (rigging and weight mapping)You probably need to edit the weight maps a bit more, though it's possible that fixing this will require a JCM (a morph that is linked to the bend that causes the problem).
please helpThe Genesis 3s have a HD Mouth morph dialed 100% as the default. I doubt it would make that much of a difference but you could try dialing it back to 0%.
Genesis 2 female sculpted head/body morph for characterAre you working at base resolution?
It's looking pretty good. Make sure that you check the topology as you sculpt. Something a lot of new sculptors do is move the mesh around, but don't check the topology and how it looks as you sculpt. You want to keep it even and keep in mind where the brows are. Test and look where existing textures lay on the topology your moving. If you're only going to use only your own textures, that's fine. If you are making a morph and may employ textures made by others, you'll want to make sure you keep where brows and lip lines, etc are so other textures look good on the morph(s).
Mayan Barbie!that
To be fair, only the Princess outfit of the bundle was "Mayan Inspired". The lady you're dissing as "Barbie" was never described as being "Mayan" to begin with. According to her description, no hint at any nationality ist given. She probably ended up the same way in the Mayan Bundle that the Voodoo stuff ended up in the Monique&Darius6.
Aztec name, implys origins in central america.
I should slap a Dirndl on a Navajo girl and sell it as Oktoberfestmaedel
Her head morph is pretty and if she had a little darker skin it would have been an instant sale.
LOL thats kinda awesome thats the first thing they come up with." We need a theme for Darius and Monique. what do those people do anyways?"
"I know, voodoo!"
Michael and Friends Appreciation Association [Lots of images, please.]I find a lot of the Gen 3 male textures look simiilar to stuff I own or have seen before. There seems to be a lot of similarly made and sourced textures in use for men which gets a bit old.
I haven't noticed personally that they all look alike because they don't. The morphs are different. The textures... Not so much.
Hi Serene Night,
You have raised a very interesting point here.
Recently I decided to look through my runtime texture files and was shocked to find 11 of my male characters all had the same merchant resource textures albeit that they were shaded a slightly different skin tone colour. I had purchased them as new characters but in reality it was only the face and body morphs that made them 'new'. (I am sure there were many more but I gave up looking).
Looking back at some of my old M4 textures I found them to be more detailed, (because I have noticed some of the 'new' recoloured textures are washed out of detail and the skin then looks like sprayed on tan) and the older textures were quite photographic showing different human male models had been used in their creation.
Looking through the few G3 male characters I have also show the same texture sets being used with a different skin shading. So basically I feel I am now buying the same texture sets over and over again. This is why I now consider purchasing head and body morph products, to make different characters, a far better cost effective option.
We certainly need more variation of real human texture resources for the new G3 male characters or, as you correctly say, they will all look the same.
Manly man stuff for men mainly [commercial]Antman: are the poctures 3 and 4 how the head morph looks w/o the face prop?
the product promos do not hint that. I would be interested in this character but have currently no use for the cyborg.
Also is the skin shown in pic 3 included in the product?
Asian female face morph"So how do I get this morph. And what products are required?"
If you go to HerYun's very first post in the thread, you will find the link to the download. If you are not familiar with DA, there is a download botton on the right-hand side of the page.
Oh, and I don't believe that you need anything other than G3F base.
Asian female face morphSo how do I get this morph. And what products are required?I need help with michael 3 clothes not aligning correctly!They work with the basic stretch arms, legs and neck but not with muscles or tone. Is the "PBM-TuckedIn" morph supposed to go in and out or up and down? I decided to morph the jeans to go outside the boots and not inside and it looks OK.
I need help with michael 3 clothes not aligning correctly!I'm using sexy men morphs, but the problem shows even with no morph injected ...
... and yesthe clothes show themselves fit to michael!
I need help with michael 3 clothes not aligning correctly!Are you hiding Michael's legs using the eye icon on the Scene pane? If you shrink the legs the pants legs will shrink along with them.
The TuckedIn morph seems to work correctly for me, are you sure you had the shirt selected?
Yes, I'm hiding the legs with the eye icon. How can I shrink the legs? Clothes are not morphing with M3!
Novica & Forum Members Tips & Product Reviews Pt 7Barbult...wow...!
Great dynamism in her expression and hair. :)
Thank you, Scott. I used Cailin Hair and the included style and wind morph presets.The expression is 0.58 Amazed and 0.60 Disgust.
I need help with michael 3 clothes not aligning correctly!Are you hiding Michael's legs using the eye icon on the Scene pane? If you shrink the legs the pants legs will shrink along with them.
The TuckedIn morph seems to work correctly for me, are you sure you had the shirt selected?
Scott Livingston's Render ThreadSo...how is everybody?
I've been doing a lot of lurking, a lot of rendering (though mainly experimentation, not finished artsy pieces), and a lot of non-3D related real life stuff. But finally I have some new stuff I'd like to share here!
To start with, here are a couple of new portraits of the lead characters in my fantasy novel WIP: Mirian (who has appeared in this thread several times before) and Daran (who I haven't shared a render of in quite a long time...this is his first appearance in this thread). Mirian's portrait isn't much changed from an image I posted in the Gallery a while back...but the hair looks better (I think), the morph is slightly changed, and DOF has been added. Both figures are Genesis 2. No postwork on either.
I need help with michael 3 clothes not aligning correctly!For the pants legs, the simplest solution is to hide Mchael's legs, since they won't show anyway. On the shirt, is that the TuckedIn morph?
Exactly, " TuckedIn" morph! I wasn't aware that I can hide parts of the jeans so that's another solution, hide the parts of the jeans that overlap!









