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Why Poser? (serious question from a DAZ Studio user)
I use mostly DAZ for creating wallpapers and Poser with Unity (Training and testing). I also have DAZ gamedev indie license so both initially cost me about same amount.
I like morph tool in new Poser. It's pretty easy to use and can do many things without using other 3D software (Trying to do new character from Pauline). In DAZ the morph tool was limited or I didn't know how to use it.
Working with Unity: With Pauline I need to check do I have to export face expression as one frame animations or do I need script for face rig. With Genesis 3 needed to add support scripts for bone twist in mecanim. No other problems found in animation.
DAZ have better export tool. When exporting from Poser you need to combine skeleton from clothes to figure in Unity or other software. I also need use animation or scripts to combine and set morph values. Because of FBX or exporter limitation I need to create PBR material converting/exporting script or search needed textures.
For DAZ Connect: I did't like it in this way because I need to keep DAZ Orginals and PA models in different library. Maybe if they can improve it like that I can select that I only use DAZ Orginal models and it prevent to use others (I think this is not easy task). Also models need to be available to export to game engine if you have license.
So both have good and bad features. At this point for lazy gamedev DAZ does have more models and clothes to use.
Now looking DAZ orignal character and trying to think ideas for games.
Also this is still my hobby.
I hope this was litle help if someone want to use DAZ or Poser in gamedev.
Looking for a character that looks a bit like Paul NewmanI'm looking for a morph or character that resembles the late great Paul Newman. Doesn't have to look exactly like Old Blue Eyes, but he was the inspiration for one of my characters. I know there are a lot of celebrity look alike models out there, but I don't recall seeing a Paul Newman one. Has anyone seen one? Could be for M4, G1, G2, G3, etc.
Is there anything like this for g2m?How is something like these created? How do you make addable morphs?
To make a fully custom morph for a Genesis figure :
- export the mesh at base resolution, after having zeroed all morphs (G3 figures have some morphs applied by default for mouth and navel IIRC)
- morph the exported mesh in your modeler and save the result as obj
- in DS, use Morph Loader Pro to load your obj as a morph for the base figure (once again zero the default morphs before).
- save your new morph as a Morph Asset (under "Support Asset"): a new .dsf file for your morph is created in the data folder. From memory, you go to the Morphs directory for the figure, then there's a first sub-directory for the Vendor name you enter, then one for the Product name, and then your morph assets
Then to distribute the morphs you provide your new morphs assets in the data folder hierarchy needed.
Duplicate Formulas Found?Islandgirl : Post the error from the log file. tham it should be easy to find out the guilty product/morph
Any news on when your Poseset will hit the store?
Is there anything like this for g2m?There's also Ghost of Macbeth head morphs, which are great.
The following are full face morphs, not facial feature morph dials: http://www.daz3d.com/extraordinary-men-for-genesis-2-male-s-volume-1
http://www.daz3d.com/extraordinary-men-for-genesis-2-male-s-volume-2
Facial Muscle morphs for Gen1-3 M+FI see at least half a dozen muscle morph sets, every darn muscle in
the body EXCEPT facial muscles.
I am not talking expression poses ect...
Specific muscle morphs to control the numberous
facial muscle collection.....need a nervous twitch ? no problem
need to stretch the jaw to one side ? No Problem.
Disclaimer...not interested in emotion facial morphs or poses
Not interested in facial construction morphs...make nose bigger ect.
Soldier Uniforms without any protection add onsWhat about soldier uniforms without any protection for knees and elbows? Just boots, pants, shirt, jacket and maybe a belt but with a morph for the jacket and shirt for "no belt", the jacket should also has the option for open/close and the pants should have the option for "in boots" or "over boots".
The reason: I guess soldiers in their base camp do not wear their protection add ons the whole time. (Own experience)
What is the difference between Carrara and Daz Studio?Dartanbeck's thread linked above also categorizes a large number of free youtube tutorials by Cripeman. Here is a list of Cripeman tutorial topics. The list will give you an idea of some of the variety of features that Carrara has if you choose to take advantage of. See Dartanbeck above for the links.
Cripeman Tutorials Index
The Cripeman has been soaring Carrara skies for years now, and has been faithfully saving humanity through his imaginative advice on how we can get Carrara to do what we need it to do. If you're new to using Carrara, the Cripeman's tutorial collection can direct you through many aspects of the software. Personally, I enjoy each and every one and have watched most of them more than once - and I hope that the Cripeman keeps this up... forever!
It can be a little daunting trying to find what you're looking for by simply navigating YouTube. Also, I feel that his advice and pleasant teaching techniques would be the perfect addition to a Living Carrara User's Manual.
Because of this, and with his permission, I have compiled a fully linked list of all of his tutorials to date. I'll try to keep my eyes open for new ones and add them accordingly. If you notice that one is missing, or if you feel that one (or more) link should belong in a different category in the list, please let me know. But this is a rather large endeavor, so please be patient.
Enjoy :coolhmm:Carrara Features
Thoughts on Genesis in Carrara 8.5
Dynamic Hair
Plant PrimitiveMaking a Christmas Tree Using the Plant Modeler
Lighting and RenderingCreating Lights From Textures Using Anything Glows
How to Make a Blueprint Style Render
Generate HDR Images for Carrara
Particles and PhysicsParticle Creation with Particle Shaders
Setting up Particle Emitter for Forces
Writing with the Particle Emitter
Modeling a Chain (Physics Chain 1)
Physics Chain 2
ShadersMaking Windows Shader for a Distant Skyline
AnimationSpecial Presentation: Eadward Muybridge - Grandfather of Animation
Creating a Wing Flap Animation
Making a Logo Flying Around the World
Exporting Animated Poses from Poser to Carrara
ModelingCool Carrara Tricks - Building Better Bricks
Cool Carrara Tricks - Building a Cityscape Pt 1
Cool Carrara Tricks - Building a Cityscape Pt 2
Cool Carrara Tricks - Modeling a Mailbox
Modeling a Barrel using the Lathe Tool
How to Make a Mushroom Cloud Pt 1
How to Make a Mushroom Cloud Pt 2
Making Keyboard Shortcuts for the Spline Modeler
Model a Figurine in 10 Minutes
Making Morph Targets on Your Figures
ReplicatorHow to Make Your Own Starfield
Distributing Objects with Shaders
************************************************************************
More Excellent Cripeman Tutorials That have yet to be catagorized
************************************************************************Cripeman's dedication to Frank Frazetta
Where he links to a feature-length special on the artist himself:
Frank Frazetta - Painting with FireMake a Mountain of Skulls
Shows a quick example of creating a custom Terrain Shape, Using Poser to export only the Skull from a complete skeleton, Replicating the Skulls onto the custom terrain shape, and using the light brightness to Stylize the end image.Making a 3d Object out of a 2d image
The 3DUniverse Toon Generation Figure
String Lights on a Christmas Tree
Precision Alignment in Carrara
Spline Modeler Animation Trick
DAZ Party!Something on the bundle side of things is that I remember a while back when Daz did themed starter bundles for V4/M4 and Genesis. That really seems like the right way to go for what you put in the bundle and fill accordingly. In my eyes I feel it should be:
-Tutorial. Mainly the basics for Daz itself (thus this could be standardized for the bundles), though an additional one with a walkthrough for the bundle itself could be good. Both video and print versions should exist.
-Scene. The set piece for the theme. Arguably it should be large and outdoors or it should be an indoor scene. Something modular is good for the educational aspect.
-Poses. Something that suits the scene. Might be exclusive to the bundle if the original scene lacked poses or if they were too impractical.
-Lights. Similar to poses, this is mainly for if the original scene didn't have any.
-Two outfits. It explicitly needs to be a male and a female outfit or at least one of the two needs to work for both. It needs to err on the side of not outright being skimpwear. It's fine if it can become it but it shouldn't be the default. Also, they should be outfits with shoes.
-Props. At least one thematic prop, though if more are feasible that would be good.Morps and alternate characters are technically extra for a broad themed starter bundle. However, their importance goes up a lot in a bundle if the bundle is a sort of modern bundle. I also feel that after separating exclusive tutorials, poses, and lights, the set should be 5-6 items.
I think one way to measure all this is to look at three bundles and see how they measure up to the list, give or take some ommisions like a tutorial.
Genesis Fantasy Starter Bundle http://www.daz3d.com/genesis-fantasy-starter-bundle feels like a winner. Clothes that can work for both genders, one of the outfits has multiple colors, a decent scene, a creature to fit the theme, weapons, and hair (though meant for the female).
Genesis Scifi Starter Bundle http://www.daz3d.com/genesis-scifi-starter-bundle sorta drops the ball in one key area. It's got a great scene since it's modular, very good props, the hair works. Where it's let down is the outfit. It doesn't suit the mail characters and bunny stuff makes it an outfit not intended to be taken seriously. It's not a good design in a vacuum (I don't know about the actual outfit quality) and a worse choice for a starter bundle.
Genesis Starter Bundle http://www.daz3d.com/genesis-starter-bundle is an interesting case. The troll makes this set weird since without it, it would have been the "modern" starter bundle, to complement the sci fi and fantasy bundles. It does sit in an interesting place as being the only one with the morph bundle. Swapping out the troll for a scene of some sort would have made this just about perfect.
I think looking at the ideas presented from these three bundles and the base concepts of fantasy/sci fi/modern would be good to plan around. Plus, Daz official bundles are one thing but those showing others what they already own could set up a pre-planned list of things to showcase based on these ideas.
BC MovieStands Twister 'Panels'I'm trying to use the Twister from the 'BC MovieStands Twister' product and have these really weird 'panels' showing up in the render. I don't see anything like them in the viewport when composing the scene, and I can't find anything in the morph controls related to anything like them, so I was wondering if anyone could shed some light on what they are and how to 'adjust' them out of view? It may be related to all the twisting I'm doing to it, plus the fact that it's running at about 150% - 200% it's stock size, but I'm not sure.
Duplicate Formulas Found?That's the question...
Basically, you pick one set and go with it for all of them. From what I've seen looking into it, instead of updating when resaving/editing the second set gets written. It's easiest to pick when there is little change in the value. You could also add the two values together...
But more often than not, if it's more than a couple items it's not worth editing. On some of the ones that have ended up with a large number, I found it was just easier to scrap the morph and start over (reimport, etc).
Is there anything like this for g2m?I found three, doing a quick search for "head morph" in the store, but only the first one is like the Resource Kit you linked to...
http://www.daz3d.com/brodie-6-morph-resource-kit
http://www.daz3d.com/shimuzu-s-head-morphs-for-michael-6
http://www.daz3d.com/genesis-2-male-head-shapesI didn't find anything like it for base Genesis 2 figures.
Is there anything like this for g2m?http://www.daz3d.com/genesis-2-head-morph-resource-kit
I really want to fine tune my male characters
But since this is for females, I was wondering if I can find any for males?
The same people did this one, which might do the job:
http://www.daz3d.com/gianni-6-face-morph-resource-kit
-- Walt Sterdan
Is there anything like this for g2m?http://www.daz3d.com/genesis-2-head-morph-resource-kit
I really want to fine tune my male characters
But since this is for females, I was wondering if I can find any for males?
Duplicate Formulas Found?Here's a short snippet of a morph that I ended up making that has duplicate formulas...
{ "output" : "hip:/data/DAZ%203D/Genesis%203/Female/Genesis3Female.dsf#hip?center_point/x", "operations" : [ { "op" : "push", "url" : "Genesis3Female:#Brianna?value" }, { "op" : "push", "val" : -3.620371e-06 }, { "op" : "mult" } ] }, { "output" : "hip:/data/DAZ%203D/Genesis%203/Female/Genesis3Female.dsf#hip?center_point/x", "operations" : [ { "op" : "push", "url" : "Genesis3Female:#Brianna?value" }, { "op" : "push", "val" : -0.000471088 }, { "op" : "mult" } ] },Notice that there are 2 sets of values for the hip X center point...that's what it's all about.
Of course trying to edit that out for every node is a bit of a chore...but a lot of the time it isn't everything. The log will tell you what is affected.
Duplicate Formulas Found?If it is a morph or property you created yourself, try making a small change, like changing the color of the slider and resave the morph.
That sure beats hand editing out the duplicates from the duf...
If it's one from the store, then file a Customer Service ticket.
I wouldn't even know how to edit a duf file to do that. I don't even know what a duplicate formual is.
I just picked up this tip from an old forum post after I started having the problem. It worked like a charm for me.Duplicate Formulas Found?If it is a morph or property you created yourself, try making a small change, like changing the color of the slider and resave the morph.
That sure beats hand editing out the duplicates from the duf...
If it's one from the store, then file a Customer Service ticket.
Released: "A Touch Of Dirt For Iray" (Commercial)Displacement is a way to move the mesh of the object, kind of like an HD morph. It can be used effectively with the 3Delight render engine to do thinks like put wrinkles on a character's skin, make tread on vehicle tires, give texture to bark on a tree, etc. Displacement doesn't work very well in Iray, because it doesn't work the same way it does in 3Delight. I recommend zeroing it out. If you have a fantastic computer with a fantastic NVIDIA graphics card with 6-12 GB of GPU memory, you can try to get some use out of displacement in Iray by increasing the displacement subD setting in the Surfaces pane. Other than that, displacement just causes trouble in Iray, in my opinion.
Yes, in Iray you have to "really" subdivide the mesh in order to see displacement. This is a bit sad, since it is very memory consuming... And this time the SubD level which would be necessary is so high that you can even not use displacement without killing the computer. Getting rid off displacement when possible is a good choice.
Duplicate Formulas Found?Look in your Daz Studio log file. It will tell you what item is causing the problem. If it is a morph or property you created yourself, try making a small change, like changing the color of the slider and resave the morph. That has corrected the issue for me when it occurred on properties I created.
“...accurate character tolerances made Daz a go-to solution on CAPTAIN AMERICA, THOR, and IRON MAN.”I'm confused StratDragon. Are you saying you can't morph or rig or animate or something in one of those other programs? Because I know you can do all of those things in studio. Most of them (I don't rig at this point) I have done myself.
no I'm saying a Lamborghini Huracán and a Ford Fiesta (as Daz loved to cite) are both sports cars, Kobe Beef and Koala Jerky are both meats, a handmade Stradivarius and a box with crank that exposes a springing clown under the lid who socks you in the nose with a boxing glove are both musical instruments; however to compare these as in the same class could be interpreted as being highly selective of information without present a case for it. Are LWO,MAX or MAYA competitors to DS? It would make more sense for Studio to present itself as a challenger to Poser, which isn't free but all the content that is bundled with it I would think is a fair assessment. Otherwise where is Poser on this list? for that matter where is Blender on this list?
If someone asks you to back up your claims which are a bit disingenuous or sketchy to begin with you can't expect "don't question it, just accept it" to satisfy the inquiry.
We have a saying in 'Merica: Don't write checks your hinney can't cover!
however I am in the market for a Koala Jerky covered Ford Stradivarius with boxing clown inside if anyone knows someone.














