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How To Transfer A Morph From One Clothing Item To Another
Thanks for the help, crosswind! I found the Transfer Utility and I've been experimenting with it- it's pretty cool!
Getting on the 9 train, or notI wasn't around to falll in love or invest much in Genesis 8, so my experience of all the Generaions of Genesis from 2 onward were simultaneous. My favorites have been Genesis 9...and Genesis 2, actually. (Genesis 2 is more awesome than people talk about). And honestly, I feel like the morphs and shapes I have for Genesis 9 "do more" than what exists for most of the other figures. I have about 3 or 4 complete shape and morph collections for Genesis 8, male and female - and STILL struggle to get details or the "look" I want to see. And it takes what seems like forever.
What I like abut Genesis 9 is the way the face has more nuance and idk how to explain it... It seems less cartoony and "smooth". (Though that's the exact reason I love Genesis 2) Genesis 9 characters just look more like real people to me. I have seen some Genesis 9 art that I have had to *really really* scrutinize to tell it from a photo of a real person. That's impressive to me. And while I do have a few issues with 9 "out fo the box" (like short shins) all of them are easily addressed once I got a few character morphs and shapes and begin creating my own characters...which feels REALLY easy by comparison to Genesis 8 (even with all the morph packs).
I've heard people say stuff about the eyes, but from my playing around, I think it might just be a need for "better" ( I know that word is subjective) textures.
Here is an example of a character I've been developing with Genesis 9. It's a fantasy "non real" character, and even though it is incomplete and kinda "rough" there's STILL something about it that looks more "real" to me than the other figures I have in my collection to work with... even though it's not a "real life" character. Idk... (btw, she's made mostly from Thornworks "Nala" , for anyone curious)
No... Your experience of Genesis 9 without any characters or shapes, is going to seem as robust as however many years collection you have invested in your Generation 8 figure feels... But, I really think that it is WAY better than previous figures were without those things and actually with only a minimal few added, is actually much much better...
And you know, I get why people are attatched to their current favorite figures, but I will never understand why some feel the need to discourage others from liking sometihng else. Why throw "yuck" on someone else's "yum'? It's also interesting to me that the people most adamant about NOT liking it are the one's saying they're not interested to try it at all. (shrug) I'm liking it very much.
Shape Rigger Plus(Commercial)Hi Zev0
Trying to save an existing morph and I get 'unable to save morph' for any existing morph I try.
I can create new morphs fine
Pretty sure my path is ok.
How To Transfer A Morph From One Clothing Item To Anothergfdamron1 said:
It looks like I have the Pro version, and I registered it. So far I don't see any difference with what I had earlier, but I might not be looking in the right place.
Just check if you have Transfer Utility under menu : Edit - Figure - Tansfer Utility...
Gen 9 - Lines Under Eyes - QuestionFabler said:
crosswind said:
Some characters have deeper inner lower eye sockets that result in disctinct creases... I would not suggest you further buy a couple of shaping products let alone there might be no dedicated morph for this.
If you have Mesh Grabber or know Blender, it'll be pretty easy if you give it a couple of drags or smoothing that area in Blender and import the fix morph...
Thanks for the suggestions. I'll give Mesh Grabber a try. I've only used it to fix clothing. Do you have any tips on using it to make changes to the face?
Yep ~
- First, Alt + Shift + G (Geometry Editor), Ctrl +[, turn on Use Symmetry in Tools Settings, then drag select on one-side of the face... (ss1)
- Alt+Shift+E, in Tools Settings, set Gizmo Orientation : Normal, set a proper value in Falloff Radius, then carefully drag the Gizmo. Then click Save button to save a delta morph. (ss2).Suggest you have more experiments first, then you'll be good at this way. Good luck!
Face Transfer 2Yet another creation with Face Transfer 2. PhilW shapes to it provides nice touch to the face.
How To Transfer A Morph From One Clothing Item To AnotherThanks for the additional information, crosswind. When I register the serial no. will this cause DAZ Studio to connect on line whenever I open it?
I should also clarify that I do have an option "Transfer Active Morphs". When I press that I get a message: "You must use a figure built using Parametric Joint Parameters... in order to perform this action." Does this have anything to do with what I'm trying to do?
Multiple ERCs On One Graftambaryerno_f18cf8da31 said:
crosswind said:
In your case, logically, when Untied is Off, Tied should be On... however, ERC does not support circular links in between properties on a single figure / prop. So, practically, your current method is appropriate, i.e. : rename "Laces Tied" property to "Laces Untied / Tied" as a toggle, then hide "Laces Untied" property and related morphs. Besides, for such a case in which you set ERC in Property Hierarchy, you don't need to ERC Freeze any property...
As an alternative, you may use Enum Property type, in which you'll have more flexibility to define multiple controlling conditions with [Keyed] values. Then hide all Conditional Grafts and morph properties you don't wanna users to manually dial... (ss1)
Well, your modular sword case is different as there'll be separate objects (Props), so you shouldn't have issues of circular ERC links...
Enum looks promising. Will that one work for Props, too, or only on Figures like the Grafts?
Yup, that type works for both Figure and Props, with supporting all property types when you define ERC link. Pretty flexible.
Multiple ERCs On One Graftcrosswind said:
In your case, logically, when Untied is Off, Tied should be On... however, ERC does not support circular links in between properties on a single figure / prop. So, practically, your current method is appropriate, i.e. : rename "Laces Tied" property to "Laces Untied / Tied" as a toggle, then hide "Laces Untied" property and related morphs. Besides, for such a case in which you set ERC in Property Hierarchy, you don't need to ERC Freeze any property...
As an alternative, you may use Enum Property type, in which you'll have more flexibility to define multiple controlling conditions with [Keyed] values. Then hide all Conditional Grafts and morph properties you don't wanna users to manually dial... (ss1)
Well, your modular sword case is different as there'll be separate objects (Props), so you shouldn't have issues of circular ERC links...
Enum looks promising. Will that one work for Props, too, or only on Figures like the Grafts?
Need help with Luxe Fibermesh EyelashesCommon issue on custom characters... you may try: select Eyelashes node, Show Hidden Properties... select currently used, check and see if there's any partial head morph(s) influence the eyelashes... zero or reduce the value as needed.
huge number of "formula output property not found" errorsEveryone gets a string of warnings like this. It is possible that a morph is being lost, but then you would get a missing file error - more likely, something installed since the scenes were working has a non-zero default and you are getting an extra shape on top of the intended shape. What happens if you load the base figure, does that look correct?
Multiple ERCs On One GraftIn your case, logically, when Untied is Off, Tied should be On... however, ERC does not support circular links in between properties on a single figure / prop. So, practically, your current method is appropriate, i.e. : rename "Laces Tied" property to "Laces Untied / Tied" as a toggle, then hide "Laces Untied" property and related morphs. Besides, for such a case in which you set ERC in Property Hierarchy, you don't need to ERC Freeze any property...
As an alternative, you may use Enum Property type, in which you'll have more flexibility to define multiple controlling conditions with [Keyed] values. Then hide all Conditional Grafts and morph properties you don't wanna users to manually dial... (ss1)
Well, your modular sword case is different as there'll be separate objects (Props), so you shouldn't have issues of circular ERC links...
Chinese Dragoni would love all new dragons typ that could also be used as 1 stand alone or 2 beable to be part dragons 3 or at least enchanced that and also even like split parts with out havint hide things and more of new moghing skeltion too ,.............so an oval hall of new and old addinto new forms more details and more detaled morghs and also be able to cross morph into gen 8 .1 figer like some make into shapeshifting dragon into human or human into dragon ,...............as dragon newst gen 8.1 well the back dosent work right and the split tool dosen work that much either
How To Transfer A Morph From One Clothing Item To AnotherTransfer Utility is built into Daz Studio. Be sure you have entered your serial number (available in your account) to access the full DS feature set.
Gen 9 - Lines Under Eyes - Questioncrosswind said:
Some characters have deeper inner lower eye sockets that result in disctinct creases... I would not suggest you further buy a couple of shaping products let alone there might be no dedicated morph for this.
If you have Mesh Grabber or know Blender, it'll be pretty easy if you give it a couple of drags or smoothing that area in Blender and import the fix morph...
Thanks for the suggestions. I'll give Mesh Grabber a try. I've only used it to fix clothing. Do you have any tips on using it to make changes to the face?
Multiple ERCs On One GraftI have two Conditional Grafts on a model to do a knot on a shirt that can be tied and untied, which also triggers a morph that causes the neck to open. The default state is to have the knot tied and neck closed.

I've set up two ERCs: First, turning off the "Laces Tied" graft turns on the "Laces Untied" graft. For the second, the Laces Untied graft being turned on activates the Morph to open the neck, as so:

If I turn the "Laces Tied" graft back on, everything resets to normal as it should.
Now, here's the problem: If, instead of turning the "Laces Tied" graft back on, I turn the "Untied" graft off, it turns off the untied laces and the morph, but doesn't turn the tied laces back on again. If I try to add a second ERC to the "Untied" graft to control this, one of two things happens:
- The Laces Tied graft doesn't show up in the Freeze Properties list at all.
- If it DOES show up, trying to create a second ERC with it causes DS to crash. This also happens if I try to select both properties when creating the first ERC.
In this case I can work around it by hiding the Untied graft and Neck Open morph, so it can only be controlled with the "Tied" graft. However, I'm also working on another project with sword models where I'm going to be using grafts to create a modular weapon where you can switch out multiple different parts to create different swords. In which case I may have 4-5 different options for a given component, so I need each option to be visible in the Grafts list and set up so that enabling one option for a component disables the remaining options.
Is this a problem within DS that won't allow you to select multiple Freeze Properties under one particular graft? Why is it that sometimes a graft doesn't even appear in the list of available properties in the first place?
How To Transfer A Morph From One Clothing Item To AnotherI've gotten some search results, but they're either very old or vague. I know there is a way to transfer a clothing morph, such as "right side lower" from a clothing item that has it to one that doesn't, but I haven't found it. Some of the search results refered to a "transfer utility". Is this utility part of DAZ or is it a product I can buy?
Help with Sleevescrosswind said:
I would recommend a good method without auto-fit for such a particular case of G9 - G2F clothing conversion. G2F has TriAx weight and this dress has long sleeves, so auto-fitting, rigging and weight projection are special. Tweaking them turns out to be pretty cumbersome.
Let's utilize G2F Clone on G9 to play the tricks, however, all default Clones on G9 have no ERC Freeze. Without ERC Freeze, we're not able to go for this way. Steps are shown as below:
1) Select G9, Show Hidden Properties, go to path: Hidden - Clones, dial Genesis 2 Female. Edit - Figure - Rigging - Adjust Rigging to Shape.Then ERC Freeze. (ss1)
2) File - Save As - Support Asset - Morph Asset(s). (ss2)
3) Load the Dress to G9, dial Left Upper Arm - Bend: 45, Left Forearm - Bend: -10; Right Upper Arm - Bend: -45, Right Forearm - Bend: 10, to make a T-Pose. (ss3)
4) Select the Dress, set Resolution Level to Base, export to OBJ file. (ss4)
5) Load a G2F, import OBJ file, rig it to G2F with Transfer Utility. Then addd a Smoothing Modifier to it: Edit - Figure - Geometry - Add Smoothing Modifier, and Convert to SubD: Edit - Figure - Geometry - Convert to SubD. (ss5)
6) Transfer Morph Targets from G9's Dress to G2F's. (ss6)
7a) Enable dForce: select the Dress on G2F, Edit - Figure - Geometry - Add dForce Modifier: Dynamic Surface. Select the Dress on G9, Surface pane, slect all surfaces, Copy Select Surface(s), then paste them to the Dress on G2F. (ss7)
7b) Transfer dForce Weight: DS menu : Create - New dForce Modifier Weight Node to both Dresses. Alt + Shift + W, select Weight Node on G9's Dress, in Tool Settings pane, Copy Selected. Select Weight Node on G2F's Dress, Add Map and Paste Selected. (ss8 - 9).Now everything on G9's Dress has been transferred to G2F's Dress. Test everything as needed, then save it as a Wearable Presets... or Figure Asset with your Vendor Name. (PS: The dForce properties on dynamic surfaces were not really well set on the original dress, better tweak it.)
Be noted that step 1) - 2) can permanently enable perfect conversion for any G9 - G2 case in the future. You can transfer everything from a G9's Wearable to the re-rigged one on G2F.
Thank you so much for this thorough explanation and guide. It works ((:
Face Transfer 2Artini said:
New creation made with Face Transfer 2 and with the clothes from recent purchase.

Fun! Very determined looking..
Face Transfer 2New creation made with Face Transfer 2 and with the clothes from recent purchase.








