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Daz 3D Forums > Search
  • Autofitting not working on Genesis 8.1 characters

    Dissendior said:

    Thank you this was very helpful.. I've checked the path to the clones and it was \data\DAZ 3D\Genesis 8\Male 8_1\Morphs\DAZ 3D\Clones for the Genesis 8.1 male whereas in your screenshot the morph used is located under \data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Clones. After uninstaling and re-installing the Genesis 8 Essentials and re-opening the file finally it works now as now the same path to the morph is set for the Genesis 8.1 character as in your screenshot. I don't know when and how the clone morphs had been changed in my install for the Genesis 8.1 figure... strange.

    Yea, sometimes that happens by chance. No problem ! It's great that you resolved it. yes

    By

    crosswind crosswind January 2024 in New Users
  • [solved] Mesh grabber - creating symmetry?

    Asymmetrical is natural...blush

    Well, Mesh Grabber doesn't support Symmetry itself... but check this thread - https://www.daz3d.com/forums/discussion/comment/8558461/ ; It's the only way to make symmetry by using the combo of GeoEditor + Mesh Grabber. However, you only can make it on Y and Z axis....

    Another better way: You make an elf ear on one side and use Morph Loader Pro to make a symmetrical morph on the other side. Follow the screenshots below:

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Autofitting not working on Genesis 8.1 characters

    Thank you this was very helpful.. I've checked the path to the clones and it was \data\DAZ 3D\Genesis 8\Male 8_1\Morphs\DAZ 3D\Clones for the Genesis 8.1 male whereas in your screenshot the morph used is located under \data\DAZ 3D\Genesis 8\Male\Morphs\DAZ 3D\Clones. After uninstaling and re-installing the Genesis 8 Essentials and re-opening the file finally it works now as now the same path to the morph is set for the Genesis 8.1 character as in your screenshot. I don't know when and how the clone morphs had been changed in my install for the Genesis 8.1 figure... strange.

    By

    Dissendior Dissendior January 2024 in New Users
  • Mastectomy?

    Ok I was definitely looking at things wrong lol. Was tired when I looked at the 2 links and read the posts.

    Basically to get what I think is being mentioned is a morph that flatten the breasts, which would need the textures with bump for the scars, then have one or 2 props, depending on if single or double mastectomy, that are similar to the padded forms one would wear in a bra to make it look like you still have breasts.

     The other method is to have breast morphs to represent rebuilt breast, which if course would not have nipple, except in some cases, depends on the doctor and if the surgery was the anchor or line type. Same with reduction surgery, they use the anchor and just have it go around the nipple so it stays put and also doesn't loose sensation.

    By

    Faeryl Womyn Faeryl Womyn January 2024 in The Commons
  • Hair used in Xing for Genesis 9 promo ?

    OMG, astounded, how could she look like that.... More likely the Mouth Cavity's rigging has not been well adjusted with the Head morph...

    Ask for a fix or directly ask for a refund loh ~~ Or you may try Adjust Eye Rigging function in G9's Dev Tools, that'll rig both Eyes & Mouth ...

    By

    crosswind crosswind January 2024 in The Commons
  • macos how install Face Transfer 2

    Richard Haseltine said:

    There isn't an installer, since it comes with a three-save trial in DS (and it usesthe same pane as Face Transfer - which you use depends on the target figure). Just enter the serial number into the space in Help>About Installed Plugins.

    And restart Daz3D smiley

    By

    kpr kpr January 2024 in Daz Studio Discussion
  • Mastectomy?

    Going on top of my head here but couldn't you just clone the morph while ignoring either pectoral at import time? :
     

    1) load a base G8 figure

    2) apply the mastectomy morph (both breasts)

    3) delete eyelashes

    4) set G8 resolution to base

    5) export as OBJ

    6) load base G8 figure

    7) edit --> figure --> morph loader pro

    8) load your exported OBJ, with "reverse deformations" on, "attenuate by" --> "facet selection" --> "face groups" --> "rPectoral" or "lPectoral" and then "strength" --> "-1"

    9) dial your morph

    10) joint editor --> adjust rigging to shape

    11) ERC freeze

    12) file --> save as --> support assets --> morph asset --> your morph

     

    ?

    By

    franky85 franky85 January 2024 in The Commons
  • Wonky Teeth

    Have you tried turning Mouth Realism down to a negative value (you may have to go into the settings of the dial and set its lower limiit to -100 or -300 or whatever) to see if that evens the teeth out? Because Mouth Realism is at 100% by default, I've noticed it sometimes gets accidentally baked into other morphs. If the morph creator reexports their morphed character for more modifications, it can even be baked in multiple times. Turning the dial down to -100 or even -200 on your character can offset this.

    By

    Ninefold Ninefold January 2024 in Technical Help (nuts n bolts)
  • Mastectomy?

    I have an idea... This may be an awkward, and might only work in specific situations (I haven't tried it), but if you load two instances of the character and hide everything but the breast/pectoral of one, then apply the mastectomy morph to the other, you could fake having one side flat and the other not. You'd just want to be sure to parent the mostly-hidden version to the other, possibly at the chest, so that they stay together believably when posing. Just a thought!

    By

    Quixotry Quixotry January 2024 in The Commons
  • Mastectomy?

    Faeryl Womyn said:

    I would be interested, would be great with the morphs from the renderosity product.

    The way this is set up, this is a geograft where the prosthetics keep the actual shape of the main figure morph and instead add in a flat chest underneath. So it's not a prop that you'd put over a mastectomy morph, but you could certainly use both separately depending on whether the character is or isn't wearing the prosthetics.

    (It's done this way because it works way better with clothing fits. Here you can just put the clothes on and they'll fit properly over the prosthetics as part of the figure, rather than having a load of hassle like you would need to if they were a separate prop.)

    That said, I guess it'd be an option to include separate prop versions for when they're not being worn, taken on/off, etc.

    By

    Matt_Castle Matt_Castle January 2024 in The Commons
  • Diomede's Notepad, Sketchpad, and Chilling Pad

    Trees Continued - Reserved for Mesh Conversions and File Transfer

    By

    Diomede Diomede January 2024 in Art Studio
  • Thigh Shape Morphs

    I happened to have Michael 9 Feminine loaded when I read this thread, and for what it's worth, her thighs have this shape out of the box. Not sure if that does anything for you. Anyway, Rendorgal's Genesis 9 Character Shaping Morphs, over on Renderhub, might work for you. Depth morphs for the middle-top and middle-bottom of the thigh and in-out morphs for the top, middle and bottom of the front and back of the thigh. Rendorgal's store is pretty NSFW, so Google at own risk, but these morphs are very straightforward workhorse morphs that I use often for proportion adjustments at a finer scale than the DAZ G9 body morphs proportion dials offer.

    Like the other people in this thread, though, I recommend just learning to make your own morphs over buying a morph pack for five morphs that might turn out not to even do what you want.

    By

    Ninefold Ninefold January 2024 in Technical Help (nuts n bolts)
  • Thigh Shape Morphs

    Even in mature G8F (ie lotsa morph-shape products available) there is hardly a thing for back of knee. Sotos or Hellboys KillerLegs - not really. Zevos shapeshift not really.  Closest was Super-Massive at rendo, though that included other areas as well.

    Don't follow G9. So can't say there.

    Your best bet to get what you want is find a 3d sculpt program you like, like zbrush, Hexagon Beta, or Blender, and make yourself.

    By

    Saxa -- SD Saxa -- SD January 2024 in Technical Help (nuts n bolts)
  • Thigh Shape Morphs

    G9 thight morphs in this Daz Original product - https://www.daz3d.com/genesis-9-body-shapes, can make what you want (at least 95%+)... But as always, I would suggest you sculpt the shape in Blender. Then import the shape to the figure as a delta morph.

     

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Is Hair Tool better than Blender's new hair tools?

    RexRed said:

    Getting hair back into Daz after it is made. Zbrush has Goz, how would I get Blender hair back into Daz after it is made? FBX?

    Obj

    Would I need to convert Blender hair into mesh and bake it etc?...

    Yes - if it's hair cards it is already mesh.

    The hair landscape is changing quite a bit now. I would want to exclusively make hair for Gen 9 but if it would work without too much fuss for Gen 8 and 8.1 that would be a plus.

    Make hair on hair cap. Easy to transfer haircap between generation with zero effort.

    I am looking for Blender hair (strand and card) to Daz, to Gen 9 to Daz Store tutorials but I don't think there are any out there yet.

    Making hair has hundreds of tutorials across many different software.

    Working out the pipeline to bring to Daz depends on how you decide to make the hair and if you are an official daz vendor.  

    I just bought a tutorial of Zbrush to Daz and I think it is old and again, I don't really want to shell out the money for Zbrush. 50 bucks a month is outrageous!

    Any software exports obj. just use obj.  You dont need complex bridges to bring things to daz.

    Any thoughts or suggestions on this?

    Please take up as much space as you like, stating your own point of view on this topic. 

    If AI hair is coming soon, why try and learn any of this?

    My suggestion would be, if you are an official Daz3d vendor, figure out how to convert hair to SBH. If you are not a vendor, learn how to make hair cards.

    There are many tutorials on making hair cards, since it is still a tool that professionals use for game development etc, and many people sell them 3rd party.  After making good hair cards, figure out how to bring into daz.

    Otherwise use Daz's SBH Editor, bearing in mind it is pretty bad. There are tutorials here: 
    https://www.daz3d.com/forums/discussion/335676/strand-based-hair-mini-tutorial/p5

    https://www.deviantart.com/uncannyvalet/journal/Creating-Strand-Based-Hair-Daz-Studio-957594505

     

    By

    lilweep lilweep January 2024 in Blender Discussion
  • Is Hair Tool better than Blender's new hair tools?

    RexRed said:

    It is difficult for me to understand the difference. I have had it explained to me, but it is something not easy to grasp. Maybe once I have tried making the various kinds it will become clear.

     

    How is it difficult to understand? one is cards and one is strands. The clue is in the name.

    Arguably, hair cards eventually become strand hair if the card gets small enough.  A card would be a strip of mesh with fake hair textured on it, whereas a strand hair would be either a very thin mesh or a line where the strand represents a single strand of hair.

    My 2 cents: I wouldnt trust anything written on a daz3d blog to be cutting edge, even at the time when it was written, let alone potentially years after it was posted.

    I would focus on up-to-date tutorials specific to the programme you are using (in this case Blender). Searching on youtube is a good place to survey the landscape of current tools and workflows since there is an active userbase providing updates on tools.

    The problem with making fiber/strand/particle hair - whatever you want to call it - in external applications such as Blender, is that it doesnt necessarily transfer very well back into Daz. On the other hand, hair cards are a lot simpler to transfer between programmes because they are simple geometry.

    For example, you can't make a particle system in Blender and then bring that particle system into Daz's SBH system unless you are Daz3d vendor. Daz has an SBH Editor/SBH system which is similar to particle hair, which is like an inferior version of xgen, ornitrix, or Blender's new geometry node based hair.  The problem is getting externally made hair into SBH is not really possible unless you have official vendor tools, where you can get the hair converted to SBH. I do not understand the specifics of this hair conversion process because it has only ever been alluded to on the forums.

    To bring externally-created hair systems (be that particle system or geometry node system in blender, ornitrix, or xgen) as a non-vendor will mean you have to convert the complex hair to mesh.  Converting to mesh necessarily makes the hair system heavy, at least 2-3 times heavier in terms of geometry count, because a strand becomes actual mesh.  The benefit of using fiber/particle hair over hair-cards is you are actually seeing the individual strands of hair so it is a better approximation of real hair, while hair cards are faked hair.  But if that realistic hair is going to be extremely taxing because of high geometry and render times, does that make it feasible to use? Also, can you feasibly rig thousands of strands of mesh?  

    This is why you kind of need to use Daz's SBH system if you are going to do a complex non-hair card hair. That way you can simulate it, morph it, etc without worrying too much about geometry or rigging issues.

    By

    lilweep lilweep January 2024 in Blender Discussion
  • Thigh Shape Morphs

    I'm trying to get this shape:

    image

    shown in the red line. So that nice, triangular shape that tapers into the knee. The problem is all the depth adjustment morphs adjusting the depth of the back of the thigh are centered much lower. I've tried multiple morph kits, and all of them adjust depth in that same area. I've tried using hip adjustments, as well, but nothing I've found so far focuses on that area right at the joint between the glute and hamstring.

    Does anyone know of a morph kit that will fix this area so I don't buy any more that aren't going to help?

    By

    ambaryerno_f18cf8da31 ambaryerno_f18cf8da31 January 2024 in Technical Help (nuts n bolts)
  • Getting on the 9 train, or not

    nonesuch00 said:

    Serene Night said:

    Genesis 9 male is a disappointment for me. The figure shape is pretty undefined, and traces of female presenting breasts, as well as oddly long necks, and the absence of details in most purchased figures in the chest region makes it tough to get a comparative figure to G8M. 

    I do think the heads are really good, but really hard to get really cut, and detailed male figures that I prefer and the normals and HD seem very undetailed in most characters I buy for the guys. I'm used to better HD on Genesis 8. 

    Have you bought & tried the Victor for Victoria 9 and the Michelle for Michael 9? Maybe those help?

    I bought the Victor to Victoria morph and it was....not a great. I like the idea of Victor, but to use the morph you must dial in Victoria 9 fully, then the Victor morph. I found that these two morphs don't play well with other male morphs, making Victor essentially useless if you want to mix him with other males. The Victor body was largely rather basic to begin with anyway.  
     

    Also the lack of hd comparative to genesis 8 is a real visual stumbling block to me. There is just a rather strongg lack of detail to the male genesis 9 line's bodies that seeems wasted opportunity even with characters like Mike 9, Lawrence erc.

     

    By

    Serene Night Serene Night January 2024 in The Commons
  • The older generation: Victoria 2/3, Michael 2/3 and their children renders

    Someone is in a bit of a grump. If you're lucky, you might only be maimed..

    TriAx GV3 with G3F hair & top. G8F shorts, bra and necklace. Wearing GV3 boots (not that they can be seen) and carrying the 'Sword of the Creator' in her left hand. HDRI from Polyhaven. Pose by me (Walking 25M), converted to GV3 from G8F by my G8FtoGV3 Transfer script.

    Felt the need to play with an image after a lot of time clearing my dad's house.

    Regards,

    Richard

    By

    richardandtracy richardandtracy January 2024 in Art Studio
  • The Mac FAQ

    I'm looking at buying a Mac Studio, which has Thunderbolt 4. My Mac Pro has Thunderbolt 2. I can get a cable to connect the two so I can run Migration Assistant. 

    Externally, I have 5 drives, two of which are Time Machine, two are home movies and pics, and one is a SuperDuper backup of the internal HD. (The home movies and pics are the same on each drive. I just wanted to be sure to preserve them.) The drives are LaCie drives.

    There is one Thundrbolt 2 cable going from the Mac Pro to one of the external drives. All of the external drives are linked to each other with Thunderbolt 2 cables. They all show up on the desktop.

    Now, should I be able to plug the Thunderbolt 4 to Thunderbolt 2 cable from the Mac Studio into one of the external drives, and have all  of the external drives show up on the Mac Studio's desktop?

    I did call Apple Support about this, but the tech person was hesitant to give me a "Yes" answer as the LaCie drives are from a third party vendor. Does anyone know for sure? Has anyone tried this already?

    If this is not possible, who might I contact to transfer the contents of one of the home movies and pics drives from a Thunderbolt 2 drive to a Thundrbolt 4 drive?

    I'm hesitant to purchase until I know more.

    By

    inquire inquire January 2024 in Technical Help (nuts n bolts)
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