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  • Elementary, my dear Walter 9
    vwrangler said:

    barbult said:

    Walter 9 HD out of the box. He is already pretty skinny. I don't see a need for an extra skinny morph.

     

    Looks good.

    I'll bet if you used his alternate Thin Shape add-on, you could make a MUCH more reasonable Famine horseman of the apocalypse than Dain 9 Emaciated, who looks like he hasn't missed a moment of protein in his long and evil life.

     

    No, I didn't buy the alternate shapes. I just loaded Walter 9 HD.

    By

    barbult barbult January 2024 in The Commons
  • Elementary, my dear Walter 9

    barbult said:

    Walter 9 HD out of the box. He is already pretty skinny. I don't see a need for an extra skinny morph.

     

    Looks good.

    I'll bet if you used his alternate Thin Shape add-on, you could make a MUCH more reasonable Famine horseman of the apocalypse than Dain 9 Emaciated, who looks like he hasn't missed a moment of protein in his long and evil life.

     

    By

    vwrangler vwrangler January 2024 in The Commons
  • What the hell is Gordig doing now?

    Brought one of the characters I've been working on to populate the gun store into Houdini. Karma has a weird way of resolving opacity, so I thought I'd project the haircap texture onto the figure itself. I really hope there's an easier solution that bypassed my normal overthinking, because what I ended up having to do is:

    1. Use an experimental node in Houdini to transfer the UV from the figure to the haircap
    2. Export the new haircap
    3. Import it into DS as a UV set for the original haircap
    4. Set up new surfaces on the haircap for the face and head
    5. Map transfer the opacity map onto those new surfaces
    6. Add those maps into Houdini so I could mix them onto the proper surfaces

    My first attempt had the bleed factor at 0 in map transfer settings, and it left a noticeable gap between the two surfaces.

    I map transferred again with standard bleed factor settings. It closed the gap, but there are still some artifacts left over. Fortunately, I'm at, if not well past, the "eh, good enough" stage of this process.

    By

    Gordig Gordig January 2024 in Art Studio
  • Elementary, my dear Walter 9

    Walter 9 HD out of the box. He is already pretty skinny. I don't see a need for an extra skinny morph.

    By

    barbult barbult January 2024 in The Commons
  • The Houdini Megathread

    I feel like there has to be an easier way of doing this that just hasn't occurred to me. I tried the UV Transfer SOP to transfer the figure UV to the haircap (rather than vice versa, which is what I was originally trying to do), then exported the haircap with the new UV, imported that into DS as a UV set for the haircap, map transferred the opacity map to the G8 UV and then imported those maps into Houdini. It turned out to be an imperfect solution.

    By

    Gordig Gordig January 2024 in The Commons
  • The Houdini Megathread

    Does anyone know how to project textures across UVs? I'm trying to transfer a haircap texture from a haircap to the figure itself, because Karma isn't the best at resolving opacity on overlapping objects. There's a Labs UV Transfer SOP, but I don't want to overwrite any of the figure's UVs.

    By

    Gordig Gordig January 2024 in The Commons
  • [SOLVED] Saving assets for product for sale

    arthenics said:

    I've checked twice, "currently used" displays only my morph but when it comes to save as morph assets, it takes everything :-s, I have to delete a lot of useless files in the data folder ...

    I start from the default genesis 9, I don't add anything except my morph from a .obj...

    Is there an option I don't see somewhere?

    I'm confused...what do you mean by "...it takes everything" ?  It's just simple to save a Morph Asset as I said above...(like the attached screenshots). It has nothing to do with "Currently Used" or sth...

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Star Wars Renders 2013 +

    draven_11_74c1296a16 said:

    @Phloki3D did you ever finish these and the Bane head?

     

    Sadly they've been in the WIP pile for a while, but I've learned a lot since those versions so I'm actually pretty interested to see how they would turn out now. You may have just prompted me to take on a fun new project in porting and tweaking them for G9,

    As for Cad Bane I do have a generic Duros morph on Genesis 9 already which could be used for him but I could never quite fix the tiny nostril holes (easy enough in post though), and the eyes would need morphing to fit too, 

    And finally my latest render, and whaddya know it's another version of Ahsoka!

     

    By

    Phloki3d Phloki3d January 2024 in The Commons
  • [SOLVED] Saving assets for product for sale

    arthenics said:

    I've checked twice, "currently used" displays only my morph but when it comes to save as morph assets, it takes everything :-s, I have to delete a lot of useless files in the data folder ...

    I start from the default genesis 9, I don't add anything except my morph from a .obj...

    Is there an option I don't see somewhere?

    If you're saving the morphs, you should dial everything out (including your morphs), and then when you go to save your morphs (file > save as... support assets... > morph asset(s)...), you should open the Genesis 9 node in the Morph Asset(s) Save Options window and select only your morphs. If you're doing this but still other morphs are getting saved, it might be that those products are not saved properly. What you could do is uninstall those products that are affecting things for now.

    By

    FenixPhoenix FenixPhoenix January 2024 in Technical Help (nuts n bolts)
  • Roll back to 4.21 ?? Too many bugs in 4.22!

    I`m having major issues with importing into Daz 4.22

    The GoZ bridge no longer works. It sends the object to ZBrush, but when trying to send the item back to Daz, nothing happens.

    If you try to manually load a morph through Morphloader Pro, the morph it creates is approximately 9500% smaller than the object that was used to create the morph.

    By

    57331.fury 57331.fury January 2024 in Daz Studio Discussion
  • [SOLVED] Saving assets for product for sale

    I've checked twice, "currently used" displays only my morph but when it comes to save as morph assets, it takes everything :-s, I have to delete a lot of useless files in the data folder ...

    I start from the default genesis 9, I don't add anything except my morph from a .obj...

    Is there an option I don't see somewhere?

    By

    arthenics arthenics January 2024 in Technical Help (nuts n bolts)
  • Face Transfer 2 cannot find input image [solved]

    Enchanted April said:

    D:\Eigene Dateien\Eigene Bilder\Eigene Alben 1\AnjaSpezial\für Face Transfer 

    nothing special...

    " für " is not accetable... change it to "for"

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Face Transfer 2 cannot find input image [solved]

    D:\Eigene Dateien\Eigene Bilder\Eigene Alben 1\AnjaSpezial\für Face Transfer 

    nothing special...

    By

    Enchanted April Enchanted April January 2024 in Technical Help (nuts n bolts)
  • [SOLVED] Saving assets for product for sale

    The SOP for saving Morph Asset is usually as below:

    - in Parameter Settings of the custom morph(s), correctly define Name, Label, Path, Type... as well as other settings as needed.
    - Save as Morph Assets... in Morph Asset(s) Save Options dialogue, correctly choose Asset Directory, define your Vendor Name, Product Name, as well as select the morph(s) you wanna save...
    - After saving, double check the path in Parameter Settings of the saved morph(s)...to make sure they're correct.

    If you do these steps right, there won't be such an issue as you mentioned... Pls delete the wrongly-saved DSF files from data folder and try again.

    By

    crosswind crosswind January 2024 in Technical Help (nuts n bolts)
  • Face Transfer 2 cannot find input image [solved]

    I just tried to play around with FT2 for the first time. After browsing to my picture folder etc. and press "generate" a pop up says "Input Image is invalid or cannot be found". This happens with G9 and G8. I tried a lot of images. All of them are jpg's. Even the same pictures what worked with FT1 long time ago. I use DAZ Studio 4.22.0.15 (the newest update) and I also updated the G9 Starter Essentials. Windows PC, GTX 1080Ti, newest NVIDIA driver. What can I do. Log file is attached. Thanks in advance!

    By

    Enchanted April Enchanted April January 2024 in Technical Help (nuts n bolts)
  • Star Wars Renders 2013 +

    Phloki3D said:

    Gogger said:

    Phloki3D said:

    Looks great Gogger. I'm actually working on a Cad Bane morph for G8M at the moment...

    WOW- Nice! I'd buy that!

    A few more I'm working on, hoping to clean them up and upload them for free soon

    @Phloki3D did you ever finish these and the Bane head?

    By

    draven_11_74c1296a16 draven_11_74c1296a16 January 2024 in The Commons
  • [SOLVED] Saving assets for product for sale

    UPDATE :

    I have another problem : when I try to save my custom morph, it saves morphs from other products, even if I don't use them... Any tips?

    By

    arthenics arthenics January 2024 in Technical Help (nuts n bolts)
  • Getting Started exporting Daz to Poser in 2024 -Simplified

    The generated .pmd is a technical file used to store morph data. You don't use it directly in poser, it should be loaded automatically when you load the cr2.

    By

    Leana Leana January 2024 in Poser Discussion
  • The Mac FAQ

    I've searched Google for a vendor who could transfer the contents of a Thunderbolt 2 drive onto a Thunderbolt 4 drive, but all I find are articles about how to do it. Is there such a vendor?

    By

    inquire inquire January 2024 in Technical Help (nuts n bolts)
  • Wonky Teeth

    Enable showing hidden properties and see if mouth realisim or other mouth/teeth morphs are also being applied again behind the scenes. As someone that recently learned how to make characters, this happens to me when I forget to zero out any teeth/mouth morphs before exporting to create my own character morph. You can also try to clear the teeth from the current morph with these steps (I forget who originally wrote this, I just saved it as a text doc so I could reference it):

    The other way is to eliminate changes only from the teeth (deltas of the morphs)
    For advanced users, the deltas(vertex difference) of certain areas can be eliminated, and it is:

     

    1. Add the morph(imported) to favorites (heart) from the parameters tab.
    2. Open the Geometry editor. select Vertex (faces, edges, vertex).
    3. Right click on viewport, Geometry Selection, Select By, Surfaces, Teeth
    4. Right click on viewport, Morph Editing, Clear Selected Deltas from favorites.

    By

    G3Renderworks G3Renderworks January 2024 in Technical Help (nuts n bolts)
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