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Daz 3D Forums > Search
  • Glute Control for Genesis 3 (Commercial)

    here a some another image I have posted before in the one thread I have asked because of the equal geometry that is not 100% correct

    Again as mention the equal geometry issue is in that products morph and not the figure. Why not ask that Vendor to update his product to fix the issue?

    I know that it is in the product but it is okay for me so far (if you use the morph carefully then the result is not so obviously - also a camera angle issue). If I have the nerve I will send a note to the vendor.

    By

    cosmo71 cosmo71 May 2016 in Daz PA Commercial Products
  • More Articulate Hair

    A need is an "upside down" morph when A figure is bending forward or hang upside down.

    By

    cosmo71 cosmo71 May 2016 in Product Suggestions
  • On hair (G3F) - a critical note to vendors

    The Geneva has many adjustment and fit morphs, none of which where needed to get it fit Genesis 3 Female base.  Fitting it to Genesis 2 Male did require parenting, scaling, translating and one fit morph but it can be made to fit.

    so, should I adjust the geneva hair after every movement of the head/neck when it comes to bending or when I use some expressions that has influence on cheecks for example? That is totally worse for a product that is created for a figure.

    There are a lot of hairs for g3f out there that do not follow head / neck movents correct when it comes to twist or side movements (examples: Tinkerbell hair, Flashy hair)

    By

    cosmo71 cosmo71 May 2016 in The Commons
  • When Jayden/Brodie 7?

    I can easily live without Genesis 3 male teen, as it's no problem to still use Genesis 2 male one with the Genesis 3 female teen(s) or dial a nice one using Zev's products. But the gap shouldn't be more than one generation, or I might not buy into a new generation of figures at all - as long as I don't know I'll get what I want, sooner or later.

    Talking about that - what I need more URGENT by far is little kids in the 1-6 range and a NICE baby figure - Zev's tools just don't work well for these age and it probably would just need ONE new figure as male and female body shapes aren't really different in that age, they just needs few different head morphs. DAZ really should provide these even if it means an investment today, but without you might lose potential DS customers who need exactly that for illustration or story telling. Those (kids/baby) might pay back over the time, as they could easily live for at least 3 generations of figures, but please, please, please - do it (even if that is only every 5 or 6 years). 

    I agree. Male teens are easy to find in previous generations or make with Zev0's products, but there is no baby or small children under 6. I have the Little Ones who are adorable but they are toons. It would be be great to have a more realistic baby/toddler and children up to 6/8 to fit the gap with appropriate clothes! I haven't tried making a baby/ toddler or young child yet in Genesis 1 but even if it's possible there's a lack of textures (except maybe Thorne/Handspan) and definitely a lack of clothes. Even Kids 4 had very little clothes and most were period style. Not even sure if K4 textures and clothes can fit G1. Probably not. This is all something a PA could do if Daz doesn't want to invest. Thorne? Handspan? Zev0?

    Genesis 1 figures include a K4 clone, so all K4 clothing can be autofitted onto it. For Genesis 2 you need to transfer the K4 shape using something like GenX2, and then convert that into a clone.

    By

    Havos Havos May 2016 in The Commons
  • Facegen morph not appear after upgraded to 4.9

    PLEASE HELP!...I am having problem after upgraded to Daz 4.9, cannot see new morph in parameters (can still see old morphs sent while using 4.5 version)

    Facegen exporter seems to work OK when create export files,

    By

    kselang9_53ec353a65 kselang9_53ec353a65 May 2016 in Technical Help (nuts n bolts)
  • Ageing Base Characters, from Kids to Teens to ...

    Maybe I haven't gotten the hang of it, but I've found the aging software while it works well for male characters doesn't really do a completely thourough job when trying to de-age some of the female characters.  They tend to be so "well-endowed" that past a certain age they just doesn't appear like young people, or kids anymore rather than "Little people".  Some characters do well, others don't.

    Instead of using the full body of a specific purchased female (like Victoria 7), try using the base Genesis 3 Female with the Victoria head morph applied. That will result in a much more natural Teen/Tween than trying to use the character specific body will, since the Growing Up morphs are based on the default Genesis 3 bases.

    By

    Daywalker Designs Daywalker Designs May 2016 in The Commons
  • Haley

     

    Yes, separate head and body morphs seriously should be standard. That's instant no-buy from me unless its extremely cheap. Though in this case, all I want is the hair. I don't understand why it must be sold together like that. Plus only offering one hair texture? What? I mean, sure , I got some hair shaders to get around that, but why?

    3DU has always just sold minimal textures with their hair. Back in the early days (pre studio), it was a much bigger deal, because a lot of them never got any attention from other PAs even though they were often some of the better hairs sold at the time. These days, even if they don't, there are lots of options for those of us who don't have the patience to paint those nice hair textures. 

    I have this in my cart, but I'm seriously doubting I'll buy because of the lack of separate head/body morphs. I read in an earlier thread that they intentionally didn't include that with the younger character because the body didn't look right without the head. I guess it was such a huge change that the head just looked weird. Maybe they should offer a generic head morph that just scales the standard G3 head to match the body so we can have more diversity...

    By

    mambanegra mambanegra May 2016 in The Commons
  • Curly Fingers, Please Help.

    Glad you've found it. If it was a morph from Daz please report the issue as a bug with the morph product.

    By

    Richard Haseltine Richard Haseltine May 2016 in Technical Help (nuts n bolts)
  • Curly Fingers, Please Help.

    Ok, so the issue is a morph that is not correctly adjusting the joint centres. Load your G3F and apply the pose, so that you see the bad fingers. Now with the figure selected go to the Parameters pane or the Shaping pane and click on Currently Used on the left. In the list of shapes that shows go through setting each to zero until the fingers snap into alignment.

    Thank you Richard Haseltine! Fixed :) It was an overall body morph that created the conflict.

    By

    tantrumm tantrumm May 2016 in Technical Help (nuts n bolts)
  • Curly Fingers, Please Help.

    Ok, so the issue is a morph that is not correctly adjusting the joint centres. Load your G3F and apply the pose, so that you see the bad fingers. Now with the figure selected go to the Parameters pane or the Shaping pane and click on Currently Used on the left. In the list of shapes that shows go through setting each to zero until the fingers snap into alignment.

    By

    Richard Haseltine Richard Haseltine May 2016 in Technical Help (nuts n bolts)
  • Transfer utility problem

    I am trying to rig an custom model in daz. And whenver i am using transfer utility to transfer bones from genisis to my char. My char changes its scale for some reason and final rigged char doesnt work bec bones seems to be either big or smaller than your char.

    Any1 knows how to fix this??

    By

    witcherask_a3dd58a1c6 witcherask_a3dd58a1c6 May 2016 in Daz Studio Discussion
  • Looking for a Nails Gone Morph for Genesis

    I have a Nails Gone morph in the Parmeters pane at Actor/Upper Body/Hands/Universal/Fantasy SciFi, not sure what morph pack they belong to.

    Thank you. Does anyone know what morph pack this might be from?

    By

    BrianP21361 BrianP21361 May 2016 in The Commons
  • Figure Challenge - Bong vs Loik vs Flisch

    Thanks for the input all... I still havent made a choice yet, so keep the suggestions coming.
    Ive always LOVED thiat render Walt and the other with the other toons... But heeeeyyy.... what happened to Bong on the end finger?  Lol!
    I forgot about that "hammerhead" morph pack for Bong.

    Thanks, it was a fun test; I smudged the "finger" because there've been some people sensitive to such things of late and the last thing I'd want a toon render to do would be to upset someone (the goal is always the opposite).

    One other thing I remember (it's been a much longer while than I thought) was that I had a hard time with Loik and boots, Crossdresser didn't do a great job. That might be due to me, of course, as I never spent a lot of time in Crossdresser fine-tuning adjustments and mostly used right-out-of-the-box conversions.

    Good luck.

    -- Walt Sterdan

    By

    wsterdan wsterdan May 2016 in The Commons
  • Curly Fingers, Please Help.

    The figure was totally fine before applying poses from that set. It seems that any pose from that set creates this issue. Even after setting all poses to zero, bending the hand/fingers results in this deformation.

    Is it a joint constraint issue? Is there a way to fix this without loosing all the morphs I've worked on?

    The figure has multiple morphs applied from different sources, could it be a conflict between morph presets?

    By

    tantrumm tantrumm May 2016 in Technical Help (nuts n bolts)
  • Transferring Texture

    Basically yes. I am trying to create a texture for a figure that didn't come with one.

    SickleYield has a Map Transfer tutorial where she uses it to create such a texture for a Genesis figure. You load the figure, you load these M4V4 mapped m5 gens by Cauri Blackthone and then you apply a texture to the gens and copy the hips texture on to the gen hips. Once you do all that, you use the Skin Map transfer utility to write out a texture map for the gen hips and the gens. Then you can combine them in Photoshop and tint the lower part to match the upper part. Works great. When you write out the gen hips map, all you get in what is applied to the gen hips, so it is easy to match up the two parts.

    There isn't one of those remapped gen replacements for Genesis 2, but I do have the M4 remap set by Slosh, so I figure I could use those. Unfortunately nothing gets written out when I use the Transfer map. I guess the big difference is that the M4V4 mapped m5 gens by Cauri Blackthone are actually an obj that you load instead of the M5 gens. Maybe that has something to do with it not working the same.

    What I was able to do was to apply all the textures and then copy the hips over. Then I exported the gens out as an obj. I took that into Blacksmith and I was able to tint everything to match the hips and clone out any seam. However the entire torso map does load even though only a small part of it is being used. Then back in Studio, I have to load up both maps instead of having just the one if it was a store product. It would be easier to create bump maps and all, if there was a way to transfer out just the hip map on the gens map.

    I haven't tried using the M4V4 mapped m5 gens by Cauri Blackthone on Genesis 2 and then trying this. But I might give it a go. The neat thing about the process with Genesis is that you end up with a map that applies to the defaut Genesis and not the M4 remapped.

    By

    Kev914 Kev914 May 2016 in The Commons
  • StrangeFate's stuff: Argentheart Crowns promos.

    It helped Linwelly, thanks.

    I imagine 'unbreak the spine' is a morph too, or otherwise still something people need to have, to see the difference ?

     

    Made a few more poses, I think that's enough for a first set. Need to get the last weapon into Daz, make sure at least most poses work for it too, then read up again on where the files are required to be and how they have to be packaged aaaand things should be good to go.

     

    By

    StrangeFate StrangeFate May 2016 in Art Studio
  • Glute Control for Genesis 3 (Commercial)

    here a some another image I have posted before in the one thread I have asked because of the equal geometry that is not 100% correct

    Again as mention the equal geometry issue is in that products morph and not the figure. Why not ask that Vendor to update his product to fix the issue?

    By

    Zev0 Zev0 May 2016 in Daz PA Commercial Products
  • Glute Control for Genesis 3 (Commercial)

    Using Glute Control and Bend Control. I have no issue making sitting in chair options that show lower compression of the glutes and widening of the upper thighs. You can even take it a step further by adjusting the x scale on the pelvis bone which will widen the glutes.

    Yes, I have both of these tools but some "combination" morphs like a "sitting on a chair" morph would make things easier, sitting on a chair needs three morphs in my opnion. Both, Left, Right. Here are some screenshots of such combination morphs "buttock works" has. The first three screenshots will show sitting on a chair at 50% without bend control morphs, the next two will show the the sitting on a chair morph at 50% with your bend control for legs and hip at 75%. The last two will show a sitting on a bar morph at 50% without bend control.

    I have forgotten to zero the glute inner close morph (sorry) but the screenshoot I think show what I mean.

    The reason I did not create combination morphs or presets such as sitting on chair is because it will not look right on certain shapes if it is a fixed combo or morph. This is why I give users all the morph elements so they can create the sitting results themselves that will work on the shape they chose. Here is a test. Go apply that sitting on a chair morph from buttocks work on G3F with Heavy morph or some heavily modded alternative shape and tell me if it works like it does on default shape. Also try and move the legs slightly outwards or maybe move one leg higher than the other and look at the result with that morph dialled and tell me if the results still look good. Maybe then you will understand why I did not offer such a preset, because not every user uses the same figure shape, and not every user will apply it to the same sitting pose. So, the best solution, was to offer morph elements that will allow you to create your own sitting pose morph and expand the usage to cater for variety. I will not be offering these type of presets because they do not work on multiple shapes, and manual adjusting will still be required.

    By

    Zev0 Zev0 May 2016 in Daz PA Commercial Products
  • Antique freebie problem, could use some help

    Got it! Thank you! I had the base package and the morph targets but not the P5+ runtime(s).

    It was a very nice outfit. I'm not going to hold out a lot of hope for it autofitting well (not with that skirt), but I'll be able to at least make the attempt. And I may be able to get some use out of the sleeves for kitbashing.

    By

    JOdel JOdel May 2016 in The Commons
  • Official Release of Carrara 8.5 **Update - 8.5.1.19**

    i wish i could shape the edges of ocean primitive.  
    mebbe similar to like how to shape a motion path with like bezier control thingies.

    and like a spherical ocean primitive and an inifinite ocean plane.

    MistyMist, I don't have a lot of experience using the ocean primitive, but I have seen other users put a black and white mask in the alpha channel to create a custom shape. I know that's not exactly what you are requesting, but that might work for your needs. I guess you could even use an animated mask...hmmm... As for a spherical ocean, I tried some Modifiers, like Spherical Morph, but the results looked pretty awful. Formulas didn't seem to work either (way beyond my comprehension so I'm sure I did something wrong...), but other Modifiers had intertesting results smiley

    By

    DesertDude DesertDude May 2016 in Carrara Discussion
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