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Daz 3D Forums > Search
  • Confused with all the figures names: Genesis, Victoria...

    No, you won't get better render quality with the G3 characters. 

    Genesis 1-3 are the base characters, each with different "skills". Victoria and all the other characters are morphs and additional skins.

    You can create your 'own' characters by usining the morphs that the Genesis characters come with, though for better result, buying a morph is recommended. Also, you can make your own skins, but it might not give you the result you are looking for.

    This zhread might be interesting to you: http://www.daz3d.com/forums/discussion/24257/daz-3d-human-figures-a-history/p1

    By

    BeeMKay BeeMKay July 2016 in New Users
  • And another bad crafted G3F morph - breast natural

    Here is another example for a bad crafted g3f morph - breast natural. Have a look at the images. They show breast natural at 0% and at 40%. Can someone give me a good answer why this morph have influence on the side of the ripcage, I guess there will be no good answer.

    Because all the figure details on the torso share the same geometry, there is no independant geometry for skin or muscles or bones. So if you morph the breast geometry that enters the area of the rib cage, ribcage geometry will move as well, same for any other details on the mesh. If I create a belly move up and down for the skin, and the figure has a six pack dialled in, the six pack will move as well. There is no way around this unless you create a brand new figure system where skin & fat is independant from underlying skeletal and muscle details. Right now, they are all on the same mesh layer. Sure you can mask off bits of geometry when making a morph, but then you are restricting what that morph can do if it is not allowed to enter the space of the geometry other details occupy, and the details won't blend in well together.

    By

    Zev0 Zev0 July 2016 in The Commons
  • Creating morph dials for character distribution

    I'm just using Daz shapes (from the 7 series, head and body) and a merchant resource I've used before. So what is the correct method? This is the only thing holding up my product and I'm pulling my hair out over it!

    The Daz shapes are not merchant resources so you can't use the bake to a single morph method (and wouldn't want to as many of the Daz shapes use correction morphs that should be applied as other morphs or transforms are turned up, which would be lost in baking).

    Either save a Shaping preset to apply your shape or, if you really want a single slider, set the shape, create a new property as in your steps above, set the new property to 1 (or 100%), right-click on the nwe property and select ERC Freeze. Save the new property. Copy the created folder and files - e.g. \Data\Daz 3D\Genesis 3\Female\Morphs\Author\Product (where Author and product are the values from the Morph Asset save options dialogue). Either preset or control property will give something you can share and which people with the morph sets used can then apply to get the shape you made.

    By

    Richard Haseltine Richard Haseltine July 2016 in Technical Help (nuts n bolts)
  • And another bad crafted G3F morph - breast natural

    Here is another example for a bad crafted g3f morph - breast natural. Have a look at the images. They show breast natural at 0% and at 40%. Can someone give me a good answer why this morph have influence on the side of the ripcage, I guess there will be no good answer. The problem of this influence is that if you have breast natural at 40% for example and you bend the arms down you will see the side of the ripcage because it gets widden and is wider than the armpit. area that is much wider than it should because of this bad crafted morph

    By

    cosmo71 cosmo71 July 2016 in The Commons
  • Tips on making good Eyes?

    Genesis 2 characters were released before Iray was added to Daz Studio. Michael 6 did not come with Iray materials. Daz provided the "Optimized Genesis 2 Male Mat" to convert non-Iray materials to a pretty good Iray materials. The right way to use it is this:

    1. Apply the Michael 6 materials (non-Iray) to the character.
    2. Apply the selected Genesis 2 Eye color to the character.
    3. Apply "Optimized Genesis 2 Male Mat" to the character.

    You can also improve the look of the eyes by dialing in the Eye Cornea Bulge morph.

    Do not try to apply Iray eyes made for other generation characters to Genesis 2. Stick with Genesis 2 eyes and convert the surfaces for Iray. There are also numerous threads in the forums here with people's suggestions for Iray eye materials. Here is one suggestion from a Daz employee.

    It looks to me like part of your issue could be lighting and reflections. Look at the hair. There is a big white spot on it. Is the character lit by an extremely bright light? The image with the eyes out of the socket show some very jagged edge reflections. What HDRI or background are you using?

    By

    barbult barbult July 2016 in New Users
  • PA asking what you'd like to see more/less or new of....
    I'm a fan of weird creature/alien morphs. I'd also love some kind of rig/morph for women's clothing to let stuff 'hang' (or maybe something that cleanly scales the torso forward to fit breasts). Granted, the limitations of previous efforts suggests that isn't easy. Oh, also Genesis 2 or Genesis 1, please.

    By

    Oso3D Oso3D July 2016 in The Commons
  • Anyone know which cape this is?

    The cape is still free in rendo freestuff but it doesn't have morphs to make the collar so big. You could get it there with magnets or the morph tool in poser. Just search for "Uzilite".

    By

    seeker273 seeker273 July 2016 in The Commons
  • PA asking what you'd like to see more/less or new of....

    I would really appreciate realistic pants for G3 males. Pants that allow the character to have anatomical elements underneath without poking through. A simple jeans would do. Or cargo pants with a long/short morph?

    By

    alienarea alienarea July 2016 in The Commons
  • Does Daz allow you to do this?

    Staci is a unique custom figure, and not a Genesis morph which is why the outfit won't work. It is still conforming clothing, but it only works on the figure it was designed for, in the same way outfits for Cookie or Victoria 3 won't generally work.

    Daz do offer a refund policy if you buy something in error, but I thought it was best to mention why this particular product didn't work so that you don't repeat the mistake. Always check the compatible figures when you buy an item.

    By

    Herald of Fire Herald of Fire July 2016 in New Users
  • Wolfman

    As far as I can tell, there hasn't been a werewolf model or morph since Genesis 1. I am looking for some good wolfman morphs for creating characters for a webcomic and related art, and I would prefer something that works with current Genesis 3 models.

    These are the guys that I am attempting to recreate:

    image

    Does anyone have anything in the works, or some suggestions for current products that I can use?

    By

    steel_wings2 steel_wings2 July 2016 in Product Suggestions
  • Most Important: the Method or the Result?

    Playing with DS is a hobby for me. As such, I'm interested in the processes. I want to see what I can kitbash together, or make a morph for, or alter a texture to get an effect. I look for projects that make me develop skills, more than "create images".  For example, I don't collect new characters (how many 20-something fashion models does one need?), but love morph collections that let me make my own. But, that's just me, and what I'm looking to get out of it. It might take me hours and days of tweaking details that no one will ever see. The final image is merely an excuse to go thru the exercise. It's kinda like building model railroad miniatures...

    I've "done art" for years, and I know I can compose and design and create images. But, that's what I do for a living. This is a hobby.

    By

    lexbaird lexbaird July 2016 in The Commons
  • Tips on making good Eyes?

    I'm using a genesis 2 figure, michael 6, and tried eyes for the Timothy figure, Nevio and Phillip.  None seem to work. I assume the only eyes that will work with this figure are made available to use.  I can't find any stock Michael 6 eyes in my smart content list.  I am changing thing in the Surfaces tab, under Michael 6 and the Schlera settings.

    I used all of those with Genesis 2 Male and various morph character add-ons too and they worked fine, the Phillip ones are my favorites.

    Those eyes you are showing in your pictures look like the eye presets that came recently with the Albane II product but couldn't be because that's Genesis 3 Male.

    Maybe you can re-install the Genesis 2 Male product if you have them locally quickly.

    By

    nonesuch00 nonesuch00 July 2016 in New Users
  • Fitting clothes with Transfer Utility

    Couldn't you export/import the clothing as obj

    load genesis/gensesis2

    scale/morph/dform genesis/genesis2 so they fit in the clothes as they should

    run transfer utility selecting genesis/genesis2 as the source with current as it's option

    select the clothing obj as the target with default as it's option

    open the advanced options and select the reverse morph option

    Let run

     

    You should now have the Star outfit fitting to genesis/genesis2

    *edit*

    you may need to convert the clothing obj to figure (edit -> object -> rigging -> convert prop to figure) before selecting it in the transfer utility

    That's exactly my workflow :) :D Except I typically use the item's built in morphs before I reimport from obj.

    I also don't use transfer utility and just auto-fit it as an unsupported item so it doesn't reverse shape and distort the mesh.

    edit: Sometimes I have to re-rig certain areas, as the weightmaps can be weird with older items...

    By

    mtl1 mtl1 July 2016 in The Commons
  • *How to Put a Morph (ERC) Dial on a Pose*

    I've never even thought of that idea, but wow, wouldn't that be awesome if it were possible?? 

    I think this will be a trend as ERC dials are something that the community wants by-and-large. I personally wonder if it's possible to do ERC dials with poses...

     

    I mean, it should be possible, especially if a pose was loaded as a 'morph', right?

    By

    mtl1 mtl1 July 2016 in The Commons
  • Kenji 7 - Discuss

    He reminds me most of Hiro 3 Realistic.. which is just dandy.  =)

    Hiro 3 realistic?  Didn't realize there was a realistic morph for Hiro3, had to go look but couldn't find anything that seemed to show him in the store.  Just saw that Hiro 4 has a realistic morph in the list on the product page, though I don't know if I've ever seen a pic showing what it was like.  Don't know if Hiro 5 might have a realistic morph either but didn't see one listed.  Was there ever a Hiro 6?

    Edit:  Found a product that looks like it shows Hiro 4 realistic version:  http://www.daz3d.com/hiro-4-realistic-textures

    Hiro 5 was designed for Hitomi rather than Aiko. He doesn't have any other full body morphs (that I've noticed anyway) but does have a few additional face adjustments the same as Hitomi does.

    By

    lx_2807502 lx_2807502 July 2016 in The Commons
  • Kenji 7 - Discuss

    He reminds me most of Hiro 3 Realistic.. which is just dandy.  =)

    Hiro 3 realistic?  Didn't realize there was a realistic morph for Hiro3, had to go look but couldn't find anything that seemed to show him in the store.  Just saw that Hiro 4 has a realistic morph in the list on the product page, though I don't know if I've ever seen a pic showing what it was like.  Don't know if Hiro 5 might have a realistic morph either but didn't see one listed.  Was there ever a Hiro 6?

    Edit:  Found a product that looks like it shows Hiro 4 realistic version:  http://www.daz3d.com/hiro-4-realistic-textures

    By

    Jonstark Jonstark July 2016 in The Commons
  • Kenji 7 - Discuss

    Well I got off the fence and made my first ever Genesis3 purchase, picking up the Kenji starter bundle.  I also picked up the Gen X2 latest plugins for Genesis3, but I must be doing something wrong, since I keep trying to transfer the shape to Genesis1 but the only thing that seems to actually transfer is the belly button.  I've been studying the documentation for GenX2 but not sure where I'm going wrong (I already had GenX2 and the plugin for Genesis2, so I should have all I need in the tool to make this work),  I'll keep tinkering, and may end up having to post a query for help on the GenX2 thread.  But I'm stoked to have Kenji in my possession, even if I haven't quite figured how to get him onto my Genesis1 yet.

    Congratulations on the move to G3! I think you'll be happy. I've enjoyed the small out of G3 content I have and definitely see myself moving forward with using more and more G3 content. I've been insanely happy with Victoria 7 and hope to get some of the G3F and G3M morphs as soon as they go on sale (assuming I have the money at the time lol). :)

    As for the GenX2, from what I've read about the product, in order to go to G3 you need all three of these products:

    http://www.daz3d.com/genesis-generation-x2

    http://www.daz3d.com/genx2-addon-for-genesis-2

    http://www.daz3d.com/genx2-addon-for-genesis-3

    Sadly I can't afford to go that route unless these go on a deep deep sale some day. 

    Problem is me and Jon work in Carrara that is not able to use G3 yet.

    Indeed  :)  But not really so much of a problem though since til Kenji I wasn't very keen on G3.  But I do really like Kenji quite a bit, he became 'must have'.  We'll see how he looks in Carrara Octane, if I can just get the base shape to transfer.

    I do have all three of those gen X2 products/addons, so I should have everything I need.  And I can easily put Sasori (a Kenji character morph) onto my Genesis1, ironically, but haven't yet been able how to put the base Kenji7 shape on my Gen1 yet.  I'm surely doing something knuckleheaded...

    By

    Jonstark Jonstark July 2016 in The Commons
  • Fitting clothes with Transfer Utility

    Couldn't you export/import the clothing as obj

    load genesis/gensesis2

    scale/morph/dform genesis/genesis2 so they fit in the clothes as they should

    run transfer utility selecting genesis/genesis2 as the source with current as it's option

    select the clothing obj as the target with default as it's option

    open the advanced options and select the reverse morph option

    Let run

     

    You should now have the Star outfit fitting to genesis/genesis2

    *edit*

    you may need to convert the clothing obj to figure (edit -> object -> rigging -> convert prop to figure) before selecting it in the transfer utility

    By

    kaotkbliss kaotkbliss July 2016 in The Commons
  • Creating morph dials for character distribution

    I've found some tutorials on this, but the information is either outdated or missing something. I need to create dials (full body;head;body) for my character.

    Here is my method:

    I load up my character with her shape preset. I set resolution to base, sub to 0.

    I export the morph as obj

    I zero my character out. Load the morph, dial up the morph to 100. Adjust joint rigging.

    I open edit mode, create new property for the morph. I choose the actor/people/real world path

    I go to actor/people/real world and find my morph. Dial it up to 100. Nothing happens. Fine, I ERC Freeze.

    I close edit mode. I zero out the character. I save the morph as an asset. I save it to where I keep all my character stuff, in My Library.

    I copy and paste the data folder from My Library to My Daz 3D Library.

    I open up Daz, load G3F, find my morph, dial it up and nothing happens.

     

    Can anybody tell me what I'm doing wrong?

    By

    infinitetofu infinitetofu July 2016 in Technical Help (nuts n bolts)
  • Kenji 7 - Discuss

    Well I got off the fence and made my first ever Genesis3 purchase, picking up the Kenji starter bundle.  I also picked up the Gen X2 latest plugins for Genesis3, but I must be doing something wrong, since I keep trying to transfer the shape to Genesis1 but the only thing that seems to actually transfer is the belly button.  I've been studying the documentation for GenX2 but not sure where I'm going wrong (I already had GenX2 and the plugin for Genesis2, so I should have all I need in the tool to make this work),  I'll keep tinkering, and may end up having to post a query for help on the GenX2 thread.  But I'm stoked to have Kenji in my possession, even if I haven't quite figured how to get him onto my Genesis1 yet.

    Congratulations on the move to G3! I think you'll be happy. I've enjoyed the small out of G3 content I have and definitely see myself moving forward with using more and more G3 content. I've been insanely happy with Victoria 7 and hope to get some of the G3F and G3M morphs as soon as they go on sale (assuming I have the money at the time lol). :)

    As for the GenX2, from what I've read about the product, in order to go to G3 you need all three of these products:

    http://www.daz3d.com/genesis-generation-x2

    http://www.daz3d.com/genx2-addon-for-genesis-2

    http://www.daz3d.com/genx2-addon-for-genesis-3

    Sadly I can't afford to go that route unless these go on a deep deep sale some day. 

    Problem is me and Jon work in Carrara that is not able to use G3 yet.

    By

    chickenman chickenman July 2016 in The Commons
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