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Daz 3D Forums > Search
  • rings for the G3F/M

    You know the type of rings, rings worn by the medieval rich, big rings like kings and queens and popes would wear the ones people would kneel and have to kiss...need smaller rings too, simple ones, braided ones and some with stones....and the ability to put them on any finger, thumb included. Also morph shape if feeling adventurous. 

    By

    Nosiferret Nosiferret July 2016 in Product Suggestions
  • THANK YOU, Aave Nainen

    This hair is ... beautiful, I just load the base hair and it drapes so nicely. I highly recommend adding each peice as needed. Add the base, pose it and if you want more, add another peice, pose and so on. I still think long hair should have bones to help with posing, but I'm very pleased with it. This pic is just the base hair with the wet morph to make it more smooth.

    That looks fantastic! I love that you can see the scalp in the part, which gives it added realism. This hair definitely is added to my wish list! Awesome looking product!

    By

    3Diva 3Diva July 2016 in The Commons
  • GenX2 and Genesis 2 AddOn released! [Commercial]

    I transferred Mavka from genesis  to gf3 and everything looks great except for this ring around the iris. Anyone know what causes it? Transfer to GF2 does not have this issue.

    By

    JackJack JackJack July 2016 in The Commons
  • I need to convert G3M clothes into G2M clothes

    Use

    http://www.daz3d.com/genesis-3-male-for-genesis-2-male-s
    http://www.daz3d.com/genesis-3-female-for-genesis-2-female-s

    to convert the clothing to the Genessi 2 figure, then File>Save as>Support Assets>Figure prop Asset. Create a PoserCF for the preset saved there and use it to load into Poser.

    Ok, it worked!! Thanks!! Well, when I tried to export it to Poser, it didn't work, but I used the second method of the video and I got to export it correctly, because the cloth was converted in a G2M cloth. Thanks a lot! Now a last question, I got to transfer the G3M Morphs to the G2M Figures with the GenX Addon, but I'm having problems with the figure textures. What is the correct method to transfer the G3M figures textures in the G2M figures?

    By

    faisan faisan July 2016 in The Commons
  • THANK YOU, Aave Nainen

    Has anyone found a "behind the ear" morph?

    No behind the ear morph, sorry!

    By

    Aave Nainen Aave Nainen July 2016 in The Commons
  • THANK YOU, Aave Nainen

    Has anyone found a "behind the ear" morph?

    By

    BurstAngel BurstAngel July 2016 in The Commons
  • I need to convert G3M clothes into G2M clothes

    I got to transfer G3M Morphs in the G2M figures thanks to GenX Addons in order to export them in Poser, but I have problems with the clothes. I can't export G3M clothes into Poser, I mean I can, but I can't conform them like I show in the picture.

    I used this method:

    But how can you see in the picture, the cloth can't be conformed. I tried using this method too:

    But it didn't work either. I tried to save it as a wearable present, as a character present, as a shaping present, but that didn't work either, also I loaded the G3M cloth into the G2M figure and it could be conformed in Daz thanks to Autofit function, but I couldn't export it to Poser either. I don't have problems exporting G1 and 2M cloths in Poser using the second method, but with G3M clothes, it doesn't work. So, what I need to do, is converting the G3M clothes into G2M clothes in Daz and that way, I can export them to Poser without problems, the trouble is how?

    Do you know any method to convert G3M clothes into G1 or 2M clothes in Daz Studio guys? I know Daz Store has a program called Wear them All, but I think it's only for G3F clothes and I need to convert G3M clothes. 

    So, can you help me guys?

     

    By

    faisan faisan July 2016 in The Commons
  • THANK YOU, Aave Nainen

    I like this hair, too.  On the Easy Morph now, but the other options look promising.

     

     

    You sold me on this one! I wasn't too impressed until your image, love it :)

    How about that.  laugh​  Thank you very much.  Took me a few tries, but I finally got the knack.  I think.

    Any way to move the part from side to side?  I know very few gals that use a middle part these days so that's one strike against my buying this if the part is stationary!

    Hey, Wolfman.  Good to see you. :-)

     

    By

    Jan19 Jan19 July 2016 in The Commons
  • THANK YOU, Aave Nainen
    Has anyone had success using this hair on older models?

    It won't hurt to try,  the draped morphs won't match the older character poses exactly but it's well worth working your way through the morph dials to find one that works for any given pose.  The hair is actually quite flexible in use that way.

    Here's what I did to give this a quick test:

    Loading the base hair to Genesis 2 Female I used transfer utility (Unsupported,  short hair template)

    Do that with each successive strands set then use "Fit To" and fit the strand sets to Free Spirit Hair so that the morphs all dial in at once when one is applied to the base hair.

    I haven't tried on other older characters but if it works for Genesis 2 there really isn't any reason for it not to work on Genesis.

     

    By

    Aave Nainen Aave Nainen July 2016 in The Commons
  • GenX2 Update / Genesis 3 Add-On [Commercial]

    zen3dzen_f7e6e61b4f: Have you installed the updated plugin? Check the version info for "Genesis Generation X2" in "about installed plugins". Only the most recent version 2.1.0.0 is able to read the actual figure definitions.

    Cerene: A morph is a relative change of a mesh. So, it is inevitable that the target figure has to be morphed into the shape of the source figure for the transferred morphs to apply correctly. This includes the original "pose", i.e. unposed shape. An alternative is to use one of the V4 legacy shapes available for Genesis 1 or 2. But still, these will have differences in pose.

    By

    Dimension3D Dimension3D July 2016 in Daz PA Commercial Products
  • 2nd of nine lives Cat Girrrl render thread prrr

     

    Is this the morph you tried to find?

    http://www.mzzkiti.com/CatGirl_Kioki.zip

    Which creates something like the attached image?

    Sincerely,

    Bill

    Redfern, you are currently my favorite person in the whole universe.

     

    D'aww, shucks!  T'weren't nothin'.

    Actually, what sells the look probably better than the morph is the texture set Beth Capsces made.  Originally sold at Poser Pros and has not been available since that store closed, Capsces created "feline" textures that could be applied to Victoria 3, Michael, shoot, all of the Millenium 3 figures since they all shared the same mapping.  She labeled it "Felis Sapiens" and the base pattern along with its variations were derived from photographs she snapped of her favorite cat, Mimi.  I used red/orange version for my depiction of Lt. M'Ress.

    Beth later modified the set to fit upon Melody (and Micah), repositioning and reshaping the head textures so they would align with Melody's facial features.  That set is still available, but the head patterns won't align properly upon Aiko 3's face (or any other Mil' 3 figure).

    Sincerely,

    Bill

    By

    Redfern Redfern July 2016 in Art Studio
  • 2nd of nine lives Cat Girrrl render thread prrr

     

    Is this the morph you tried to find?

    http://www.mzzkiti.com/CatGirl_Kioki.zip

    Which creates something like the attached image?

    Sincerely,

    Bill

    Redfern, you are currently my favorite person in the whole universe.

     

    By

    spearcarrier spearcarrier July 2016 in Art Studio
  • HD Morphs
     Also because it subdivides in the viewport (instead of at rendertime with HD morphs), you may not want to subdivide past 2 or it may slow poser.

     Subdivision in the Viewport and Subdivision at Render Time can be set independently similarly to Daz Studio, So you don't have to show subdivision in the viewport if you have a slower computer

    But still if you don't have a copy of zbrush, you have can only use the morph brush, and then you have to set the subdivision to do your morph, so you still would not set the level anywhere above subd2.

    I didn't have any trouble sculpting at sub d level 3 in Poser, so I'm not sure why it can't be done in poser

    AFAIK there's no HD morphs system in Poser.

    Actually Poser 11 Pro has a feature to sculpt on subdivided meshes

    Well I missed that when P11 was released then.

    Yes, but it's not anywhere near what you can do with HD Morphs, so that's why I haven't called their feature that.

     

    But as the origianl poster mentioned - customers can't make HD morphs with Daz Studio - which is why he/she asked if it could be done in Poser

     

    As I said, what Poser has is nowhere near the features of HD morphs in DAZ Studio, so honestly it would still be a no. They aren't HD morphs. Also sculpting in subd 3 requires higher computer requirements, didn't say you couldn't but if your hardware requirements aren't enough your interface will slow down. But using the morph brush on a subd 3 mesh is a waste of polygons as you are only pushing polys.. something that can be done already on a lower poly mesh once you learn how to manipulate a low poly cage.

    By

    Male-M3dia Male-M3dia July 2016 in Poser Discussion
  • THANK YOU, Aave Nainen

    I like this hair, too.  On the Easy Morph now, but the other options look promising.

     

     

    You sold me on this one! I wasn't too impressed until your image, love it :)

    By

    seeker273 seeker273 July 2016 in The Commons
  • HD Morphs

    http://my.smithmicro.com/poser-whats-new.html

    NEW! Subdivision-level morph targets (Creating morphs PRO)

    Subdivision-level morph targets (Creating morphs PRO) - In Poser Pro, you can create high-resolution morphs right on the subdivided geometry and use the Export Morph Injection command to share them.

    Subdivision-level morph targets

    Subdivision-level morph targets

    NEW! Improved Subdivision Surfaces

    More robust handling of poor geometry. By integrating OpenSubdiv 3, support for meshes that were not originally designed for subdivision is enhanced.

     

    Mind, I still wouldn't buy PP11 ... there is still that Internet connection or deactivation thingie ...

    Poser 11 & Poser Pro 11 Activation System

    You have a choice between online and offline activation.

    You will have a 7 day grace period before both initial and activation refresh become mandatory.

    Feature set is limited to standard version during the initial (first) grace period if activation has not occured.

    We offer activation on 3 machines/OS installations concurrently.

    We still have our 'like a book' policy. If you purchase one seat, one person can use the software at one time. What is different now is that you can install and activate on up to three machines or OS installations.

    Need a fourth activation? Deactivate one of the first three through the P&G License Manager here: pgportal.smithmicro.com (currently read-only, managing active clients coming soon)

    You may request permanent activation capability for your license through the P&G License Manager here: pgportal.smithmicro.com (currently read-only, license editing coming soon)

    If you'd like to reset your permanent activation, you can do so through Smith Micro technical support here: support.smithmicro.com

    We have a contingency plan to allow you to continue using your copy of Poser, regardless of Smith Micro management, employee or ownership changes.

    By the way: the portal works now, so you can get a "permanent" activation - but only on this Computer. If you buy a new computer, you have to do it again.

    Same as encrypted content here at Daz ... sigh.

    By

    Kerya Kerya July 2016 in Poser Discussion
  • HD Morphs
     Also because it subdivides in the viewport (instead of at rendertime with HD morphs), you may not want to subdivide past 2 or it may slow poser.

     Subdivision in the Viewport and Subdivision at Render Time can be set independently similarly to Daz Studio, So you don't have to show subdivision in the viewport if you have a slower computer

    But still if you don't have a copy of zbrush, you have can only use the morph brush, and then you have to set the subdivision to do your morph, so you still would not set the level anywhere above subd2.

    I didn't have any trouble sculpting at sub d level 3 in Poser, so I'm not sure why it can't be done in poser

    AFAIK there's no HD morphs system in Poser.

    Actually Poser 11 Pro has a feature to sculpt on subdivided meshes

    Well I missed that when P11 was released then.

    Yes, but it's not anywhere near what you can do with HD Morphs, so that's why I haven't called their feature that.

     

    But as the origianl poster mentioned - customers can't make HD morphs with Daz Studio - which is why he/she asked if it could be done in Poser

     

    By

    adzan adzan July 2016 in Poser Discussion
  • Albane and Ali II (Albino skins) [commercial]

    Albane is freaking hawt. Dang! 

    Yay!!

    Yeah.....I am very pleased with how his morph turned out :)

    Rawn

    By

    RawArt RawArt July 2016 in The Commons
  • THANK YOU, Aave Nainen

    I like this hair, too.  On the Easy Morph now, but the other options look promising.

     

     

    By

    Jan19 Jan19 July 2016 in The Commons
  • HD Morphs
     Also because it subdivides in the viewport (instead of at rendertime with HD morphs), you may not want to subdivide past 2 or it may slow poser.

     Subdivision in the Viewport and Subdivision at Render Time can be set independently similarly to Daz Studio, So you don't have to show subdivision in the viewport if you have a slower computer

    But still if you don't have a copy of zbrush, you have can only use the morph brush, and then you have to set the subdivision to do your morph, so you still would not set the level anywhere above subd2.

     

    AFAIK there's no HD morphs system in Poser.

    Actually Poser 11 Pro has a feature to sculpt on subdivided meshes

    Well I missed that when P11 was released then.

    Yes, but it's not anywhere near what you can do with HD Morphs, so that's why I haven't called their feature that.

    By

    Male-M3dia Male-M3dia July 2016 in Poser Discussion
  • Microsoft Announces Monthly Fee on Win 10 Enterprise Edition

    I also find that people when making arguments are disregarding the youngster's attitudes towards copyright. They are growing up in a world where everything is free on the internet and they're unwilling to pay for it. 

    I was showing a student  animation and game making software and offered to spend a day with her showing her the software. She arrived with a portable hard drive assuming I was going to transfer everything I own onto her harddrive for her - she also had a pirated version of windows on her computer. It didn't occur to her that I wouldn't give her everything I had paid for or that people were losing money because of this and that there were license fees. It wasn't that she didn't care - it was more a case of she didn't know, didn't realise.

    My computer was stolen some time ago - they broke into the house while we were sleeping - and I wished I had a button to push that would disable all the content on the computer. I could contact some companies and tell them to disable the licenses that were installed - but unfortunately in most cases it meant that all the software and graphics I had was stolen along with my computer. That's why I fully support encryption and the move that Daz is making - because I would want to lock someone else out of my content and the reality is that crime is out of control in my country - I've had 3 computers stolen and there's ever the chance that it will happen again. I want software to dial home so that I can block them. In fact I'd like a feature to activate that when your computer is stolen you can go onto the internet and disable your password and then when the person using the computer 'dials home' it blows up the computer ... I'll keep dreaming about that one!

    By

    PandaB5 PandaB5 July 2016 in The Commons
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