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Daz 3D Forums > Search
  • Victoria 2 - No textures

    I started working on an "All the Vickies" scene (well, at least 2-8) and for some reason V2 only shows up as all white. I did find an "All V2 Textures" icon under materials, but when I apply it, only her lips and eyelashes show up. Any ideas on where the textures went or how to find them?

    Thanks

    By

    brainmuffin brainmuffin November 2020 in Daz Studio Discussion
  • No Victoria 4

    You must buy and install Victoria 4.

    By

    contedesfees contedesfees November 2020 in Daz Studio Discussion
  • daz studio 4.13 unlucky?

    So we can already forget the 13th generations of figure (2033 or later) with Victoria 13 and Michael 13, it will never happen.

    The very existence of the idea that they would have to consider avoiding the number 13 has it's finger on one of the things wrong with society still.sad  It is, of course, still prudent to avoid alternate numbered versions of Windows.frown

    By

    LeatherGryphon LeatherGryphon November 2020 in The Commons
  • No Victoria 4

    I just updated DAZ Studio and in the Smart Content, there is no Victoria 4!! Cheers

     

    By

    csteell_c2893e4ab6 csteell_c2893e4ab6 November 2020 in Daz Studio Discussion
  • daz studio 4.13 unlucky?

    So we can already forget the 13th generations of figure (2033 or later) with Victoria 13 and Michael 13, it will never happen.

    By

    Noah LGP Noah LGP November 2020 in The Commons
  • Is it possible to apply the shape of a G8 figure onto V4.2/M4?

    Well I'm not trying to convert from V4 to V8, since the animation is for V4 I would try to emulate the G8/V8 shape and apply it to Victoria 4, it's a backward conversion

    By

    comixfana comixfana November 2020 in The Commons
  • Is it possible to apply the shape of a G8 figure onto V4.2/M4?

    Okay, I have my set of saved G8 characters, (Victoria, Michael, Cataleya, Hyuna, etc) but...many poses and animation blocks I'd like to use are set up for V4/M4.  After an internet search (sure enough, I can no longer find that page, I should have saved it) a work-around would be to Copy the shape of the Genesis 8 figure and paste it to the Victoria 4/Michael 4 figure to give it a reasonable facsimile thereof that would work with the V4/M4 pose or animation block.

     

    I tried...but was unable to copy and paste the shape.  Is it possible at all?  Did I miss a step?  I won't fork out the cash for the animation blocks (I checked, those ones, in particular, don't have a Genesis 8 version) if it can't be done!

    By

    comixfana comixfana November 2020 in The Commons
  • Trying to save reduced morph version of G8F - missing data morphs subfolders

    I uninstalled and reinstalled all of my Gen 8 content including starter essentials.  Same outcome.  Some of the morphs can be written out with a new figure/prop asset, but not others.    In the attached, the Victoria morph is recognized by the loaded figure, but the morphs have not been written out to the data file.  Other Gen 8 morphs have.  

     

    Mysterious

    By

    Diomede Diomede November 2020 in The Commons
  • November 2020 - Daz 3D New User Challenge - Materials and next level kitbashing

    Intermediate Challenge. DAZ Studio, rendered in 3Delight with post-work in Affinity Photo.
    The main figure is the body of "Gregory" (G3M) with the head of "Horror from the Deep". He is wearing part of the "Undead Wizard" outfit, with more yellow added to the diffuse colour. The statuette with six arms is "Eris" (G8F), with a stone shader applied, three copies in the same pose but with the arms in different positions, sitting on a plinth from "LoREZ Statues 1". The pool is the bathtub from "Opulent spa" (with the taps hidden by the plinth. The figure in the pool is "Madelyn" (for "Izabella 7") with a green tint added to her basic skin texture. She's wearing an outfit that came with "Slender Stephanie 6". In the background, the statues are "Adrienne" (for "Victoria 6") wearing the "Lofn" armor outfit. The figure was duplicated and given a mirror pose; the figure and outfit had a stone shader applied. The archway between the statues is from "Stone Borders". The mirror behind it is from "DM's Cave of Secrets". The moon above is from "Dead Corn". The back wall and floor are two primative planes with brick/stone textures added. The 'hand lightning' is from "Orestes Electromancy". The whole scene was rendered in four parts, with the same basic lighting, but with slight tweeking for each render. The whole thing was composited in Affinity Photo.

    This whole thing has such a different feel to the usual render, it's really interesting

    Not sure if you used that already, for the six armed statue you can hide the rest of the duplicate bodies by closing the exe of the respective bones in the scene tap, which might help with reducing render times. Though I understand that you rendered single items and composed afterwards? Mirroring the pose was a cleverer thing to get the statues like that.

    Getting those very different light effects was probably intentional. Wjat I'm not sure about is if you want this to look rather flat, like a painting or if you would like a feel of more depth in this.

    So right now I'm staying away from making direct suggestions because I'm not sure which way you want to go with this, so best is, if you have questions to come here and ask them

    By

    Linwelly Linwelly November 2020 in New User Contests and Events
  • Trying to save reduced morph version of G8F - missing data morphs subfolders

    My intention is to save a G8F similar to the development rig.  I want to load my G8F, save it out as a support asset figure prop under a different name.  Go to the data folder for the newly named and saved G8F and delete a lot of the morphs that I don't need, but keep the core figures.  Unfortunately, many of the data morph subfolders are not getting written with the save.  But some are.  Any ideas what could be causing this?

    Here is a side-by-side comparison of the data morph subfolders for Daz 3D G8F series 8 figures that I own next to the data morph subfolders for Daz 3D G8F when I save as a figure prop support asset under a new name.  Roughly half are missing, including the basics like Aiko 8, The Girl 8, and Victoria 8.

     

    By

    Diomede Diomede November 2020 in The Commons
  • November 2020 - Daz 3D New User Challenge - Materials and next level kitbashing

    Intermediate Challenge. DAZ Studio, rendered in 3Delight with post-work in Affinity Photo.
    The main figure is the body of "Gregory" (G3M) with the head of "Horror from the Deep". He is wearing part of the "Undead Wizard" outfit, with more yellow added to the diffuse colour. The statuette with six arms is "Eris" (G8F), with a stone shader applied, three copies in the same pose but with the arms in different positions, sitting on a plinth from "LoREZ Statues 1". The pool is the bathtub from "Opulent spa" (with the taps hidden by the plinth. The figure in the pool is "Madelyn" (for "Izabella 7") with a green tint added to her basic skin texture. She's wearing an outfit that came with "Slender Stephanie 6". In the background, the statues are "Adrienne" (for "Victoria 6") wearing the "Lofn" armor outfit. The figure was duplicated and given a mirror pose; the figure and outfit had a stone shader applied. The archway between the statues is from "Stone Borders". The mirror behind it is from "DM's Cave of Secrets". The moon above is from "Dead Corn". The back wall and floor are two primative planes with brick/stone textures added. The 'hand lightning' is from "Orestes Electromancy". The whole scene was rendered in four parts, with the same basic lighting, but with slight tweeking for each render. The whole thing was composited in Affinity Photo.

    looks like Davy Jones made it to the challenge

    not bad at all

    By

    Luftsturmregiment40 Luftsturmregiment40 November 2020 in New User Contests and Events
  • November 2020 - Daz 3D New User Challenge - Materials and next level kitbashing

    Intermediate Challenge. DAZ Studio, rendered in 3Delight with post-work in Affinity Photo.
    The main figure is the body of "Gregory" (G3M) with the head of "Horror from the Deep". He is wearing part of the "Undead Wizard" outfit, with more yellow added to the diffuse colour. The statuette with six arms is "Eris" (G8F), with a stone shader applied, three copies in the same pose but with the arms in different positions, sitting on a plinth from "LoREZ Statues 1". The pool is the bathtub from "Opulent spa" (with the taps hidden by the plinth. The figure in the pool is "Madelyn" (for "Izabella 7") with a green tint added to her basic skin texture. She's wearing an outfit that came with "Slender Stephanie 6". In the background, the statues are "Adrienne" (for "Victoria 6") wearing the "Lofn" armor outfit. The figure was duplicated and given a mirror pose; the figure and outfit had a stone shader applied. The archway between the statues is from "Stone Borders". The mirror behind it is from "DM's Cave of Secrets". The moon above is from "Dead Corn". The back wall and floor are two primative planes with brick/stone textures added. The 'hand lightning' is from "Orestes Electromancy". The whole scene was rendered in four parts, with the same basic lighting, but with slight tweeking for each render. The whole thing was composited in Affinity Photo.

    By

    Stargazey Stargazey November 2020 in New User Contests and Events
  • Rejuvenate the V3/M3 line?

    Not really:  I mean actually bringing the older figures back into circulation/use, with their funky UVs and all.  No two versions of "Michael" are the same shape, and while V3 has the same shape as V2/V1, her rig is different.  But there's still a lot of content out there-- both "still available" and sitting unused in Poser runtimes-- for the Victoria 3 and Michael 3 figures, and as much or more for Aiko 3.  Even a fair amount for the child figures of that series.

    By

    Eustace Scrubb Eustace Scrubb November 2020 in Product Suggestions
  • Rejuvenate the V3/M3 line?

    Why not give the Mil3 series the same kind of treatement that the African Elephant got, and publish a weightmapped version?  You could even include body shapes and clones for the V4/M4/K4 and Genesis-series figures if you wanted.

    Aren't these sort of already there? Called Michael/Victoria 5-8? Or Genesis-Genesis 8 in general?

    By

    watchdog79 watchdog79 November 2020 in Product Suggestions
  • Sales thread: Report Issues Here. & "There's Always Another Sale™"

    https://www.daz3d.com/fwsa-alysa-hd-for-victoria-7-and-lf-little-mystery

    oops

    It looks like you are trying to access a page that doesn’t exist or is no longer active.

    Thank you for bringing it to our attention. heart

    By

    ann0314 ann0314 November 2020 in The Commons
  • Sales thread: Report Issues Here. & "There's Always Another Sale™"

    https://www.daz3d.com/fwsa-alysa-hd-for-victoria-7-and-lf-little-mystery

    oops

    It looks like you are trying to access a page that doesn’t exist or is no longer active.

    By

    Xellosz Xellosz November 2020 in The Commons
  • need help

    What you need is the Figure Setup pane - theer should be quite a few guides to using it, but unlike the Transfer Utility it requires a fair bit of set up. As with the TU the mesh needs to match the base figure shape, and unlike the TU it needs to be split up into groups that match the bones of the figure (and obey the Poser grouping rules - each group may touch only one parent group and its own child groups, not others, which can require fiddling at crotch and arm-pits). Once you have the OBJ correct you import the Victoria 4 figure into the Relationships area of the pane, the OBJ into the groups area, then drag the OBJ across into relationships, delete unneeded bones, chnage the name, and create a new figure. Then you will almost certainly need to use the Joint Editor to adjust the joint paramaters to make sure they are affecting only the desired areas (the legacy rigging doesn't use weight maps but a series of pre-defined guides that determine whicha reas ar affected by the joint, which are immune, and which ar transitional). Legacy rigging is, in most respects, less flaexible than weight mapping and there are quite a few things that it really can't do.

    By

    Richard Haseltine Richard Haseltine November 2020 in Daz Studio Discussion
  • V4 clothing is a nightmare

    AFAIK, clones are the easiest way to transfer textures. https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8

    And Leana actually provided the answer in this thread, which has a discussion of converting V4/M4 to G8.

    https://www.daz3d.com/forums/discussion/comment/6077842/#Comment_6077842

    There are also links to Cayman Studios' legacy UVs for G8.

    By

    Torquinox Torquinox November 2020 in The Commons
  • V4 clothing is a nightmare

    This sounds a lot like one of my first posts: https://www.daz3d.com/forums/discussion/112816/victoria-4-and-poke-through

    People gave a lot of helpful tips for me there, you might find some of it helpful as well. :)

    By

    3Diva 3Diva November 2020 in The Commons
  • The Tribulations of "Progress"

    First - I know it must have been a horrendous week for DAZ struggling through this site upgrade disaster.

    Second - that does not mean my own frustration is DIMinished when I still cannot access my purchased assets through DIM days later.

    Just for perspective - I am a long time DAZ customer.  Technology has improved since we used to purchase Michael and Victoria on CD-ROMS (see attached photo).  

    Nonetheless - I could still get those assets installed and working right now, almost immediately, if I was inspired to create a retro image. Making a new cyberpunk image this weekend? Seems like a fleeting dream ....

    Sadness overwhelms ....

    Funny you should bring up the topic of those discs. Over the past couple of days I've been lamenting the days of old when we could have had our orders burnt to disk and mailed to us. However, progress is being made. Took a few, well many, attempts to get a few of the products to download completely using the manual method. Seems the servers are a little busy ;-)

    By

    Catherine3678ab Catherine3678ab November 2020 in Technical Help (nuts n bolts)
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