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TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!
(Andrew) @Uthgard, it will be along soon - very soon. Can't be more precise at the moment I'm afraid, but it WILL be along, and in good order. :)
@HorusRa It does have a lot of geometry, Azone plus Bzone is 1.3 million polies. However DS seems to handle this massive geometry count really rather well. So well in fact, that I've been creating HD morphs for the Azone, which with one pass of sub div is around 2.7 million on it's own. Yes, they do load slower when first importing them, but once they're on the figure, they dial up just like any other morph.
@Knittingmommy ah, well it's Mondfday morning, and I'm still getting my caffeine levels up, Please forgive me a little slowness. :)
@Wilmap There is a User Guide, but, it's in the pack. This is why Tracey and I always make the user guides for our products available as free downloads, so people can see the product better before deciding.
On the subject of User Guides, all our TerraDome2 User guides can be downloaded for free from here --> http://www.mortemvetus.com/freestuff.php?type=3
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!Some of the prop based add-ons for TerraDome2 can be made to work in TerraDome3, but even then, things like End Of The Line, is built to a specific morph. Yes, the props will work, but they wont be as exact to a morph as they are in TD2.
I probably should have been more specific when I said props. What I meant to say is that the other NON- TD props and stuff are what DS users should look at. There are some nice older RDNA stuff in the FG sale that isn't TD related. Sorry, if I confused anyone.
From looking at some of the Poser only TD products, it would be nice if there were a TD3 version for some of them in the future as they look really cool!
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!Some of the prop based add-ons for TerraDome2 can be made to work in TerraDome3, but even then, things like End Of The Line, is built to a specific morph. Yes, the props will work, but they wont be as exact to a morph as they are in TD2.
TerraDome2 morphs WILL NOT work at all on TerraDome3. They are two completely different geometries.
Materials are only usable in the program for which they were created. In both cases, the materials involve some complex shader magic by Traveler, which is not readable between DS and Poser and vice-versa.
With all that said....The geometries can be transferred between programs, by export/import as obj. Once you've imported to your program of choice, you can use the materials for that programs version of TerraDome. So if you import TerraDome2 obj's into DS, use the TD3 materials on them, and again vice versa for DS to Poser.
TerraDome3 does stuff in Iray that TerraDome2 doesn't do in FireFly, BUT, to be fair, TerraDome2 also does stuff that TerraDome3 doesn't Swings and roundabouts.
I use Poser and DS, what are the pros and cons of each version? Thanks.
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!Some of the prop based add-ons for TerraDome2 can be made to work in TerraDome3, but even then, things like End Of The Line, is built to a specific morph. Yes, the props will work, but they wont be as exact to a morph as they are in TD2.
TerraDome2 morphs WILL NOT work at all on TerraDome3. They are two completely different geometries.
Materials are only usable in the program for which they were created. In both cases, the materials involve some complex shader magic by Traveler, which is not readable between DS and Poser and vice-versa.
With all that said....The geometries can be transferred between programs, by export/import as obj. Once you've imported to your program of choice, you can use the materials for that programs version of TerraDome. So if you import TerraDome2 obj's into DS, use the TD3 materials on them, and again vice versa for DS to Poser.
TerraDome3 does stuff in Iray that TerraDome2 doesn't do in FireFly, BUT, to be fair, TerraDome2 also does stuff that TerraDome3 doesn't Swings and roundabouts.
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!You should probably throw in the Rocky Shaders pack, too.
This is the problem I'm having... Pro Skies works without TD3 so great those add skies variety and more things and nice, then the pro morph pack adds mountains or whatever but then so does the wounded land pack and then maybe there's this pack and and and -budget explodes-
Yeah, it would be SO nice to be able to afford everything! But, I'm going to have to prioritize. Not my greatest skill!
I have no problems with purchasing it, since it is Iray only means no purchase from me, I was really looking forward to getting Terradome for Studio but alas it is Iray only which is a shame..
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!You should probably throw in the Rocky Shaders pack, too.
This is the problem I'm having... Pro Skies works without TD3 so great those add skies variety and more things and nice, then the pro morph pack adds mountains or whatever but then so does the wounded land pack and then maybe there's this pack and and and -budget explodes-
Yeah, it would be SO nice to be able to afford everything! But, I'm going to have to prioritize. Not my greatest skill!
Same here, I'm not inclined to add the Proskies as I do have HDRIs and skies that I could use, at the moment I've got the base, the Pro Morphs, the Terra Shades Vol 1 Rocky and the Monumental and of course the freebie vehicle thingy and really its a lot more than I can afford, especially as I have to buy a new school uniform this week for my son, and shoes and trainers.
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!You should probably throw in the Rocky Shaders pack, too.
This is the problem I'm having... Pro Skies works without TD3 so great those add skies variety and more things and nice, then the pro morph pack adds mountains or whatever but then so does the wounded land pack and then maybe there's this pack and and and -budget explodes-
Indeed.
You should probably throw in the Rocky Shaders pack, too.
This is the problem I'm having... Pro Skies works without TD3 so great those add skies variety and more things and nice, then the pro morph pack adds mountains or whatever but then so does the wounded land pack and then maybe there's this pack and and and -budget explodes-
Yeah, it would be SO nice to be able to afford everything! But, I'm going to have to prioritize. Not my greatest skill!
Normally I'm good at it, but this is just awesome.
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!You should probably throw in the Rocky Shaders pack, too.
This is the problem I'm having... Pro Skies works without TD3 so great those add skies variety and more things and nice, then the pro morph pack adds mountains or whatever but then so does the wounded land pack and then maybe there's this pack and and and -budget explodes-
Yeah, it would be SO nice to be able to afford everything! But, I'm going to have to prioritize. Not my greatest skill!
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!You should probably throw in the Rocky Shaders pack, too.
This is the problem I'm having... Pro Skies works without TD3 so great those add skies variety and more things and nice, then the pro morph pack adds mountains or whatever but then so does the wounded land pack and then maybe there's this pack and and and -budget explodes-
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!@Cybersox13 TerraDome2 is for Poser only, and will not work in DazStudio. To transfer TerraDome to DS, Traveler and Colm had to completely re-build it from the ground up. So TerraDome3 (and add-ons) is for Studio only and will not work in Poser. :)
What I thought. Props and figures in FG, but none of the previous TD stuff works. Makes for more money for the new stuff!
TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!@Cybersox13 TerraDome2 is for Poser only, and will not work in DazStudio. To transfer TerraDome to DS, Traveler and Colm had to completely re-build it from the ground up. So TerraDome3 (and add-ons) is for Studio only and will not work in Poser. :)
Why do I want CarreraSomeone said you can paint textures directly in Carrarra. Does that mean I can import G3 as an obj, fix any seams on a texture I create, then use that texture on G3 in DS? Also can you morph faces? Morph a G3 character from an obj then create a slider from the new obj to use on G3 in DS? Also, and most importantly, is there a MANUAL???
Yes, we can use Carrara to model onto an OBJ of Genesis 3 and send it back to DS as a new morph. It even has displacement brushes in the vertex modeler if you want to go for fine details or bizzare stuff.
And Yes, we could bring in an OBJ of Genesis 3 and paint on it ;) The 3D paint has layers like PS, and we can set opacity on each, etc., and then export the result as a PSD file, to maintain layers, or merge them to export as an image file of your choosing.
We cannot (yet) bring in a Genesis 3 with morphs, but if we export one with morphs applied as OBJ from DS, we can then work with that in Carrara and export our work back to DS.
We can also very easily model custom clothing and hair in Carrara directly over the base mesh. The base mesh won't be selectable while in modeling mode for the other object (clothong, hair, or whatever) making the process really slick!
Oh... and did I mention that I love, Love LOVE Carrara's render engine!?
Pinwheel Earrings for Genesis 2 FemaleUpdate: Autofitting (rather than parenting) the earrings to G3 IS what's making the morphs not work. The triangular morph is probably working because it's an actual morph I did in a modeling program and loaded via Morph Loader. The Oval and Scale morphs are more or less ERC freezes of Parameter settings. When I have the earring just PARENTED to G3, they work fine, but as soon as I autofit, the scale and oval morphs disappear and it goes back to the default, but the triangular morph still dials in. So, if you want to use them on G3F, parent, don't autofit/conform ;).
Pinwheel Earrings for Genesis 2 FemaleI'm happy with the triangle morph :-) I've just closed out my DS 4.9 so I'll have a go at he oval shape again tomorrow. These are very lovely earrings.
suggestions for new pc for dazYou need an nVidia card for cuda which iRay requires to run on your video card and to get better speeds. Don't get the new 1060 to 1080 as the drivers for cuda aren't out yet. Don't get the Pascal Titan X either though the original GTX Titan X is fine. GTX 960 to 980 is good. The 980Ti would probably be your best bet if you can afford it. The processor isn't that important but it does improve transfer speeds to/from the video card especially when starting a render.
Pinwheel Earrings for Genesis 2 FemaleOk, I did not have them installed on my desktop, so I downloaded and installed them just like you did ;). I parented them to G3F, added V7 and....
They work. I dunno what I'm doing that you aren't or vice versa. LOL But all three morphs are working for me. DON'T click the body of the earring when you go to the shaping tab, click the drop at the bottom of the earing...the part that's actually getting the morph. I haven't had any trouble getting them to work. Are all of you using DS 4.9? Maybe that's the difference. I made them on 4.9 and I'm using them in 4.9.
Here are the scaling and oval morphs at 100%
Pinwheel Earrings for Genesis 2 FemaleMorphs: The triangular shaped morph worked great, but I didn't see any change when I used Change Shape Oval or Scale Drop. Is that because I am using Genesis 3?
Did you get the morphs to work? Anyone else's morphs not working?
Laurie
I can use the triangle morph, but sadly, the oval does not work. I'm using it on G3F.
Carrara Challenge #27: “Carrara 9, Give us a Sign” WIP Thread: Voting has started.All these entries are great and inspiring (...and intimidating...). The theme inspired me to timidly actually enter one of these friendly challenges...and wow is time running out!
Anyway, I went with a roller coaster as the subject, a corkscrew track which makes a happy accidental "9" shape.

This is a total WIP...may not even qualify as a WIP, maybe a W- (or a half a W, a V-...). I included a few scans of some sketches, the current work as is, and a few screen grabs of the modeling process. All the "figures" are stand in figures - I hope to create puppet/cartoon fury monsters - something really easy, right? Ha ha...Same with the roller coaster cars - just primitive boxes for now, everything needs final adjustments and alignment to the tracks. Also, the back end of the roller coaster needs finishing/connecting to something...or preferbaly hidden. Plus supports...geesh, this is getting complex.

The track was modeled by creating a disc for the "backbone" of the track, then duplicated 2 more times, scaled, and moved for the coaster tracks. I then created a polyline of about 80 segments, and then used the Path Swep tool. I then created the track "ties" - or whatever they are called on a roller coaster (those cross section thingies) by modeling one using the Polyline tool, extruded to the desired depth, then selected that polymesh and used the Replicate command (Edit>Replicate) and made about 80 copies...it took several tries to get it to look right. After I was satisfied with the proportions of the track, I made a simple morph rotating the whole thing on the Z axis by 90 degress. Then, in the assembly room I applied the Bend and Twist Modifier set to 1200 degrees on the Y axis, then started applying my morph to get the corkscrew effect. All of this was trial and error.
For the wheels I created one set of wheels, aligned them to a track part, dupliacted, aligned that to the opposite track and then duplicted that set, and aligned that, then grouped all 4 together, duplicated the Group, then moved and aligned that Group etc. Same with the Primitive boxes for the cars. The text consists of 2 Spline Models, and the terrain is a Terrain Object. Everything is very crudely textured and lit at this point. I also plan to put some nice clouds in the sky and introduce other scene elemets like some trees, maybe some water...anything that shows off Carrara and how it can shine out of the box without overcrowding the composition.
It has been an exhausting afternoon of fiddly aligning stuff, so I am now retiring to enjoy the rest of my suds and Sunday afternoon.

I didn't see anything in the rules about a little bit of post work. I hope I can use some depth maps and other custom passes to introduce nice aerial perspective in the final image.

You all create amazing work!
Why do I want CarreraGreat questions.
Unfortunately, G3F and G3M will not load in Carrara as rigged.
As you point out, they can be exported from DS as obj files and then loaded in Carrara. Have not tried, but in principle one could do that and then paint texture maps directly on the models. Unless I am missing something, the uvs should be preserved and the resulting maps match up for use in other programs. But again, I haven't tried. I have painted a clown face on genesis 2 and the map worked fine, but haven't tried G3.
Yes, you can morph faces and figures loaded in Carrara and save those morphs out to be used in DS. For V4, M4, Genesis 1 and 2 no problem. Again, G3 won't load in Carrara as a figure. It will load as an obj, so in priniple that should work to create morphs, although I have not tried.
Manual? The manual that comes with C8.5 is outdated. So, yes there is a manual but it is insufficient. Aaargh.
Here I have loaded G2M base male in Carrara and painted some war paint on his cheeks.
Why do I want CarreraSomeone said you can paint textures directly in Carrarra. Does that mean I can import G3 as an obj, fix any seams on a texture I create, then use that texture on G3 in DS? Also can you morph faces? Morph a G3 character from an obj then create a slider from the new obj to use on G3 in DS? Also, and most importantly, is there a MANUAL???














