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How to show parameters from child nodes of figure on parent level?
Yes I can use ExP exorter or re export as cr2. if I need to keep them as cr2.
but I prefer to change it as new dsf and duf, if I need to save morph, or export it as new figure, and the figure is simple rigging and weight maps. (enviroment , machine etc)
eg, I can not modify cr2 weight map in daz studio with node map editor tool.
if he plan to offer it as new prodcut for daz studio, , I really hope he offer it as dson too.
As user (customer) side, there are many reason, I do not prefer cr2 scene set, for daz studio.
Knittingmommy's LaboratoryAnd, don't I feel just SO happy!
(They need an irony smiley) The more my files go across from one drive to the other the longer my time frame keeps climbing. The transfer says Time to Completion is now approximately 50 hours!
I liked it better when it said 17.How to? Custom Star Wars morphs for M4 and V4Thanks in advance, if needed I can post the images of my creations here for you guys to give your toughts and tips, and also, post the exemples noted above.
Do you have some good references images?
<sigh>
I'm NOT promising I'll do it.. That's because everytime in the past couple of years I've promised to undertake a freebie for someone, something tragic happens and I get pulled away from it/forget. (someone dies, lightning strikes, personal life explosion, etc..) I'm not kidding - I've been cursed every time I promise to do a freebie in the past two years. (I used to do a few of those, back in the day.)
BUT... I'll take a look at custom sculpts for existing M4 or V4 (Can't promise a morph will be equally useable on both, but it's possible) as well as the custom bits/conformables needed to pull it off. (Ears/etc) "I'll take a look" - Hear that, Displeased Freebie Gods? I'm not promising anything! Srsly... And, given my penchant for failing to produce a freebie, I can't promise you, either. Sorry. :( (But, I can promise I'll muck about with it a bit.)
What is needed is a good profile pic, front pic, a good isometric pic and reasonable "detail" pics for the characters/races in question. Like, for the gungan, the ears are weird and there are very few pictures available that show what the back of the thing's head is supposed to look like where the ears join. /noidea I don't own any of the "prequel" movies, on purpose, so I'm limited to what's online that I can scoop up. Not being a big prequel fan and only a comfortable-port fan of Star Wars in general, I don't know where the "where to go" places are on the net. :)
How can I model this?Thanks Morkonan. The sword is for my own use and I do not plan to sell it or give it away as a freebie.
I'm gathering all my notes together - thanks to you and everyone who has contributed here.
Good luck!
By the way, check the Make Human figures. You could probably export one of their heads and fit it into your project. IIRC, they're fairly low poly. As long you don't add/remove verts and just plant the face part in the hilt and maybe squish the back of the head so it's flat, you'll also retain the UV map. You can do the same with V4/M4 head, too, though those are higher poly. In effect, if it's just for your own use, you can export the V4 head morph "as is" and then just stick it in the hilt of your sword. As long as you don't delete or add any vertices manually, you can retain the UVMap and you will even still be able to use the same texture map as the character. If you wanted to get really slick, you could probably do some CR2/rigging magic and use V4's with full expressions and jaw bones so you could use it exactly like a regular V4 head. ie: Click on your rigged sword, apply an expression from the face room and it will change the expression on the face on the hilt, just like V4.
Admittedly, all this is only if the geometry is not to be redistributed to anyone. For personal use, you can do just about anything you want.
PS - Just thinking out loud - With a bit of CR2 pinache, you could create a CR2 that loaded your custom sword object, minus the face bit, and then loaded V4's head group, eyes, lower jaw from the default install directory for V4's geometry. If you had the bones present in your sword's CR2, already, you could even open/close the mouth and move the eyes and tounge. A bit more work might even result in creating the channels needed for the expressions, which could then be loaded in by the user. In essence - You "could" make this a sword anyone could download and, if they had V4 already, it would load their copy of V4's head geometry right where it was supposed to be. :) But, that's a bit of work and it's arguable that it may be easier to just do a custom face. :) (PPS - There are several ways to skin this particular cat, none of them particularly easy and not all would be as user-friendly as this example.)
The OMG It is 2017 This thread's end is Nigh Complaint Thread.interesting
https://en.wikipedia.org/wiki/The_Star-Spangled_Banner
"My Country, 'Tis of Thee", whose melody is identical to "God Save the Queen",
In a version hand-written by Francis Scott Key in 1840, the third line reads "Whose bright stars and broad stripes, through the clouds of the fight"Lyrics
O say can you see, by the dawn's early light,
What so proudly we hailed at the twilight's last gleaming,
Whose broad stripes and bright stars through the perilous fight,
O'er the ramparts we watched, were so gallantly streaming?
And the rockets' red glare, the bombs bursting in air,
Gave proof through the night that our flag was still there;
O say does that star-spangled banner yet wave
O'er the land of the free and the home of the brave?Little known fact, that I probably just made up... Francis Scott Key's original melody was intended for the electric guitar, which back then was know as the "Electroharpismatron" and was powered by lightning, as it was originally invented by Benjamin Franklin while he was experimenting with reanimating dead horses. Few people know that the version Jimmy Hendrix preformed was far closer to the original, than any other versions in between.
i start singin it, when i sing it 'Ain’t He Sweet' comes out okay,
then lyrics morph - 'sweet walks merrily down the street, brim pulled way down low', then he bites the dust.
started out a happy songAh yes... That was actually how Franklin used to sing it while he was playing it on his Electroharpismatron with his teeth... Actually it was Washington's old wooden teeth, which he was using as pick.
Isn't history great?...
Nobody cares about it or learns from it, so you pretty much can make anything up and some idiot will believe it... Just turn on the TV, you'll see... Go ahead... I dare you.
Its awesome.
ise havent had tv since they turned off the analog. was best diet ever, less snacking lol
vaccuum tubes, landfill fodder
A wise decision indeed.
The OMG It is 2017 This thread's end is Nigh Complaint Thread.interesting
https://en.wikipedia.org/wiki/The_Star-Spangled_Banner
"My Country, 'Tis of Thee", whose melody is identical to "God Save the Queen",
In a version hand-written by Francis Scott Key in 1840, the third line reads "Whose bright stars and broad stripes, through the clouds of the fight"Lyrics
O say can you see, by the dawn's early light,
What so proudly we hailed at the twilight's last gleaming,
Whose broad stripes and bright stars through the perilous fight,
O'er the ramparts we watched, were so gallantly streaming?
And the rockets' red glare, the bombs bursting in air,
Gave proof through the night that our flag was still there;
O say does that star-spangled banner yet wave
O'er the land of the free and the home of the brave?Little known fact, that I probably just made up... Francis Scott Key's original melody was intended for the electric guitar, which back then was know as the "Electroharpismatron" and was powered by lightning, as it was originally invented by Benjamin Franklin while he was experimenting with reanimating dead horses. Few people know that the version Jimmy Hendrix preformed was far closer to the original, than any other versions in between.
i start singin it, when i sing it 'Ain’t He Sweet' comes out okay,
then lyrics morph - 'sweet walks merrily down the street, brim pulled way down low', then he bites the dust.
started out a happy songAh yes... That was actually how Franklin used to sing it while he was playing it on his Electroharpismatron with his teeth... Actually it was Washington's old wooden teeth, which he was using as pick.
Isn't history great?...
Nobody cares about it or learns from it, so you pretty much can make anything up and some idiot will believe it... Just turn on the TV, you'll see... Go ahead... I dare you.
Its awesome.
ise havent had tv since they turned off the analog. was best diet ever, less snacking lol
vaccuum tubes, landfill fodder
The OMG It is 2017 This thread's end is Nigh Complaint Thread.interesting
https://en.wikipedia.org/wiki/The_Star-Spangled_Banner
"My Country, 'Tis of Thee", whose melody is identical to "God Save the Queen",
In a version hand-written by Francis Scott Key in 1840, the third line reads "Whose bright stars and broad stripes, through the clouds of the fight"Lyrics
O say can you see, by the dawn's early light,
What so proudly we hailed at the twilight's last gleaming,
Whose broad stripes and bright stars through the perilous fight,
O'er the ramparts we watched, were so gallantly streaming?
And the rockets' red glare, the bombs bursting in air,
Gave proof through the night that our flag was still there;
O say does that star-spangled banner yet wave
O'er the land of the free and the home of the brave?Little known fact, that I probably just made up... Francis Scott Key's original melody was intended for the electric guitar, which back then was know as the "Electroharpismatron" and was powered by lightning, as it was originally invented by Benjamin Franklin while he was experimenting with reanimating dead horses. Few people know that the version Jimmy Hendrix preformed was far closer to the original, than any other versions in between.
i start singin it, when i sing it 'Ain’t He Sweet' comes out okay,
then lyrics morph - 'sweet walks merrily down the street, brim pulled way down low', then he bites the dust.
started out a happy songAh yes... That was actually how Franklin used to sing it while he was playing it on his Electroharpismatron with his teeth... Actually it was Washington's old wooden teeth, which he was using as pick.
Isn't history great?...
Nobody cares about it or learns from it, so you pretty much can make anything up and some idiot will believe it... Just turn on the TV, you'll see... Go ahead... I dare you.
Its awesome.
Save a character you made with morph and clothes in the library?Well the title sumarise it prety much.
Is there a way to save a character I morphed and clothed in the library for future uses?
The OMG It is 2017 This thread's end is Nigh Complaint Thread.interesting
https://en.wikipedia.org/wiki/The_Star-Spangled_Banner
"My Country, 'Tis of Thee", whose melody is identical to "God Save the Queen",
In a version hand-written by Francis Scott Key in 1840, the third line reads "Whose bright stars and broad stripes, through the clouds of the fight"Lyrics
O say can you see, by the dawn's early light,
What so proudly we hailed at the twilight's last gleaming,
Whose broad stripes and bright stars through the perilous fight,
O'er the ramparts we watched, were so gallantly streaming?
And the rockets' red glare, the bombs bursting in air,
Gave proof through the night that our flag was still there;
O say does that star-spangled banner yet wave
O'er the land of the free and the home of the brave?Little known fact, that I probably just made up... Francis Scott Key's original melody was intended for the electric guitar, which back then was know as the "Electroharpismatron" and was powered by lightning, as it was originally invented by Benjamin Franklin while he was experimenting with reanimating dead horses. Few people know that the version Jimmy Hendrix preformed was far closer to the original, than any other versions in between.
Yeah... I probably made that up... Sounds like something I'd say.
Jimmy! the song he played with hid teeth?
Star Spangle Banner is public domain!
according to publicdomain4u Annette Hanshaw – “Ain’t He Sweet” is public domain,
i start singin it, when i sing it 'Ain’t He Sweet' comes out okay,
then lyrics morph - 'sweet walks merrily down the street, brim pulled way down low', then he bites the dust.
started out a happy songKnittingmommy's LaboratoryI just thought I'd post about why I haven't been around lately. As some of you know, I had DS up and running in Linux awhile back. Then, I tried to get Tomb Raider working and totally trashed my graphics to the point I couldn't get into Linux. I gave it a break for awhile figuring I'd get to it at some point and get it working again. Well, my very flaky install of Windows 10 finally decided to take a dive so that I was totally without my desktop. All I had was my laptop which I hadn't updated since DS 4.7. I know that because that's the version I have on my laptop with a beta 4.8 install.
So, long story short, I was more determined than ever to get Linux back up and running. I've spent the last few days getting that all working. I finally was able to plug in my Windows drive in a portable drive bay so I could try to see my files on there. Believe it or not, I spent a long time just figuring out why I couldn't get Linux to see the drive. I thought I was in pretty bad shape. I'm switching usb ports like crazy ( I have a lot of them on this motherboard) trying figure out if Linux wasn't seeing the usb ports or not. Linux can see them, but nothing plugged in. Then I noticed that I hadn't turned the power button on the portable drive. Yes, boys and girls, that first thing they always ask, "Is the power button on?" is the one thing I forgot and didn't actually see on the box! Go ahead. Laugh. :)
So, Linux Mint 18 is up and running and DIM and DS are up and running. I can now see all of my files and I'm transferring them from the old drive to the new Linux drive where DS can see all of My DAZ Library. And, there are a LOT of them. By the time you figure in materials, textures and shaders, buildings and props, figures and hair, I had a whopping 2,360,437 files that I have to transfer taking approximately 17 to 20 hours, depending on how things flow with the transfer utility, if I don't want to have to install everything all over again. Needless to say, I won't be rendering anything any time real soon. It might take me a couple of days to get back up to speed. Luckily, most of my downloads were on a separate portable drive so if the Windows drive wasn't readable at least I wouldn't have had to download EVERYTHING! :)
I thought I'd share some screenshots
Yay! DS is working in Linux! :)
Yay! Too many files which prove I'm a DAZaholic! :(
Luckily, I was able to go to the galleries and download one of my favorite images for a wallpaper again until I had all my files on the new drive. Aren't those bots cute? In case you are wondering, the artist is Isidorn and not me.
I hope to be back to rendering soon and I'll upload my first render on the new system when I test it out more fully. As you can see, if you look hard enough, I did get some of the important things up and running: Tomb Raider, Civ V, Civ V Beyond via Steam and Netflix! :) And, of course, Blender, but that's native Linux so that one was super easy. I have to figure out where to find the icons for DIM and DAZ Studio so I can fix those, but that's a minor inconvenience at the moment. I, also, have Scrivener for Linux up and running and GIMP. I just found out that you can 'install' Steam for Windows and it works reasonably well so I might have access to all of my Steam Windows games, too, once I'm done getting my DS files all transferred. I don't know if I'll reinstall Windows at this point, but, if I do, it won't be Win 10. I have my Win 7 disk waiting in the wings and I'll install that if I find I need to do that.
I'm very glad I didn't seem to lose any files because I had started working on a couple of tutorials and it looks like I still have the scene files for those. I don't think I had gotten to the point of taking any of the screenshots, though, so those will be all new. :) Oh, and, I have the screenshot program working, too, obviously.
So, you guys all get to rendering so I can live vicariously for the moment. I'll be back to it soon! :)
Daz Studio and LinuxSo... My usual question to anyone with DAZ 4.8/4.9 64bit on Linux. How are the morph/movement sliders doing? Are they still randomly releasing, even with the mouse pressed and doing random freezes (so you can't type in the value). Or is that fixed?
Sliders with limits work perfectly fine for me. Ones with no limits don't...but then again, the don't work right on the Windows machine, either...in both cases just sliding doesn't work, nudge and manually typing in a number do. And that's more of a Qt problem (like the viewport not properly resizing) than a Studio one.
So, how does one fix Qt problems and how much has wine have a play in it?
Wait until Studio is built with Qt 5...
One of the mid/late 4.x Qt updates is what messed it up. I believe 4.5 and before were fine...Studio is currently using 4.8 or 4.9 (whatevre the current non-5 is...). It's all related to the things like the viewport not resizing correctly, no real font scaling/controls, lack of 4k display support and all that stuff.
And WINE doesn't really figure into it...unless you are wanting to build things in Qt. But you can build Windows programs in the native Linux version (yeah there's other stuff to install to do so, but WINE/Windows version is not on that list).
Now that would not be a bad idea, if we could make a Document on how to make a Native linux version of Daz.
Daz Studio and LinuxSo... My usual question to anyone with DAZ 4.8/4.9 64bit on Linux. How are the morph/movement sliders doing? Are they still randomly releasing, even with the mouse pressed and doing random freezes (so you can't type in the value). Or is that fixed?
Sliders with limits work perfectly fine for me. Ones with no limits don't...but then again, the don't work right on the Windows machine, either...in both cases just sliding doesn't work, nudge and manually typing in a number do. And that's more of a Qt problem (like the viewport not properly resizing) than a Studio one.
So, how does one fix Qt problems and how much has wine have a play in it?
Wait until Studio is built with Qt 5...
One of the mid/late 4.x Qt updates is what messed it up. I believe 4.5 and before were fine...Studio is currently using 4.8 or 4.9 (whatevre the current non-5 is...). It's all related to the things like the viewport not resizing correctly, no real font scaling/controls, lack of 4k display support and all that stuff.
And WINE doesn't really figure into it...unless you are wanting to build things in Qt. But you can build Windows programs in the native Linux version (yeah there's other stuff to install to do so, but WINE/Windows version is not on that list).
Daz Studio and LinuxSo... My usual question to anyone with DAZ 4.8/4.9 64bit on Linux. How are the morph/movement sliders doing? Are they still randomly releasing, even with the mouse pressed and doing random freezes (so you can't type in the value). Or is that fixed?Sliders with limits work perfectly fine for me. Ones with no limits don't...but then again, the don't work right on the Windows machine, either...in both cases just sliding doesn't work, nudge and manually typing in a number do. And that's more of a Qt problem (like the viewport not properly resizing) than a Studio one.
So, how does one fix Qt problems and how much has wine have a play in it?
Qt is the framework DS is built on, there's nothing you can do on your end. Upgrading to the new version of Qt changes the SDK, which can break plugins, so it's something Daz 3D approaches cautiously and requires lots of testing.
How to show parameters from child nodes of figure on parent level?Unfortunately this (set) figure seems poser type rigging figure(cr2). then I do not know Richard suggestion can work for Cr2 type riggng figure.
though you can make new controller and set ERC, but we can not save morph of cr2 figure and can not save as figure, n daz studio as usuall way.
then may need to save as scene subset.
But if you change it as Dsf (DAZ weight map and rigging) figure, You can easy make new pose controller by ERC freeze as Richard mentioned.
from top menu Edit>figure>rigging>Convert figure weight mapping.
I recommend ,first you turn it as triax weight map, then change as general weight again. because, if you directly change figure as genearal weight,
I often see many Cr2 figure, already tweaked parameter when it is loaded, and you lost those value.
Morph WIP: Christopher Reeve for GenesisThanks for the extra reference pics, Sasuraibito. It's been a while, but I've made what I hope are noticeable improvements to the morph. What do you think? Better? Worse?
My Project: Brash Lonergan adventures - Warning AI Discussion PossibleThanks ToeJam, I think you are confirming what I have suspected, that elbow bends and knee bends etc. get some extra "clean up" with corrective morphs. And Carrara seems to make it pretty easy to create such morphs, but maybe doesn't have nifty "joint controlled morphs" like DAZ Studio, which I have never even installed. I recently acquired Fenric's Carrara ERC plugin so I am hoping I can drive a morph with the rotation of a bone using that. I did some more experiments over the week end trying to create better geometry for an elbow bend, with weight painting and morphs, but my results were still kind of sloppy looking so needs more work. I'll post something if I get a decent helpful result.
My Project: Brash Lonergan adventures - Warning AI Discussion PossibleCheck this out!
Thanks for the link Dartanbeck, but now I havemore questions than answers. This is in reference to the link Diomede provided above to Limb Topolgy http://wiki.polycount.com/wiki/Limb_Topology
In the link you provided, I see a Corrected Morph applied when the limb bends and the bicep bulges slightly - nice. But when the limb is bent, the upper part of the forearm just goes crashing into the lower part of the upper arm where the bend occurs. Is this something animators just ignore? I'm asking seriously, because if so I have been wasting an enormous amount of time and angst trying to get such a bend, with corrective morphs and weight mapping/painting and hours and hours of trial and error to get a nice perfect bend.
For example, if I stretch my arm out like a classic 'T' pose, then start to bend it at the elbow, say 90 degrees, my "muscles" (...lol) sort of push out a bit at the elbow. If I continue to bend my arm at the elbow inwards towards my body, I can bend it...what 160 degrees or so, and my limb folds up nicely, the lower arm "pushing" more on the upper arm, but my flesh and muscles don't cross over each other.
Just curious how others handle that...if at all.
Thanks
Daz Studio and Linux..Daz just needs to compile Studio, Carrara, Bryce, and Hexagon for Linux.
I might be wrong. But I do recall Hexagon working fine on a 32bit wine prefix. At least no more crashes than on Windows. And since it still hasn't gotten a 64 bit upgrade...
It works under nouveau drivers. Usng the nVidia proprietary drivers causes it to fail to start.
KendallCould be, I don't have Nvidia card in my current system. Only gigabyte onboard graphics.
So... My usual question to anyone with DAZ 4.8/4.9 64bit on Linux. How are the morph/movement sliders doing? Are they still randomly releasing, even with the mouse pressed and doing random freezes (so you can't type in the value). Or is that fixed?
Sliders with limits work perfectly fine for me. Ones with no limits don't...but then again, the don't work right on the Windows machine, either...in both cases just sliding doesn't work, nudge and manually typing in a number do. And that's more of a Qt problem (like the viewport not properly resizing) than a Studio one.
So, how does one fix Qt problems and how much has wine have a play in it?
Featured Michael Item?Yeah, but I realized the other day...when I needed him for something , I don't have M5! So, I was going to grab the dress, anyway, so I just threw in the morph pack for it and...it all worked out nicely. So, there are a few of us who are finding it helpful.
Daz Studio and LinuxSo... My usual question to anyone with DAZ 4.8/4.9 64bit on Linux. How are the morph/movement sliders doing? Are they still randomly releasing, even with the mouse pressed and doing random freezes (so you can't type in the value). Or is that fixed?
Sliders with limits work perfectly fine for me. Ones with no limits don't...but then again, the don't work right on the Windows machine, either...in both cases just sliding doesn't work, nudge and manually typing in a number do. And that's more of a Qt problem (like the viewport not properly resizing) than a Studio one.












